lazarr/mods/lzr_treasure/init.lua

219 lines
7.6 KiB
Lua

local S = minetest.get_translator("lzr_treasure")
local N = function(s) return s end
-- Register treasure blocks --
minetest.register_node("lzr_treasure:gold_block", {
description = S("Gold Block"),
tiles = {"lzr_treasure_gold_block.png"},
groups = { breakable = 1 },
sounds = lzr_sounds.node_sound_metal_defaults(),
})
-- Register chests --
local register_chest = function(id, def)
local treasure_id = "gold"
local sound_open = def.sound_open or "lzr_treasure_chest_open"
local sound_open_fail = def.sound_open_fail or "lzr_treasure_chest_open_fail"
local sound_lock_break = def.sound_lock_break or "lzr_treasure_chest_lock_break"
minetest.register_node("lzr_treasure:chest_"..id.."_unlocked", {
description = def.description_unlocked,
paramtype2 = "facedir",
tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front },
groups = { breakable = 1, chest = 1, chest_closed = 1, rotatable = 3 },
sounds = def.node_sounds,
on_rotate = screwdriver.rotate_simple,
on_punch = function(pos, node, puncher)
if lzr_gamestate.get_state() ~= lzr_gamestate.LEVEL then
return
end
minetest.log("action", "[lzr_treasure] "..puncher:get_player_name().." opens "..node.name.." at "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_open_"..treasure_id, param2=node.param2})
minetest.sound_play({name=sound_open, gain=0.5}, {pos=pos}, true)
lzr_levels.found_treasure()
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
})
minetest.register_node("lzr_treasure:chest_"..id.."_locked", {
description = def.description_locked,
paramtype2 = "facedir",
tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front_lock },
groups = { breakable = 1, chest = 2, chest_closed = 1, rotatable = 3 },
sounds = def.node_sounds,
on_rotate = screwdriver.rotate_simple,
on_punch = function(pos, node, puncher)
if lzr_gamestate.get_state() ~= lzr_gamestate.LEVEL then
return
end
minetest.sound_play({name=sound_open_fail, gain=0.3}, {pos=pos}, true)
end,
-- Unlock chest
_lzr_unlock = function(pos, node)
minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_unlocked", param2=node.param2})
minetest.sound_play({name=sound_lock_break, gain=0.8}, {pos=pos}, true)
local dir = minetest.facedir_to_dir(node.param2)
local w = 3/16
local k = 9/16
local l = 8/16
local minoff, maxoff
if dir.x > 0 then
minoff = vector.new(-k, -w, -w)
maxoff = vector.new(-l, w, w)
elseif dir.x < 0 then
minoff = vector.new(l, -w, -w)
maxoff = vector.new(k, w, w)
elseif dir.z > 0 then
minoff = vector.new(-w, -w, -k)
maxoff = vector.new(w, w, -l)
elseif dir.z < 0 then
minoff = vector.new(-w, -w, l)
maxoff = vector.new(w, w, k)
end
if minoff then
minetest.add_particlespawner({
amount = 12,
time = 0.001,
minpos = vector.add(pos, minoff),
maxpos = vector.add(pos, maxoff),
minvel = vector.new(-0.5, -0.2, -0.5),
maxvel = vector.new(0.5, 0.5, 0.5),
minacc = vector.new(0, -lzr_globals.GRAVITY, 0),
maxacc = vector.new(0, -lzr_globals.GRAVITY, 0),
minsize = 0.5,
maxsize = 0.5,
minexptime = 0.60,
maxexptime = 0.65,
texture = "lzr_treasure_particle_lock.png",
})
end
end,
})
minetest.register_node("lzr_treasure:chest_"..id.."_open", {
description = def.description_open,
drawtype = "nodebox",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 },
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 },
},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, -7/16, 2/16, 0.5 },
{ 7/16, -0.5, -0.5, 0.5, 2/16, 0.5 },
{ -7/16, -0.5, -0.5, 7/16, 2/16, -7/16 },
{ -7/16, -0.5, 7/16, 7/16, 2/16, 0.5 },
{ -7/16, -0.5, -7/16, 7/16, -7/16, 7/16 },
},
},
tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front },
paramtype2 = "facedir",
groups = { breakable = 1, chest = 3, chest_open = 1, rotatable = 3 },
sounds = def.node_sounds,
on_rotate = screwdriver.rotate_simple,
})
-- Open chest with treasure
local treasure = "lzr_treasure:gold_block"
local treasure_tile_top = "lzr_treasure_gold_block_in_chest_top.png"
local treasure_tile_side = "lzr_treasure_gold_block_in_chest_side.png"
local treasure_def = minetest.registered_nodes[treasure]
local sounds_open_treasure = table.copy(def.node_sounds)
sounds_open_treasure.footstep = table.copy(treasure_def.sounds.footstep)
sounds_open_treasure.dig = nil
sounds_open_treasure.dug = table.copy(treasure_def.sounds.dug)
minetest.register_node("lzr_treasure:chest_"..id.."_open_"..treasure_id, {
description = S(def.description_open_with, treasure_def.description),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 },
{ -7/16, 2/16, -7/16, 7/16, 0.5, 7/16 },
},
},
tiles = {
"("..def.tile_top..")^("..treasure_tile_top.."^[mask:lzr_treasure_mask_block_in_chest_top.png)",
def.tile_bottom,
"("..def.tile_side..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
"("..def.tile_side..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
"("..def.tile_side..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
"("..def.tile_front..")^("..treasure_tile_side.."^[mask:lzr_treasure_mask_block_in_chest_side.png)",
},
on_timer = function(pos)
local done = lzr_laser.check_level_won()
if done then
lzr_levels.level_complete()
end
end,
-- Removes the treasure from the chest and spawns particles (for level finish)
_lzr_send_treasure = function(pos, node)
for i=0,30 do
minetest.after(i*0.0625, function(it)
local amount = 10
if it > 20 then
amount = 31 - it
end
minetest.add_particlespawner({
amount = amount,
time = 0.001,
minpos = vector.add(pos, vector.new(-7/16, -4/16+it*0.5, -7/16)),
maxpos = vector.add(pos, vector.new(7/16, 4/16+it*0.5, 7/16)),
minvel = vector.new(-0.2, -0.2, -0.2),
maxvel = vector.new(0.2, 0.2, 0.2),
minsize = 0.5,
maxsize = 0.5,
node = {name=treasure},
})
end, i)
end
minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_open", param2=node.param2})
end,
paramtype2 = "facedir",
groups = { breakable = 1, chest = 4, chest_open = 1, chest_open_treasure = 1, rotatable = 3, },
sounds = sounds_open_treasure,
on_rotate = screwdriver.rotate_simple,
})
end
register_chest("wood", {
description_unlocked = S("Wooden Chest"),
description_locked = S("Locked Wooden Chest"),
description_open = S("Open Wooden Chest"),
description_open_with = N("Open Wooden Chest with @1"),
tile_top = "lzr_treasure_chest_top.png",
tile_bottom = "lzr_treasure_chest_top.png",
tile_side = "lzr_treasure_chest_side.png",
tile_front = "lzr_treasure_chest_front.png",
tile_front_lock = "lzr_treasure_chest_lock.png",
node_sounds = lzr_sounds.node_sound_wood_defaults(),
})
register_chest("dark", {
description_unlocked = S("Dark Chest"),
description_locked = S("Locked Dark Chest"),
description_open = S("Open Dark Chest"),
description_open_with = N("Open Dark Chest with @1"),
tile_top = "lzr_treasure_dark_chest_top.png",
tile_bottom = "lzr_treasure_dark_chest_top.png",
tile_side = "lzr_treasure_dark_chest_side.png",
tile_front = "lzr_treasure_dark_chest_front.png",
tile_front_lock = "lzr_treasure_dark_chest_lock.png",
node_sounds = lzr_sounds.node_sound_stone_defaults(),
})