Add screwdriver support to decor nodes
parent
bc6ada5c4d
commit
4fadb93c4d
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@ -84,7 +84,7 @@ minetest.register_node("lzr_core:tree", {
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = { breakable = 1 },
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groups = { breakable = 1, rotatable = 3 },
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sounds = lzr_sounds.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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@ -95,7 +95,7 @@ minetest.register_node("lzr_core:palm_tree", {
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tiles = {"lzr_core_palm_tree_top.png", "lzr_core_palm_tree_top.png", "lzr_core_palm_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = { breakable = 1 },
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groups = { breakable = 1, rotatable = 3 },
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sounds = lzr_sounds.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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@ -38,7 +38,7 @@ end
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register_pane("rusty_bar", S("Rusty Iron Bars"), {
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sounds = lzr_sounds.node_sound_metal_defaults(),
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groups = {breakable = 1, pane = 1},
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groups = {breakable = 1, rotatable = 3, pane = 1},
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recipe = {
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{"", "default:dirt", ""},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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@ -48,7 +48,7 @@ register_pane("rusty_bar", S("Rusty Iron Bars"), {
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register_pane("wood_frame", S("Wood Frame"), {
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = {breakable = 1, pane = 1},
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groups = {breakable = 1, rotatable = 3, pane = 1},
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recipe = {
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{"group:wood", "group:stick", "group:wood"},
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{"group:stick", "group:stick", "group:stick"},
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@ -60,7 +60,6 @@ minetest.register_node("lzr_decor:barricade", {
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description = S("Barricade"),
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drawtype = "plantlike",
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paramtype = "light",
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paramtype2 = "facedir",
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inventory_image = "xdecor_baricade.png",
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tiles = {"xdecor_baricade.png"},
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groups = {breakable = 1},
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@ -71,7 +70,6 @@ minetest.register_node("lzr_decor:bonfire", {
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walkable = false,
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drawtype = "plantlike",
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 11,
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inventory_image = "lzr_decor_bonfire.png^[verticalframe:7:0",
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wield_image = "lzr_decor_bonfire.png^[verticalframe:7:0",
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@ -95,8 +93,8 @@ minetest.register_node("lzr_decor:bonfire", {
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minetest.register_node("lzr_decor:barrel", {
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description = S("Barrel"),
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tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
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on_place = minetest.rotate_node,
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groups = {breakable = 1},
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paramtype2 = "facedir",
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groups = {breakable = 1, rotatable = 3},
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sounds = lzr_sounds.node_sound_wood_defaults()
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})
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@ -110,7 +108,7 @@ local function register_storage(name, desc, def)
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node_box = def.node_box,
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on_rotate = def.on_rotate,
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on_place = def.on_place,
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groups = def.groups or {breakable = 1},
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groups = def.groups or {breakable = 1, rotatable = 3},
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sounds = lzr_sounds.node_sound_wood_defaults(),
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use_texture_alpha = def.use_texture_alpha,
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})
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@ -229,7 +227,7 @@ minetest.register_node("lzr_decor:chair", {
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paramtype2 = "facedir",
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tiles = {"xdecor_wood.png"},
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sounds = lzr_sounds.node_sound_wood_defaults(),
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groups = { breakable = 1 },
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groups = { breakable = 1, rotatable = 3 },
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on_rotate = screwdriver.rotate_simple,
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node_box = pixelbox(16, {
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{3, 0, 11, 2, 16, 2},
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@ -335,7 +333,7 @@ minetest.register_node("lzr_decor:table", {
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"xdecor_wood.png"},
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groups = { breakable = 1 },
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groups = { breakable = 1, rotatable = 3 },
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sounds = lzr_sounds.node_sound_wood_defaults(),
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node_box = pixelbox(16, {
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{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
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@ -166,12 +166,12 @@ function screwdriver.use(itemstack, player, pointed_thing, is_right_click)
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end
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-- rotatable=2: rotatable if takable or if in editor/menu mode
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if rotatable == 2 then
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if not (def.groups.takable or gs == lzr_gamestate.EDITOR or gs == lzr_gamestate.MENU) then
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if not (minetest.get_item_group(node.name, "takable") == 1 or (gs == lzr_gamestate.EDITOR or gs == lzr_gamestate.MENU)) then
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return itemstack
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end
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-- rotatable=3: rotatable in editor/menu mode only
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elseif rotatable == 3 then
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if gs == lzr_gamestate.EDITOR or gs == lzr_gametate.MENU then
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if not (gs == lzr_gamestate.EDITOR or gs == lzr_gamestate.MENU) then
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return itemstack
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end
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end
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@ -72,6 +72,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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new_groups.rotatable = 3
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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@ -126,6 +127,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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end
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local new_groups = table.copy(groups)
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new_groups.slab = 1
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new_groups.rotatable = 3
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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