Silent ambience in editor

master
Wuzzy 2022-03-06 16:38:57 +01:00
parent ec4ddf3d11
commit 69ba50e49f
3 changed files with 10 additions and 6 deletions

View File

@ -7,7 +7,7 @@ local ambiences = {}
local current_singleplayer_ambience = nil
local current_singleplayer_ambience_id = nil
lzr_ambience.add_ambience = function(id, soundname, gain)
lzr_ambience.register_ambience = function(id, soundname, gain)
ambiences[id] = { soundname = soundname, gain = gain }
end
@ -30,13 +30,17 @@ function lzr_ambience.set_ambience(id)
return true
end
lzr_ambience.stop_ambience()
current_singleplayer_ambience = minetest.sound_play({name=ambience.soundname}, {gain = ambience.gain, to_player="singleplayer", loop=true})
if id ~= "none" then
current_singleplayer_ambience = minetest.sound_play({name=ambience.soundname}, {gain = ambience.gain, to_player="singleplayer", loop=true})
end
current_singleplayer_ambience_id = id
return true
end
lzr_ambience.add_ambience("ocean", "lzr_ambience_ocean", 0.08)
lzr_ambience.add_ambience("temple", "lzr_ambience_temple", 1.0)
lzr_ambience.register_ambience("ocean", "lzr_ambience_ocean", 0.08)
lzr_ambience.register_ambience("temple", "lzr_ambience_temple", 1.0)
-- Special ambience that is completely silent
lzr_ambience.register_ambience("none")
local setting = minetest.settings:get_bool("lzr_ambience_start_with_ambience")
if setting == nil then setting = true end

View File

@ -159,6 +159,6 @@ lzr_gamestate.register_on_enter_state(function(state)
local player = minetest.get_player_by_name("singleplayer")
lzr_player.set_editor_inventory(player)
lzr_gui.set_editor_gui(player)
lzr_ambience.set_ambience("ocean")
lzr_ambience.set_ambience("none")
end
end)

View File

@ -307,8 +307,8 @@ function lzr_levels.start_level(level)
reset_inventory(player, needs_rotate)
if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then
lzr_gamestate.set_state(lzr_gamestate.LEVEL)
lzr_ambience.set_ambience(level_data[level].ambience)
end
lzr_ambience.set_ambience(level_data[level].ambience)
minetest.log("action", "[lzr_levels] Starting level "..level)
end