2024-09-27 01:23:34 +02:00

339 lines
10 KiB
Lua

local S = minetest.get_translator("lzr_gui")
local F = minetest.formspec_escape
lzr_gui = {}
local hud_ids = {}
local hotbar_highlight = {}
local HOTBAR_SIZE_PLAY = 3
local HOTBAR_IMG_PLAY = "lzr_gui_hotbar_3.png"
local HOTBAR_IMG_PLAY_HIGHLIGHT = "lzr_gui_hotbar_highlight_3.png"
local HOTBAR_SIZE_EDITOR = 8
local HOTBAR_IMG_EDITOR = "lzr_gui_hotbar_8.png"
local HOTBAR_IMG_EDITOR_HIGHLIGHT = "lzr_gui_hotbar_highlight_8.png"
local HOTBAR_IMG_SELECTED = "lzr_gui_hotbar_selected.png"
local HOTBAR_IMG_SELECTED_HIGHLIGHT = "lzr_gui_hotbar_selected_highlight.png"
lzr_gui.hide_treasure_status = function(player)
local name = player:get_player_name()
if hud_ids[name].treasures_img then
player:hud_remove(hud_ids[name].treasures_img)
hud_ids[name].treasures_img = nil
end
if hud_ids[name].treasures_cnt then
player:hud_remove(hud_ids[name].treasures_cnt)
hud_ids[name].treasures_cnt = nil
end
end
lzr_gui.update_treasure_status = function(player, treasures, total_treasures)
local name = player:get_player_name()
if not hud_ids[name].treasures_img then
local id = player:hud_add({
type = "image",
position = { x = 1, y = 1 },
name = "treasure_img",
text = "lzr_treasure_gold_block.png",
alignment = { x = -1, y = -1 },
offset = { x = -10, y = -20 },
scale = { x = 3, y = 3 },
size = { x = 3, y = 3 },
z_index = 0,
})
hud_ids[name].treasures_img = id
end
local treasure_text = S("@1 / @2", treasures, total_treasures)
local color = 0xFFFFFFFF
if treasures >= total_treasures then
color = 0xFF00FF00
end
if not hud_ids[name].treasures_cnt then
local id = player:hud_add({
type = "text",
position = { x = 1, y = 1 },
name = "treasure_cnt",
text = treasure_text,
number = color,
alignment = { x = -1, y = -1 },
offset = { x = -70, y = -20 },
scale = { x = 100, y = 100 },
size = { x = 3, y = 3 },
z_index = 0,
})
hud_ids[name].treasures_cnt = id
else
player:hud_change(hud_ids[name].treasures_cnt, "text", treasure_text)
player:hud_change(hud_ids[name].treasures_cnt, "number", color)
end
end
lzr_gui.set_play_gui = function(player)
player:hud_set_flags({hotbar=true})
player:hud_set_hotbar_itemcount(HOTBAR_SIZE_PLAY)
local name = player:get_player_name()
if hotbar_highlight[name] then
player:hud_set_hotbar_image(HOTBAR_IMG_PLAY_HIGHLIGHT)
else
player:hud_set_hotbar_image(HOTBAR_IMG_PLAY)
end
if hud_ids[name].editor_or_dev_mode then
player:hud_remove(hud_ids[name].editor_or_dev_mode)
hud_ids[name].editor_or_dev_mode = nil
end
lzr_gui.hide_level_bounds(player)
lzr_gui.hide_menu_markers(player)
end
lzr_gui.set_editor_gui = function(player)
player:hud_set_flags({hotbar=true})
player:hud_set_hotbar_itemcount(HOTBAR_SIZE_EDITOR)
local name = player:get_player_name()
if hotbar_highlight[name] then
player:hud_set_hotbar_image(HOTBAR_IMG_EDITOR_HIGHLIGHT)
else
player:hud_set_hotbar_image(HOTBAR_IMG_EDITOR)
end
if hud_ids[name].editor_or_dev_mode then
player:hud_remove(hud_ids[name].editor_or_dev_mode)
end
local id = player:hud_add({
type = "text",
position = { x = 0, y = 1 },
name = "editor_or_dev_mode",
text = S("Level Editor"),
number = 0xFFFFFF,
alignment = { x = 1, y = -1 },
offset = { x = 5, y = -5 },
scale = { x = 100, y = 100 },
size = { x = 3, y = 3 },
z_index = 0,
})
local name = player:get_player_name()
hud_ids[name].editor_or_dev_mode = id
lzr_gui.hide_treasure_status(player)
lzr_gui.hide_menu_markers(player)
end
lzr_gui.set_dev_gui = function(player)
player:hud_set_flags({hotbar=true})
player:hud_set_hotbar_itemcount(HOTBAR_SIZE_EDITOR)
local name = player:get_player_name()
if hotbar_highlight[name] then
player:hud_set_hotbar_image(HOTBAR_IMG_EDITOR_HIGHLIGHT)
else
player:hud_set_hotbar_image(HOTBAR_IMG_EDITOR)
end
if hud_ids[name].editor_or_dev_mode then
player:hud_remove(hud_ids[name].editor_or_dev_mode)
end
local id = player:hud_add({
type = "text",
position = { x = 0, y = 1 },
name = "editor_or_dev_mode",
text = S("Development Mode"),
number = 0xFFFFFF,
alignment = { x = 1, y = -1 },
offset = { x = 5, y = -5 },
scale = { x = 100, y = 100 },
size = { x = 3, y = 3 },
z_index = 0,
})
local name = player:get_player_name()
hud_ids[name].editor_or_dev_mode = id
lzr_gui.hide_treasure_status(player)
lzr_gui.hide_level_bounds(player)
lzr_gui.hide_menu_markers(player)
end
lzr_gui.show_menu_markers = function(player)
lzr_gui.hide_menu_markers(player)
local huds = {}
local book_offset_hor = 0.1
local book_offset_ver = -0.15
local markers = {
{
"start",
S("Start game"),
vector.offset(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_STARTBOOK_OFFSET), 0, book_offset_ver, -book_offset_hor),
},
{
"start_custom",
S("Custom levels"),
vector.offset(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_CUSTOMBOOK_OFFSET), 0, book_offset_ver, -book_offset_hor),
},
{
"editor",
S("Level editor"),
vector.offset(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_EDITOR_OFFSET), 0, -0.15, 0),
},
{
"ambience",
S("Ambience"),
vector.offset(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_SPEAKER_OFFSET), 0, 0.75, 0)
},
{
"graphics",
S("Graphics settings"),
vector.offset(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_TELEVISION_OFFSET), 0, 0.75, 0)
},
{
"howto",
S("Help"),
vector.offset(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_HOWTO_BOOKSHELF_OFFSET), -0.5, 0.6, 0)
},
}
for m=1, #markers do
local world_pos = markers[m][3]
local id = player:hud_add({
type = "waypoint",
name = markers[m][2],
precision = 0,
number = 0xFFFFFF,
offset = { x = 0, y = -80 },
scale = { x = 1, y = 1 },
z_index = -300,
alignment = { x = 0, y = 0 },
world_pos = world_pos,
})
local id2 = player:hud_add({
type = "image_waypoint",
text = "lzr_gui_menu_marker.png",
offset = { x = 0, y = 0 },
scale = { x = 6, y = 6 },
z_index = -300,
world_pos = world_pos,
})
if id then
table.insert(huds, id)
end
if id2 then
table.insert(huds, id2)
end
end
hud_ids[player:get_player_name()].menu_markers = huds
end
lzr_gui.hide_menu_markers = function(player)
local name = player:get_player_name()
if hud_ids[name].menu_markers then
for m=1, #hud_ids[name].menu_markers do
player:hud_remove(hud_ids[name].menu_markers[m])
end
hud_ids[name].menu_markers = nil
end
end
lzr_gui.show_level_bounds = function(player, minpos, size)
lzr_gui.hide_level_bounds(player)
local maxpos = vector.add(minpos, size)
local offsets = {
vector.new(-1, -1, -1),
vector.new(-1, -1, 1),
vector.new(-1, 1, -1),
vector.new(-1, 1, 1),
vector.new(1, -1, -1),
vector.new(1, -1, 1),
vector.new(1, 1, -1),
vector.new(1, 1, 1),
}
local huds = {}
for o=1, #offsets do
local offset = offsets[o]
local corner = vector.zero()
for _, axis in pairs({"x","y","z"}) do
if offset[axis] < 0 then
corner[axis] = minpos[axis] - 0.5
else
corner[axis] = maxpos[axis] - 0.5
end
end
local id = player:hud_add({
type = "image_waypoint",
name = "editor_level_corner_"..o,
text = "lzr_gui_level_corner.png",
precision = 0,
number = 0xFFFFFF,
offset = { x = 0, y = 0 },
scale = { x = 1, y = 1 },
z_index = -300,
world_pos = corner,
})
if id then
table.insert(huds, id)
end
hud_ids[player:get_player_name()].editor_corners = huds
end
end
lzr_gui.hide_level_bounds = function(player)
local name = player:get_player_name()
if hud_ids[name].editor_corners then
for c=1, #hud_ids[name].editor_corners do
player:hud_remove(hud_ids[name].editor_corners[c])
end
hud_ids[name].editor_corners = nil
end
end
lzr_gui.set_menu_gui = function(player)
player:hud_set_flags({hotbar=false})
-- Same itemcount as in editor
-- NOTE: Setting this to 1 might lead to problems!
player:hud_set_hotbar_itemcount(HOTBAR_SIZE_EDITOR)
local name = player:get_player_name()
if hud_ids[name].editor_or_dev_mode then
player:hud_remove(hud_ids[name].editor_or_dev_mode)
hud_ids[name].editor_or_dev_mode = nil
end
lzr_gui.hide_level_bounds(player)
lzr_gui.show_menu_markers(player)
lzr_gui.hide_treasure_status(player)
end
-- Set the 'highlight' state of the hotbar for player.
-- * player: Player to set hotbar state for
-- * highlight: true to activate highlight, false to disable it
lzr_gui.set_hotbar_highlight = function(player, highlight)
local name = player:get_player_name()
hotbar_highlight[name] = highlight
local state = lzr_gamestate.get_state()
if highlight then
if state == lzr_gamestate.EDITOR then
player:hud_set_hotbar_image(HOTBAR_IMG_EDITOR_HIGHLIGHT)
elseif state == lzr_gamestate.LEVEL then
player:hud_set_hotbar_image(HOTBAR_IMG_PLAY_HIGHLIGHT)
end
player:hud_set_hotbar_selected_image(HOTBAR_IMG_SELECTED_HIGHLIGHT)
else
if state == lzr_gamestate.EDITOR then
player:hud_set_hotbar_image(HOTBAR_IMG_EDITOR)
elseif state == lzr_gamestate.LEVEL then
player:hud_set_hotbar_image(HOTBAR_IMG_PLAY)
end
player:hud_set_hotbar_selected_image(HOTBAR_IMG_SELECTED)
end
end
minetest.register_on_joinplayer(function(player)
player:hud_set_flags({minimap = false, minimap_radar = false, healthbar = false, breathbar = false})
lzr_player.set_menu_inventory(player)
player:set_formspec_prepend([=[
listcolors[#5c443280;#a87d5d80;#3b2b2080;#b75647;#ffffff]
tableoptions[background=#00000030;highlight=#3B6322;border=false]
background9[0,0;5,5;lzr_gui_bg.png;true;7]
style_type[button,image_button;bgimg=lzr_gui_button.png;bgimg_middle=4]
style_type[button:hovered,image_button:hovered;bgimg=lzr_gui_button_hover.png]
style_type[button:pressed,image_button:pressed;bgimg=lzr_gui_button_pressed.png]
style_type[button,image_button,item_image_button;sound=lzr_sounds_button]]=])
player:hud_set_hotbar_selected_image(HOTBAR_IMG_SELECTED)
local name = player:get_player_name()
hud_ids[name] = {}
hotbar_highlight[name] = false
lzr_gui.set_menu_gui(player)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hud_ids[name] = nil
hotbar_highlight[name] = nil
end)