Add screwdriver to rotate blocks
parent
179e4ae7e7
commit
5c637cfe94
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@ -70,6 +70,10 @@ local full_update = function()
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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lzr_laser.full_laser_update(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_END)
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end
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end
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local after_rotate = function()
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full_update()
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end
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minetest.register_node("lzr_laser:mirror", {
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minetest.register_node("lzr_laser:mirror", {
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description = S("Mirror"),
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description = S("Mirror"),
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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@ -84,6 +88,7 @@ minetest.register_node("lzr_laser:mirror", {
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after_place_node = full_update,
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after_place_node = full_update,
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after_dig_node = full_update,
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after_dig_node = full_update,
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after_rotate = after_rotate,
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sounds = lzr_sounds.node_sound_wood_defaults(),
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { mirror = 1, laser_block = 1, dig_immediate = 3 },
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groups = { mirror = 1, laser_block = 1, dig_immediate = 3 },
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@ -103,6 +108,7 @@ minetest.register_node("lzr_laser:mirror_on", {
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},
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},
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after_place_node = full_update,
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after_place_node = full_update,
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after_dig_node = full_update,
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after_dig_node = full_update,
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after_rotate = after_rotate,
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sounds = lzr_sounds.node_sound_wood_defaults(),
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { mirror = 2, laser_block = 1, dig_immediate = 3, not_in_creative_inventory = 1 },
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groups = { mirror = 2, laser_block = 1, dig_immediate = 3, not_in_creative_inventory = 1 },
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@ -123,6 +129,7 @@ minetest.register_node("lzr_laser:emitter", {
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},
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},
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after_place_node = full_update,
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after_place_node = full_update,
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after_dig_node = full_update,
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after_dig_node = full_update,
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after_rotate = after_rotate,
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sounds = lzr_sounds.node_sound_wood_defaults(),
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { emitter = 1, laser_block = 1, dig_immediate = 3 },
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groups = { emitter = 1, laser_block = 1, dig_immediate = 3 },
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@ -142,6 +149,7 @@ minetest.register_node("lzr_laser:emitter_on", {
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},
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},
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after_place_node = full_update,
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after_place_node = full_update,
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after_dig_node = full_update,
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after_dig_node = full_update,
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after_rotate = after_rotate,
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sounds = lzr_sounds.node_sound_wood_defaults(),
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { emitter = 2, laser_block = 1, dig_immediate = 3 },
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groups = { emitter = 2, laser_block = 1, dig_immediate = 3 },
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@ -161,6 +169,7 @@ minetest.register_node("lzr_laser:detector", {
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},
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},
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after_place_node = full_update,
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after_place_node = full_update,
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after_dig_node = full_update,
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after_dig_node = full_update,
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after_rotate = after_rotate,
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sounds = lzr_sounds.node_sound_wood_defaults(),
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { detector = 1, laser_block = 1, dig_immediate = 3 },
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groups = { detector = 1, laser_block = 1, dig_immediate = 3 },
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@ -180,6 +189,7 @@ minetest.register_node("lzr_laser:detector_on", {
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},
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},
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after_place_node = full_update,
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after_place_node = full_update,
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after_dig_node = full_update,
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after_dig_node = full_update,
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after_rotate = after_rotate,
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sounds = lzr_sounds.node_sound_wood_defaults(),
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { detector = 2, laser_block = 1, dig_immediate = 3, not_in_creative_inventory = 1 },
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groups = { detector = 2, laser_block = 1, dig_immediate = 3, not_in_creative_inventory = 1 },
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@ -0,0 +1,21 @@
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Minetest Game mod: screwdriver
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==============================
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See license.txt for license information.
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License of source code
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----------------------
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Originally by RealBadAngel, Maciej Kasatkin (LGPLv2.1+)
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Various Minetest developers and contributors (LGPLv2.1+)
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License of media (textures)
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---------------------------
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Created by Gambit (CC BY-SA 3.0):
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screwdriver.png
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Created by InspectorJ <www.jshaw.co.uk> of Freesound.org (CC BY 3.0):
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screwdriver_use.1.ogg
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screwdriver_use.2.ogg
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screwdriver_use.3.ogg
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screwdriver_use.4.ogg
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(Original file name: Screwdriver, Ratchet, C.wav)
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@ -0,0 +1,180 @@
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-- screwdriver/init.lua
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screwdriver = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("screwdriver")
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local USES_DEFAULT = 200
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screwdriver.ROTATE_FACE = 1
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screwdriver.ROTATE_AXIS = 2
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screwdriver.disallow = function(pos, node, user, mode, new_param2)
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return false
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end
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screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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end
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-- For attached wallmounted nodes: returns true if rotation is valid
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-- simplified version of minetest:builtin/game/falling.lua#L148.
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local function check_attached_node(pos, rotation)
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local d = minetest.wallmounted_to_dir(rotation)
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local p2 = vector.add(pos, d)
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local n = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[n]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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screwdriver.rotate = {}
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local facedir_tbl = {
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[screwdriver.ROTATE_FACE] = {
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[0] = 1, [1] = 2, [2] = 3, [3] = 0,
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[4] = 5, [5] = 6, [6] = 7, [7] = 4,
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[8] = 9, [9] = 10, [10] = 11, [11] = 8,
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[12] = 13, [13] = 14, [14] = 15, [15] = 12,
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[16] = 17, [17] = 18, [18] = 19, [19] = 16,
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[20] = 21, [21] = 22, [22] = 23, [23] = 20,
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},
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[screwdriver.ROTATE_AXIS] = {
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[0] = 4, [1] = 4, [2] = 4, [3] = 4,
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[4] = 8, [5] = 8, [6] = 8, [7] = 8,
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[8] = 12, [9] = 12, [10] = 12, [11] = 12,
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[12] = 16, [13] = 16, [14] = 16, [15] = 16,
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[16] = 20, [17] = 20, [18] = 20, [19] = 20,
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[20] = 0, [21] = 0, [22] = 0, [23] = 0,
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},
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}
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screwdriver.rotate.facedir = function(pos, node, mode)
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local rotation = node.param2 % 32 -- get first 5 bits
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local other = node.param2 - rotation
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rotation = facedir_tbl[mode][rotation] or 0
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return rotation + other
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end
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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local wallmounted_tbl = {
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_AXIS] = {[2] = 1, [3] = 0, [4] = 1, [5] = 0, [1] = 3, [0] = 2}
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}
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screwdriver.rotate.wallmounted = function(pos, node, mode)
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local rotation = node.param2 % 8 -- get first 3 bits
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local other = node.param2 - rotation
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rotation = wallmounted_tbl[mode][rotation] or 0
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if minetest.get_item_group(node.name, "attached_node") ~= 0 then
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-- find an acceptable orientation
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for i = 1, 5 do
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if not check_attached_node(pos, rotation) then
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rotation = wallmounted_tbl[mode][rotation] or 0
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else
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break
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end
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end
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end
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return rotation + other
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end
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screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
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-- Handles rotation
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screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local player_name = user and user:get_player_name() or ""
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pos, player_name)
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return
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end
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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if mode == screwdriver.ROTATE_AXIS and ndef and ndef.on_rightclick and
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((not user) or (user and not user:get_player_control().sneak)) then
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return ndef.on_rightclick(pos, node, user, itemstack,
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pointed_thing) or itemstack
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end
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-- can we rotate this paramtype2?
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local fn = screwdriver.rotate[ndef.paramtype2]
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if not fn and not ndef.on_rotate then
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return itemstack
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end
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local should_rotate = true
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local new_param2
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if fn then
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new_param2 = fn(pos, node, mode)
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else
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new_param2 = node.param2
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end
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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if ndef.on_rotate == false then
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return
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elseif ndef.on_rotate == "simple" then
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if mode ~= screwdriver.ROTATE_FACE then
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return
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end
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elseif ndef.on_rotate then
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-- Copy pos and node because callback can modify it
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local result = ndef.on_rotate(vector.new(pos),
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{name = node.name, param1 = node.param1, param2 = node.param2},
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user, mode, new_param2)
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minetest.sound_play({name="screwdriver_use", gain=0.5}, {pos=pos, max_hear_distance=16}, true)
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if result == false then -- Disallow rotation
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return itemstack
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elseif result == true then
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should_rotate = false
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end
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elseif ndef.on_rotate == false then
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return itemstack
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elseif ndef.can_dig and not ndef.can_dig(pos, user) then
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return itemstack
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end
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if should_rotate and new_param2 ~= node.param2 then
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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minetest.sound_play({name="screwdriver_use", gain=0.5}, {pos=pos, max_hear_distance=16}, true)
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if ndef.after_rotate then
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ndef.after_rotate(vector.new(pos))
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end
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end
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return itemstack
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end
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-- Screwdriver
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minetest.register_tool("screwdriver:screwdriver", {
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description = S("Screwdriver") .. "\n" .. S("Punch to rotate face, place to rotates axis"),
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short_description = S("Screwdriver"),
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inventory_image = "screwdriver.png",
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groups = {tool = 1},
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on_use = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, USES_DEFAULT)
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, USES_DEFAULT)
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return itemstack
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end,
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})
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@ -0,0 +1,50 @@
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License of source code
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----------------------
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
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Copyright (C) 2013-2016 Various Minetest developers and contributors
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2013-2016 Gambit
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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@ -0,0 +1,2 @@
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name = screwdriver
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description = A screwdriver allows rotating blocks
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