Fix player undamage routine
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@ -108,11 +108,11 @@ lzr_damage.damage_player = function(player, damage, damage_type)
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end
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local undamage_player = function(player)
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if player_damage > 0 then
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player_damage = math.max(0, player_damage - 1)
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if player_damage == 0 then
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player_is_scorched = false
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update_player_skin(player)
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end
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player_damage = math.max(0, player_damage - 1)
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update_damage_screen(player)
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end
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