Reorganize settingtypes categories
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@ -1,3 +1,4 @@
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[Graphics]
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# If true, laser beams are opaque instead of translucent.
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lzr_opaque_lasers (Opaque lasers) bool false
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@ -7,11 +8,6 @@ lzr_opaque_lasers (Opaque lasers) bool false
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# This should be helpful in case of colorblindness.
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lzr_patterned_lasers (Represent laser colors by patterns [colorblind support]) bool false
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# If true, background ambience sounds will be played.
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# Note: You can also toggle ambience sounds in-game by using the
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# television in the ship or the '/ambience' command.
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lzr_ambience (Ambience sounds) bool true
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[Laser colors]
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# Replace the color of red lasers with a custom color.
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# The game will pretend these lasers are red, even if the custom color differs.
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@ -48,6 +44,13 @@ lzr_laser_color_magenta (Magenta laser color override) string FF00FF
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_white (White laser color override) string FFFFFF
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[Audio]
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# If true, background ambience sounds will be played.
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# Note: You can also toggle ambience sounds in-game by using the
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# television in the ship or the '/ambience' command.
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lzr_ambience (Ambience sounds) bool true
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[Level editor]
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# Set the number of horizontal inventory slots in the level editor.
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# The total number of inventory slots is 4 times this setting.
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lzr_inventory_width_editor (Level editor inventory width) int 8 8 10
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