More images

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Wuzzy 2016-12-08 01:00:55 +01:00
parent ef75282743
commit 7dede037eb
6 changed files with 15 additions and 18 deletions

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@ -1,5 +1,4 @@
--[[ --[[
- TODO: Write a easy-to-read intro page
- TODO: Consider adding more categories if entry count gets too high - TODO: Consider adding more categories if entry count gets too high
- TODO: Add API for subgame-specific changes so the entries are not too awfully generic - TODO: Add API for subgame-specific changes so the entries are not too awfully generic
- Support for landing page - Support for landing page
@ -179,7 +178,6 @@ In multi-player mode, the name of other players is written above their head.]=],
images = {{image="doc_basics_players_sam.png"}, {image="doc_basics_players_lott.png"}, {image="doc_basics_players_flat.png"}}, images = {{image="doc_basics_players_sam.png"}, {image="doc_basics_players_lott.png"}, {image="doc_basics_players_flat.png"}},
}}) }})
-- TODO: Screenshots
doc.new_entry("basics", "items", { doc.new_entry("basics", "items", {
name="Items", name="Items",
data = { data = {
@ -195,7 +193,8 @@ Items have several properties, including the following:
Group memberships: See Basics > Groups Group memberships: See Basics > Groups
May be used for crafting or cooking May be used for crafting or cooking
A dropped item stack can be collected by punching it.]=] A dropped item stack can be collected by punching it.]=],
images = {{image="doc_basics_inventory_detail.png"}, {image="doc_basics_items_dropped.png"}},
}}) }})
doc.new_entry("basics", "tools", { doc.new_entry("basics", "tools", {
@ -232,8 +231,6 @@ There is a rule which sometimes makes attacks impossible: Players, animate objec
}}) }})
-- TODO: Screenshot(s)
doc.new_entry("basics", "point", { doc.new_entry("basics", "point", {
name="Pointing", name="Pointing",
data = { data = {
@ -242,7 +239,8 @@ doc.new_entry("basics", "point", {
To point something, it must be in the pointing range (also just called range) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera. To point something, it must be in the pointing range (also just called range) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.]=] A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.]=],
images = {{ image = "doc_basics_pointing.png" }},
}}) }})
doc.new_entry("basics", "cam", { doc.new_entry("basics", "cam", {
@ -281,7 +279,6 @@ Blocks can have a wide range of different properties which determine mining time
Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more.]=], Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more.]=],
}}) }})
-- TODO: Screenshot
doc.new_entry("basics", "mine", { doc.new_entry("basics", "mine", {
name = "Mining", name = "Mining",
data = { data = {
@ -308,7 +305,6 @@ After mining, a block will leave a “drop” behind. This is a number of items
images = {{image="doc_basics_tools_mining.png"}}, images = {{image="doc_basics_tools_mining.png"}},
}}) }})
-- TODO: Screenshot
doc.new_entry("basics", "build", { doc.new_entry("basics", "build", {
name = "Building", name = "Building",
data = { data = {
@ -319,7 +315,8 @@ To build your wielded block, point at a block in the world and right-click. If t
Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor. Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.
Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.]=] Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.]=],
images = {{image="doc_basics_build.png"}},
}}) }})
@ -388,17 +385,16 @@ Crafting recipes consist of at least one input item and exactly one stack of out
There are multiple types of crafting recipes: There are multiple types of crafting recipes:
Shaped (image 2): Items need to be placed in a particular shape Shaped (image 2): Items need to be placed in a particular shape
Shapeless (images 4 and 5): Items need to be placed somewhere in input (images 4 and 5 show the same recipe) Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)
Cooking: Explained in Basics > Cooking Cooking: Explained in Basics > Cooking
Repairing (image 6): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all subgames Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all subgames
In some crafting recipes, some or all input item do not need to be a concrete item, instead it needs to be a member of a particular group (see Basics > Groups). These recipes offer a bit more freedom in the input items. Images 7-9 show the same group-based recipe. Here, 8 items of the stone group are required, which is true for all of the shown items. In some crafting recipes, some or all input item do not need to be a concrete item, instead it needs to be a member of a particular group (see Basics > Groups). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the stone group are required, which is true for all of the shown items.
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, particular items in the crafting grid will not be consumed, but instead will be replaced by another item.]=], Rarely, crafting recipes have replacements. This means, whenever you perform a craft, particular items in the crafting grid will not be consumed, but instead will be replaced by another item.]=],
-- TODO: Replace image 3
-- TODO: Maybe add images demonstrating replacements -- TODO: Maybe add images demonstrating replacements
images = { images = {
{image="doc_basics_craft_grid.png"}, {image="doc_basics_craft_shaped.png"}, {image="doc_basics_craft_shaped.png"}, {image="doc_basics_craft_grid.png"}, {image="doc_basics_craft_shaped.png"},
{image="doc_basics_craft_shapeless_1.png"}, {image="doc_basics_craft_shapeless_2.png"}, {image="doc_basics_craft_repair.png"}, {image="doc_basics_craft_shapeless_1.png"}, {image="doc_basics_craft_shapeless_2.png"}, {image="doc_basics_craft_repair.png"},
{image="doc_basics_craft_groups_1.png"}, {image="doc_basics_craft_groups_2.png"}, {image="doc_basics_craft_groups_3.png"}, {image="doc_basics_craft_groups_1.png"}, {image="doc_basics_craft_groups_2.png"}, {image="doc_basics_craft_groups_3.png"},
}, },
@ -480,7 +476,7 @@ Throwing away: If you hold an item stack and click with it somewhere outside the
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context. Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.
Sneak+Left click: Automatically transfer item stack.]=], Sneak+Left click: Automatically transfer item stack.]=],
images = {{image="doc_basics_inventory.png"}, {image="doc_basics_inventory_detail.png"}}, images = {{image="doc_basics_inventory.png"}}
}}) }})
doc.new_entry("advanced", "online", { doc.new_entry("advanced", "online", {
@ -729,8 +725,9 @@ Blocks have 3 levels of transparency:
Semi-transparent: Sunlight and artificial light go through with losses Semi-transparent: Sunlight and artificial light go through with losses
Opaque: No light passes through Opaque: No light passes through
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains. Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.
Note that transparency here does not always mean you can see through a block. It only means that the block is able to carry brightness from its neighboring blocks.]=] Note that transparency here does not always mean you can see through a block. It only means that the block is able to carry brightness from its neighboring blocks.]=],
images = {{image="doc_basics_light_torch.png"}, {image="doc_basics_light_test.png"}}
}}) }})

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