lazarr/mods/lzr_laser/util.lua

129 lines
3.3 KiB
Lua

-- Distance from center to side of the laser beam square. Not really the radius, but it sounds cooler. :P
local LASER_RADIUS = -1/16
-- DATA FORMATS:
--[[ dirstring: A representation of 3 axes (XYZ) which are either
'active' (1) or 'inactive' (0)
Each direction has the character "1" or "0".
The characters stand for these directions, in order: X, Y, Z
Example: "101"
]]
--[[ dirs table: Like dirstring, but in table format. It's a table
with 3 numbers, each of them being either 1 or 0. The same order of
axes is used like for dirstring.
Example: { 1, 0, 1 }
]]
-- Converts a dirstring to a dirs table
function lzr_laser.dirstring_to_dirs(dirstring)
local dirs = {}
for d=1, 3 do
if string.sub(dirstring, d, d) == "1" then
dirs[d] = 1
elseif string.sub(dirstring, d, d) == "0" then
dirs[d] = 0
else
error("[lzr_laser] dirstring_to_dirs: Invalid dirstring!")
end
end
return dirs
end
-- Converts a dirs table to a dirstring
function lzr_laser.dirs_to_dirstring(dirs)
local dirstring = ""
for d=1, 3 do
if dirs[d] == 0 then
dirstring = dirstring .. "0"
elseif dirs[d] == 1 then
dirstring = dirstring .. "1"
else
error("[lzr_laser] dirs_to_dirstring: Invalid dirs!")
end
end
return dirstring
end
function lzr_laser.vector_to_dirs(dir_vector)
local dirs = {0,0,0}
if dir_vector.x ~= 0 then
dirs[1] = 1
end
if dir_vector.y ~= 0 then
dirs[2] = 1
end
if dir_vector.z ~= 0 then
dirs[3] = 1
end
return dirs
end
-- Convert number to string in binary form
-- * num: Number
-- * minLength: Minimum number of characters the string must have, will
-- fill string with leading zeroes if needed (default: 1)
-- Returns: string
function lzr_laser.dec2bin(num, minLength)
if not minLength then
minLength = 1
end
local t = {}
local rem
while num > 0 do
rem = math.fmod(num,2)
t[#t+1] = rem
num = (num-rem)/2
end
local bin = table.concat(t)
bin = string.reverse(bin)
local length = string.len(bin)
if length < minLength then
bin = string.rep("0", minLength - length) .. bin
end
return bin
end
-- Takes 2 binary numbers (as strings!)
-- and returns the 'bitwise or' of them (also as string).
-- Both strings MUST be of equal length.
function lzr_laser.bitwise_or(bin1, bin2)
local len = string.len(bin1)
local out = ""
for i=1, len do
if string.sub(bin1, i, i) == "1" or string.sub(bin2, i, i) == "1" then
out = out .. "1"
else
out = out .. "0"
end
end
return out
end
-- Generates a line of particles between `pos1` and `pos2` with particle texture `particle`
function lzr_laser.particle_line(pos1, pos2, particle)
local steps = 30
local amount = 10
local spread = 0.1
local vspread = 0.01
local size = 0.4
local pos = vector.copy(pos1)
for i=0,steps-1 do
pos.x = pos1.x + (pos2.x - pos1.x) * (i/steps)
pos.y = pos1.y + (pos2.y - pos1.y) * (i/steps)
pos.z = pos1.z + (pos2.z - pos1.z) * (i/steps)
minetest.add_particlespawner({
amount = amount,
time = 0.001,
minpos = vector.subtract(pos, vector.new(spread, spread, spread)),
maxpos = vector.add(pos, vector.new(spread, spread, spread)),
minvel = vector.new(-vspread, -vspread, -vspread),
maxvel = vector.new(vspread, vspread, vspread),
minsize = size,
maxsize = size,
texture = particle,
minexptime = 1.5,
maxexptime = 1.7,
})
end
end