Fix ambience setting, add settingtypes.txt
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@ -4,8 +4,8 @@ local S = minetest.get_translator("lzr_ambience")
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local ambiences = {}
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local current_singleplayer_ambience = nil
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local current_singleplayer_ambience_id = nil
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local current_singleplayer_ambience = nil -- ambience sound handler. nil if no current ambience
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local current_singleplayer_ambience_id = nil -- ambience type ID (e.g. "ocean", "temple"). nil if uninitialized
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lzr_ambience.register_ambience = function(id, soundname, gain)
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ambiences[id] = { soundname = soundname, gain = gain }
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@ -18,7 +18,7 @@ function lzr_ambience.stop_ambience()
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end
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end
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function lzr_ambience.set_ambience(id)
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function lzr_ambience.set_ambience(id, no_play)
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local ambience = ambiences[id]
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if not ambience then
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minetest.log("error", "[lzr_ambience] set_ambience called with invalid ambience ID ("..tostring(id)..")")
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@ -26,11 +26,11 @@ function lzr_ambience.set_ambience(id)
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end
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minetest.log("info", "[lzr_ambience] Ambience set to: "..tostring(id))
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-- No-op if we already have this ambience active
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if current_singleplayer_ambience_id == id then
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if current_singleplayer_ambience_id == id and current_singleplayer_ambience then
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return true
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end
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lzr_ambience.stop_ambience()
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if id ~= "none" then
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if id ~= "none" and not no_play then
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current_singleplayer_ambience = minetest.sound_play({name=ambience.soundname}, {gain = ambience.gain, to_player="singleplayer", loop=true})
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end
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current_singleplayer_ambience_id = id
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@ -42,12 +42,13 @@ lzr_ambience.register_ambience("temple", "lzr_ambience_temple", 1.0)
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-- Special ambience that is completely silent
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lzr_ambience.register_ambience("none")
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local setting = minetest.settings:get_bool("lzr_ambience_start_with_ambience")
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if setting == nil then setting = true end
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local setting = minetest.settings:get_bool("lzr_ambience_start_with_ambience", true)
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minetest.register_on_joinplayer(function(player)
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if setting then
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lzr_ambience.set_ambience("ocean")
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else
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lzr_ambience.set_ambience("ocean", true)
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end
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end)
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6
settingtypes.txt
Normal file
6
settingtypes.txt
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@ -0,0 +1,6 @@
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# If true, laser beams are opaque instead of translucent.
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lzr_opaque_lasers (Opaque lasers) bool false
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# If true, background ambience sounds will be played.
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# Note: You can always toggle ambience sounds in-game with the '/ambience' command.
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lzr_ambience_start_with_ambience (Ambience sounds) bool true
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