Update ambience when entering LEVEL state
parent
9d47b343ae
commit
bc03140cbc
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@ -466,6 +466,9 @@ lzr_gamestate.register_on_enter_state(function(state)
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local player = minetest.get_player_by_name("singleplayer")
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local player = minetest.get_player_by_name("singleplayer")
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lzr_player.set_play_inventory(player)
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lzr_player.set_play_inventory(player)
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lzr_gui.set_play_gui(player)
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lzr_gui.set_play_gui(player)
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if current_level then
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lzr_ambience.set_ambience(level_data[current_level].ambience)
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end
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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end
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end
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end)
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end)
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