211 lines
5.4 KiB
Lua
211 lines
5.4 KiB
Lua
local S = minetest.get_translator("lzr_laser")
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local mirror_out = {
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[0] = {1,0,0},
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[1] = {0,0,-1},
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[2] = {-1,0,0},
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[3] = {0,0,1},
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[4] = {1,0,0},
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[5] = {0,1,0},
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[6] = {-1,0,0},
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[7] = {0,-1,0},
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[8] = {1,0,0},
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[9] = {0,-1,0},
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[10] = {-1,0,0},
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[11] = {0,1,0},
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[12] = {0,-1,0},
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[13] = {0,0,-1},
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[14] = {0,1,0},
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[15] = {0,0,1},
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[16] = {0,1,0},
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[17] = {0,0,-1},
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[18] = {0,-1,0},
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[19] = {0,0,1},
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[20] = {-1,0,0},
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[21] = {0,0,-1},
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[22] = {1,0,0},
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[23] = {0,0,1},
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}
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lzr_laser.get_detector_dir = function(param2)
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local dir_input = minetest.facedir_to_dir(param2)
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if not dir_input then
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return
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end
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dir_input = vector.multiply(dir_input, -1)
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return dir_input
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end
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lzr_laser.check_detector = function(detector_pos, laser_dir)
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local detector = minetest.get_node(detector_pos)
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local detector_group = minetest.get_item_group(detector.name, "detector")
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if detector_group == 0 then
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return false
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end
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local reverse_laser_dir = vector.multiply(laser_dir, -1)
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local detector_dir_in = lzr_laser.get_detector_dir(detector.param2)
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if not detector_dir_in then
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return false
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end
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if vector.equals(reverse_laser_dir, detector_dir_in) then
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return true
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end
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return false
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end
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lzr_laser.get_mirror_dirs = function(param2)
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local dir_input = minetest.facedir_to_dir(param2)
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if not dir_input then
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return
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end
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dir_input = vector.multiply(dir_input, -1)
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local dir_output = vector.new(unpack(mirror_out[param2]))
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return dir_input, dir_output
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end
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-- Mirror a laser that touches a mirror at mirror_pos with a laser coming towards
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-- the mirror with the laser_dir direction (direction vector).
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-- Returns the "output direction" of the laser or false if can't get mirrored.
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lzr_laser.get_mirrored_laser_dir = function(mirror_pos, laser_dir)
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local mirror = minetest.get_node(mirror_pos)
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local mirror_group = minetest.get_item_group(mirror.name, "mirror")
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if mirror_group == 0 then
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return false
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end
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local reverse_laser_dir = vector.multiply(laser_dir, -1)
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local mirror_dir_in, mirror_dir_out = lzr_laser.get_mirror_dirs(mirror.param2)
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if not mirror_dir_in then
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return false
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end
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if vector.equals(reverse_laser_dir, mirror_dir_in) then
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return mirror_dir_out
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elseif vector.equals(reverse_laser_dir, mirror_dir_out) then
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return mirror_dir_in
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end
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return false
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end
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-- Update the whole playfield after placing or digging a laser node
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local full_update = function()
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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end
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local after_rotate = function()
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full_update()
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end
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local register_element = function(subname, def)
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local def_core = table.copy(def)
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def_core.after_place_node = full_update
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def_core.after_dig_node = full_update
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def_core.after_rotate = after_rotate
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def_core.sounds = lzr_sounds.node_sound_wood_defaults()
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def_core._lzr_active = "lzr_laser:"..subname.."_on"
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def_core.tiles = def.tiles_off
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def_core.groups[subname] = 1
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local def_on = table.copy(def_core)
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def_on._lzr_active = nil
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def_on._lzr_inactive = "lzr_laser:"..subname
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def_on.tiles = def.tiles_on
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def_on.drop = "lzr_laser:"..subname
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def_on.groups[subname] = 2
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minetest.register_node("lzr_laser:"..subname, def_core)
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minetest.register_node("lzr_laser:"..subname.."_on", def_on)
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end
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register_element("mirror", {
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description = S("Mirror"),
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paramtype2 = "facedir",
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tiles_off = {
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"lzr_laser_mirror_top.png",
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"lzr_laser_mirror_top.png^[transformFY",
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"lzr_laser_mirror_hole.png",
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"lzr_laser_mirror_block.png",
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"lzr_laser_mirror_block.png",
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"lzr_laser_mirror_hole.png",
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},
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tiles_on = {
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"lzr_laser_mirror_on_top.png",
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"lzr_laser_mirror_on_top.png^[transformFY",
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"lzr_laser_mirror_on_hole.png",
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"lzr_laser_mirror_on_block.png",
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"lzr_laser_mirror_on_block.png",
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"lzr_laser_mirror_on_hole.png",
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},
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groups = { rotatable = 1, laser_block = 1, dig_immediate = 3 },
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})
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register_element("emitter", {
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description = S("Emitter"),
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paramtype2 = "facedir",
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tiles_off = {
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"lzr_laser_emitter.png",
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"lzr_laser_emitter.png",
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"lzr_laser_emitter.png",
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"lzr_laser_emitter.png",
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"lzr_laser_emitter.png",
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"lzr_laser_emitter_front.png",
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},
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tiles_on = {
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"lzr_laser_emitter_on.png",
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"lzr_laser_emitter_on.png",
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"lzr_laser_emitter_on.png",
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"lzr_laser_emitter_on.png",
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"lzr_laser_emitter_on.png",
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"lzr_laser_emitter_on_front.png",
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},
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on_rightclick = function(pos, node)
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local nname
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if node.name == "lzr_laser:emitter" then
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nname = "lzr_laser:emitter_on"
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else
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nname = "lzr_laser:emitter"
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end
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minetest.swap_node(pos, {name=nname, param2=node.param2})
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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end,
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on_punch = function(pos, node)
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local nname
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if node.name == "lzr_laser:emitter" then
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nname = "lzr_laser:emitter_on"
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else
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nname = "lzr_laser:emitter"
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end
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minetest.swap_node(pos, {name=nname, param2=node.param2})
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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end,
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groups = { laser_block = 1 },
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})
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register_element("detector", {
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description = S("Detector"),
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paramtype2 = "facedir",
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tiles_off = {
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"lzr_laser_detector.png",
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"lzr_laser_detector.png",
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"lzr_laser_detector.png",
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"lzr_laser_detector.png",
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"lzr_laser_detector.png",
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"lzr_laser_detector_front.png",
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},
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tiles_on = {
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"lzr_laser_detector_on.png",
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"lzr_laser_detector_on.png",
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"lzr_laser_detector_on.png",
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"lzr_laser_detector_on.png",
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"lzr_laser_detector_on.png",
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"lzr_laser_detector_on_front.png",
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},
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groups = { laser_block = 1 },
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})
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