Reorganize settingtypes categories

This commit is contained in:
Wuzzy 2024-10-12 14:02:17 +02:00
parent ec22bf0c52
commit 9cd3aa4c01

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@ -1,3 +1,4 @@
[Graphics]
# If true, laser beams are opaque instead of translucent.
lzr_opaque_lasers (Opaque lasers) bool false
@ -7,11 +8,6 @@ lzr_opaque_lasers (Opaque lasers) bool false
# This should be helpful in case of colorblindness.
lzr_patterned_lasers (Represent laser colors by patterns [colorblind support]) bool false
# If true, background ambience sounds will be played.
# Note: You can also toggle ambience sounds in-game by using the
# television in the ship or the '/ambience' command.
lzr_ambience (Ambience sounds) bool true
[Laser colors]
# Replace the color of red lasers with a custom color.
# The game will pretend these lasers are red, even if the custom color differs.
@ -48,6 +44,13 @@ lzr_laser_color_magenta (Magenta laser color override) string FF00FF
# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
lzr_laser_color_white (White laser color override) string FFFFFF
[Audio]
# If true, background ambience sounds will be played.
# Note: You can also toggle ambience sounds in-game by using the
# television in the ship or the '/ambience' command.
lzr_ambience (Ambience sounds) bool true
[Level editor]
# Set the number of horizontal inventory slots in the level editor.
# The total number of inventory slots is 4 times this setting.
lzr_inventory_width_editor (Level editor inventory width) int 8 8 10