173 lines
5.4 KiB
Lua

local S = minetest.get_translator("lzr_level_select")
local F = minetest.formspec_escape
lzr_level_select = {}
local current_level_selection = nil
local current_custom_level_selection = nil
local custom_levels
local no_levels_form = function(player, message)
return "formspec_version[4]size[8,3.5]"..
"textarea[0.5,0.5;7,1.8;;;"..F(message).."]"..
"button_exit[3,2.5;2,0.6;okay;"..F(S("OK")).."]"
end
lzr_level_select.open_dialog = function(player, level_set)
local caption
if level_set == "core" then
caption = S("Select level:")
elseif level_set == "custom" then
caption = S("Select custom level:")
else
minetest.log("error", "[lzr_level_select] open_dialog called with unknown level_set!")
return false
end
local form = "formspec_version[4]size[6,10]"..
"label[0.5,0.4;"..F(caption).."]"..
"button_exit[1.5,8.5;3,1;okay;"..F(S("Start")).."]"..
"tablecolumns[color;text]"..
"table[0.5,0.8;5,7.5;levellist;"
local list = {}
local entry_header = ""
local first_uncompleted_level = nil
if level_set == "core" then
-- Built-in level set
local completed_levels = lzr_levels.get_completed_levels()
for l=1, lzr_levels.LAST_LEVEL do
if completed_levels[l] then
entry_header = "#00FF00"
else
if not first_uncompleted_level then
first_uncompleted_level = l
end
entry_header = ""
end
table.insert(list, entry_header..","..F(lzr_levels.get_level_name(l, nil, true)))
end
if not first_uncompleted_level then
first_uncompleted_level = 1
end
current_level_selection = first_uncompleted_level
else
-- Custom level set (editor levels)
local list_levels = lzr_editor.get_custom_levels()
custom_levels = {}
for l=1, #list_levels do
local levelname = list_levels[l]
-- Hide the autosave level because it's not meant
-- for playing
if levelname ~= lzr_globals.AUTOSAVE_NAME then
table.insert(custom_levels, levelname)
local proper_name = lzr_editor.get_custom_level_name(levelname, true)
table.insert(list, entry_header..","..F(proper_name))
end
end
first_uncompleted_level = 1
current_custom_level_selection = 1
end
if not first_uncompleted_level then
first_uncompleted_level = 1
end
local list_str = table.concat(list, ",")
form = form .. list_str .. ";"..first_uncompleted_level.."]"
local formname
if level_set == "core" then
if #list == 0 then
form = no_levels_form(player, S("There are no levels."))
end
formname = "lzr_level_select:levellist"
else
if #list == 0 then
form = no_levels_form(player,
S("There are no custom levels.").."\n"..
S("Install levels from your friends or use the level editor to build your own."))
end
formname = "lzr_level_select:levellist_custom"
end
minetest.show_formspec(player:get_player_name(), formname, form)
end
local load_custom_level = function(level, player)
minetest.log("action", "[lzr_level_select] Player selects custom level: "..level)
local csv = minetest.get_worldpath().."/levels/"..level..".csv"
local levels_path = minetest.get_worldpath().."/levels"
local custom_level_data = lzr_levels.analyze_levels(csv, levels_path)
if custom_level_data then
-- Load level with metadata (preferred)
lzr_levels.start_level(1, custom_level_data)
else
-- Fallback when CSV file could not be read
custom_level_data = lzr_levels.create_fallback_level_data(level, levels_path)
lzr_levels.start_level(1, custom_level_data)
minetest.log("action", "[lzr_level_select] No CSV file found for custom level: "..tostring(level)..". Using fallback")
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "lzr_level_select:levellist" then
if fields.okay then
if current_level_selection then
lzr_levels.start_level(current_level_selection)
end
elseif fields.levellist then
local expl = minetest.explode_table_event(fields.levellist)
if expl.type == "CHG" then
current_level_selection = expl.row
elseif expl.type == "DCL" then
current_level_selection = expl.row
lzr_levels.start_level(current_level_selection)
minetest.close_formspec(player:get_player_name(), "lzr_level_select:levellist")
elseif expl.type == "INV" then
current_level_selection = nil
end
end
elseif formname == "lzr_level_select:levellist_custom" then
if fields.okay then
if custom_levels and current_custom_level_selection then
local level = custom_levels[current_custom_level_selection]
if level then
load_custom_level(level, player)
end
end
elseif fields.levellist then
local expl = minetest.explode_table_event(fields.levellist)
if expl.type == "CHG" then
current_custom_level_selection = expl.row
elseif expl.type == "DCL" then
current_custom_level_selection = expl.row
if custom_levels then
local level = custom_levels[current_custom_level_selection]
if level then
load_custom_level(level, player)
end
end
minetest.close_formspec(player:get_player_name(), "lzr_level_select:levellist_custom")
elseif expl.type == "INV" then
current_custom_level_selection = nil
end
end
end
end)
minetest.register_chatcommand("level", {
privs = { server = true },
description = S("Go to level"),
params = S("<level>"),
func = function(name, param)
local level = tonumber(param)
if not level then
return false
end
if level < 1 or level > lzr_levels.LAST_LEVEL then
return false, S("Invalid level!")
end
lzr_levels.start_level(level)
return true
end,
})