Silent ambience in editor
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ec4ddf3d11
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@ -7,7 +7,7 @@ local ambiences = {}
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local current_singleplayer_ambience = nil
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local current_singleplayer_ambience = nil
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local current_singleplayer_ambience_id = nil
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local current_singleplayer_ambience_id = nil
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lzr_ambience.add_ambience = function(id, soundname, gain)
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lzr_ambience.register_ambience = function(id, soundname, gain)
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ambiences[id] = { soundname = soundname, gain = gain }
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ambiences[id] = { soundname = soundname, gain = gain }
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end
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end
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@ -30,13 +30,17 @@ function lzr_ambience.set_ambience(id)
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return true
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return true
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end
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end
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lzr_ambience.stop_ambience()
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lzr_ambience.stop_ambience()
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current_singleplayer_ambience = minetest.sound_play({name=ambience.soundname}, {gain = ambience.gain, to_player="singleplayer", loop=true})
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if id ~= "none" then
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current_singleplayer_ambience = minetest.sound_play({name=ambience.soundname}, {gain = ambience.gain, to_player="singleplayer", loop=true})
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end
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current_singleplayer_ambience_id = id
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current_singleplayer_ambience_id = id
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return true
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return true
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end
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end
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lzr_ambience.add_ambience("ocean", "lzr_ambience_ocean", 0.08)
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lzr_ambience.register_ambience("ocean", "lzr_ambience_ocean", 0.08)
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lzr_ambience.add_ambience("temple", "lzr_ambience_temple", 1.0)
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lzr_ambience.register_ambience("temple", "lzr_ambience_temple", 1.0)
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-- Special ambience that is completely silent
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lzr_ambience.register_ambience("none")
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local setting = minetest.settings:get_bool("lzr_ambience_start_with_ambience")
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local setting = minetest.settings:get_bool("lzr_ambience_start_with_ambience")
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if setting == nil then setting = true end
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if setting == nil then setting = true end
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@ -159,6 +159,6 @@ lzr_gamestate.register_on_enter_state(function(state)
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local player = minetest.get_player_by_name("singleplayer")
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local player = minetest.get_player_by_name("singleplayer")
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lzr_player.set_editor_inventory(player)
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lzr_player.set_editor_inventory(player)
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lzr_gui.set_editor_gui(player)
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lzr_gui.set_editor_gui(player)
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lzr_ambience.set_ambience("ocean")
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lzr_ambience.set_ambience("none")
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end
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end
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end)
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end)
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@ -307,8 +307,8 @@ function lzr_levels.start_level(level)
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reset_inventory(player, needs_rotate)
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reset_inventory(player, needs_rotate)
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if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then
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if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then
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lzr_gamestate.set_state(lzr_gamestate.LEVEL)
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lzr_gamestate.set_state(lzr_gamestate.LEVEL)
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lzr_ambience.set_ambience(level_data[level].ambience)
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end
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end
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lzr_ambience.set_ambience(level_data[level].ambience)
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minetest.log("action", "[lzr_levels] Starting level "..level)
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minetest.log("action", "[lzr_levels] Starting level "..level)
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end
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end
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