337 lines
11 KiB
Lua
337 lines
11 KiB
Lua
-- Max. number of steps in the laser travel algorithm
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local MAX_LASER_ITERATIONS = 10000
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-- TODO: Don't use these variables, instead transport it between functions
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local burning_cache = {}
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local destroy_cache = {}
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-- Add a laser node to pos with the direction `dir`.
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-- Dir is a direction vector, and only one direction must be set
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function lzr_laser.add_laser(pos, dir, varea, vdata)
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-- Check if laser is still within the playfield
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if pos.x < lzr_globals.PLAYFIELD_START.x or pos.x > lzr_globals.PLAYFIELD_END.x or
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pos.y < lzr_globals.PLAYFIELD_START.y or pos.y > lzr_globals.PLAYFIELD_END.y or
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pos.z < lzr_globals.PLAYFIELD_START.z or pos.z > lzr_globals.PLAYFIELD_END.z then
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return false
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end
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local vi = varea:indexp(pos)
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local content_id = vdata[vi]
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local nodename = minetest.get_name_from_content_id(content_id)
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local ld = minetest.get_item_group(nodename, "laser_destroys")
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-- Laser through air or destroyable block
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if content_id == minetest.CONTENT_AIR or ld == 1 then
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local dirs = lzr_laser.vector_to_dirs(dir)
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local dirstring = lzr_laser.dirs_to_dirstring(dirs)
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vdata[vi] = minetest.get_content_id("lzr_laser:laser_"..dirstring)
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if ld == 1 then
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table.insert(destroy_cache, {pos=pos, nodename=nodename})
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end
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pos = vector.add(pos, dir)
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return {{pos, dir}}
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elseif ld == 2 then
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local def = minetest.registered_nodes[nodename]
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local active = def._lzr_active
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if active then
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vdata[vi] = minetest.get_content_id(active)
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table.insert(burning_cache, pos)
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else
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minetest.log("error", "[lzr_laser] Node definition of "..nodename.." has laser_destroys=2 but no _lzr_active")
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end
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return false
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-- Laser through laser (laser intersection)
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elseif minetest.get_item_group(nodename, "laser") > 0 then
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local dirnum = minetest.get_item_group(nodename, "laser")
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local dirstring_old = lzr_laser.dec2bin(dirnum, 3)
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local dirs_new = lzr_laser.vector_to_dirs(dir)
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local dirstring_new = lzr_laser.dirs_to_dirstring(dirs_new)
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local place_dirstring = lzr_laser.bitwise_or(dirstring_old, dirstring_new)
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vdata[vi] = minetest.get_content_id("lzr_laser:laser_"..place_dirstring)
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pos = vector.add(pos, dir)
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return {{pos, dir}}
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-- Mirror laser
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elseif minetest.get_item_group(nodename, "mirror") > 0 then
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local mirror_dir = lzr_laser.get_mirrored_laser_dir(pos, dir)
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if mirror_dir then
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local def = minetest.registered_nodes[nodename]
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local active = def._lzr_active
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if not active then
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return false
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end
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-- Activate mirror node
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vdata[vi] = minetest.get_content_id(def._lzr_active)
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-- Set new pos and dir
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pos = vector.add(pos, mirror_dir)
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dir = mirror_dir
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return {{pos, dir}}
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else
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return false
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end
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-- Mirror and split laser
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elseif minetest.get_item_group(nodename, "transmissive_mirror") > 0 then
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local mirror_dir = lzr_laser.get_mirrored_laser_dir(pos, dir)
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if mirror_dir then
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local def = minetest.registered_nodes[nodename]
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local active = def._lzr_active
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if not active then
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return false
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end
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-- Activate mirror node
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vdata[vi] = minetest.get_content_id(active)
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-- Set new pos and dir
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local pos_straight = vector.add(pos, dir)
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local dir_straight = dir
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local pos_mirrored = vector.add(pos, mirror_dir)
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local dir_mirrored = mirror_dir
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return {{pos_straight, dir_straight}, {pos_mirrored, dir_mirrored}}
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else
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return false
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end
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-- Spread laser to all directions
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elseif minetest.get_item_group(nodename, "crystal") > 0 then
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local def = minetest.registered_nodes[nodename]
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local active = def._lzr_active
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if not active then
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return false
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end
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-- Activate node
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vdata[vi] = minetest.get_content_id(active)
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-- Set dirs
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local dirs = {
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vector.new(0, -1, 0),
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vector.new(0, 1, 0),
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vector.new(-1, 0, 0),
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vector.new(1, 0, 0),
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vector.new(0, 0, -1),
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vector.new(0, 0, 1),
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}
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for d=1, #dirs do
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if vector.equals(dirs[d], dirs) then
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table.remove(dirs, d)
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break
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end
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end
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local output = {}
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for d=1, #dirs do
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table.insert(output, { vector.add(pos, dirs[d]), dirs[d] })
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end
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return output
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-- Detector
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elseif minetest.get_item_group(nodename, "detector") > 0 then
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local detected = lzr_laser.check_detector(pos, dir)
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if detected then
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local def = minetest.registered_nodes[nodename]
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local active = def._lzr_active
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if active then
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-- Activate node
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vdata[vi] = minetest.get_content_id(active)
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end
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end
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-- Laser ends here
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return false
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-- Anything else: fail
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else
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return false
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end
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end
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function lzr_laser.emit_laser(pos, varea, vdata, vdata_p2)
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local vi = varea:indexp(pos)
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local content_id = vdata[vi]
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local nodename = minetest.get_name_from_content_id(content_id)
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if minetest.get_item_group(nodename, "emitter") == 0 then
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minetest.log("error", "[lzr_laser] lzr_laser.emit_laser was called at invalid pos!")
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return false
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end
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local param2 = vdata_p2[vi]
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local dir = minetest.facedir_to_dir(param2)
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dir = vector.multiply(dir, -1)
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local i_pos = vector.add(pos, dir)
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lzr_laser.travel_laser(i_pos, dir, varea, vdata)
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end
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function lzr_laser.travel_laser(pos, dir, varea, vdata)
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local i_pos = table.copy(pos)
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local cond = true
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local next_lasers = {{i_pos, dir}}
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local i = 0
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while cond do
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i = i + 1
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-- Halt execution for very long loops to prevent freezing the game
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if i > MAX_LASER_ITERATIONS then
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minetest.log("error", "[lzr_laser] lzr_laser.travel_laser aborted (too many iterations!)")
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break
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end
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local next_laser = next_lasers[1]
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local add_laser_result = lzr_laser.add_laser(next_laser[1], next_laser[2], varea, vdata)
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table.remove(next_lasers, 1)
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if add_laser_result ~= false then
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for a=1, #add_laser_result do
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table.insert(next_lasers, add_laser_result[a])
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end
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end
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if #next_lasers == 0 then
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break
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end
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end
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end
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-- Remove all lasers in area and disable all laser blocks
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function lzr_laser.clear_lasers_in_area(pos1, pos2, ignore_emitters, varea, vdata)
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for vi=1, #vdata do
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local cid = vdata[vi]
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local nodename = minetest.get_name_from_content_id(cid)
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if minetest.get_item_group(nodename, "laser") ~= 0 then
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vdata[vi] = minetest.CONTENT_AIR
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elseif minetest.get_item_group(nodename, "laser_block") ~= 0 then
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local def = minetest.registered_nodes[nodename]
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local is_ignored_emitter = false
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if ignore_emitters ~= true then
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is_ignored_emitter = minetest.get_item_group(nodename, "emitter") > 0
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end
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if def and not is_ignored_emitter then
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local inactive = def._lzr_inactive
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if inactive then
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vdata[vi] = minetest.get_content_id(inactive)
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end
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end
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end
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end
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end
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-- Emit lasers from all active emitters
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function lzr_laser.emit_lasers_in_area(pos1, pos2, varea, vdata, vdata_p2)
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local emitters = minetest.find_nodes_in_area(pos1, pos2, {"group:emitter"})
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for e=1, #emitters do
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local epos = emitters[e]
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local vi = varea:indexp(epos)
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local emitter_cid = vdata[vi]
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local emittername = minetest.get_name_from_content_id(emitter_cid)
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local is_active = minetest.get_item_group(emittername, "emitter") == 2
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if is_active then
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lzr_laser.emit_laser(emitters[e], varea, vdata, vdata_p2)
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end
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end
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end
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-- Return true if all detectors in area are on (including if no detector)
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function lzr_laser.check_detectors_in_area(pos1, pos2)
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local detectors = minetest.find_nodes_in_area(pos1, pos2, {"group:detector"})
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for d=1, #detectors do
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local dpos = detectors[d]
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local detector = minetest.get_node(dpos)
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local is_active = minetest.get_item_group(detector.name, "detector") == 2
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if not is_active then
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return false
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end
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end
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return true
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end
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-- Returns true if there are no unclaimed treasures remaining
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function lzr_laser.check_treasures_in_area(pos1, pos2)
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local closed_chests = minetest.find_nodes_in_area(pos1, pos2, {"group:chest_closed"})
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return #closed_chests > 0
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end
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-- Returns the number of treasures found in current level
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function lzr_laser.count_found_treasures(pos1, pos2)
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return #minetest.find_nodes_in_area(pos1, pos2, {"group:chest_open"})
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end
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-- Returns true if player has no detectors in inventory
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function lzr_laser.check_inventory_detectors(player, detector_placed)
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local inv = player:get_inventory()
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local count = 0
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for i=1, inv:get_size("main") do
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local item = inv:get_stack("main", i)
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if minetest.get_item_group(item:get_name(), "detector") ~= 0 then
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count = count + item:get_count()
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if (detector_placed and count > 1) or (not detector_placed) then
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return false
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end
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end
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end
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return true
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end
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-- Returns true if ALL detectors (both in level and in inventory) are active
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function lzr_laser.check_all_detectors(detector_placed)
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local cond_area = lzr_laser.check_detectors_in_area(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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local cond_inventory = true
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local player = minetest.get_player_by_name("singleplayer")
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if player then
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cond_inventory = lzr_laser.check_inventory_detectors(player, detector_placed)
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end
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return cond_area and cond_inventory
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end
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-- Returns true if current level is won
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function lzr_laser.check_level_won()
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return not lzr_laser.check_treasures_in_area(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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end
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-- Completely recalculate all lasers
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function lzr_laser.full_laser_update(pos1, pos2)
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local benchmark_time_1 = minetest.get_us_time()
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burning_cache = {}
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destroy_cache = {}
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local vmanip = minetest.get_voxel_manip(pos1, pos2)
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local vpos1, vpos2 = vmanip:get_emerged_area()
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local varea = VoxelArea:new({MinEdge = vpos1, MaxEdge = vpos2})
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local vdata = vmanip:get_data()
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local vdata_p2 = vmanip:get_param2_data()
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lzr_laser.clear_lasers_in_area(pos1, pos2, nil, varea, vdata)
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lzr_laser.emit_lasers_in_area(pos1, pos2, varea, vdata, vdata_p2)
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vmanip:set_data(vdata)
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vmanip:set_param2_data(vdata_p2)
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vmanip:write_to_map()
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-- Trigger node burning for nodes burned by laser
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for b=1, #burning_cache do
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local node = minetest.get_node(burning_cache[b])
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local def = minetest.registered_nodes[node.name]
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if def and def.on_construct then
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def.on_construct(burning_cache[b])
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end
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end
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burning_cache = {}
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-- Trigger animation and sound effect for nodes destroyed by laser
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for d=1, #destroy_cache do
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local dpos = destroy_cache[d].pos
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local nodename = destroy_cache[d].nodename
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local def = minetest.registered_nodes[nodename]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos=dpos}, true)
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end
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minetest.add_particlespawner({
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amount = 12,
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time = 0.001,
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minpos = vector.subtract(dpos, vector.new(0.5, 0.5, 0.5)),
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maxpos = vector.add(dpos, vector.new(0.5, 0.5, 0.5)),
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minvel = vector.new(-0.5, -0.2, -0.5),
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maxvel = vector.new(0.5, 0.2, 0.5),
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minacc = vector.new(0, -lzr_globals.GRAVITY, 0),
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maxacc = vector.new(0, -lzr_globals.GRAVITY, 0),
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minsize = 0.8,
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maxsize = 0.8,
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minexptime = 0.5,
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maxexptime = 0.55,
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node = {name=nodename},
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})
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end
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destroy_cache = {}
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-- Print benchmark time
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local benchmark_time_2 = minetest.get_us_time()
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local diff = benchmark_time_2 - benchmark_time_1
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minetest.log("info", "[lzr_laser] lzr_laser.full_laser_update took "..diff.." µs.")
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end
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