234 lines
8.3 KiB
Lua
234 lines
8.3 KiB
Lua
local S = minetest.get_translator("lzr_treasure")
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local NS = function(s) return s end
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-- Register treasure blocks --
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minetest.register_node("lzr_treasure:gold_block", {
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description = S("Gold Block"),
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tiles = {"lzr_treasure_gold_block.png"},
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groups = { breakable = 1 },
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sounds = lzr_sounds.node_sound_metal_defaults(),
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})
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-- Register chests --
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local register_chest = function(id, def)
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local treasure_id = "gold"
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local sound_open = def.sound_open or "lzr_treasure_chest_open"
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local sound_open_fail = def.sound_open_fail or "lzr_treasure_chest_open_fail"
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local sound_lock_break = def.sound_lock_break or "lzr_treasure_chest_lock_break"
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minetest.register_node("lzr_treasure:chest_"..id.."_unlocked", {
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description = def.description_unlocked,
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paramtype2 = "facedir",
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tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front },
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groups = { breakable = 1, chest = 1, chest_closed = 1, rotatable = 3 },
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sounds = def.node_sounds,
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on_rotate = screwdriver.rotate_simple,
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on_punch = function(pos, node, puncher)
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if lzr_gamestate.get_state() ~= lzr_gamestate.LEVEL then
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return
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end
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minetest.log("action", "[lzr_treasure] "..puncher:get_player_name().." opens "..node.name.." at "..minetest.pos_to_string(pos))
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minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_open_"..treasure_id, param2=node.param2})
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minetest.sound_play({name=sound_open, gain=0.5}, {pos=pos}, true)
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lzr_levels.found_treasure()
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end,
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})
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minetest.register_node("lzr_treasure:chest_"..id.."_locked", {
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description = def.description_locked,
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paramtype2 = "facedir",
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tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front_lock },
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groups = { breakable = 1, chest = 2, chest_closed = 1, rotatable = 3 },
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sounds = def.node_sounds,
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on_rotate = screwdriver.rotate_simple,
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on_punch = function(pos, node, puncher)
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if lzr_gamestate.get_state() ~= lzr_gamestate.LEVEL then
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return
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end
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minetest.sound_play({name=sound_open_fail, gain=0.3}, {pos=pos}, true)
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end,
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-- Unlock chest
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_lzr_unlock = function(pos, node)
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minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_unlocked", param2=node.param2})
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minetest.sound_play({name=sound_lock_break, gain=0.8}, {pos=pos}, true)
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local dir = minetest.facedir_to_dir(node.param2)
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local w = 3/16
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local k = 9/16
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local l = 8/16
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local minoff, maxoff
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if dir.x > 0 then
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minoff = vector.new(-k, -w, -w)
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maxoff = vector.new(-l, w, w)
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elseif dir.x < 0 then
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minoff = vector.new(l, -w, -w)
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maxoff = vector.new(k, w, w)
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elseif dir.z > 0 then
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minoff = vector.new(-w, -w, -k)
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maxoff = vector.new(w, w, -l)
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elseif dir.z < 0 then
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minoff = vector.new(-w, -w, l)
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maxoff = vector.new(w, w, k)
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end
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if minoff then
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minetest.add_particlespawner({
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amount = 12,
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time = 0.001,
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minpos = vector.add(pos, minoff),
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maxpos = vector.add(pos, maxoff),
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minvel = vector.new(-0.5, -0.2, -0.5),
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maxvel = vector.new(0.5, 0.5, 0.5),
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minacc = vector.new(0, -lzr_globals.GRAVITY, 0),
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maxacc = vector.new(0, -lzr_globals.GRAVITY, 0),
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minsize = 0.5,
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maxsize = 0.5,
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minexptime = 0.60,
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maxexptime = 0.65,
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texture = "lzr_treasure_particle_lock.png",
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})
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end
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end,
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})
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-- Open empty chest (is laser-compatible)
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lzr_laser.register_element("lzr_treasure:chest_"..id.."_open", {
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description = def.description_open,
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paramtype = "light",
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drawtype = "mesh",
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mesh_off = "lzr_treasure_chest_open.obj",
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mesh_on = "lzr_treasure_chest_open_laser.obj",
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tiles_off = {
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{ name = def.tile_top, backface_culling = true },
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{ name = def.tile_bottom, backface_culling = true },
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{ name = def.tile_side, backface_culling = true },
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{ name = def.tile_front, backface_culling = true },
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},
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tiles_on = {
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{ name = def.tile_top, backface_culling = true },
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{ name = def.tile_bottom, backface_culling = true },
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{ name = def.tile_side, backface_culling = true },
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{ name = def.tile_front, backface_culling = true },
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lzr_laser.LASER_TILE,
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},
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use_texture_alpha = "blend",
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collision_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 },
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 },
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},
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paramtype2 = "facedir",
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groups = { breakable = 1, chest = 3, laser_block = 1, rotatable = 3 },
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sounds = def.node_sounds,
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on_rotate = screwdriver.rotate_simple,
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light_source_on = lzr_globals.LASER_GLOW,
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}, { group = "chest_open" })
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-- Open chest with treasure
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local treasure = "lzr_treasure:gold_block"
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local treasure_tile_top = "lzr_treasure_gold_block_in_chest_top.png"
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local treasure_tile_side = "lzr_treasure_gold_block_in_chest_side.png"
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local treasure_def = minetest.registered_nodes[treasure]
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local sounds_open_treasure = table.copy(def.node_sounds)
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sounds_open_treasure.footstep = table.copy(treasure_def.sounds.footstep)
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sounds_open_treasure.dig = nil
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sounds_open_treasure.dug = table.copy(treasure_def.sounds.dug)
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minetest.register_node("lzr_treasure:chest_"..id.."_open_"..treasure_id, {
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description = S(def.description_open_with, treasure_def.description),
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 },
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{ -7/16, 2/16, -7/16, 7/16, 0.5, 7/16 },
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},
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},
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tiles = {
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"("..def.tile_top..")^("..treasure_tile_top.."^[mask:lzr_treasure_mask_block_in_chest_top.png)",
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def.tile_bottom,
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"("..def.tile_side..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
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"("..def.tile_side..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
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"("..def.tile_side..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
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"("..def.tile_front..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
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},
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on_timer = function(pos)
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local done = lzr_laser.check_level_won()
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if done then
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lzr_levels.level_complete()
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end
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end,
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-- Removes the treasure from the chest and spawns particles (for level finish)
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_lzr_send_treasure = function(pos, node)
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for i=0,30 do
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minetest.after(i*0.0625, function(it)
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local amount = 10
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if it > 20 then
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amount = 31 - it
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end
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minetest.add_particlespawner({
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amount = amount,
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time = 0.001,
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minpos = vector.add(pos, vector.new(-7/16, -4/16+it*0.5, -7/16)),
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maxpos = vector.add(pos, vector.new(7/16, 4/16+it*0.5, 7/16)),
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minvel = vector.new(-0.2, -0.2, -0.2),
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maxvel = vector.new(0.2, 0.2, 0.2),
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minsize = 0.5,
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maxsize = 0.5,
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node = {name=treasure},
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})
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end, i)
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end
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minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_open", param2=node.param2})
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end,
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paramtype2 = "facedir",
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groups = { breakable = 1, chest = 4, chest_open = 1, chest_open_treasure = 1, rotatable = 3, },
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sounds = sounds_open_treasure,
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on_rotate = screwdriver.rotate_simple,
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})
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end
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register_chest("wood", {
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description_unlocked = S("Wooden Chest"),
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description_locked = S("Locked Wooden Chest"),
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description_open = S("Open Wooden Chest"),
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description_open_laser = S("Open Wooden Chest with Laser"),
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description_open_with = NS("Open Wooden Chest with @1"),
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tile_top = "lzr_treasure_chest_top.png",
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tile_bottom = "lzr_treasure_chest_top.png",
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tile_side = "lzr_treasure_chest_side.png",
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tile_front = "lzr_treasure_chest_front.png",
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tile_front_lock = "lzr_treasure_chest_lock.png",
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node_sounds = lzr_sounds.node_sound_wood_defaults(),
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})
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register_chest("dark", {
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description_unlocked = S("Dark Chest"),
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description_locked = S("Locked Dark Chest"),
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description_open = S("Open Dark Chest"),
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description_open_laser = S("Open Dark Chest with Laser"),
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description_open_with = NS("Open Dark Chest with @1"),
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tile_top = "lzr_treasure_dark_chest_top.png",
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tile_bottom = "lzr_treasure_dark_chest_top.png",
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tile_side = "lzr_treasure_dark_chest_side.png",
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tile_front = "lzr_treasure_dark_chest_front.png",
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tile_front_lock = "lzr_treasure_dark_chest_lock.png",
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node_sounds = lzr_sounds.node_sound_stone_defaults(),
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})
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minetest.register_alias("lzr_treasure:chest_wood_open_laser", "lzr_treasure:chest_wood_open_on_1")
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minetest.register_alias("lzr_treasure:chest_dark_open_laser", "lzr_treasure:chest_dark_open_on_1")
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