Spawn particles for receiver overload
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@ -34,6 +34,7 @@ All levels by Wuzzy.
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- Thatch by Mossmanikin and Neuromancer (CC BY-SA 4.0)
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- Coconut and coconut tree by Neuromancer (CC BY-SA 4.0)
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- Crosshair, wieldhand, `smoke_puff.png`: trivial textures by Wuzzy (CC0)
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- `lzr_laser_overload_smoke.png`: by Wuzzy (CC0)
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- Emitter, detector, dark locked chest textures: Derivate works of xdecor textures by jp (CC0)
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- Mirror textures: by Wuzzy (CC0)
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- Screwdriver texture: by 12Me21 (CC0)
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@ -1078,9 +1078,22 @@ local function laser_update(pos1, pos2, force_update, clear_first, max_iteration
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if check_receiver_overload(receiver_id) then
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-- If the receiver is overloaded in this, we prevent triggering it on again,
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-- but we allow to shut down one last time.
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if receiver_active then
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if not receiver_active then
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minetest.log("action", "[lzr_laser] Receiver '"..receiver_id.."' shuts down due to recursive re-activation")
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else
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-- Add fancy smoke particles at the node that just shut down
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minetest.add_particlespawner({
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amount = 8,
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time = 0.1,
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minpos = vector.add(rpos, vector.new(-0.4, 0.1, -0.4)),
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maxpos = vector.add(rpos, vector.new(0.4, 0.45, 0.4)),
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minvel = vector.new(-0.1, 0.4, -0.1),
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maxvel = vector.new(0.1, 0.5, 0.1),
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minsize = 4,
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maxsize = 5,
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minexptime = 2,
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maxexptime = 2.85,
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texture = "lzr_laser_overload_smoke.png",
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})
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return
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end
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end
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BIN
mods/lzr_laser/textures/lzr_laser_overload_smoke.png
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BIN
mods/lzr_laser/textures/lzr_laser_overload_smoke.png
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After Width: | Height: | Size: 133 B |
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