Shorten some Glossary points
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init.lua
16
init.lua
@ -520,38 +520,38 @@ Items:
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• Inventory: Provides several inventory slots for storage
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• Player inventory: The main inventory of a player
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• Tool: An item which you can use to do special things with when wielding
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• Range: How far away things can be to be pointed by an item when wielding it
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• Range: How far away things can be to be pointed by an item
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• Mining tool: A tool which allows to break blocks
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• Craft item: An item which is (primarily or only) used for crafting
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Gameplay:
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• “heart”: A single health symbol, indicates 2 HP
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• “bubble”: A single breath symbol, indicates 1 BP
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• HP: Hit point (equals half a “heart”)
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• HP: Hit point (equals half 1 “heart”)
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• BP: Breath point, indicates breath when swimming
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• Mob: Computer-controlled enemy
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• Crafting: Combining multiple items to create new ones
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• Crafting guide: A helper which shows available crafting recipes; provided by mods
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• Crafting guide: A helper which shows available crafting recipes
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• Spawning: Appearing in the world
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• Respawning: Appearing again in the world after death
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• Group: Used to group similar things together; determines mining times, armor, damage, and more
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• Group: Puts similar things together, often affects gameplay
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• noclip: Allows to fly through walls
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Interface
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• Hotbar: The inventory slots at the bottom which you can select for wielding
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• Hotbar: Inventory slots at the bottom
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• Statbar: Indicator made out of half-symbols, used for health and breath
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• Minimap: The map or radar at the top right
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• Crosshair: Seen in the middle, used to point to things
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Online multiplayer:
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• PvP: Player vs Player. Indicates that players can attack and deal damage to each other
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• PvP: Player vs Player. If avtive, players can deal damage to each other
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• Griefing: Destroying the buildings of other players against their will
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• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside
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Technical:
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Technical terms:
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• Minetest: This game engine
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• Minetest Game: A subgame for Minetest from the Minetest developers
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• Subgame: A complete playing experience to be used in Minetest; can be a game, a sandbox or something else
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• Subgame: A complete playing experience to be used in Minetest; such as a game or sandbox or similar
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• Mod: A single subsystem which adds or modifies functionality; is the basic building block of subgames and can be used to further enhance or modify them
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• Privilege: Allows a player to do something
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• Node: Other word for “block”
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