Shorten some Glossary points

master
Wuzzy 2016-12-06 16:46:13 +01:00
parent 83e463f3d8
commit 0172a7ca9c
1 changed files with 8 additions and 8 deletions

View File

@ -520,38 +520,38 @@ Items:
Inventory: Provides several inventory slots for storage
Player inventory: The main inventory of a player
Tool: An item which you can use to do special things with when wielding
Range: How far away things can be to be pointed by an item when wielding it
Range: How far away things can be to be pointed by an item
Mining tool: A tool which allows to break blocks
Craft item: An item which is (primarily or only) used for crafting
Gameplay:
heart: A single health symbol, indicates 2 HP
bubble: A single breath symbol, indicates 1 BP
HP: Hit point (equals half a heart)
HP: Hit point (equals half 1 heart)
BP: Breath point, indicates breath when swimming
Mob: Computer-controlled enemy
Crafting: Combining multiple items to create new ones
Crafting guide: A helper which shows available crafting recipes; provided by mods
Crafting guide: A helper which shows available crafting recipes
Spawning: Appearing in the world
Respawning: Appearing again in the world after death
Group: Used to group similar things together; determines mining times, armor, damage, and more
Group: Puts similar things together, often affects gameplay
noclip: Allows to fly through walls
Interface
Hotbar: The inventory slots at the bottom which you can select for wielding
Hotbar: Inventory slots at the bottom
Statbar: Indicator made out of half-symbols, used for health and breath
Minimap: The map or radar at the top right
Crosshair: Seen in the middle, used to point to things
Online multiplayer:
PvP: Player vs Player. Indicates that players can attack and deal damage to each other
PvP: Player vs Player. If avtive, players can deal damage to each other
Griefing: Destroying the buildings of other players against their will
Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside
Technical:
Technical terms:
Minetest: This game engine
Minetest Game: A subgame for Minetest from the Minetest developers
Subgame: A complete playing experience to be used in Minetest; can be a game, a sandbox or something else
Subgame: A complete playing experience to be used in Minetest; such as a game or sandbox or similar
Mod: A single subsystem which adds or modifies functionality; is the basic building block of subgames and can be used to further enhance or modify them
Privilege: Allows a player to do something
Node: Other word for block