lazarr/mods/lzr_sounds/init.lua

102 lines
3.0 KiB
Lua

lzr_sounds = {}
function lzr_sounds.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_place_node_hard", gain = 1.0}
return table
end
function lzr_sounds.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "lzr_sounds_footstep_stone", gain = 0.9}
table.dug = table.dug or
{name = "lzr_sounds_footstep_stone", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "lzr_sounds_footstep_leaves", gain = 1.0}
table.dug = table.dug or
{name = "lzr_sounds_footstep_leaves", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_grass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "lzr_sounds_footstep_leaves", gain = 1.0}
table.dug = table.dug or
{name = "lzr_sounds_dug_grass", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.6}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
-- TODO: sand
lzr_sounds.node_sound_sand_defaults = lzr_sounds.node_sound_dirt_defaults
function lzr_sounds.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "lzr_sounds_footstep_wood", gain = 0.3}
table.dug = table.dug or
{name = "lzr_sounds_place_wood", gain = 1.0, pitch = 0.95 }
table.place = table.place or
{name = "lzr_sounds_place_wood", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "lzr_sounds_footstep_glass", gain = 0.3}
table.place = table.place or
{name = "lzr_sounds_place_glass", gain = 0.3}
table.dig = table.dig or
{name = "lzr_sounds_footstep_glass", gain = 0.5}
table.dug = table.dug or
{name = "lzr_sounds_dig_glass", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
{name = "default_place_node_metal", gain = 0.5}
lzr_sounds.node_sound_defaults(table)
return table
end