Remove TR files
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037e5e5dd0
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# textdomain: lzr_ambience
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Music enabled=Musik aktiviert
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Music disabled=Musik deaktiviert
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Toggle music=Musik umschalten
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Music enabled.=Musik eingeschaltet.
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Music disabled.=Musik ausgeschaltet.
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None=Keine
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# textdomain: lzr_ambience
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Music enabled=Música activada
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Music disabled=Música desactivada
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Toggle music=Activar música
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Music enabled.=Música activada.
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Music disabled.=Música desactivada.
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None=Ninguno
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=(Dés)activer la musique
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Music enabled.=
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Music disabled.=
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None=Aucun
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=Пусто
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_ambience
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=WARNUNG: Die Einstellungen für die Spielerbewegung sind nicht auf den empfohlenen Werten für Lazarr! Die Physik wird evtl. nicht wie erwartet funktionieren!
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Please exit the game and reset the following Luanti settings to their default value:=Bitte verlassen Sie das Spiel und setzen Sie die folgenden Luanti-Einstellungen auf ihren Standardwert zurück:
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, =,
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Sie haben das Spiel verlassen. Denken Sie dran, dass Lazarr! erwartet, dass die folgenden Luanti-Einstellungen auf den Standardwert zurückgesetzt werden: @1
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Exit game=Spiel verlassen
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Continue playing anyway=Trotzdem weiterspielen
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=¡ADVERTENCIA: La configuración del movimiento del jugador no está en los valores recomendados para Lazarr! ¡La física puede no funcionar como se espera!
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Please exit the game and reset the following Luanti settings to their default value:=Por favor sal del nivel y reinicia los siguientes ajustes Luanti a su valor por defecto:
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, =,
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Renunciaste. Recuerda, Lazarr! espera que los siguientes ajustes Luanti se reinicien a su valor por defecto: @1
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Exit game=Salir del juego
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Continue playing anyway=Seguir jugando de todas formas
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=ATTENTION : les paramètres de mouvement du joueur ne sont pas celles recommandées pour Lazarr ! Le jeu peut ne pas fonctionner correctement !
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Please exit the game and reset the following Luanti settings to their default value:=
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, =,
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=Quitter le jeu
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Continue playing anyway=Continuer à jouer malgré tout
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=ВНИМАНИЕ: Настройки движения игрока не соответствуют рекомендуемым для Lazarr! Физика может работать неправильно!
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Please exit the game and reset the following Luanti settings to their default value:=
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, =,
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=Выйти из игры
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Continue playing anyway=Продолжать играть в любом случае
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_movement_settings
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# List separator
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WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
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Please exit the game and reset the following Luanti settings to their default value:=
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, =
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You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
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Exit game=
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Continue playing anyway=
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=ACHTUNG: Schlechtes Welt-Backend erkannt.
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Diese Welt benutzt das falsche Backend. Das bedeutet, dass das Spiel die Welt nicht korrekt zurücksetzen kann, wenn Sie Level spielen oder bauen.
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To fix this, you need to edit the file “world.mt” in:=Um dies zu beheben, müssen Sie die Datei „world.mt“ bearbeiten, und zwar in:
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Verlassen Sie das Spiel, dann öffnen Sie world.mt in einem Texteditor und ändern Sie die Zeile „@1“ zu „@2“. Speichern Sie Ihre Änderung.
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=HINWEIS: Alle eigenständigen Änderungen an dieser Welt werden verloren gehen, aber eigene Levels sind sicher.
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OK=OK
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=¡ADVERTENCIA! Se detectó un mal backend del mundo.
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Este mundo utiliza el backend incorrecto. Esto significa que el juego no puede reiniciar correctamente el mundo cuando juegas o editas niveles.
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To fix this, you need to edit the file “world.mt” in:=Para arreglar esto, necesitas editar el archivo "world.mt" en:
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Sal del juego, luego abre world.mt en un editor de texto y cambia la linea "@1" a "@2". Guarda tus cambios.
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=NOTA: Todos los cambios personalizados se perderán, pero los niveles personalizados están seguros.
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OK=OK
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=ATTENTION : un mauvais backend a été détecté pour ce monde.
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Ce monde n'utilise pas le bon backend : le jeu ne peut pas correctement réinitialiser le monde quand vous jouez à des niveaux, ou que vous les modifiez.
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To fix this, you need to edit the file “world.mt” in:=Pour résoudre ce problème, vous devez modifier le fichier « world.mt » qui se trouve dans :
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Quittez le jeu, ouvrez « world.mt » avec un éditeur de texte, remplacez la ligne « @1 » par « @2 », puis enregistrez le changement.
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=NOTE : toutes les modifications que vous avez apportées à ce monde seront perdues, mais vos niveaux personnalisés seront conservés.
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OK=OK
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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@ -1,7 +0,0 @@
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=OK
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=ВНИМАНИЕ! Обнаружен неправильный бекенд мира.
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Этот мир использует неправильный бекенд. Это означает, что игра не может правильно сбрасывать миры когда вы играете или редактируете уровни.
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To fix this, you need to edit the file “world.mt” in:=Чтобы это исправить, вы должны редактировать файл “world.mt” в:
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Выйдите из игры, откройте world.mt файл в текстовом редакторе и замените строки “@1” на “@2”. Сохраните свои изменения.
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=ЗАМЕТКА: Все кастомные изменения в этом мире будут потеряны, но кастомные миры будут в порядке.
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OK=ОК
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=Tamam
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@ -1,7 +0,0 @@
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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@ -1,7 +0,0 @@
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
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OK=
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@ -1,7 +0,0 @@
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# textdomain: lzr_check_world_backend
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WARNING! Bad world backend detected.=
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This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=
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To fix this, you need to edit the file “world.mt” in:=
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Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
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NOTE: All custom changes to this world will be lost, but custom levels are safe.=
|
||||
OK=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=Stein
|
||||
Stone Block=Steinblock
|
||||
Mossy Stone Block=Bemooster Steinblock
|
||||
Stone Brick=Steinziegel
|
||||
Mossy Stone Brick=Bemooste Steinziegel
|
||||
Circular Stone=Zirkulärer Stein
|
||||
Mossy Circular Stone=Bemooster zirkulärer Stein
|
||||
Cave Stone=Höhlenstein
|
||||
Island Stone=Inselstein
|
||||
Seabed=Meeresboden
|
||||
Sand=Sand
|
||||
Sandstone=Sandstein
|
||||
Sandstone Block=Sandsteinblock
|
||||
Sandstone Brick=Sandsteinziegel
|
||||
Dirt=Erde
|
||||
Cracked Stone=Brüchiger Stein
|
||||
Cracked Cave Stone=Brüchiger Höhlenstein
|
||||
Cracked Sandstone=Brüchiger Sandstein
|
||||
Cracked Island Stone=Brüchiger Inselstein
|
||||
Dirt with Grass=Erde mit Gras
|
||||
Dirt with Jungle Litter=Erde mit Dschungelboden
|
||||
Shrub Leaves=Buschblätter
|
||||
Bright Palm Leaves=Helle Palmblätter
|
||||
Dark Palm Leaves=Dunkle Palmblätter
|
||||
Tree Trunk=Baumstamm
|
||||
Palm Tree Trunk=Palmenbaumstamm
|
||||
Coconut Tree Trunk=Kokosnussbaumstamm
|
||||
Coconut=Kokosnuss
|
||||
Wood Planks=Holzplanken
|
||||
Loose Wood Planks=Lose Holzplanken
|
||||
Mossy Wood Planks=Moosige Holzplanken
|
||||
Palm Wood Planks=Palmholzplanken
|
||||
Coconut Wood Planks=Kokosnussholzplanken
|
||||
Water Source=Wasserquelle
|
||||
Water Source Barrier=Wasserquellenbarriere
|
||||
Block that the player can’t move through=Block, durch den der Spieler nicht durch kann
|
||||
Barrier=Barriere
|
||||
Invisible block that the player can’t move through=Unsichtbarer Block, den der Spieler nicht passieren kann
|
||||
Rain Membrane=Regenmembran
|
||||
Invisible block that the player can’t move through but rain can=Unsichtbarer Block, den der Spieler nicht passieren kann, aber Regen schon
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=Piedra
|
||||
Stone Block=Bloque de piedra
|
||||
Mossy Stone Block=Bloque de piedra musgoso
|
||||
Stone Brick=Ladrillo de piedra
|
||||
Mossy Stone Brick=Ladrillo de piedra musgoso
|
||||
Circular Stone=Piedra circular
|
||||
Mossy Circular Stone=Piedra circular musgosa
|
||||
Cave Stone=Piedra de cueva
|
||||
Island Stone=Piedra de isla
|
||||
Seabed=Lecho marino
|
||||
Sand=Arena
|
||||
Sandstone=Arenisca
|
||||
Sandstone Block=Bloque de arenisca
|
||||
Sandstone Brick=Ladrillo de arenisca
|
||||
Dirt=Tierra
|
||||
Cracked Stone=Piedra agrietada
|
||||
Cracked Cave Stone=Piedra de cueva agrietada
|
||||
Cracked Sandstone=Arenisca agrietada
|
||||
Cracked Island Stone=Piedra de isla agrietada
|
||||
Dirt with Grass=Tierra con pasto
|
||||
Dirt with Jungle Litter=Tierra con basura de jungla
|
||||
Shrub Leaves=Hojas de arbusto
|
||||
Bright Palm Leaves=Hojas de palma claras
|
||||
Dark Palm Leaves=Hojas de palma oscuras
|
||||
Tree Trunk=Tronco de árbol
|
||||
Palm Tree Trunk=Tronco de árbol de palma
|
||||
Coconut Tree Trunk=Tronco de árbol cocotero
|
||||
Coconut=Coco
|
||||
Wood Planks=Tablones de madera
|
||||
Loose Wood Planks=Tablones de madera sueltos
|
||||
Mossy Wood Planks=Tablones de madera musgosos
|
||||
Palm Wood Planks=Tablones de madera de palma
|
||||
Coconut Wood Planks=Tablones de madera de coco
|
||||
Water Source=Fuente de agua
|
||||
Water Source Barrier=Barrera de fuente de agua
|
||||
Block that the player can’t move through=Bloqueo por el que el jugador no puede moverse
|
||||
Barrier=Barrera
|
||||
Invisible block that the player can’t move through=Bloque invisible que el jugador no puede atravesar
|
||||
Rain Membrane=Membrana de lluvia
|
||||
Invisible block that the player can’t move through but rain can=Bloque invisible que el jugador no puede atravesar, pero la lluvia sí
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=Pierre
|
||||
Stone Block=Bloc de pierre
|
||||
Mossy Stone Block=Bloc de pierre moussue
|
||||
Stone Brick=Briques de pierre
|
||||
Mossy Stone Brick=Briques de pierre moussues
|
||||
Circular Stone=Pierre circulaire
|
||||
Mossy Circular Stone=Pierre circulaire moussue
|
||||
Cave Stone=Pierre souterraine
|
||||
Island Stone=Pierre insulaire
|
||||
Seabed=Sol océanique
|
||||
Sand=Sable
|
||||
Sandstone=Grès
|
||||
Sandstone Block=Bloc de grès
|
||||
Sandstone Brick=Briques de grès
|
||||
Dirt=Terre
|
||||
Cracked Stone=Pierre fissurée
|
||||
Cracked Cave Stone=Pierre souterraine fissurée
|
||||
Cracked Sandstone=Grès fissuré
|
||||
Cracked Island Stone=Pierre insulaire fissurée
|
||||
Dirt with Grass=Terre avec herbe
|
||||
Dirt with Jungle Litter=Terre avec litière de jungle
|
||||
Shrub Leaves=Feuilles de buisson
|
||||
Bright Palm Leaves=Feuilles de palmier claires
|
||||
Dark Palm Leaves=Feuilles de palmier foncées
|
||||
Tree Trunk=Tronc d'arbre
|
||||
Palm Tree Trunk=Tronc de palmier
|
||||
Coconut Tree Trunk=Tronc de cocotier
|
||||
Coconut=Noix de coco
|
||||
Wood Planks=Planches
|
||||
Loose Wood Planks=Planches mal fixées
|
||||
Mossy Wood Planks=Planches moussues
|
||||
Palm Wood Planks=Planches de palmier
|
||||
Coconut Wood Planks=Planches de cocotier
|
||||
Water Source=Source d'eau
|
||||
Water Source Barrier=Barrière source d'eau
|
||||
Block that the player can’t move through=Bloque les joueurs
|
||||
Barrier=Barrière
|
||||
Invisible block that the player can’t move through=Bloc invisible qui bloque les joueurs
|
||||
Rain Membrane=Membrane perméable
|
||||
Invisible block that the player can’t move through but rain can=Bloc invisible qui laisse passer la pluie mais pas les joueurs
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=Камень
|
||||
Stone Block=Блок камня
|
||||
Mossy Stone Block=Блок замшелого камня
|
||||
Stone Brick=Каменные кирпичи
|
||||
Mossy Stone Brick=Замшелые каменные кирпичи
|
||||
Circular Stone=Круглый камень
|
||||
Mossy Circular Stone=Замшелый круглый камень
|
||||
Cave Stone=Пещерный камень
|
||||
Island Stone=Островной камень
|
||||
Seabed=Морское дно
|
||||
Sand=Песок
|
||||
Sandstone=Песчаник
|
||||
Sandstone Block=Блок песчаника
|
||||
Sandstone Brick=Песчаные кирпичи
|
||||
Dirt=Земля
|
||||
Cracked Stone=Потрескавшийся камень
|
||||
Cracked Cave Stone=Потрескавшийся пещерный камень
|
||||
Cracked Sandstone=Потрескавшийся песчаник
|
||||
Cracked Island Stone=Потрескавшийся островной камень
|
||||
Dirt with Grass=Грязь с дёрном
|
||||
Dirt with Jungle Litter=Грязь с джунглевой подстилкой
|
||||
Shrub Leaves=Листья кустарника
|
||||
Bright Palm Leaves=Яркие пальмовые листья
|
||||
Dark Palm Leaves=Тёмные пальмовые листья
|
||||
Tree Trunk=Ствол дерева
|
||||
Palm Tree Trunk=Ствол пальмового дерева
|
||||
Coconut Tree Trunk=Ствол кокосового дерева
|
||||
Coconut=Кокос
|
||||
Wood Planks=Деревянные доски
|
||||
Loose Wood Planks=Свободные деревянные доски
|
||||
Mossy Wood Planks=Замшелые деревянные доски
|
||||
Palm Wood Planks=Пальмовые деревянные доски
|
||||
Coconut Wood Planks=Деревянные доски кокоса
|
||||
Water Source=Источник воды
|
||||
Water Source Barrier=Барьер источника воды
|
||||
Block that the player can’t move through=Блок, через который нельзя пройти
|
||||
Barrier=Барьер
|
||||
Invisible block that the player can’t move through=Невидимый блок, через который нельзя пройти
|
||||
Rain Membrane=Дождевая мембрана
|
||||
Invisible block that the player can’t move through but rain can=Невидимый блок, через который может пройти только дождь
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,41 +0,0 @@
|
||||
# textdomain: lzr_core
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone Block=
|
||||
Stone Brick=
|
||||
Mossy Stone Brick=
|
||||
Circular Stone=
|
||||
Mossy Circular Stone=
|
||||
Cave Stone=
|
||||
Island Stone=
|
||||
Seabed=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Sandstone Block=
|
||||
Sandstone Brick=
|
||||
Dirt=
|
||||
Cracked Stone=
|
||||
Cracked Cave Stone=
|
||||
Cracked Sandstone=
|
||||
Cracked Island Stone=
|
||||
Dirt with Grass=
|
||||
Dirt with Jungle Litter=
|
||||
Shrub Leaves=
|
||||
Bright Palm Leaves=
|
||||
Dark Palm Leaves=
|
||||
Tree Trunk=
|
||||
Palm Tree Trunk=
|
||||
Coconut Tree Trunk=
|
||||
Coconut=
|
||||
Wood Planks=
|
||||
Loose Wood Planks=
|
||||
Mossy Wood Planks=
|
||||
Palm Wood Planks=
|
||||
Coconut Wood Planks=
|
||||
Water Source=
|
||||
Water Source Barrier=
|
||||
Block that the player can’t move through=
|
||||
Barrier=
|
||||
Invisible block that the player can’t move through=
|
||||
Rain Membrane=
|
||||
Invisible block that the player can’t move through but rain can=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=Eisenstäbe
|
||||
Iron Grate=Eisengitter
|
||||
Rusty Iron Bars=Rostige Eisenstäbe
|
||||
Rusty Iron Grate=Rostiges Eisengitter
|
||||
Wood Frame=Holzrahmen
|
||||
Wood-Framed Glass Pane=Holzeingefasste Glasscheibe
|
||||
Bonfire=Lagerfeuer
|
||||
Barrel=Fass
|
||||
Old Barrel=Altes Fass
|
||||
Wooden Cabinet=Holzschrank
|
||||
Half Wooden Cabinet=Halber Holzschrank
|
||||
Empty Shelf=Leeres Regal
|
||||
Bookshelf=Bücherregal
|
||||
Vessels Shelf=Gefäßregal
|
||||
Multi Shelf=Mehrzweckregal
|
||||
Candle=Kerze
|
||||
Chair=Stuhl
|
||||
Ship’s Wheel=Steuerrad
|
||||
Cobweb=Spinnenwebe
|
||||
Lantern=Laterne
|
||||
Iron Light Box=Eisenlichtblock
|
||||
Iron Light Box (off)=Eisenlichtblock (aus)
|
||||
Wooden Light Box=Holzlichtblock
|
||||
Wooden Light Box (off)=Holzlichtblock (aus)
|
||||
Ship Light Box=Schiffslichtblock
|
||||
Ship Light Box (off)=Schiffslichtblock (aus)
|
||||
Ocean Lantern=Ozeanlaterne
|
||||
Ocean Lantern (off)=Ozeanlaterne (aus)
|
||||
Potted White Dandelion=Weißer Löwenzahn im Topf
|
||||
Potted Yellow Dandelion=Gelber Löwenzahn im Topf
|
||||
Potted Geranium=Geranien im Topf
|
||||
Potted Rose=Rosen im Topf
|
||||
Potted Tulip=Tulpen im Topf
|
||||
Potted Viola=Veilchen im Topf
|
||||
Table=Tisch
|
||||
Wood Framed Glass=Holzeingefasstes Glas
|
||||
Ocean Stone=Ozeanstein
|
||||
Cracked Ocean Stone=Brüchiger Ozeanstein
|
||||
Ocean Stone Block=Ozeansteinblock
|
||||
Ocean Cobblestone=Ozeankopfsteinpflaster
|
||||
Carved Ocean Stone=Geritzter Ozeanstein
|
||||
Circular Ocean Stone=Zirkulärer Ozeanstein
|
||||
Ocean Bricks=Ozeanziegel
|
||||
Ocean Pillar=Ozeansäule
|
||||
Thatch=Dachstroh
|
||||
Wet Thatch=Feuches Dachstroh
|
||||
White Cloth=Weißer Stoff
|
||||
Black Cloth=Schwarzer Stoff
|
||||
Forge=Esse
|
||||
Forge (lit)=Esse (angezündet)
|
||||
Cauldron with Water=Kessel mit Wasser
|
||||
Cauldron=Kessel
|
||||
Table with Blanket=Tisch mit Decke
|
||||
Working Table=Arbeitstisch
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=Barras de hierro
|
||||
Iron Grate=Rejilla de hierro
|
||||
Rusty Iron Bars=Barras de hierro oxidadas
|
||||
Rusty Iron Grate=Rejilla de hierro oxidadas
|
||||
Wood Frame=Marco de madera
|
||||
Wood-Framed Glass Pane=Pane de cristal de madera
|
||||
Bonfire=Fogata
|
||||
Barrel=Barril
|
||||
Old Barrel=viejo barril
|
||||
Wooden Cabinet=Gabinete de madera
|
||||
Half Wooden Cabinet=Medio gabinete de madera
|
||||
Empty Shelf=Estantería vacía
|
||||
Bookshelf=Librero
|
||||
Vessels Shelf=Estantería de recipientes
|
||||
Multi Shelf=Estantería múltiple
|
||||
Candle=Vela
|
||||
Chair=Silla
|
||||
Ship’s Wheel=Rueda de timón
|
||||
Cobweb=Telaraña
|
||||
Lantern=Lanterna
|
||||
Iron Light Box=Caja luminosa de hierro
|
||||
Iron Light Box (off)=Caja luminosa de hierro (apagada)
|
||||
Wooden Light Box=Caja luminosa de madera
|
||||
Wooden Light Box (off)=Caja luminosa de madera (apagada)
|
||||
Ship Light Box=Caja luminosa de la nave
|
||||
Ship Light Box (off)=Caja luminosa de la nave (apagada)
|
||||
Ocean Lantern=Lanterna oceánica
|
||||
Ocean Lantern (off)=Lantera oceánica (apagada)
|
||||
Potted White Dandelion=Diente de león blanco en maceta
|
||||
Potted Yellow Dandelion=Diente de león amarillo en maceta
|
||||
Potted Geranium=Geranio en maceta
|
||||
Potted Rose=Rosa en maceta
|
||||
Potted Tulip=Tulipán en maceta
|
||||
Potted Viola=Violeta en maceta
|
||||
Table=Mesa
|
||||
Wood Framed Glass=Vidrio con marco de madera
|
||||
Ocean Stone=Piedra oceánica
|
||||
Cracked Ocean Stone=Piedra oceánica agrietada
|
||||
Ocean Stone Block=Bloque de piedra oceánica
|
||||
Ocean Cobblestone=Roca oceánica
|
||||
Carved Ocean Stone=Roca oceánica tallada
|
||||
Circular Ocean Stone=Piedra oceánica circular
|
||||
Ocean Bricks=Ladrillos oceánicos
|
||||
Ocean Pillar=Pilar oceánico
|
||||
Thatch=Paja
|
||||
Wet Thatch=Paja mojada
|
||||
White Cloth=Tela blanca
|
||||
Black Cloth=Tela negra
|
||||
Forge=Forja
|
||||
Forge (lit)=Forja (encendida)
|
||||
Cauldron with Water=Caldero con agua
|
||||
Cauldron=Caldero
|
||||
Table with Blanket=Mesa con manta
|
||||
Working Table=Mesa de trabajo
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=Barreaux en fer
|
||||
Iron Grate=Grille en fer
|
||||
Rusty Iron Bars=Barreaux en fer rouillés
|
||||
Rusty Iron Grate=Grille en fer rouillée
|
||||
Wood Frame=Cadre en bois
|
||||
Wood-Framed Glass Pane=Vitre dans un cadre en bois
|
||||
Bonfire=Feu de camp
|
||||
Barrel=Tonneau
|
||||
Old Barrel=Vieux tonneau
|
||||
Wooden Cabinet=Meuble en bois
|
||||
Half Wooden Cabinet=Demi-meuble en bois
|
||||
Empty Shelf=Étagère vide
|
||||
Bookshelf=Bibliothèque
|
||||
Vessels Shelf=Étagère à vaisselle
|
||||
Multi Shelf=Étagère multiple
|
||||
Candle=Bougie
|
||||
Chair=Chaise
|
||||
Ship’s Wheel=
|
||||
Cobweb=Toile d’araignée
|
||||
Lantern=Lanterne
|
||||
Iron Light Box=Boîte lumineuse en fer
|
||||
Iron Light Box (off)=Boîte lumineuse en fer (éteinte)
|
||||
Wooden Light Box=Boîte lumineuse en bois
|
||||
Wooden Light Box (off)=Boîte lumineuse en bois (éteinte)
|
||||
Ship Light Box=Boîte lumineuse du navire
|
||||
Ship Light Box (off)=Boîte lumineuse du navire (éteinte)
|
||||
Ocean Lantern=Lanterne océanique
|
||||
Ocean Lantern (off)=Lanterne océanique (éteinte)
|
||||
Potted White Dandelion=Pissenlit blanc en pot
|
||||
Potted Yellow Dandelion=Pissenlit jaune en pot
|
||||
Potted Geranium=Géranium en pot
|
||||
Potted Rose=Rose en pot
|
||||
Potted Tulip=Tulipe en pot
|
||||
Potted Viola=Violette en pot
|
||||
Table=Table
|
||||
Wood Framed Glass=Verre dans un cadre en bois
|
||||
Ocean Stone=Pierre océanique
|
||||
Cracked Ocean Stone=Pierre océanique fissurée
|
||||
Ocean Stone Block=Bloc de pierre océanique
|
||||
Ocean Cobblestone=Pavés océaniques
|
||||
Carved Ocean Stone=Pierre océanique sculptée
|
||||
Circular Ocean Stone=Pierre océanique circulaire
|
||||
Ocean Bricks=Briques océaniques
|
||||
Ocean Pillar=Pilier océanique
|
||||
Thatch=Chaume
|
||||
Wet Thatch=Chaume mouillé
|
||||
White Cloth=Voile blanche
|
||||
Black Cloth=Voile noire
|
||||
Forge=Forge
|
||||
Forge (lit)=Forge (allumée)
|
||||
Cauldron with Water=Chaudron d'eau
|
||||
Cauldron=Chaudron
|
||||
Table with Blanket=Table avec nappe
|
||||
Working Table=Établi
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=Sbarre di prigione arrugginite
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=Cornice in legno
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=Barile
|
||||
Old Barrel=
|
||||
Wooden Cabinet=Stipo di legno
|
||||
Half Wooden Cabinet=Stipo di legno a metà
|
||||
Empty Shelf=Mensola vuota
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=Mensole
|
||||
Candle=Candela
|
||||
Chair=Sedia
|
||||
Ship’s Wheel=
|
||||
Cobweb=Ragnatela
|
||||
Lantern=Lanterna
|
||||
Iron Light Box=Scatola luminosa di ferro
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=Mattonella luminosa di legno
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=Soffione bianco in vaso
|
||||
Potted Yellow Dandelion=Soffione giallo in vaso
|
||||
Potted Geranium=Geranio in vaso
|
||||
Potted Rose=Rosa in vaso
|
||||
Potted Tulip=Tulipano in vaso
|
||||
Potted Viola=Violetta in vaso
|
||||
Table=Tavolo
|
||||
Wood Framed Glass=Cornice in legno con vetro
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=Железные прутья
|
||||
Iron Grate=Железная решётка
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,55 +0,0 @@
|
||||
# textdomain: lzr_decor
|
||||
Iron Bars=
|
||||
Iron Grate=
|
||||
Rusty Iron Bars=
|
||||
Rusty Iron Grate=
|
||||
Wood Frame=
|
||||
Wood-Framed Glass Pane=
|
||||
Bonfire=
|
||||
Barrel=
|
||||
Old Barrel=
|
||||
Wooden Cabinet=
|
||||
Half Wooden Cabinet=
|
||||
Empty Shelf=
|
||||
Bookshelf=
|
||||
Vessels Shelf=
|
||||
Multi Shelf=
|
||||
Candle=
|
||||
Chair=
|
||||
Ship’s Wheel=
|
||||
Cobweb=
|
||||
Lantern=
|
||||
Iron Light Box=
|
||||
Iron Light Box (off)=
|
||||
Wooden Light Box=
|
||||
Wooden Light Box (off)=
|
||||
Ship Light Box=
|
||||
Ship Light Box (off)=
|
||||
Ocean Lantern=
|
||||
Ocean Lantern (off)=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Table=
|
||||
Wood Framed Glass=
|
||||
Ocean Stone=
|
||||
Cracked Ocean Stone=
|
||||
Ocean Stone Block=
|
||||
Ocean Cobblestone=
|
||||
Carved Ocean Stone=
|
||||
Circular Ocean Stone=
|
||||
Ocean Bricks=
|
||||
Ocean Pillar=
|
||||
Thatch=
|
||||
Wet Thatch=
|
||||
White Cloth=
|
||||
Black Cloth=
|
||||
Forge=
|
||||
Forge (lit)=
|
||||
Cauldron with Water=
|
||||
Cauldron=
|
||||
Table with Blanket=
|
||||
Working Table=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=Den Entwicklungsmodus betreten oder verlassen
|
||||
[ enter | exit ]=[ enter | exit ]
|
||||
Already in development mode!=Bereits im Entwicklungsmodus!
|
||||
Not in development mode!=Nicht im Entwicklungsmodus!
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=Entra o sal del modo desarrollo
|
||||
[ enter | exit ]=[entrar | salir ]
|
||||
Already in development mode!=¡Ya estas en modo desarrollo!
|
||||
Not in development mode!=¡No en modo desarrollo!
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=Active ou désactive le mode développement
|
||||
[ enter | exit ]=[ entrer | sortir ]
|
||||
Already in development mode!=Vous êtes déjà en mode développement !
|
||||
Not in development mode!=Vous n'êtes pas en mode développement !
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=Войти или выйти из режима разработчика
|
||||
[ enter | exit ]=[ enter | exit ]
|
||||
Already in development mode!=Вы уже в режиме разработчика!
|
||||
Not in development mode!=Вы не в режиме разработчика!
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,5 +0,0 @@
|
||||
# textdomain: lzr_devmode
|
||||
Enter or exit development mode=
|
||||
[ enter | exit ]=
|
||||
Already in development mode!=
|
||||
Not in development mode!=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=Kein Teleporter
|
||||
More than one teleporter=Mehr als ein Teleporter
|
||||
Barrier or rain membrane in level area=Barriere oder Regenmembran im Levelbereich
|
||||
Bare gold block in level area=Freistehender Goldblock im Levelbereich
|
||||
Rooted plant in level area=Verwurzelte Pflanze im Levelbereich
|
||||
More than one information block=Mehr als ein Informationsblock
|
||||
Trigger is out of bounds=Auslöser ist außerhalb der Grenzen
|
||||
Trigger ID does not match location=Auslöser-ID passt nicht zum Ort
|
||||
Laser-incompatible node found=Laserinkompatiblen Node gefunden
|
||||
No treasures to collect=Keine zu sammelnde Schätze
|
||||
• Error: @1=• Fehler: @1
|
||||
• Warning: @1=• Warnung: @1
|
||||
Welcome to the Level Editor!=Willkommen im Level-Editor!
|
||||
See LEVEL_EDITOR.md for instructions.=Siehe LEVEL_EDITOR.md für die Anleitung.
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ACHTUNG: Wenn ein Auslöserblock in WorldEdit geändert wird, könnte dies die Auslöser kaputt machen. Sie müssen nach einer solchen Aktion möglicherweise /reset_triggers aufrufen.
|
||||
The following problems were found in this level:=Die folgenden Probleme wurden in diesem Level gefunden:
|
||||
Save current level=Aktuelles Level speichern
|
||||
<level name>=<Levelname>
|
||||
Not in editor mode!=Nicht im Editor-Modus!
|
||||
Can’t do this while loading!=Das ist während des Ladevorgangs nicht möglich!
|
||||
No level name provided.=Keinen Levelnamen angegeben.
|
||||
Level name must not contain slash or backslash!=Levelname darf keinen Schrägstrich oder Backslash enthalten!
|
||||
Level saved to @1 and @2.=Level nach @1 und @2 gespeichert.
|
||||
Level saved to @1, but could not write metadata to @2.=Level nach @1 gespeichert, aber Metadaten konnten nicht in @2 gespeichert werden.
|
||||
Error writing level file!=Fehler beim Schreiben der Level-Datei!
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=Anmerkung: Dieses Level benutzt die veraltete Fenstergrenze. Dies wird nicht länger unterstützt.
|
||||
Load level=Level laden
|
||||
The editor is already loading a level!=Der Editor lädt bereits einen Level!
|
||||
Level file does not exist!=Level-Datei existiert nicht!
|
||||
Level loaded.=Level geladen.
|
||||
Error reading level file!=Fehler beim Lesen der Level-Datei!
|
||||
Start or exit level editor=Level-Editor starten oder beenden
|
||||
[ enter | exit ]=[ enter | exit ]
|
||||
Already in level editor!=Bereits im Level-Editor!
|
||||
Not in level editor!=Nicht im Level-Editor!
|
||||
Remove all triggers and reset them to their initial state=Alle Auslöser entfernen und sie zu ihrem Ausgangszustand zurücksetzen
|
||||
Triggers have been reset.=Die Auslöser wurden zurückgesetzt.
|
||||
Goldie speech=Goldi-Rede
|
||||
Level settings=Leveleinstellungen
|
||||
Name=Name
|
||||
Size=Größe
|
||||
X=X
|
||||
Y=Y
|
||||
Z=Z
|
||||
Wall node=Wand-Node
|
||||
Floor node=Boden-Node
|
||||
Ceiling node=Decken-Node
|
||||
Information block text=Informationsblocktext
|
||||
Music=Musik
|
||||
Sky=Himmel
|
||||
Weather=Wetter
|
||||
Backdrop=Kulisse
|
||||
X coordinate of backdrop position=X-Koordinate der Kulissenposition
|
||||
Y coordinate of backdrop position=Y-Koordinate der Kulissenposition
|
||||
Z coordinate of backdrop position=Z-Koordinate der Kulissenposition
|
||||
Level name as shown to the player=Levelname, so, wie er dem Spieler angezeigt wird
|
||||
Level size along the X axis=Levelgröße entlang der X-Achse
|
||||
Level size along the Y axis=Levelgröße entlang der Y-Achse
|
||||
Level size along the Z axis=Levelgröße entlang der Z-Achse
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=Itemstring des Nodes, der an den linken, vorderen, hinteren und rechten Levelgrenzen platziert wird
|
||||
Itemstring of node to be placed at the bottom of the level=Itemstring des Nodes, der unterhalb des Levels platziert wird
|
||||
Itemstring of node to be placed at the top of the level=Itemstring des Nodes, der oberhalb des Levels platziert wird
|
||||
Text to be shown when player interacts with the information block=Text, der angezeigt wird, wenn der Spieler mit dem Informationsblock interagiert
|
||||
Which audio ambience to play=Welche Geräuschkulisse abgespielt werden soll
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=Wie der Himmel aussieht. Beeinflusst Farbe, Sonne, Mond, Sterne, Wolken und die Tageszeit
|
||||
Visual weather effects (no audio)=Sichtbare Wettereffekte (keine Töne)
|
||||
The world that surrounds the level=Die Welt, die den Level umgibt
|
||||
Save level as …=Level speichern als …
|
||||
Save=Speichern
|
||||
Load level …=Level laden …
|
||||
Load=Laden
|
||||
File list:=Dateiliste:
|
||||
File name=Dateiname
|
||||
Check current level for problems=Das aktuelle Level auf Probleme prüfen
|
||||
No problems found.=Keine Probleme gefunden.
|
||||
The following problems were found:=Die folgenden Probleme wurden gefunden:
|
||||
File name must not contain slash or backslash!=Dateiname darf keinen Schrägstrich oder Backslash enthalten!
|
||||
Untitled (@1)=Ohne Titel (@1)
|
||||
Remove all blocks in the current level area or regenerate the map=Alle Blöcke im aktuellen Levelbereich entfernen oder die Karte neu erzeugen
|
||||
Level cleared.=Level geleert.
|
||||
Clearing level …=Level wird geleert …
|
||||
OK=OK
|
||||
Cancel=Abbrechen
|
||||
There are no nodes to choose from.=Es stehen keine Nodes zur Auswahl.
|
||||
Select a boundary node:=Grenz-Node auswählen:
|
||||
Page @1/@2=Seite @1/@2
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=Sin teletransporte
|
||||
More than one teleporter=Más de un teletransporte
|
||||
Barrier or rain membrane in level area=Barrera o membrana de lluvia en el área del nivel
|
||||
Bare gold block in level area=Gran bloque de oro en el área del nivel
|
||||
Rooted plant in level area=Planta rota en el área del nivel
|
||||
More than one information block=Más de un bloque de información
|
||||
Trigger is out of bounds=Disparador está fuera de límites
|
||||
Trigger ID does not match location=El ID del disparador no coincide con la ubicación
|
||||
Laser-incompatible node found=Nodo del láser incompatible encontrado
|
||||
No treasures to collect=No hay cofres para colectar
|
||||
• Error: @1=• Error: @1
|
||||
• Warning: @1=• Advertencia: @1
|
||||
Welcome to the Level Editor!=¡Bienvenido al editor del nivel!
|
||||
See LEVEL_EDITOR.md for instructions.=Mira LEVEL_EDITOR.md para instrucciones.
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ADVERTENCIA: Cambiar un bloque de disparador con un comando WorldEdit puede romper los disparadores. Es posible que tengas que llamar a /reset_triggers después de hacerlo.
|
||||
The following problems were found in this level:=Los siguientes problemas fueron encontrados en este nivel:
|
||||
Save current level=Guardar nivel actual
|
||||
<level name>=<nombre del nivel>
|
||||
Not in editor mode!=¡No en modo editor!
|
||||
Can’t do this while loading!=¡No puedes esto mientras carga!
|
||||
No level name provided.=Ningún nombre de nivel dado.
|
||||
Level name must not contain slash or backslash!=¡El nombre del nivel no debe contener barras o barras invertidas!
|
||||
Level saved to @1 and @2.=Nivel guardado a @1 y @2.
|
||||
Level saved to @1, but could not write metadata to @2.=Nivel guardado en @1, pero no se pudieron escribir metadatos en @2.
|
||||
Error writing level file!=¡Error al escribir el archivo de nivel!
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=Nota: Este nivel utiliza un límite de ventana heredado, que ya no está soportado.
|
||||
Load level=Cargar nivel
|
||||
The editor is already loading a level!=¡El editor ya está cargando un nivel!
|
||||
Level file does not exist!=¡El archivo del nivel no existe!
|
||||
Level loaded.=Nivel cargado.
|
||||
Error reading level file!=¡Error al leer el archivo del nivel!
|
||||
Start or exit level editor=Inicia o sal del editor del nivel
|
||||
[ enter | exit ]=[entrar | salir ]
|
||||
Already in level editor!=¡Ya estas en un editor de nivel!
|
||||
Not in level editor!=¡No en el editor del nivel!
|
||||
Remove all triggers and reset them to their initial state=Elimine todos los disparadores y restablezcalos a su estado inicial
|
||||
Triggers have been reset.=Los disparadores has sido reiniciados.
|
||||
Goldie speech=Discurso de Goldie
|
||||
Level settings=Configuraciones del nivel
|
||||
Name=Nombre
|
||||
Size=Tamaño
|
||||
X=X
|
||||
Y=Y
|
||||
Z=Z
|
||||
Wall node=Nodo de pared
|
||||
Floor node=Nodo del suelo
|
||||
Ceiling node=Nodo de techo
|
||||
Information block text=Información del bloque de texto
|
||||
Music=Música
|
||||
Sky=Cielo
|
||||
Weather=Clima
|
||||
Backdrop=Telón de fondo
|
||||
X coordinate of backdrop position=Coordenada X de la posición del telón de fondo
|
||||
Y coordinate of backdrop position=Coordenada Y de la posición del telón de fondo
|
||||
Z coordinate of backdrop position=Coordenada Z de la posición del telón de fondo
|
||||
Level name as shown to the player=Nombre del nivel como se muestra al jugador
|
||||
Level size along the X axis=Tamaño del nivel a lo largo del eje X
|
||||
Level size along the Y axis=Tamaño del nivel a lo largo del eje Y
|
||||
Level size along the Z axis=Tamaño del nivel a lo largo del eje Z
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=Itemstring del nodo que se colocará en los bordes izquierdo, delantero, trasero y derecho del nivel
|
||||
Itemstring of node to be placed at the bottom of the level=Cadena de elementos del nodo que se colocará en la parte inferior del nivel
|
||||
Itemstring of node to be placed at the top of the level=Cadena de elementos del nodo que se colocará en la parte superior del nivel
|
||||
Text to be shown when player interacts with the information block=Texto que se mostrará cuando el jugador interactúe con el bloque de información
|
||||
Which audio ambience to play=Cuál audio de ambiente para reproducir
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=Cómo se ve el cielo. Afecta el color, el sol, la luna, las estrellas, las nubes y la hora del día
|
||||
Visual weather effects (no audio)=Efectos climáticos visuales (sin audio)
|
||||
The world that surrounds the level=El mundo que rodea el nivel
|
||||
Save level as …=Guardar nivel como …
|
||||
Save=Guardar
|
||||
Load level …=Cargar nivel …
|
||||
Load=Cargar
|
||||
File list:=Lista de archivos:
|
||||
File name=Nombre del archivo
|
||||
Check current level for problems=Verifique el nivel actual para detectar problemas
|
||||
No problems found.=Ningún problema fue encontrado.
|
||||
The following problems were found:=Los siguientes problemas se encontraron:
|
||||
File name must not contain slash or backslash!=¡El nombre del archivo no debe contener barras o barras invertidas!
|
||||
Untitled (@1)=Sin título (@1)
|
||||
Remove all blocks in the current level area or regenerate the map=Elimina todos los bloques en el área del nivel actual o regenera el mapa
|
||||
Level cleared.=Nivel despejado.
|
||||
Clearing level …=Limpiando el nivel …
|
||||
OK=OK
|
||||
Cancel=Cancelar
|
||||
There are no nodes to choose from.=No hay nodos para elegir.
|
||||
Select a boundary node:=Seleccione un nodo de límite:
|
||||
Page @1/@2=Página @1/@2
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=aucun téléporteur
|
||||
More than one teleporter=trop de téléporteurs (max. 1)
|
||||
Barrier or rain membrane in level area=il y a une barrière ou une membrane perméable dans la zone interactive du niveau
|
||||
Bare gold block in level area=il y a un bloc d'or non protégé dans la zone interactive du niveau
|
||||
Rooted plant in level area=il y a une plante à racines dans la zone interactive du niveau
|
||||
More than one information block=trop de blocs d'information (max. 1)
|
||||
Trigger is out of bounds=un déclencheur sort du niveau
|
||||
Trigger ID does not match location=l'identifiant d'un déclencheur ne correspond pas à sa position
|
||||
Laser-incompatible node found=un bloc incompatible avec les lasers est présent dans le niveau
|
||||
No treasures to collect=aucun trésor à trouver
|
||||
• Error: @1=• Erreur : @1
|
||||
• Warning: @1=• Attention :@1
|
||||
Welcome to the Level Editor!=Bienvenue dans l'éditeur de niveaux !
|
||||
See LEVEL_EDITOR.md for instructions.=Pour plus d'informations, voir « LEVEL_EDITOR.md ».
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ATTENTION : changer un bloc déclencheur ou déclenché avec WorldEdit peut supprimer le déclencheur. Si vous le faîtes, il faudra peut-être appeler « /reset_triggers ».
|
||||
The following problems were found in this level:=Ce niveau comporte les problèmes suivants :
|
||||
Save current level=Enregistrer le niveau
|
||||
<level name>=<nom du niveau>
|
||||
Not in editor mode!=Vous n'êtes pas dans l'éditeur de niveaux !
|
||||
Can’t do this while loading!=Impossible de faire cela pendant le chargement du niveau !
|
||||
No level name provided.=Le niveau n'a pas été nommé.
|
||||
Level name must not contain slash or backslash!=Le nom du niveau ne doit contenir ni « / », ni « \\ » !
|
||||
Level saved to @1 and @2.=Le niveau a été enregistré dans @1 et @2.
|
||||
Level saved to @1, but could not write metadata to @2.=Le niveau a été enregistré dans @1, mais les métadonnées n'ont pas pu être enregistrées dans @2.
|
||||
Error writing level file!=Une erreur est survenue pendant l'écriture du fichier du niveau !
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=Ouvrir un niveau
|
||||
The editor is already loading a level!=L'éditeur est déjà en train de charger un niveau !
|
||||
Level file does not exist!=Le fichier de niveau spécifié est introuvable !
|
||||
Level loaded.=Le niveau a été chargé.
|
||||
Error reading level file!=Une erreur est survenue pendant la lecture du fichier du niveau !
|
||||
Start or exit level editor=Entrer ou sortir de l'éditeur de niveaux
|
||||
[ enter | exit ]=[ entrer | sortir ]
|
||||
Already in level editor!=Vous êtes déjà dans l'éditeur de niveaux !
|
||||
Not in level editor!=Vous n'êtes pas dans l'éditeur de niveaux !
|
||||
Remove all triggers and reset them to their initial state=Supprime tous les déclencheurs et les réinitialise
|
||||
Triggers have been reset.=Les déclencheurs ont été réinitialisés.
|
||||
Goldie speech=Texte de Goldie
|
||||
Level settings=Configuration du niveau
|
||||
Name=Nom
|
||||
Size=Taille
|
||||
X=X
|
||||
Y=Y
|
||||
Z=Z
|
||||
Wall node=Bloc pour les murs
|
||||
Floor node=Bloc pour le sol
|
||||
Ceiling node=Bloc pour le plafond
|
||||
Information block text=Texte du bloc d'information
|
||||
Music=Musique
|
||||
Sky=Ciel
|
||||
Weather=Météo
|
||||
Backdrop=Arrière-plan
|
||||
X coordinate of backdrop position=Coordonnée X de l'arrière-plan
|
||||
Y coordinate of backdrop position=Coordonnée Y de l'arrière-plan
|
||||
Z coordinate of backdrop position=Coordonnée Z de l'arrière-plan
|
||||
Level name as shown to the player=Le nom du niveau qui sera montré au joueur
|
||||
Level size along the X axis=Taille du niveau selon l'axe X
|
||||
Level size along the Y axis=Taille du niveau selon l'axe Y
|
||||
Level size along the Z axis=Taille du niveau selon l'axe Z
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=Itemstring du bloc utilisé pour le sol du niveau
|
||||
Itemstring of node to be placed at the top of the level=Itemstring du bloc utilisé pour le plafond du niveau
|
||||
Text to be shown when player interacts with the information block=Texte qui sera montré à un joueur qui interagit avec le bloc d'information
|
||||
Which audio ambience to play=L'atmosphère auditive à jouer
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=À quoi ressemble le ciel ; affecte sa couleur ainsi que le Soleil, la Lune, les étoiles, les nuages
|
||||
Visual weather effects (no audio)=Effets météo visuels (pas audio)
|
||||
The world that surrounds the level=Le monde qui entoure le niveau
|
||||
Save level as …=Enregistrer le niveau sous …
|
||||
Save=Enregistrer
|
||||
Load level …=Ouvrir le niveau …
|
||||
Load=Ouvrir
|
||||
File list:=Liste des fichiers :
|
||||
File name=Nom du fichier
|
||||
Check current level for problems=Cherche les problèmes présents dans le niveau
|
||||
No problems found.=Aucun problème n'a été trouvé.
|
||||
The following problems were found:=Le niveau comporte les problèmes suivants :
|
||||
File name must not contain slash or backslash!=Le nom du fichier ne doit contenir ni « / », ni « \\ » !
|
||||
Untitled (@1)=Sans nom (@1)
|
||||
Remove all blocks in the current level area or regenerate the map=Supprime tous les blocs du niveau, ou regénère la carte
|
||||
Level cleared.=Les blocs du niveau ont été supprimés.
|
||||
Clearing level …=Suppression des blocs du niveau …
|
||||
OK=OK
|
||||
Cancel=Annuler
|
||||
There are no nodes to choose from.=Il n'y a aucun blocs parmi lesquels choisir.
|
||||
Select a boundary node:=Sélectionnez un bloc pour la limite du niveau :
|
||||
Page @1/@2=Page @1/@2
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=OK
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=[ enter | exit ]
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=X
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=Небо
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=Безымянный (@1)
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=ОК
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
@ -1,87 +0,0 @@
|
||||
# textdomain: lzr_editor
|
||||
No teleporter=
|
||||
More than one teleporter=
|
||||
Barrier or rain membrane in level area=
|
||||
Bare gold block in level area=
|
||||
Rooted plant in level area=
|
||||
More than one information block=
|
||||
Trigger is out of bounds=
|
||||
Trigger ID does not match location=
|
||||
Laser-incompatible node found=
|
||||
No treasures to collect=
|
||||
• Error: @1=
|
||||
• Warning: @1=
|
||||
Welcome to the Level Editor!=
|
||||
See LEVEL_EDITOR.md for instructions.=
|
||||
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
|
||||
The following problems were found in this level:=
|
||||
Save current level=
|
||||
<level name>=
|
||||
Not in editor mode!=
|
||||
Can’t do this while loading!=
|
||||
No level name provided.=
|
||||
Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
Level loaded.=
|
||||
Error reading level file!=
|
||||
Start or exit level editor=
|
||||
[ enter | exit ]=
|
||||
Already in level editor!=
|
||||
Not in level editor!=
|
||||
Remove all triggers and reset them to their initial state=
|
||||
Triggers have been reset.=
|
||||
Goldie speech=
|
||||
Level settings=
|
||||
Name=
|
||||
Size=
|
||||
X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
Music=
|
||||
Sky=
|
||||
Weather=
|
||||
Backdrop=
|
||||
X coordinate of backdrop position=
|
||||
Y coordinate of backdrop position=
|
||||
Z coordinate of backdrop position=
|
||||
Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
Which audio ambience to play=
|
||||
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
|
||||
Visual weather effects (no audio)=
|
||||
The world that surrounds the level=
|
||||
Save level as …=
|
||||
Save=
|
||||
Load level …=
|
||||
Load=
|
||||
File list:=
|
||||
File name=
|
||||
Check current level for problems=
|
||||
No problems found.=
|
||||
The following problems were found:=
|
||||
File name must not contain slash or backslash!=
|
||||
Untitled (@1)=
|
||||
Remove all blocks in the current level area or regenerate the map=
|
||||
Level cleared.=
|
||||
Clearing level …=
|
||||
OK=
|
||||
Cancel=
|
||||
There are no nodes to choose from.=
|
||||
Select a boundary node:=
|
||||
Page @1/@2=
|
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Reference in New Issue
Block a user