Declare noise parameters to be experimental

This commit is contained in:
Wuzzy 2023-10-22 01:44:48 +02:00
parent 7058d7e23b
commit 76a47fb57a
2 changed files with 3 additions and 1 deletions

View File

@ -87,7 +87,7 @@ A Voronoi diagram is supposed to be here but for some reason it cannot be displa
</div>
</div>
<div id="noiseConfigContainer">
<h2 class="configHeader">Noise parameters</h2>
<h2 class="configHeader">Noise parameters (experimental)</h2>
<div class="configFrame">
<form id="noiseForm">
<h3>Heat (<code>mg_biome_np_heat</code>)</h3>

View File

@ -60,6 +60,8 @@
<p>Note: If you hide the points, you can no longer select them in the diagram. You can still select them in the biome list, however.</p>
<h3>Noise parameters</h3>
<p><b>NOTE</b>: This feature is still experimental and has a few minor bugs regarding display and selection.</p>
<p>This is fairly advanced and most games dont use this. You can use this if you want to see what happens if you use non-default heat and/or humidity Perlin noise parameters. This corresponds to the Minetest settings <code>mg_biome_np_heat</code> and <code>mg_biome_np_humidity</code>. The explanation of Perlin noises is out of scope for this document. See the Minetest Lua API documentation.</p>
<p>Changing the noise parameters has an effect on the possible value range for heat and humidity which is why this has been included. This also means the recommendation that you try to keep biomes between a heat/humidity roughly between 0 and 100 goes out of the window; you have to figure out a good range yourselves.</p>