Rename all textures to match naming conventions

master
Wuzzy 2017-02-15 16:57:52 +01:00
parent 2f53a53bbe
commit f3863359a8
11 changed files with 6 additions and 6 deletions

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@ -8,7 +8,7 @@ end
minetest.register_node("mesecons_window:window_closed", {
description="Mesecon Window",
_doc_items_longdesc = "A Mesecon receptor which is opaque when it isn't powered and is fully transparent to light and sunlight when powered.",
tiles = {"mesecons_window_closed.png"},
tiles = {"mesecons_window_window_closed.png"},
is_ground_content = false,
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = sfx,
@ -31,7 +31,7 @@ minetest.register_node("mesecons_window:window_open", {
_doc_items_create_entry = false,
drawtype = "glasslike_framed",
sunlight_propagates = true,
tiles = {"mesecons_window_open.png", "mesecons_window_open_detail.png"},
tiles = {"mesecons_window_window_open.png", "mesecons_window_window_open_detail.png"},
is_ground_content = false,
paramtype = "light",
groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
@ -60,7 +60,7 @@ minetest.register_node("mesecons_window:window_open", {
minetest.register_node("mesecons_window:filter_closed", {
description="Mesecon Filter Window",
tiles = {"mesecons_filter_closed.png"},
tiles = {"mesecons_window_filter_closed.png"},
_doc_items_longdesc = "A Mesecon receptor which is opaque when it isn't powered and is semi-transparent to light when powered.",
is_ground_content = false,
groups = {cracky=3, oddly_breakable_by_hand=3},
@ -84,7 +84,7 @@ minetest.register_node("mesecons_window:filter_open", {
drawtype = "glasslike_framed",
_doc_items_create_entry = false,
sunlight_propagates = false,
tiles = {"mesecons_filter_open.png", "mesecons_filter_open_detail.png"},
tiles = {"mesecons_window_filter_open.png", "mesecons_window_filter_open_detail.png"},
is_ground_content = false,
paramtype = "light",
groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
@ -115,7 +115,7 @@ minetest.register_node("mesecons_window:filter2_closed", {
description="Mesecon Filter Glass",
_doc_items_longdesc = "A Mesecon receptor which lets light through. When not powered, it is semi-transparent, i.e. it is transparent to light, but filters out sunlight. When powered, it is fully transparent to light and sunlight.",
drawtype="glasslike_framed",
tiles = {"mesecons_filter2_closed.png", "mesecons_filter2_closed_detail.png"},
tiles = {"mesecons_window_filter2_closed.png", "mesecons_window_filter2_closed_detail.png"},
is_ground_content = false,
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = sfx,
@ -147,7 +147,7 @@ minetest.register_node("mesecons_window:filter2_open", {
_doc_items_create_entry = false,
drawtype = "glasslike_framed",
sunlight_propagates = false,
tiles = {"mesecons_filter2_open.png", "mesecons_filter2_open_detail.png"},
tiles = {"mesecons_window_filter2_open.png", "mesecons_window_filter2_open_detail.png"},
is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,

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