Rename xpanes to lzr_panes and simplify it
parent
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commit
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@ -5,7 +5,7 @@ Lazarr! is a puzzle game by Wuzzy, using some textures, sounds and code from oth
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External mods used:
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* `show_wielded_item`
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* `player_api`, `xpanes`, `stairs`, `screwdriver2`
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* `player_api`, `stairs`, `screwdriver2`
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---
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@ -98,8 +98,9 @@ Sounds:
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- All other sounds come from Minetest Game (see license of Minetest Game 5.4.1 for details)
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Code:
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- `player_api`, `stairs`, `xpanes` come from Minetest Game 5.4.1 (mods modified for Lazarr!), by Minetest Game developers (see README.txt in those folders)
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- `player_api`, `stairs` come from Minetest Game 5.4.1 (mods modified for Lazarr!), by Minetest Game developers (see README.txt in those folders)
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- `screwdriver2` by 12Me21, modified version (CC0)
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- `lzr_panes` is based on `xpanes` from Minetest Game and massively simplified (MIT License for code, CC BY-SA 3.0 for media)
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- `lzr_decor` is based on `xdecor` by jp (BSD-3 clause license; massively-simplified version from the original)
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Other stuff:
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@ -22,7 +22,7 @@ local pixelbox = function(size, boxes)
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end
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local function register_pane(name, desc, def)
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xpanes.register_pane(name, {
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lzr_panes.register_pane(name, {
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description = desc,
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drawtype = "airlike",
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paramtype = "light",
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@ -1,14 +1,18 @@
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Minetest Game mod: xpanes
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=========================
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Lazarr! mod: lzr_panes
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======================
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A simplified version of xpanes.
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by xyz (MIT)
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Original authors of source code
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-------------------------------
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xpanes mod originally by xyz (MIT)
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BlockMen (MIT)
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sofar (MIT)
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Various Minetest developers and contributors (MIT)
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Transformation to Lazarr! version of this mod: Wuzzy (MIT)
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Authors of media (textures)
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---------------------------
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xyz (CC BY-SA 3.0):
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@ -22,11 +26,3 @@ paramat (CC BY-SA 3.0):
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Krock (CC0 1.0):
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xpanes_edge.png
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TumeniNodes (CC BY-SA 3.0):
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xpanes_door_steel_bar.png
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xpanes_item_steel_bar.png
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xpanes_trapdoor_steel_bar.png
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xpanes_trapdoor_steel_bar_side.png
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xpanes_steel_bar_door_close.ogg
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xpanes_steel_bar_door_open.ogg
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@ -0,0 +1,49 @@
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-- Load support for MT game translation.
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local S = minetest.get_translator("lzr_panes")
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local HTHICK = 1/16 -- half pane thickness
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lzr_panes = {}
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function lzr_panes.register_pane(name, def)
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local flatgroups = table.copy(def.groups)
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flatgroups.pane = 1
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minetest.register_node(":lzr_panes:" .. name .. "_flat", {
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description = def.description,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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paramtype2 = "facedir",
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tiles = {
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def.textures[3],
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def.textures[3],
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def.textures[3],
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def.textures[3],
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def.textures[1],
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def.textures[1]
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},
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groups = flatgroups,
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
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node_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -HTHICK, 1/2, 1/2, HTHICK}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -HTHICK, 1/2, 1/2, HTHICK}},
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},
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})
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end
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lzr_panes.register_pane("bar", {
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description = S("Steel Bars"),
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textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"},
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inventory_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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groups = {breakable=1},
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sounds = lzr_sounds.node_sound_metal_defaults(),
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})
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@ -0,0 +1,2 @@
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# textdomain: lzr_panes
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Steel Bars=Stahlgitter
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Barras de acero
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Barreaux d'acier
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@ -0,0 +1,2 @@
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# textdomain: lzr_panes
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Steel Bars=Batang Baja
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Sbarre d'acciaio
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=lo gasta garna
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Jeriji Keluli
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Barras de Aço
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Стальная Решётка
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@ -0,0 +1,2 @@
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# textdomain: lzr_panes
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Steel Bars=Stålgaller
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@ -1,2 +1,2 @@
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# textdomain: xpanes
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# textdomain: lzr_panes
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Steel Bars=Oceľové mreže
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@ -0,0 +1,2 @@
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# textdomain: lzr_panes
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Steel Bars=钢筋
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@ -0,0 +1,2 @@
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# textdomain: lzr_panes
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Steel Bars=鋼筋
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@ -0,0 +1,2 @@
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# textdomain: lzr_panes
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Steel Bars=
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@ -0,0 +1,2 @@
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name = lzr_panes
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depends = lzr_sounds
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Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 101 B After Width: | Height: | Size: 101 B |
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
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@ -1,183 +0,0 @@
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-- xpanes/init.lua
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-- Load support for MT game translation.
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local S = minetest.get_translator("xpanes")
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local HTHICK = 1/16 -- half pane thickness
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local function is_pane(pos)
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return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
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end
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local function connects_dir(pos, name, dir)
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local aside = vector.add(pos, minetest.facedir_to_dir(dir))
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if is_pane(aside) then
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return true
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end
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local connects_to = minetest.registered_nodes[name].connects_to
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if not connects_to then
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return false
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end
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local list = minetest.find_nodes_in_area(aside, aside, connects_to)
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if #list > 0 then
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return true
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end
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return false
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end
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local function swap(pos, node, name, param2)
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if node.name == name and node.param2 == param2 then
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return
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end
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minetest.swap_node(pos, {name = name, param2 = param2})
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end
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local function update_pane(pos)
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if not is_pane(pos) then
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return
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end
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local node = minetest.get_node(pos)
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local name = node.name
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if name:sub(-5) == "_flat" then
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name = name:sub(1, -6)
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end
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local any = node.param2
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local c = {}
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local count = 0
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for dir = 0, 3 do
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c[dir] = connects_dir(pos, name, dir)
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if c[dir] then
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any = dir
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count = count + 1
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end
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end
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if count == 0 then
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swap(pos, node, name .. "_flat", any)
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elseif count == 1 then
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swap(pos, node, name .. "_flat", (any + 1) % 4)
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elseif count == 2 then
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if (c[0] and c[2]) or (c[1] and c[3]) then
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swap(pos, node, name .. "_flat", (any + 1) % 4)
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else
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swap(pos, node, name, 0)
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end
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else
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swap(pos, node, name, 0)
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end
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end
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minetest.register_on_placenode(function(pos, node)
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if minetest.get_item_group(node, "pane") then
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update_pane(pos)
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end
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end)
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minetest.register_on_dignode(function(pos)
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end)
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xpanes = {}
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function xpanes.register_pane(name, def)
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for i = 1, 15 do
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minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat")
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end
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local flatgroups = table.copy(def.groups)
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flatgroups.pane = 1
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minetest.register_node(":xpanes:" .. name .. "_flat", {
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description = def.description,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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paramtype2 = "facedir",
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tiles = {
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def.textures[3],
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def.textures[3],
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def.textures[3],
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def.textures[3],
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def.textures[1],
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def.textures[1]
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},
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groups = flatgroups,
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
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node_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -HTHICK, 1/2, 1/2, HTHICK}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -HTHICK, 1/2, 1/2, HTHICK}},
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},
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connect_sides = { "left", "right" },
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})
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local groups = table.copy(def.groups)
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groups.pane = 1
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groups.not_in_creative_inventory = 1
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minetest.register_node(":xpanes:" .. name, {
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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description = def.description,
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tiles = {
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def.textures[3],
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def.textures[3],
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def.textures[1]
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},
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
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node_box = {
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type = "connected",
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fixed = {{-HTHICK, -1/2, -HTHICK, HTHICK, 1/2, HTHICK}},
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connect_front = {{-HTHICK, -1/2, -1/2, HTHICK, 1/2, -HTHICK}},
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connect_left = {{-1/2, -1/2, -HTHICK, -HTHICK, 1/2, HTHICK}},
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connect_back = {{-HTHICK, -1/2, HTHICK, HTHICK, 1/2, 1/2}},
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connect_right = {{HTHICK, -1/2, -HTHICK, 1/2, 1/2, HTHICK}},
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},
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connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
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})
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end
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xpanes.register_pane("bar", {
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description = S("Steel Bars"),
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textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"},
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inventory_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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groups = {breakable=1},
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sounds = lzr_sounds.node_sound_metal_defaults(),
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})
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minetest.register_lbm({
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name = "xpanes:gen2",
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nodenames = {"group:pane"},
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action = function(pos, node)
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update_pane(pos)
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end
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})
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@ -1,2 +0,0 @@
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# textdomain: xpanes
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Steel Bars=
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@ -1,2 +0,0 @@
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# textdomain: xpanes
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Steel Bars=Stahlgitter
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@ -1,2 +0,0 @@
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# textdomain: xpanes
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Steel Bars=Batang Baja
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@ -1,2 +0,0 @@
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# textdomain: xpanes
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Steel Bars=Stålgaller
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@ -1,2 +0,0 @@
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# textdomain: xpanes
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Steel Bars=钢筋
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@ -1,2 +0,0 @@
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# textdomain: xpanes
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Steel Bars=鋼筋
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@ -1,4 +0,0 @@
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name = xpanes
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description = Minetest Game mod: xpanes
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depends = lzr_sounds
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optional_depends = doors
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