Make some missing strings translatable (+German)
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init.lua
55
init.lua
@ -163,12 +163,13 @@ S("Players (actually: “player characters”) are the characters which users co
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S("Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).").."\n"..
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S("Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.").."\n"..
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S("Players can take damage for a variety of reasons, here are some:\
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• Taking fall damage\
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• Touching a block which causes direct damage\
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• Drowning\
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• Being attacked by another player\
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• Being attacked by a computer enemy").."\n\n"..
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S("Players can take damage for a variety of reasons, here are some:").."\n\n"..
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S("• Taking fall damage").."\n"..
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S("• Touching a block which causes direct damage").."\n"..
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S("• Drowning").."\n"..
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S("• Being attacked by another player").."\n"..
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S("• Being attacked by a computer enemy").."\n\n"..
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S("At a health of 0, the player dies. The player can just respawn in the world.").."\n"..
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S("Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.").."\n\n"..
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@ -189,12 +190,12 @@ S("Items are things you can carry along and store in inventories. They can be us
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S("An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.").."\n\n"..
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S("Items have several properties, including the following:\
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\
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• Maximum stack size: Number of items which fit on 1 item stack\
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• Pointing range: How close things must be to be pointed while wielding this item\
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• Group memberships: See “Basics > Groups”\
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• May be used for crafting or cooking").."\n\n"..
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S("Items have several properties, including the following:").."\n\n"..
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S("• Maximum stack size: Number of items which fit on 1 item stack").."\n"..
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S("• Pointing range: How close things must be to be pointed while wielding this item").."\n"..
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S("• Group memberships: See “Basics > Groups”").."\n"..
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S("• May be used for crafting or cooking").."\n\n"..
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S("A dropped item stack can be collected by punching it."),
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images = {{image="doc_basics_inventory_detail.png"}, {image="doc_basics_items_dropped.png"}},
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@ -248,11 +249,11 @@ doc.add_entry("basics", "cam", {
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name = S("Camera"),
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data = {
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text =
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S("Minetest has 3 different views which determine the way you see the world. The modes are:\
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\
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• 1: First-person view (default)\
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• 2: Third-person view from behind\
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• 3: Third-person view from the front").."\n\n"..
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S("Minetest has 3 different views which determine the way you see the world. The modes are:").."\n\n"..
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S("• 1: First-person view (default)").."\n"..
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S("• 2: Third-person view from behind").."\n"..
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S("• 3: Third-person view from the front").."\n\n"..
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S("You can change the camera mode by pressing [F7].").."\n"..
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S("There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.").."\n"..
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@ -360,10 +361,10 @@ S("• Renewability: Renewable liquids can create new sources").."\n"..
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S("• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2").."\n"..
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S("• Viscosity: How slow players move through it and how slow the liquid spreads").."\n\n"..
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S("Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:\
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• Two renewable liquid blocks of the same type touch each other diagonally\
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• These blocks are also on the same height\
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• One of the two “corners” is open space which allows liquids to flow in").."\n\n"..
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S("Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:").."\n"..
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S("• Two renewable liquid blocks of the same type touch each other diagonally").."\n"..
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S("• These blocks are also on the same height").."\n"..
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S("• One of the two “corners” is open space which allows liquids to flow in").."\n\n"..
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S("When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).").."\n\n"..
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@ -405,12 +406,12 @@ S("A description on how to craft an item is called a “crafting recipe”. You
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S("Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.").."\n\n"..
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S("There are multiple types of crafting recipes:\
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\
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• Shaped (image 2): Items need to be placed in a particular shape\
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• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)\
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• Cooking: Explained in “Basics > Cooking”\
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• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games").."\n\n"..
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S("There are multiple types of crafting recipes:").."\n\n"..
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S("• Shaped (image 2): Items need to be placed in a particular shape").."\n"..
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S("• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)").."\n"..
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S("• Cooking: Explained in “Basics > Cooking”").."\n"..
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S("• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games").."\n\n"..
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S("In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.").."\n\n"..
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@ -406,3 +406,27 @@ The values for X, Y and Z work like this:=Die Werte für X, Y und Z funktioniere
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• Follow the sun, then go left: Z decreases=• Folgen Sie der Sonne, dann gehen Sie nach links: Z verringert sich
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• The side length of a full cube is 1=• Die Seitenlänge eines ganzen Würfels ist 1
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You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=• Sie sehen Ihre aktuelle Position im Debug-Bildschirm (mit [F5] öffnen). Das wird als Cheaten in einigen Spielen betrachtet.
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Items have several properties, including the following:=Gegenstände haben diverse Eigenschaften, unter anderem:
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• Maximum stack size: Number of items which fit on 1 item stack=• Maximale Stapelgröße: Anzahl der Gegenstände, die in einen Gegenstandsstapel passen
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• Pointing range: How close things must be to be pointed while wielding this item=• Zeigereichweite: Wie nah Dinge zum Zeigen sein müssen, wenn dieser Gegenstand gehalten wird
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• Group memberships: See “Basics > Groups”=• Gruppenmitgliedschaften: Siehe „Grundlagen > Gruppen“
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• May be used for crafting or cooking=• Kann zum Fertigen oder beim Kochen benutzt werden
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There are multiple types of crafting recipes:=Es gibt mehrere Arten von Fertigungsrezepten:
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• Shaped (image 2): Items need to be placed in a particular shape=• Förmig (Bild 2): Gegenstände müssen in einer bestimmten Form platziert werden
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• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)=• Formlos (Bilder 3 und 4): Gegenstände müssen irgendwo in der Eingabe platziert werden (beide Bilder zeigen das gleiche Rezept)
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• Cooking: Explained in “Basics > Cooking”=• Kochen: Siehe „Grundlagen > Kochen“
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• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games=• Reparieren (Bild 5): Platzieren sie zwei gleiche beschädigte Werkzeuge in das Fertigungsgitter, um ein Werkzeug zu erhalten, das zu einem bestimmten Prozentsatz repariert ist. Dieses Rezept ist nicht in allen Spielen vorhanden
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Minetest has 3 different views which determine the way you see the world. The modes are:=Minetest hat 3 verschiedene Ansichten, die bestimmen, wie Sie die Welt sehen. Die Modi sind:
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• 1: First-person view (default)=• 1: Erste Person (Standard)
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• 2: Third-person view from behind=• 2: Dritte Person von hinten
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• 3: Third-person view from the front=• 3: Dritte Person von vorne
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Players can take damage for a variety of reasons, here are some:=Spieler können aus verschidenen Gründen Schaden erleiden, hier sind ein paar:
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• Taking fall damage=• Fallschaden
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• Touching a block which causes direct damage=• Einen Block berühren, der Direktschaden anrichtet
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• Drowning=• Ertrinken
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• Being attacked by another player=• Angriff eines anderen Spielers
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• Being attacked by a computer enemy=• Angriff eines Computergegners
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Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:=Erneuerbare Flüssigkeiten erschaffen neue Flüssigkeitsquellen in Freiräumen (Bild 2). Eine neue Flüssigkeitsquelle wird erschaffen, wenn:
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• Two renewable liquid blocks of the same type touch each other diagonally=• Zwei gleiche erneuerbare Flüssigkeitsblöcke sich diagonal berühren
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• These blocks are also on the same height=• Diese Blöcke sich auch in der gleichen Höhe befinden
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• One of the two “corners” is open space which allows liquids to flow in=• Eines der zwei „Ecken“ ein Freiraum ist, in den Flüssigkeiten hereinfließen können
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@ -406,3 +406,27 @@ The values for X, Y and Z work like this:=
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• Follow the sun, then go left: Z decreases=
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• The side length of a full cube is 1=
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You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=
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Items have several properties, including the following:=
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• Maximum stack size: Number of items which fit on 1 item stack=
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• Pointing range: How close things must be to be pointed while wielding this item=
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• Group memberships: See “Basics > Groups”=
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• May be used for crafting or cooking=
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There are multiple types of crafting recipes:=
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• Shaped (image 2): Items need to be placed in a particular shape=
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• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)=
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• Cooking: Explained in “Basics > Cooking”=
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• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games=
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Minetest has 3 different views which determine the way you see the world. The modes are:=
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• 1: First-person view (default)=
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• 2: Third-person view from behind=
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• 3: Third-person view from the front=
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Players can take damage for a variety of reasons, here are some:=
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• Taking fall damage=
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• Touching a block which causes direct damage=
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• Drowning=
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• Being attacked by another player=
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• Being attacked by a computer enemy=
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Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:=
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• Two renewable liquid blocks of the same type touch each other diagonally=
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• These blocks are also on the same height=
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• One of the two “corners” is open space which allows liquids to flow in=
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