Initial commit: Version 1.1

master
Wuzzy 2016-07-02 14:22:27 +02:00
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README.md Normal file
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# Dice v1.1
## Description
This Minetest mod adds a red and a white dice to the game, each in form of
a full placable block. The dice can also be rolled with a nice dice rolling sound.
## Crafting
### Basic crafting
To craft a dice, you have to place *any* kind of wood like this:
w.w
.w.
w.w
* `w` = any kind of wood (group "wood")
* `.` = nothing
The result is 5 white dice.
### Coloring
If you use Minetest Game or a similar subgame which has a mod called “dye”,
the following additional shapeless recipes are available:
* 1 white dice: 1 red dice, 1 white dye and 1 black dye
* 1 red dice: 1 white dice, 1 red dye and 1 white dye
## How to use
If you place a dice, it will face a random direction and turned randomly.
You can mine dice in half a second without any tool, but it can be faster
with “choppy” tools (e.g. axes).
To roll the dice, press the use key (right click) while pointing to it. So you
dont have to mine and place it again.
If you dont want to throw the dice but want to build something to it, you have
to rightclick it while you hold the sneak key (usually Shift).
Careful: The dice are flammable!

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depends.txt Normal file
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dye?
intllib?

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description.txt Normal file
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Decorational dice blocks. They are facing a random direction when placed and change their facing direction when rightclicked.

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init.lua Normal file
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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
dice2 = {}
dice2.colors = { "white", "red" }
dice2.descriptions = { S("white dice"), S("red dice") }
--[[ throw dice (randomly change facedir and play sound ]]
function dice2.throw(pos, node, clicker, itemstack, pointed_thing)
local newnode = node
--[[ Why math.random(0,23), you ask?
This includes the facing direction (1 out of 6) and the rotation (1 out of 4).
This is basically the same as
math.random(0,5) + math.random(0,4)*6
.
Dont worry, the probability is still 1/6 for each facing direction. ]]
newnode.param2 = math.random(0,23)
minetest.swap_node(pos,newnode)
minetest.sound_play( {name="dice2_dice_throw", gain=1 }, {pos=pos, loop=false})
return itemstack
end
--[[ place dice and use a random facedir ]]
function dice2.construct(pos) --, placer, itemstack, pointed_thing)
local newnode = minetest.get_node(pos)
newnode.param2 = math.random(0,23)
minetest.swap_node(pos,newnode)
end
for i=1,#dice2.colors do
c = dice2.colors[i]
minetest.register_node("dice2:dice_"..c,
{
description = dice2.descriptions[i],
tiles = {
"dice2_dice_"..c.."_6.png", "dice2_dice_"..c.."_1.png",
"dice2_dice_"..c.."_5.png", "dice2_dice_"..c.."_2.png",
"dice2_dice_"..c.."_4.png", "dice2_dice_"..c.."_3.png" },
groups = { choppy=2, flammable=1, dig_immediate=2 },
paramtype2 = "facedir",
sounds = {
footstep = { name="dice2_dice_punchstep", gain = 0.75 },
dig = { name="dice2_dice_punchstep", gain = 0.8325 },
dug = { name="dice2_dice_punchstep", gain = 1 },
place = { name="dice2_dice_place", gain = 1 }, },
on_rightclick = dice2.throw,
on_construct = dice2.construct
}
)
end
minetest.register_craft({
output = "dice2:dice_white 5",
recipe = {
{ "group:wood", "", "group:wood" },
{ "", "group:wood", ""} ,
{ "group:wood", "", "group:wood" }
}
})
if minetest.get_modpath("dye") ~= nil then
minetest.register_craft({
type = "shapeless",
output = "dice2:dice_white",
recipe = { "dice2:dice_red", "dye:white", "dye:black" }
})
minetest.register_craft({
type = "shapeless",
output = "dice2:dice_red",
recipe = { "dice2:dice_white", "dye:red", "dye:white" }
})
end

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locale/de.txt Normal file
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white dice = weißer Spielwürfel
red dice = roter Spielwürfel

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locale/template.txt Normal file
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white dice
red dice

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mod.conf Normal file
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name = dice2

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