361 lines
9.7 KiB
Lua
361 lines
9.7 KiB
Lua
-- stairs/init.lua
|
|
|
|
-- Minetest 0.4 mod: stairs
|
|
-- See README.txt for licensing and other information.
|
|
|
|
|
|
-- Global namespace for functions
|
|
|
|
stairs = {}
|
|
|
|
-- Load support for MT game translation.
|
|
local S = minetest.get_translator("stairs")
|
|
-- Same as S, but will be ignored by translation file update scripts
|
|
local T = S
|
|
|
|
|
|
local function rotate_and_place(itemstack, placer, pointed_thing)
|
|
local p0 = pointed_thing.under
|
|
local p1 = pointed_thing.above
|
|
local param2 = 0
|
|
|
|
if placer then
|
|
local placer_pos = placer:get_pos()
|
|
if placer_pos then
|
|
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
|
end
|
|
|
|
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
|
|
local fpos = finepos.y % 1
|
|
|
|
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
|
|
or (fpos < -0.5 and fpos > -0.999999999) then
|
|
param2 = param2 + 20
|
|
if param2 == 21 then
|
|
param2 = 23
|
|
elseif param2 == 23 then
|
|
param2 = 21
|
|
end
|
|
end
|
|
end
|
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
|
end
|
|
|
|
|
|
-- Register stair
|
|
-- Node will be called stairs:stair_<subname>
|
|
|
|
function stairs.register_stair(subname, recipeitem, groups, images, description,
|
|
sounds, worldaligntex)
|
|
local src_def = minetest.registered_nodes[recipeitem]
|
|
|
|
-- Set backface culling and world-aligned textures
|
|
local stair_images = {}
|
|
for i, image in ipairs(images) do
|
|
if type(image) == "string" then
|
|
stair_images[i] = {
|
|
name = image,
|
|
backface_culling = true,
|
|
}
|
|
if worldaligntex then
|
|
stair_images[i].align_style = "world"
|
|
end
|
|
else
|
|
stair_images[i] = table.copy(image)
|
|
if stair_images[i].backface_culling == nil then
|
|
stair_images[i].backface_culling = true
|
|
end
|
|
if worldaligntex and stair_images[i].align_style == nil then
|
|
stair_images[i].align_style = "world"
|
|
end
|
|
end
|
|
end
|
|
local new_groups = table.copy(groups)
|
|
new_groups.stair = 1
|
|
minetest.register_node(":stairs:stair_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = stair_images,
|
|
use_texture_alpha = src_def and src_def.use_texture_alpha,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = new_groups,
|
|
sounds = sounds,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
|
|
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
return rotate_and_place(itemstack, placer, pointed_thing)
|
|
end,
|
|
})
|
|
end
|
|
|
|
|
|
-- Register slab
|
|
-- Node will be called stairs:slab_<subname>
|
|
|
|
function stairs.register_slab(subname, recipeitem, groups, images, description,
|
|
sounds, worldaligntex)
|
|
local src_def = minetest.registered_nodes[recipeitem]
|
|
|
|
-- Set world-aligned textures
|
|
local slab_images = {}
|
|
for i, image in ipairs(images) do
|
|
if type(image) == "string" then
|
|
slab_images[i] = {
|
|
name = image,
|
|
}
|
|
if worldaligntex then
|
|
slab_images[i].align_style = "world"
|
|
end
|
|
else
|
|
slab_images[i] = table.copy(image)
|
|
if worldaligntex and image.align_style == nil then
|
|
slab_images[i].align_style = "world"
|
|
end
|
|
end
|
|
end
|
|
local new_groups = table.copy(groups)
|
|
new_groups.slab = 1
|
|
minetest.register_node(":stairs:slab_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = slab_images,
|
|
use_texture_alpha = src_def and src_def.use_texture_alpha,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = new_groups,
|
|
sounds = sounds,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local under = minetest.get_node(pointed_thing.under)
|
|
local wield_item = itemstack:get_name()
|
|
local player_name = placer and placer:get_player_name() or ""
|
|
|
|
if under and under.name:find("^stairs:slab_") then
|
|
-- place slab using under node orientation
|
|
local dir = minetest.dir_to_facedir(vector.subtract(
|
|
pointed_thing.above, pointed_thing.under), true)
|
|
|
|
local p2 = under.param2
|
|
|
|
-- Placing a slab on an upside down slab should make it right-side up.
|
|
if p2 >= 20 and dir == 8 then
|
|
p2 = p2 - 20
|
|
-- same for the opposite case: slab below normal slab
|
|
elseif p2 <= 3 and dir == 4 then
|
|
p2 = p2 + 20
|
|
end
|
|
|
|
-- else attempt to place node with proper param2
|
|
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
|
|
if not minetest.is_creative_enabled(player_name) then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
else
|
|
return rotate_and_place(itemstack, placer, pointed_thing)
|
|
end
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
|
|
-- Register inner stair
|
|
-- Node will be called stairs:stair_inner_<subname>
|
|
|
|
function stairs.register_stair_inner(subname, recipeitem, groups, images,
|
|
description, sounds, worldaligntex, full_description)
|
|
local src_def = minetest.registered_nodes[recipeitem]
|
|
|
|
-- Set backface culling and world-aligned textures
|
|
local stair_images = {}
|
|
for i, image in ipairs(images) do
|
|
if type(image) == "string" then
|
|
stair_images[i] = {
|
|
name = image,
|
|
backface_culling = true,
|
|
}
|
|
if worldaligntex then
|
|
stair_images[i].align_style = "world"
|
|
end
|
|
else
|
|
stair_images[i] = table.copy(image)
|
|
if stair_images[i].backface_culling == nil then
|
|
stair_images[i].backface_culling = true
|
|
end
|
|
if worldaligntex and stair_images[i].align_style == nil then
|
|
stair_images[i].align_style = "world"
|
|
end
|
|
end
|
|
end
|
|
local new_groups = table.copy(groups)
|
|
new_groups.stair = 1
|
|
if full_description then
|
|
description = full_description
|
|
else
|
|
description = "Inner " .. description
|
|
end
|
|
minetest.register_node(":stairs:stair_inner_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = stair_images,
|
|
use_texture_alpha = src_def and src_def.use_texture_alpha,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = new_groups,
|
|
sounds = sounds,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
|
|
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
|
|
{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
|
|
},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
return rotate_and_place(itemstack, placer, pointed_thing)
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
|
|
-- Register outer stair
|
|
-- Node will be called stairs:stair_outer_<subname>
|
|
|
|
function stairs.register_stair_outer(subname, recipeitem, groups, images,
|
|
description, sounds, worldaligntex, full_description)
|
|
local src_def = minetest.registered_nodes[recipeitem]
|
|
|
|
-- Set backface culling and world-aligned textures
|
|
local stair_images = {}
|
|
for i, image in ipairs(images) do
|
|
if type(image) == "string" then
|
|
stair_images[i] = {
|
|
name = image,
|
|
backface_culling = true,
|
|
}
|
|
if worldaligntex then
|
|
stair_images[i].align_style = "world"
|
|
end
|
|
else
|
|
stair_images[i] = table.copy(image)
|
|
if stair_images[i].backface_culling == nil then
|
|
stair_images[i].backface_culling = true
|
|
end
|
|
if worldaligntex and stair_images[i].align_style == nil then
|
|
stair_images[i].align_style = "world"
|
|
end
|
|
end
|
|
end
|
|
local new_groups = table.copy(groups)
|
|
new_groups.stair = 1
|
|
if full_description then
|
|
description = full_description
|
|
else
|
|
description = "Outer " .. description
|
|
end
|
|
minetest.register_node(":stairs:stair_outer_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = stair_images,
|
|
use_texture_alpha = src_def and src_def.use_texture_alpha,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = new_groups,
|
|
sounds = sounds,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
|
|
{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
|
|
},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
return rotate_and_place(itemstack, placer, pointed_thing)
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
|
|
-- Stair/slab registration function.
|
|
-- Nodes will be called stairs:{stair,slab}_<subname>
|
|
|
|
function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
|
|
desc_stair, desc_slab, sounds, worldaligntex,
|
|
desc_stair_inner, desc_stair_outer)
|
|
stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
|
|
sounds, worldaligntex)
|
|
stairs.register_stair_inner(subname, recipeitem, groups, images,
|
|
desc_stair, sounds, worldaligntex, desc_stair_inner)
|
|
stairs.register_stair_outer(subname, recipeitem, groups, images,
|
|
desc_stair, sounds, worldaligntex, desc_stair_outer)
|
|
stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
|
|
sounds, worldaligntex)
|
|
end
|
|
|
|
-- Local function so we can apply translations
|
|
local function my_register_stair_and_slab(subname, recipeitem, groups, images,
|
|
desc_stair, desc_slab, sounds, worldaligntex)
|
|
stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
|
|
sounds, worldaligntex)
|
|
stairs.register_stair_inner(subname, recipeitem, groups, images, "",
|
|
sounds, worldaligntex, T("Inner " .. desc_stair))
|
|
stairs.register_stair_outer(subname, recipeitem, groups, images, "",
|
|
sounds, worldaligntex, T("Outer " .. desc_stair))
|
|
stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
|
|
sounds, worldaligntex)
|
|
end
|
|
|
|
|
|
-- Register default stairs and slabs
|
|
|
|
my_register_stair_and_slab(
|
|
"wood",
|
|
"lzr_core:wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_wood.png"},
|
|
"Wooden Stair",
|
|
"Wooden Slab",
|
|
lzr_sounds.node_sound_wood_defaults(),
|
|
true
|
|
)
|
|
|
|
-- Dummy calls to S() to allow translation scripts to detect the strings.
|
|
-- To update this add this code to my_register_stair_and_slab:
|
|
-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
|
|
-- print(("S(%q)"):format(desc_slab))
|
|
|
|
--[[
|
|
S("Wooden Stair")
|
|
S("Inner Wooden Stair")
|
|
S("Outer Wooden Stair")
|
|
S("Wooden Slab")
|
|
]]
|