Allow cross-category aliases, change API

This commit is contained in:
Wuzzy 2016-12-28 17:34:47 +01:00
parent 0f15cf4e07
commit 3e7adfa793
2 changed files with 58 additions and 53 deletions

33
API.md
View File

@ -104,7 +104,6 @@ These functions are available:
#### Aliases
* `doc.add_entry_alias`: Add an alternative name which can be used to access an entry
* `doc.add_entry_aliases`: Add multiple alternative names which can be used to access an entry
#### Special widgets
This API provides functions to add unique “widgets” for functionality
@ -363,29 +362,27 @@ rest of the game.
#### Parameters
* `playername`: Name of the player for whom to reveal the entries
### `doc.add_entry_alias(category_id, entry_id, alias)`
### `doc.add_entry_alias(category_id_orig, entry_id_orig, category_id_alias, entry_id_orig)`
Adds a single alias for an entry. If an entry has an alias, supplying the
alias to a function which demands an `entry_id` will work as if the original
`entry_id` has been supplied. The scope of an alias is the category in which
it has been created.
alias to a function which demand `category_id` and `entry_id` will work as expected.
When using this function, you must make sure the category already exists.
#### Parameters
* `category_id`: Category identifier of the category of the entry in question
* `entry_id`: The original (!) entry identifier of the entry to create an alias
for
* `alias`: Alias (string) for `entry_id`
### `doc.add_entry_aliases(category_id, entry_id, aliases)`
Adds an arbitrary amount of aliases for an entry at once. Apart from that, this
function has the same effect as `doc.add_entry_alias`.
When using this function, you must make sure the category already exists.
This function could be useful for legacy support after changing an entry ID or
moving an entry to a different category.
#### Parameters
* `category_id`: Category identifier of the category of the entry in question
* `entry_id`: The original (!) entry identifier of the entry to create aliases
* `category_id_orig`: Category identifier of the category of the entry in question
* `entry_id_orig`: The original (!) entry identifier of the entry to create an alias
for
* `aliases`: Table/list of aliases (strings) for `entry_id`
* `category_id_alias`: The category ID of the alias
* `entry_id_alias`: The entry ID of the alias
#### Example
doc.add_entry_alias("nodes", "test", "craftitems", "test2")
When calling a function with category ID “craftitems” and entry ID “test2”, it will
act as if you supplied “nodes” as category ID and “test” as entry ID.
### `doc.get_category_count()`
Returns the number of registered categories.

View File

@ -62,6 +62,7 @@ local TEXT_LINELENGTH = 80
doc.data = {}
doc.data.categories = {}
doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_count = 0
@ -83,7 +84,6 @@ function doc.add_category(id, def)
doc.data.categories[id].entry_count = 0
doc.data.categories[id].hidden_count = 0
doc.data.categories[id].def = def
doc.data.categories[id].entry_aliases = {}
-- Determine order position
local order_id = nil
for i=1,#doc.data.category_order do
@ -128,7 +128,10 @@ end
-- Marks a particular entry as viewed by a certain player, which also
-- automatically reveals it
function doc.mark_entry_as_viewed(playername, category_id, entry_id)
local entry, entry_id = doc.get_entry(category_id, entry_id)
local entry, category_id, entry_id = doc.get_entry(category_id, entry_id)
if not entry then
return
end
if doc.data.players[playername].stored_data.viewed[category_id] == nil then
doc.data.players[playername].stored_data.viewed[category_id] = {}
doc.data.players[playername].stored_data.viewed_count[category_id] = 0
@ -144,7 +147,10 @@ end
-- Marks a particular entry as revealed/unhidden by a certain player
function doc.mark_entry_as_revealed(playername, category_id, entry_id)
local entry, entry_id = doc.get_entry(category_id, entry_id)
local entry, category_id, entry_id = doc.get_entry(category_id, entry_id)
if not entry then
return
end
if doc.data.players[playername].stored_data.revealed[category_id] == nil then
doc.data.players[playername].stored_data.revealed[category_id] = {}
doc.data.players[playername].stored_data.revealed_count[category_id] = doc.get_entry_count(category_id) - doc.data.categories[category_id].hidden_count
@ -209,7 +215,7 @@ end
-- Returns true if the specified entry has been viewed by the player
function doc.entry_viewed(playername, category_id, entry_id)
local entry, entry_id = doc.get_entry(category_id, entry_id)
local entry, category_id, entry_id = doc.get_entry(category_id, entry_id)
if doc.data.players[playername].stored_data.viewed[category_id] == nil then
return false
else
@ -219,7 +225,7 @@ end
-- Returns true if the specified entry is hidden from the player
function doc.entry_revealed(playername, category_id, entry_id)
local entry, entry_id = doc.get_entry(category_id, entry_id)
local entry, category_id, entry_id = doc.get_entry(category_id, entry_id)
local hidden = doc.data.categories[category_id].entries[entry_id].hidden
if doc.data.players[playername].stored_data.revealed[category_id] == nil then
return not hidden
@ -245,7 +251,7 @@ function doc.get_entry_definition(category_id, entry_id)
if not doc.entry_exists(category_id, entry_id) then
return nil
end
local entry, _ = doc.get_entry(category_id, entry_id)
local entry, _, _ = doc.get_entry(category_id, entry_id)
return entry
end
@ -278,7 +284,7 @@ function doc.show_entry(playername, category_id, entry_id, ignore_hidden)
minetest.show_formspec(playername, "doc:error_no_categories", doc.formspec_error_no_categories())
return
end
local entry, entry_id = doc.get_entry(category_id, entry_id)
local entry, category_id, entry_id = doc.get_entry(category_id, entry_id)
if ignore_hidden or doc.entry_revealed(playername, category_id, entry_id) then
local playerdata = doc.data.players[playername]
playerdata.category = category_id
@ -301,18 +307,9 @@ end
-- Returns true if and only if:
-- * The specified category exists
-- * This category contains the specified entry
-- Aliases are taken into account
function doc.entry_exists(category_id, entry_id)
if doc.data.categories[category_id] ~= nil then
if doc.data.categories[category_id].entries[entry_id] ~= nil then
-- Entry exists
return true
else
-- Entry of this ID does not exist, so we check if there's an alias for it
return doc.data.categories[category_id].entry_aliases[entry_id] ~= nil
end
else
return false
end
return doc.get_entry(category_id, entry_id) ~= nil
end
-- Sets the order of categories in the category list
@ -341,18 +338,13 @@ function doc.set_category_order(categories)
set_category_order_was_called = true
end
-- Adds aliases for an entry. Attempting to open an entry by an alias name
-- Adds an alias for an entry. Attempting to open an entry by an alias name
-- results in opening the entry of the original name.
-- Aliases are true within one category only.
function doc.add_entry_aliases(category_id, entry_id, aliases)
for a=1,#aliases do
doc.data.categories[category_id].entry_aliases[aliases[a]] = entry_id
function doc.add_entry_alias(category_id_orig, entry_id_orig, category_id_alias, entry_id_alias)
if not doc.data.aliases[category_id_alias] then
doc.data.aliases[category_id_alias] = {}
end
end
-- Same as above, but only adds one alias
function doc.add_entry_alias(category_id, entry_id, alias)
doc.data.categories[category_id].entry_aliases[alias] = entry_id
doc.data.aliases[category_id_alias][entry_id_alias] = { category_id = category_id_orig, entry_id = entry_id_orig }
end
-- Returns number of categories
@ -786,15 +778,31 @@ end
-- Returns the entry definition and true entry ID of an entry, taking aliases into account
function doc.get_entry(category_id, entry_id)
local category = doc.data.categories[category_id]
local entry = category.entries[entry_id]
local resolved_entry_id = entry_id
if entry == nil then
resolved_entry_id = doc.data.categories[category_id].entry_aliases[entry_id]
if resolved_entry_id ~= nil then
entry = category.entries[resolved_entry_id]
local entry
if category ~= nil then
entry = category.entries[entry_id]
end
if category == nil or entry == nil then
local c_alias = doc.data.aliases[category_id]
if c_alias then
local alias = c_alias[entry_id]
if alias then
category_id = alias.category_id
entry_id = alias.entry_id
category = doc.data.categories[category_id]
if category then
entry = category.entries[entry_id]
else
return nil
end
else
return nil
end
else
return nil
end
end
return entry, resolved_entry_id
return entry, category_id, entry_id
end
function doc.generate_entry_list(cid, playername)