Rename xdecor to lzr_decor
|
@ -6,13 +6,12 @@ External mods used:
|
||||||
|
|
||||||
* `show_wielded_item`
|
* `show_wielded_item`
|
||||||
* `player_api`, `xpanes`, `stairs`, `screwdriver2`
|
* `player_api`, `xpanes`, `stairs`, `screwdriver2`
|
||||||
* `xdecor` (heavily modified, non-free textures removed)
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Textures:
|
Textures:
|
||||||
- Water, wood, tree, stone, tools, hand, player textures come from “PixelBOX” texture pack by jp (CC0)
|
- Water, wood, tree, stone, tools, hand, player textures come from “PixelBOX” texture pack by jp (CC0)
|
||||||
- Textures in xdecor mod made by jp (CC0)
|
- Textures in `lzr_decor` mod made by jp (CC0)
|
||||||
- Crosshair, wieldhand, `smoke_puff.png`: trivial textures by Wuzzy (CC0)
|
- Crosshair, wieldhand, `smoke_puff.png`: trivial textures by Wuzzy (CC0)
|
||||||
- Emitter, detector textures: Derivate works of xdecor textures by jp (CC0)
|
- Emitter, detector textures: Derivate works of xdecor textures by jp (CC0)
|
||||||
- Mirror textures: by Wuzzy (CC0)
|
- Mirror textures: by Wuzzy (CC0)
|
||||||
|
@ -55,7 +54,7 @@ Sounds:
|
||||||
Code:
|
Code:
|
||||||
- `player_api`, `stairs`, `xpanes` come from Minetest Game 5.4.1 (mods modified for Lazarr!), by Minetest Game developers (see README.txt in those folders)
|
- `player_api`, `stairs`, `xpanes` come from Minetest Game 5.4.1 (mods modified for Lazarr!), by Minetest Game developers (see README.txt in those folders)
|
||||||
- `screwdriver2` by 12Me21, modified version (CC0)
|
- `screwdriver2` by 12Me21, modified version (CC0)
|
||||||
- `xdecor` by jp (BSD-3 clause license; massively-simplified version from the original)
|
- `lzr_decor` is based on `xdecor` by jp (BSD-3 clause license; massively-simplified version from the original)
|
||||||
|
|
||||||
Other stuff:
|
Other stuff:
|
||||||
- See the licence files of the individual mods
|
- See the licence files of the individual mods
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
This mod is derived from kilbith's 'xdecor' mod and uses blocks
|
||||||
|
and textures from that mod.
|
||||||
|
|
||||||
|
This mod uses the same license as xdecor uses.
|
||||||
|
|
||||||
|
And this is the license of xdecor:
|
||||||
|
|
||||||
┌──────────────────────────────────────────────────────────────────────┐
|
┌──────────────────────────────────────────────────────────────────────┐
|
||||||
│ Copyright (c) 2015-2021 kilbith <jeanpatrick.guerrero@gmail.com> │
|
│ Copyright (c) 2015-2021 kilbith <jeanpatrick.guerrero@gmail.com> │
|
||||||
│ │
|
│ │
|
|
@ -1,7 +1,25 @@
|
||||||
if not minetest.global_exists("screwdriver") then
|
if not minetest.global_exists("screwdriver") then
|
||||||
screwdriver = {}
|
screwdriver = {}
|
||||||
end
|
end
|
||||||
local S = minetest.get_translator("xdecor")
|
local S = minetest.get_translator("lzr_decor")
|
||||||
|
|
||||||
|
local pixelbox = function(size, boxes)
|
||||||
|
local fixed = {}
|
||||||
|
for _, box in ipairs(boxes) do
|
||||||
|
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
|
||||||
|
local x, y, z, w, h, l = unpack(box)
|
||||||
|
fixed[#fixed + 1] = {
|
||||||
|
(x / size) - 0.5,
|
||||||
|
(y / size) - 0.5,
|
||||||
|
(z / size) - 0.5,
|
||||||
|
((x + w) / size) - 0.5,
|
||||||
|
((y + h) / size) - 0.5,
|
||||||
|
((z + l) / size) - 0.5
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
return {type = "fixed", fixed = fixed}
|
||||||
|
end
|
||||||
|
|
||||||
local function register_pane(name, desc, def)
|
local function register_pane(name, desc, def)
|
||||||
xpanes.register_pane(name, {
|
xpanes.register_pane(name, {
|
||||||
|
@ -38,7 +56,7 @@ register_pane("wood_frame", S("Wood Frame"), {
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("baricade", {
|
minetest.register_node("lzr_decor:baricade", {
|
||||||
description = S("Baricade"),
|
description = S("Baricade"),
|
||||||
drawtype = "plantlike",
|
drawtype = "plantlike",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
@ -47,7 +65,7 @@ xdecor.register("baricade", {
|
||||||
groups = {breakable = 1},
|
groups = {breakable = 1},
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("barrel", {
|
minetest.register_node("lzr_decor:barrel", {
|
||||||
description = S("Barrel"),
|
description = S("Barrel"),
|
||||||
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
|
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
|
||||||
on_place = minetest.rotate_node,
|
on_place = minetest.rotate_node,
|
||||||
|
@ -56,9 +74,12 @@ xdecor.register("barrel", {
|
||||||
})
|
})
|
||||||
|
|
||||||
local function register_storage(name, desc, def)
|
local function register_storage(name, desc, def)
|
||||||
xdecor.register(name, {
|
minetest.register_node(name, {
|
||||||
description = desc,
|
description = desc,
|
||||||
tiles = def.tiles,
|
tiles = def.tiles,
|
||||||
|
drawtype = def.drawtype,
|
||||||
|
paramtype = def.paramtype,
|
||||||
|
paramtype2 = def.paramtype2,
|
||||||
node_box = def.node_box,
|
node_box = def.node_box,
|
||||||
on_rotate = def.on_rotate,
|
on_rotate = def.on_rotate,
|
||||||
on_place = def.on_place,
|
on_place = def.on_place,
|
||||||
|
@ -68,7 +89,8 @@ local function register_storage(name, desc, def)
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
register_storage("cabinet", S("Wooden Cabinet"), {
|
register_storage("lzr_decor:cabinet", S("Wooden Cabinet"), {
|
||||||
|
paramtype2 = "facedir",
|
||||||
on_rotate = screwdriver.rotate_simple,
|
on_rotate = screwdriver.rotate_simple,
|
||||||
tiles = {
|
tiles = {
|
||||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||||
|
@ -77,9 +99,14 @@ register_storage("cabinet", S("Wooden Cabinet"), {
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
register_storage("cabinet_half", S("Half Wooden Cabinet"), {
|
register_storage("lzr_decor:cabinet_half", S("Half Wooden Cabinet"), {
|
||||||
inv_size = 8,
|
drawtype = "nodebox",
|
||||||
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
|
||||||
|
},
|
||||||
on_rotate = screwdriver.rotate_simple,
|
on_rotate = screwdriver.rotate_simple,
|
||||||
use_texture_alpha = "clip",
|
use_texture_alpha = "clip",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
@ -89,27 +116,31 @@ register_storage("cabinet_half", S("Half Wooden Cabinet"), {
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
register_storage("empty_shelf", S("Empty Shelf"), {
|
register_storage("lzr_decor:empty_shelf", S("Empty Shelf"), {
|
||||||
|
paramtype2 = "facedir",
|
||||||
on_rotate = screwdriver.rotate_simple,
|
on_rotate = screwdriver.rotate_simple,
|
||||||
tiles = {
|
tiles = {
|
||||||
{name="default_wood.png", align_style="world"},
|
{name="default_wood.png", align_style="world"},
|
||||||
{name="default_wood.png", align_style="world"},
|
{name="default_wood.png", align_style="world"},
|
||||||
{name="default_wood.png", align_style="world"},
|
{name="default_wood.png", align_style="world"},
|
||||||
|
{name="default_wood.png", align_style="world"},
|
||||||
"default_wood.png^xdecor_empty_shelf.png",
|
"default_wood.png^xdecor_empty_shelf.png",
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
register_storage("multishelf", S("Multi Shelf"), {
|
register_storage("lzr_decor:multishelf", S("Multi Shelf"), {
|
||||||
|
paramtype2 = "facedir",
|
||||||
on_rotate = screwdriver.rotate_simple,
|
on_rotate = screwdriver.rotate_simple,
|
||||||
tiles = {
|
tiles = {
|
||||||
{name="default_wood.png", align_style="world"},
|
{name="default_wood.png", align_style="world"},
|
||||||
{name="default_wood.png", align_style="world"},
|
{name="default_wood.png", align_style="world"},
|
||||||
{name="default_wood.png", align_style="world"},
|
{name="default_wood.png", align_style="world"},
|
||||||
|
{name="default_wood.png", align_style="world"},
|
||||||
"default_wood.png^xdecor_multishelf.png",
|
"default_wood.png^xdecor_multishelf.png",
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("candle", {
|
minetest.register_node("lzr_decor:candle", {
|
||||||
description = S("Candle"),
|
description = S("Candle"),
|
||||||
light_source = 12,
|
light_source = 12,
|
||||||
drawtype = "torchlike",
|
drawtype = "torchlike",
|
||||||
|
@ -140,13 +171,16 @@ xdecor.register("candle", {
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("chair", {
|
minetest.register_node("lzr_decor:chair", {
|
||||||
description = S("Chair"),
|
description = S("Chair"),
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
tiles = {"xdecor_wood.png"},
|
tiles = {"xdecor_wood.png"},
|
||||||
sounds = lzr_sounds.node_sound_wood_defaults(),
|
sounds = lzr_sounds.node_sound_wood_defaults(),
|
||||||
groups = { breakable = 1 },
|
groups = { breakable = 1 },
|
||||||
on_rotate = screwdriver.rotate_simple,
|
on_rotate = screwdriver.rotate_simple,
|
||||||
node_box = xdecor.pixelbox(16, {
|
node_box = pixelbox(16, {
|
||||||
{3, 0, 11, 2, 16, 2},
|
{3, 0, 11, 2, 16, 2},
|
||||||
{11, 0, 11, 2, 16, 2},
|
{11, 0, 11, 2, 16, 2},
|
||||||
{5, 9, 11.5, 6, 6, 1},
|
{5, 9, 11.5, 6, 6, 1},
|
||||||
|
@ -156,7 +190,7 @@ xdecor.register("chair", {
|
||||||
}),
|
}),
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("cobweb", {
|
minetest.register_node("lzr_decor:cobweb", {
|
||||||
description = S("Cobweb"),
|
description = S("Cobweb"),
|
||||||
drawtype = "plantlike",
|
drawtype = "plantlike",
|
||||||
tiles = {"xdecor_cobweb.png"},
|
tiles = {"xdecor_cobweb.png"},
|
||||||
|
@ -166,22 +200,26 @@ xdecor.register("cobweb", {
|
||||||
groups = { breakable = 1 },
|
groups = { breakable = 1 },
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("cushion", {
|
minetest.register_node("lzr_decor:cushion", {
|
||||||
description = S("Cushion"),
|
description = S("Cushion"),
|
||||||
tiles = {"xdecor_cushion.png"},
|
tiles = {"xdecor_cushion.png"},
|
||||||
groups = { breakable = 1 },
|
groups = { breakable = 1 },
|
||||||
on_place = minetest.rotate_node,
|
on_place = minetest.rotate_node,
|
||||||
node_box = xdecor.nodebox.slab_y(0.5),
|
drawtype = "nodebox",
|
||||||
can_dig = xdecor.sit_dig,
|
paramtype = "light",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
|
||||||
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("cushion_block", {
|
minetest.register_node("lzr_decor:cushion_block", {
|
||||||
description = S("Cushion Block"),
|
description = S("Cushion Block"),
|
||||||
tiles = {"xdecor_cushion.png"},
|
tiles = {"xdecor_cushion.png"},
|
||||||
groups = { breakable = 1 },
|
groups = { breakable = 1 },
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("lantern", {
|
minetest.register_node("lzr_decor:lantern", {
|
||||||
description = S("Lantern"),
|
description = S("Lantern"),
|
||||||
light_source = 13,
|
light_source = 13,
|
||||||
drawtype = "plantlike",
|
drawtype = "plantlike",
|
||||||
|
@ -196,18 +234,20 @@ xdecor.register("lantern", {
|
||||||
animation = {type="vertical_frames", length = 1.5}
|
animation = {type="vertical_frames", length = 1.5}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
|
selection_box = pixelbox(16, {{4, 0, 4, 8, 16, 8}})
|
||||||
})
|
})
|
||||||
|
|
||||||
local xdecor_lightbox = {
|
local lightbox = {
|
||||||
iron = S("Iron Light Box"),
|
iron = S("Iron Light Box"),
|
||||||
wooden = S("Wooden Light Box"),
|
wooden = S("Wooden Light Box"),
|
||||||
wooden2 = S("Wooden Light Box 2"),
|
wooden2 = S("Wooden Light Box 2"),
|
||||||
}
|
}
|
||||||
|
|
||||||
for l, desc in pairs(xdecor_lightbox) do
|
for l, desc in pairs(lightbox) do
|
||||||
xdecor.register(l .. "_lightbox", {
|
minetest.register_node("lzr_decor:" .. l .. "_lightbox", {
|
||||||
description = desc,
|
description = desc,
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
tiles = {"xdecor_" .. l .. "_lightbox.png"},
|
tiles = {"xdecor_" .. l .. "_lightbox.png"},
|
||||||
groups = { breakable = 1 },
|
groups = { breakable = 1 },
|
||||||
light_source = 13,
|
light_source = 13,
|
||||||
|
@ -225,18 +265,22 @@ local xdecor_potted = {
|
||||||
}
|
}
|
||||||
|
|
||||||
for f, desc in pairs(xdecor_potted) do
|
for f, desc in pairs(xdecor_potted) do
|
||||||
xdecor.register("potted_" .. f, {
|
minetest.register_node("lzr_decor:potted_" .. f, {
|
||||||
description = desc,
|
description = desc,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
groups = { breakable = 1, potted_flower = 1 },
|
groups = { breakable = 1, potted_flower = 1 },
|
||||||
tiles = {"xdecor_" .. f .. "_pot.png"},
|
tiles = {"xdecor_" .. f .. "_pot.png"},
|
||||||
inventory_image = "xdecor_" .. f .. "_pot.png",
|
inventory_image = "xdecor_" .. f .. "_pot.png",
|
||||||
drawtype = "plantlike",
|
drawtype = "plantlike",
|
||||||
selection_box = xdecor.nodebox.slab_y(0.3)
|
paramtype = "light",
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
|
||||||
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "xdecor:potted_" .. f,
|
output = "lzr_laser:potted_" .. f,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"default:clay_brick", "flowers:" .. f, "default:clay_brick"},
|
{"default:clay_brick", "flowers:" .. f, "default:clay_brick"},
|
||||||
{"", "default:clay_brick", ""}
|
{"", "default:clay_brick", ""}
|
||||||
|
@ -246,7 +290,7 @@ end
|
||||||
|
|
||||||
local function register_hard_node(name, desc, def)
|
local function register_hard_node(name, desc, def)
|
||||||
def = def or {}
|
def = def or {}
|
||||||
xdecor.register(name, {
|
minetest.register_node(name, {
|
||||||
description = desc,
|
description = desc,
|
||||||
tiles = {"xdecor_" .. name .. ".png"},
|
tiles = {"xdecor_" .. name .. ".png"},
|
||||||
groups = def.groups or { breakable = 1},
|
groups = def.groups or { breakable = 1},
|
||||||
|
@ -254,18 +298,22 @@ local function register_hard_node(name, desc, def)
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
xdecor.register("table", {
|
minetest.register_node("lzr_decor:table", {
|
||||||
description = S("Table"),
|
description = S("Table"),
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
tiles = {"xdecor_wood.png"},
|
tiles = {"xdecor_wood.png"},
|
||||||
groups = { breakable = 1 },
|
groups = { breakable = 1 },
|
||||||
sounds = lzr_sounds.node_sound_wood_defaults(),
|
sounds = lzr_sounds.node_sound_wood_defaults(),
|
||||||
node_box = xdecor.pixelbox(16, {
|
node_box = pixelbox(16, {
|
||||||
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
|
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
xdecor.register("woodframed_glass", {
|
minetest.register_node("lzr_decor:woodframed_glass", {
|
||||||
description = S("Wood Framed Glass"),
|
description = S("Wood Framed Glass"),
|
||||||
|
paramtype = "light",
|
||||||
drawtype = "glasslike_framed",
|
drawtype = "glasslike_framed",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
|
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
|
|
@ -0,0 +1,27 @@
|
||||||
|
# textdomain: lzr_decor
|
||||||
|
|
||||||
|
Rusty Iron Bars=Rostige Eisenstäbe
|
||||||
|
Wood Frame=Holzrahmen
|
||||||
|
Baricade=Barrikade
|
||||||
|
Barrel=Fass
|
||||||
|
Wooden Cabinet=Holzschrank
|
||||||
|
Half Wooden Cabinet=Halber Holzschrank
|
||||||
|
Empty Shelf=Leeres Regal
|
||||||
|
Multi Shelf=Mehrzweckregal
|
||||||
|
Candle=Kerze
|
||||||
|
Chair=Stuhl
|
||||||
|
Cobweb=Spinnenwebe
|
||||||
|
Cushion=Sitzkissen
|
||||||
|
Cushion Block=Sitzkissenblock
|
||||||
|
Lantern=Laterne
|
||||||
|
Iron Light Box=Eisenlichtblock
|
||||||
|
Wooden Light Box=Holzlichtblock
|
||||||
|
Wooden Light Box 2=Holzlichtblock 2
|
||||||
|
Potted White Dandelion=Weißer Löwenzahn im Topf
|
||||||
|
Potted Yellow Dandelion=Gelber Löwenzahn im Topf
|
||||||
|
Potted Geranium=Geranien im Topf
|
||||||
|
Potted Rose=Rosen im Topf
|
||||||
|
Potted Tulip=Tulpen im Topf
|
||||||
|
Potted Viola=Veilchen im Topf
|
||||||
|
Table=Tisch
|
||||||
|
Wood Framed Glass=Holzeingefasstes Glas
|
|
@ -0,0 +1,27 @@
|
||||||
|
# textdomain: lzr_decor
|
||||||
|
|
||||||
|
Rusty Iron Bars=Barreaux en fer rouillé
|
||||||
|
Wood Frame=Cadre en bois
|
||||||
|
Baricade=Barricade
|
||||||
|
Barrel=Tonneau
|
||||||
|
Wooden Cabinet=Meuble en bois
|
||||||
|
Half Wooden Cabinet=Demi meuble en bois
|
||||||
|
Empty Shelf=Étagère vide
|
||||||
|
Multi Shelf=Étagères multiple
|
||||||
|
Candle=Bougie
|
||||||
|
Chair=Chaise
|
||||||
|
Cobweb=Toile d’araignée
|
||||||
|
Cushion=Coussin
|
||||||
|
Cushion Block=Bloc de coussin
|
||||||
|
Lantern=Lanterne
|
||||||
|
Iron Light Box=Boite lumineuse en fer
|
||||||
|
Wooden Light Box=Boite lumineuse en bois
|
||||||
|
Wooden Light Box 2=
|
||||||
|
Potted White Dandelion=Pissenlit blanc en pot
|
||||||
|
Potted Yellow Dandelion=Pissenlit jaune en pot
|
||||||
|
Potted Geranium=Géranium en pot
|
||||||
|
Potted Rose=Rose en pot
|
||||||
|
Potted Tulip=Tulipe en pot
|
||||||
|
Potted Viola=Violette en pot
|
||||||
|
Table=Table
|
||||||
|
Wood Framed Glass=Verre encadré par du bois
|
|
@ -0,0 +1,28 @@
|
||||||
|
# textdomain: lzr_decor
|
||||||
|
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
|
||||||
|
|
||||||
|
Rusty Iron Bars=Sbarre di prigione arrugginite
|
||||||
|
Wood Frame=Cornice in legno
|
||||||
|
Baricade=Barricata
|
||||||
|
Barrel=Barile
|
||||||
|
Wooden Cabinet=Stipo di legno
|
||||||
|
Half Wooden Cabinet=Stipo di legno a metà
|
||||||
|
Empty Shelf=Mensola vuota
|
||||||
|
Multi Shelf=Mensole
|
||||||
|
Candle=Candela
|
||||||
|
Chair=Sedia
|
||||||
|
Cobweb=Ragnatela
|
||||||
|
Cushion=Cuscino
|
||||||
|
Cushion Block=Blocco di cuscini
|
||||||
|
Lantern=Lanterna
|
||||||
|
Iron Light Box=Scatola luminosa di ferro
|
||||||
|
Wooden Light Box=Mattonella luminosa di legno
|
||||||
|
Wooden Light Box 2=
|
||||||
|
Potted White Dandelion=Soffione bianco in vaso
|
||||||
|
Potted Yellow Dandelion=Soffione giallo in vaso
|
||||||
|
Potted Geranium=Geranio in vaso
|
||||||
|
Potted Rose=Rosa in vaso
|
||||||
|
Potted Tulip=Tulipano in vaso
|
||||||
|
Potted Viola=Violetta in vaso
|
||||||
|
Table=Tavolo
|
||||||
|
Wood Framed Glass=Cornice in legno con vetro
|
|
@ -0,0 +1,26 @@
|
||||||
|
# textdomain: lzr_decor
|
||||||
|
Rusty Iron Bars=
|
||||||
|
Wood Frame=
|
||||||
|
Baricade=
|
||||||
|
Barrel=
|
||||||
|
Wooden Cabinet=
|
||||||
|
Half Wooden Cabinet=
|
||||||
|
Empty Shelf=
|
||||||
|
Multi Shelf=
|
||||||
|
Candle=
|
||||||
|
Chair=
|
||||||
|
Cobweb=
|
||||||
|
Cushion=
|
||||||
|
Cushion Block=
|
||||||
|
Lantern=
|
||||||
|
Iron Light Box=
|
||||||
|
Wooden Light Box=
|
||||||
|
Wooden Light Box 2=
|
||||||
|
Potted White Dandelion=
|
||||||
|
Potted Yellow Dandelion=
|
||||||
|
Potted Geranium=
|
||||||
|
Potted Rose=
|
||||||
|
Potted Tulip=
|
||||||
|
Potted Viola=
|
||||||
|
Table=
|
||||||
|
Wood Framed Glass=
|
|
@ -0,0 +1,2 @@
|
||||||
|
name = lzr_decor
|
||||||
|
optional_depends = screwdriver
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 262 B After Width: | Height: | Size: 262 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 202 B After Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 177 B After Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 206 B |
Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 174 B |
Before Width: | Height: | Size: 221 B After Width: | Height: | Size: 221 B |
Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 374 B |
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 349 B |
Before Width: | Height: | Size: 339 B After Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 382 B |
Before Width: | Height: | Size: 225 B After Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 207 B After Width: | Height: | Size: 207 B |
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 231 B |
Before Width: | Height: | Size: 191 B After Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 503 B After Width: | Height: | Size: 503 B |
Before Width: | Height: | Size: 185 B After Width: | Height: | Size: 185 B |
Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 197 B |
Before Width: | Height: | Size: 339 B After Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 194 B |
Before Width: | Height: | Size: 356 B After Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 333 B |
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 235 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 262 B After Width: | Height: | Size: 262 B |
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
|
@ -3,7 +3,7 @@ local S = minetest.get_translator("lzr_levels")
|
||||||
lzr_levels = {}
|
lzr_levels = {}
|
||||||
|
|
||||||
local ROOM_NODE = "lzr_core:wood"
|
local ROOM_NODE = "lzr_core:wood"
|
||||||
local WINDOW_NODE = "xdecor:woodframed_glass"
|
local WINDOW_NODE = "lzr_decor:woodframed_glass"
|
||||||
local WINDOW_HEIGHT = 3
|
local WINDOW_HEIGHT = 3
|
||||||
local WINDOW_DIST = 3
|
local WINDOW_DIST = 3
|
||||||
local LAST_LEVEL = 10
|
local LAST_LEVEL = 10
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
name = lzr_menu
|
name = lzr_menu
|
||||||
depends = lzr_globals, lzr_core, xdecor, lzr_mapgen, lzr_levels
|
depends = lzr_globals, lzr_core, lzr_decor, lzr_mapgen, lzr_levels
|
||||||
|
|
|
@ -1,22 +0,0 @@
|
||||||
## Files related to minetest development cycle
|
|
||||||
/*.patch
|
|
||||||
# GNU Patch reject file
|
|
||||||
*.rej
|
|
||||||
|
|
||||||
## Editors and Development environments
|
|
||||||
*~
|
|
||||||
*.swp
|
|
||||||
*.bak*
|
|
||||||
*.orig
|
|
||||||
# Vim
|
|
||||||
*.vim
|
|
||||||
# Kate
|
|
||||||
.*.kate-swp
|
|
||||||
.swp.*
|
|
||||||
# Eclipse (LDT)
|
|
||||||
.project
|
|
||||||
.settings/
|
|
||||||
.buildpath
|
|
||||||
.metadata
|
|
||||||
# Idea IDE
|
|
||||||
.idea/*
|
|
|
@ -1,14 +0,0 @@
|
||||||
allow_defined_top = true
|
|
||||||
|
|
||||||
read_globals = {
|
|
||||||
"minetest",
|
|
||||||
"vector", "ItemStack",
|
|
||||||
"default",
|
|
||||||
"stairs", "doors", "xpanes",
|
|
||||||
"xdecor", "xbg",
|
|
||||||
table = {fields = {"copy"}},
|
|
||||||
string = {fields = {"split"}},
|
|
||||||
"unpack",
|
|
||||||
"stairsplus",
|
|
||||||
"mesecon"
|
|
||||||
}
|
|
|
@ -1,17 +0,0 @@
|
||||||
## X-Decor ##
|
|
||||||
|
|
||||||
[![ContentDB](https://content.minetest.net/packages/jp/xdecor/shields/downloads/)](https://content.minetest.net/packages/jp/xdecor/)
|
|
||||||
|
|
||||||
A decoration mod meant to be simple and well-featured.
|
|
||||||
It adds a bunch of cute cubes, various mechanisms and stuff for [cutting](https://forum.minetest.net/viewtopic.php?f=11&t=14085), [enchanting](https://forum.minetest.net/viewtopic.php?f=11&t=14087), cooking, etc.
|
|
||||||
This mod is a lightweight alternative to HomeDecor and MoreBlocks.
|
|
||||||
|
|
||||||
### Requirements ###
|
|
||||||
This mod requires at least version 5.1 of Minetest.
|
|
||||||
|
|
||||||
### Credits ###
|
|
||||||
|
|
||||||
Special thanks to Gambit for the textures from the PixelBOX pack for Minetest.
|
|
||||||
Thanks to all contributors who keep this mod alive.
|
|
||||||
|
|
||||||
![Preview](http://i.imgur.com/AVoyCQy.png)
|
|
|
@ -1,60 +0,0 @@
|
||||||
-- Returns the greatest numeric key in a table.
|
|
||||||
function xdecor.maxn(T)
|
|
||||||
local n = 0
|
|
||||||
for k in pairs(T) do
|
|
||||||
if k > n then
|
|
||||||
n = k
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return n
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Returns the length of an hash table.
|
|
||||||
function xdecor.tablelen(T)
|
|
||||||
local n = 0
|
|
||||||
|
|
||||||
for _ in pairs(T) do
|
|
||||||
n = n + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
return n
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
|
|
||||||
function xdecor.tablecopy(T)
|
|
||||||
if type(T) ~= "table" then
|
|
||||||
return T -- No need to copy.
|
|
||||||
end
|
|
||||||
|
|
||||||
local new = {}
|
|
||||||
|
|
||||||
for k, v in pairs(T) do
|
|
||||||
if type(v) == "table" then
|
|
||||||
new[k] = xdecor.tablecopy(v)
|
|
||||||
else
|
|
||||||
new[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return new
|
|
||||||
end
|
|
||||||
|
|
||||||
function xdecor.stairs_valid_def(def)
|
|
||||||
return (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
|
|
||||||
(def.groups.cracky or def.groups.choppy) and
|
|
||||||
not def.on_construct and
|
|
||||||
not def.after_place_node and
|
|
||||||
not def.on_rightclick and
|
|
||||||
not def.on_blast and
|
|
||||||
not def.allow_metadata_inventory_take and
|
|
||||||
not (def.groups.not_in_creative_inventory == 1) and
|
|
||||||
not (def.groups.not_cuttable == 1) and
|
|
||||||
not def.groups.wool and
|
|
||||||
(def.tiles and type(def.tiles[1]) == "string" and not
|
|
||||||
def.tiles[1]:find("default_mineral")) and
|
|
||||||
not def.mesecons and
|
|
||||||
def.description and
|
|
||||||
def.description ~= "" and
|
|
||||||
def.light_source == 0
|
|
||||||
end
|
|
|
@ -1,67 +0,0 @@
|
||||||
xdecor.box = {
|
|
||||||
slab_y = function(height, shift)
|
|
||||||
return {
|
|
||||||
-0.5,
|
|
||||||
-0.5 + (shift or 0),
|
|
||||||
-0.5,
|
|
||||||
0.5,
|
|
||||||
-0.5 + height + (shift or 0),
|
|
||||||
0.5
|
|
||||||
}
|
|
||||||
end,
|
|
||||||
slab_z = function(depth)
|
|
||||||
return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
|
|
||||||
end,
|
|
||||||
bar_y = function(radius)
|
|
||||||
return {-radius, -0.5, -radius, radius, 0.5, radius}
|
|
||||||
end,
|
|
||||||
cuboid = function(radius_x, radius_y, radius_z)
|
|
||||||
return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z}
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
||||||
xdecor.nodebox = {
|
|
||||||
regular = {type = "regular"},
|
|
||||||
null = {
|
|
||||||
type = "fixed", fixed = {0,0,0,0,0,0}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
xdecor.pixelbox = function(size, boxes)
|
|
||||||
local fixed = {}
|
|
||||||
for _, box in ipairs(boxes) do
|
|
||||||
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
|
|
||||||
local x, y, z, w, h, l = unpack(box)
|
|
||||||
fixed[#fixed + 1] = {
|
|
||||||
(x / size) - 0.5,
|
|
||||||
(y / size) - 0.5,
|
|
||||||
(z / size) - 0.5,
|
|
||||||
((x + w) / size) - 0.5,
|
|
||||||
((y + h) / size) - 0.5,
|
|
||||||
((z + l) / size) - 0.5
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
return {type = "fixed", fixed = fixed}
|
|
||||||
end
|
|
||||||
|
|
||||||
local mt = {}
|
|
||||||
|
|
||||||
mt.__index = function(table, key)
|
|
||||||
local ref = xdecor.box[key]
|
|
||||||
local ref_type = type(ref)
|
|
||||||
|
|
||||||
if ref_type == "function" then
|
|
||||||
return function(...)
|
|
||||||
return {type = "fixed", fixed = ref(...)}
|
|
||||||
end
|
|
||||||
elseif ref_type == "table" then
|
|
||||||
return {type = "fixed", fixed = ref}
|
|
||||||
elseif ref_type == "nil" then
|
|
||||||
error(key .. "could not be found among nodebox presets and functions")
|
|
||||||
end
|
|
||||||
|
|
||||||
error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
|
|
||||||
end
|
|
||||||
|
|
||||||
setmetatable(xdecor.nodebox, mt)
|
|
|
@ -1,137 +0,0 @@
|
||||||
xbg = ""
|
|
||||||
local default_inventory_size = 32
|
|
||||||
|
|
||||||
local default_inventory_formspecs = {
|
|
||||||
["8"] = [[ size[8,6]
|
|
||||||
list[context;main;0,0;8,1;]
|
|
||||||
list[current_player;main;0,2;8,4;]
|
|
||||||
listring[current_player;main]
|
|
||||||
listring[context;main] ]] ..
|
|
||||||
"",
|
|
||||||
|
|
||||||
["16"] = [[ size[8,7]
|
|
||||||
list[context;main;0,0;8,2;]
|
|
||||||
list[current_player;main;0,3;8,4;]
|
|
||||||
listring[current_player;main]
|
|
||||||
listring[context;main] ]] ..
|
|
||||||
"",
|
|
||||||
|
|
||||||
["24"] = [[ size[8,8]
|
|
||||||
list[context;main;0,0;8,3;]
|
|
||||||
list[current_player;main;0,4;8,4;]
|
|
||||||
listring[current_player;main]
|
|
||||||
listring[context;main]" ]] ..
|
|
||||||
"",
|
|
||||||
|
|
||||||
["32"] = [[ size[8,9]
|
|
||||||
list[context;main;0,0.3;8,4;]
|
|
||||||
list[current_player;main;0,4.85;8,1;]
|
|
||||||
list[current_player;main;0,6.08;8,3;8]
|
|
||||||
listring[current_player;main]
|
|
||||||
listring[context;main] ]] ..
|
|
||||||
""
|
|
||||||
}
|
|
||||||
|
|
||||||
local function get_formspec_by_size(size)
|
|
||||||
local formspec = default_inventory_formspecs[tostring(size)]
|
|
||||||
return formspec or default_inventory_formspecs
|
|
||||||
end
|
|
||||||
|
|
||||||
local default_can_dig = function(pos)
|
|
||||||
local inv = minetest.get_meta(pos):get_inventory()
|
|
||||||
return inv:is_empty("main")
|
|
||||||
end
|
|
||||||
|
|
||||||
local function xdecor_stairs_alternative(nodename, def)
|
|
||||||
local mod, name = nodename:match("(.*):(.*)")
|
|
||||||
|
|
||||||
for groupname, value in pairs(def.groups) do
|
|
||||||
if groupname ~= "cracky" and groupname ~= "choppy" and
|
|
||||||
groupname ~= "flammable" and groupname ~= "crumbly" and
|
|
||||||
groupname ~= "snappy" then
|
|
||||||
def.groups.groupname = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.get_modpath("moreblocks") then
|
|
||||||
stairsplus:register_all(
|
|
||||||
mod,
|
|
||||||
name,
|
|
||||||
nodename,
|
|
||||||
{
|
|
||||||
description = def.description,
|
|
||||||
tiles = def.tiles,
|
|
||||||
groups = def.groups,
|
|
||||||
sounds = def.sounds,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
elseif minetest.get_modpath("stairs") then
|
|
||||||
stairs.register_stair_and_slab(name,nodename,
|
|
||||||
def.groups,
|
|
||||||
def.tiles,
|
|
||||||
("%s Stair"):format(def.description),
|
|
||||||
("%s Slab"):format(def.description),
|
|
||||||
def.sounds
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function xdecor.register(name, def)
|
|
||||||
def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
|
|
||||||
def.sounds = def.sounds or lzr_sounds.node_sound_defaults()
|
|
||||||
|
|
||||||
if not (def.drawtype == "normal" or def.drawtype == "signlike" or
|
|
||||||
def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
|
|
||||||
def.drawtype == "glasslike_framed_optional") then
|
|
||||||
def.paramtype2 = def.paramtype2 or "facedir"
|
|
||||||
end
|
|
||||||
|
|
||||||
if def.sunlight_propagates ~= false and
|
|
||||||
(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
|
|
||||||
def.drawtype == "signlike" or def.drawtype == "fencelike") then
|
|
||||||
def.sunlight_propagates = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if not def.paramtype and
|
|
||||||
(def.light_source or def.sunlight_propagates or
|
|
||||||
def.drawtype == "nodebox" or def.drawtype == "mesh") then
|
|
||||||
def.paramtype = "light"
|
|
||||||
end
|
|
||||||
|
|
||||||
local infotext = def.infotext
|
|
||||||
local inventory = def.inventory
|
|
||||||
def.inventory = nil
|
|
||||||
|
|
||||||
if inventory then
|
|
||||||
def.on_construct = def.on_construct or function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
if infotext then meta:set_string("infotext", infotext) end
|
|
||||||
|
|
||||||
local size = inventory.size or default_inventory_size
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
|
|
||||||
inv:set_size("main", size)
|
|
||||||
meta:set_string("formspec",
|
|
||||||
(inventory.formspec or get_formspec_by_size(size)) .. xbg)
|
|
||||||
end
|
|
||||||
|
|
||||||
def.can_dig = def.can_dig or default_can_dig
|
|
||||||
|
|
||||||
elseif infotext and not def.on_construct then
|
|
||||||
def.on_construct = function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("infotext", infotext)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node("xdecor:" .. name, def)
|
|
||||||
|
|
||||||
local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
|
|
||||||
|
|
||||||
if workbench == false and
|
|
||||||
(minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
|
|
||||||
if xdecor.stairs_valid_def(def) then
|
|
||||||
xdecor_stairs_alternative("xdecor:"..name, def)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,23 +0,0 @@
|
||||||
--local t = os.clock()
|
|
||||||
|
|
||||||
xdecor = {}
|
|
||||||
local modpath = minetest.get_modpath("xdecor")
|
|
||||||
|
|
||||||
dofile(modpath .. "/handlers/helpers.lua")
|
|
||||||
dofile(modpath .. "/handlers/nodeboxes.lua")
|
|
||||||
dofile(modpath .. "/handlers/registration.lua")
|
|
||||||
|
|
||||||
dofile(modpath .. "/src/nodes.lua")
|
|
||||||
|
|
||||||
local subpart = {
|
|
||||||
"rope",
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, name in ipairs(subpart) do
|
|
||||||
local enable = minetest.settings:get_bool("enable_xdecor_" .. name)
|
|
||||||
if enable or enable == nil then
|
|
||||||
dofile(modpath .. "/src/" .. name .. ".lua")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
|
|
|
@ -1,154 +0,0 @@
|
||||||
# textdomain: xdecor
|
|
||||||
|
|
||||||
|
|
||||||
### chess.lua ###
|
|
||||||
|
|
||||||
Black Bishop=
|
|
||||||
Black King=
|
|
||||||
Black Knight=
|
|
||||||
Black Pawn=
|
|
||||||
Black Queen=
|
|
||||||
Black Rook=
|
|
||||||
Chess=
|
|
||||||
Chess Board=
|
|
||||||
Dumb AI=
|
|
||||||
Multiplayer=
|
|
||||||
New game=
|
|
||||||
Select a mode:=
|
|
||||||
Singleplayer=
|
|
||||||
Someone else plays black pieces!=
|
|
||||||
Someone else plays white pieces!=
|
|
||||||
White Bishop=
|
|
||||||
White King=
|
|
||||||
White Knight=
|
|
||||||
White Pawn=
|
|
||||||
White Queen=
|
|
||||||
White Rook=
|
|
||||||
|
|
||||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=
|
|
||||||
|
|
||||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=
|
|
||||||
|
|
||||||
check=
|
|
||||||
|
|
||||||
### cooking.lua ###
|
|
||||||
|
|
||||||
Bowl=
|
|
||||||
Bowl of soup=
|
|
||||||
Cauldron=
|
|
||||||
Cauldron (active) - Drop foods inside to make a soup=
|
|
||||||
Cauldron (active) - Use a bowl to eat the soup=
|
|
||||||
Cauldron (empty)=
|
|
||||||
Cauldron (idle)=
|
|
||||||
No room in your inventory to add a bowl of soup.=
|
|
||||||
No room in your inventory to add a bucket of water.=
|
|
||||||
|
|
||||||
### enchanting.lua ###
|
|
||||||
|
|
||||||
Axe=
|
|
||||||
Bronze=
|
|
||||||
Diamond=
|
|
||||||
Durability=
|
|
||||||
Efficiency=
|
|
||||||
Enchanted @1 @2 @3=
|
|
||||||
Enchantment Table=
|
|
||||||
Mese=
|
|
||||||
Pickaxe=
|
|
||||||
Sharpness=
|
|
||||||
Shovel=
|
|
||||||
Steel=
|
|
||||||
Sword=
|
|
||||||
Your tool digs faster=
|
|
||||||
Your tool last longer=
|
|
||||||
Your weapon inflicts more damages=
|
|
||||||
|
|
||||||
### hive.lua ###
|
|
||||||
|
|
||||||
Artificial Hive=
|
|
||||||
Bees are busy making honey…=
|
|
||||||
Honey=
|
|
||||||
|
|
||||||
### itemframe.lua ###
|
|
||||||
|
|
||||||
@1 (owned by @2)=
|
|
||||||
Item Frame=
|
|
||||||
|
|
||||||
### mailbox.lua ###
|
|
||||||
|
|
||||||
@1's Mailbox=
|
|
||||||
Last donators=
|
|
||||||
Mailbox=
|
|
||||||
Send your goods to@n@1=
|
|
||||||
The mailbox is full.=
|
|
||||||
|
|
||||||
### mechanisms.lua ###
|
|
||||||
|
|
||||||
Lever=
|
|
||||||
Stone Pressure Plate=
|
|
||||||
Wooden Pressure Plate=
|
|
||||||
|
|
||||||
### nodes.lua ###
|
|
||||||
|
|
||||||
Bamboo Frame=
|
|
||||||
Baricade=
|
|
||||||
Barrel=
|
|
||||||
Cactus Brick=
|
|
||||||
Candle=
|
|
||||||
Chainlink=
|
|
||||||
Chair=
|
|
||||||
Coal Stone Tile=
|
|
||||||
Cobweb=
|
|
||||||
Cushion=
|
|
||||||
Cushion Block=
|
|
||||||
Desert Stone Tile=
|
|
||||||
Empty Shelf=
|
|
||||||
Ender Chest=
|
|
||||||
Garden Stone Path=
|
|
||||||
Half Wooden Cabinet=
|
|
||||||
Hardened Clay=
|
|
||||||
Iron Light Box=
|
|
||||||
Ivy=
|
|
||||||
Japanese Door=
|
|
||||||
Lantern=
|
|
||||||
Moon Brick=
|
|
||||||
Multi Shelf=
|
|
||||||
Packed Ice=
|
|
||||||
Painting=
|
|
||||||
Potted Geranium=
|
|
||||||
Potted Rose=
|
|
||||||
Potted Tulip=
|
|
||||||
Potted Viola=
|
|
||||||
Potted White Dandelion=
|
|
||||||
Potted Yellow Dandelion=
|
|
||||||
Prison Door=
|
|
||||||
Red Curtain=
|
|
||||||
Runestone=
|
|
||||||
Rusty Iron Bars=
|
|
||||||
Rusty Prison Door=
|
|
||||||
Screen Door=
|
|
||||||
Slide Door=
|
|
||||||
Stone Tile=
|
|
||||||
Table=
|
|
||||||
Tatami=
|
|
||||||
Television=
|
|
||||||
Trampoline=
|
|
||||||
Wood Frame=
|
|
||||||
Wood Framed Glass=
|
|
||||||
Wooden Cabinet=
|
|
||||||
Wooden Light Box=
|
|
||||||
Wooden Tile=
|
|
||||||
Woodglass Door=
|
|
||||||
|
|
||||||
### rope.lua ###
|
|
||||||
|
|
||||||
Rope=
|
|
||||||
|
|
||||||
### workbench.lua ###
|
|
||||||
|
|
||||||
Back=
|
|
||||||
Crafting=
|
|
||||||
Cut=
|
|
||||||
Hammer=
|
|
||||||
Repair=
|
|
||||||
Storage=
|
|
||||||
Work Bench=
|
|
|
@ -1,152 +0,0 @@
|
||||||
# textdomain: xdecor
|
|
||||||
|
|
||||||
|
|
||||||
### chess.lua ###
|
|
||||||
|
|
||||||
Black Bishop=schwarzer Läufer
|
|
||||||
Black King=schwarter König
|
|
||||||
Black Knight=schwarzes Pferd
|
|
||||||
Black Pawn=schwarzer Bauer
|
|
||||||
Black Queen=schwarze Dame
|
|
||||||
Black Rook=schwarzer Turm
|
|
||||||
Chess=Schach
|
|
||||||
Chess Board=Schachbrett
|
|
||||||
Dumb AI=dumme KI
|
|
||||||
Multiplayer=Mehrspieler
|
|
||||||
New game=neues Spiel
|
|
||||||
Select a mode:=Wähle einen Modus:
|
|
||||||
Singleplayer=Einzelspieler
|
|
||||||
Someone else plays black pieces!=Jemand anderes spielt Schwarz!
|
|
||||||
Someone else plays white pieces!=Jemand anderes spielt Weiß!
|
|
||||||
White Bishop=weißer Läufer
|
|
||||||
White King=weißer König
|
|
||||||
White Knight=weißes Pferd
|
|
||||||
White Pawn=weißer Bauer
|
|
||||||
White Queen=weiße Dame
|
|
||||||
White Rook=weißer Turm
|
|
||||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Das Schachbrett ist während eines Schachspieles nicht abbaubar. Setze das Spiel zurück, falls du ein Mitspieler bist oder versuche es in @1 erneut.
|
|
||||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Das Schachbrett kann nicht zurückgesetzt werden, da ein Spiel im Gang ist. Versuche es in @1 erneut, falls du kein Mitspieler bist.
|
|
||||||
|
|
||||||
check=Schach
|
|
||||||
|
|
||||||
### cooking.lua ###
|
|
||||||
|
|
||||||
Bowl=Schüssel
|
|
||||||
Bowl of soup=Suppenschüssel
|
|
||||||
Cauldron=Kessel
|
|
||||||
Cauldron (active) - Drop foods inside to make a soup=Kessel (aktiv) - Nahrungsmittel einwerfen, um Suppe zu machen.
|
|
||||||
Cauldron (active) - Use a bowl to eat the soup=Kessel (aktiv) - Benutze eine Schüssel, um die Suppe zu essen
|
|
||||||
Cauldron (empty)=Kessel (leer)
|
|
||||||
Cauldron (idle)=Kessel (untätig)
|
|
||||||
No room in your inventory to add a bowl of soup.=Zu wenig Platz im Inventar für eine Schüssel voll Suppe.
|
|
||||||
No room in your inventory to add a bucket of water.=Zu wenig Platz im Inventar für einen Eimer Wasser.
|
|
||||||
|
|
||||||
### enchanting.lua ###
|
|
||||||
|
|
||||||
Axe=axt
|
|
||||||
Bronze=Bronze
|
|
||||||
Diamond=Diamant
|
|
||||||
Durability=Haltbarkeit
|
|
||||||
Efficiency=Effizienz
|
|
||||||
Enchanted @1 @2 @3=verzauberte(s) @1@2 @3
|
|
||||||
Enchantment Table=Zaubertisch
|
|
||||||
Mese=Mese
|
|
||||||
Pickaxe=Spitzhacke
|
|
||||||
Sharpness=Schärfe
|
|
||||||
Shovel=Schaufel
|
|
||||||
Steel=Eisen
|
|
||||||
Sword=Schwert
|
|
||||||
Your tool digs faster=Dein Werkzeug arbeitet schneller
|
|
||||||
Your tool last longer=Dein Werkzeug hält länger
|
|
||||||
Your weapon inflicts more damages=Deine Waffe erzeugt mehr Schaden
|
|
||||||
|
|
||||||
### hive.lua ###
|
|
||||||
|
|
||||||
Artificial Hive=künstlicher Bienenstock
|
|
||||||
Bees are busy making honey…=Bienen sind beschäftigt, Honig herzustellen.
|
|
||||||
Honey=Honig
|
|
||||||
|
|
||||||
### itemframe.lua ###
|
|
||||||
|
|
||||||
@1 (owned by @2)=@1 (gehört @2)
|
|
||||||
Item Frame=Objektrahmen
|
|
||||||
|
|
||||||
### mailbox.lua ###
|
|
||||||
|
|
||||||
@1's Mailbox=Briefkasten von @1
|
|
||||||
Last donators=letzte Spender
|
|
||||||
Mailbox=Briefkasten
|
|
||||||
Send your goods to@n@1=Sende deine Waren an@n@1
|
|
||||||
The mailbox is full.=Der Briefkasten ist voll.
|
|
||||||
|
|
||||||
### mechanisms.lua ###
|
|
||||||
|
|
||||||
Lever=Schalthebel
|
|
||||||
Stone Pressure Plate=steinerne Druckplatte
|
|
||||||
Wooden Pressure Plate=hölzerne Druckplatte
|
|
||||||
|
|
||||||
### nodes.lua ###
|
|
||||||
|
|
||||||
Bamboo Frame=Bambusgerüst
|
|
||||||
Baricade=Barrikade
|
|
||||||
Barrel=Fass
|
|
||||||
Cactus Brick=Kaktusstein
|
|
||||||
Candle=Kerze
|
|
||||||
Chainlink=Kettenvorhang
|
|
||||||
Chair=einfacher Stuhl
|
|
||||||
Coal Stone Tile=Kohle-Stein-Block
|
|
||||||
Cobweb=Spinnenwebe
|
|
||||||
Cushion=Sitzkissen
|
|
||||||
Cushion Block=Sitzkissenblock
|
|
||||||
Desert Stone Tile=Wüstensteinblock
|
|
||||||
Empty Shelf=leeres Regal
|
|
||||||
Ender Chest=Endertruhe
|
|
||||||
Garden Stone Path=Steingartenweg
|
|
||||||
Half Wooden Cabinet=halber Holzschrank
|
|
||||||
Hardened Clay=gehärteter Ton
|
|
||||||
Iron Light Box=eiseneingefasster Lichtblock
|
|
||||||
Ivy=Efeu
|
|
||||||
Japanese Door=japanische Tür
|
|
||||||
Lantern=Laterne
|
|
||||||
Moon Brick=Naturziegelwand
|
|
||||||
Multi Shelf=Mehrzweckregal
|
|
||||||
Packed Ice=Packeis
|
|
||||||
Painting=Gemälde
|
|
||||||
Potted Geranium=Geranien im Topf
|
|
||||||
Potted Rose=Rosen im Topf
|
|
||||||
Potted Tulip=Tulpen im Topf
|
|
||||||
Potted Viola=Veilchen im Topf
|
|
||||||
Potted White Dandelion=weißer Löwenzahn im Topf
|
|
||||||
Potted Yellow Dandelion=gelber Löwenzahn im Topf
|
|
||||||
Prison Door=Verliestür
|
|
||||||
Red Curtain=roter Vorhang
|
|
||||||
Runestone=Runensteinblock
|
|
||||||
Rusty Iron Bars=rostige Eisenstäbe
|
|
||||||
Rusty Prison Door=rostige Verliestür
|
|
||||||
Screen Door=französische Glastür
|
|
||||||
Slide Door=Schiebetür
|
|
||||||
Stone Tile=steinerner Block
|
|
||||||
Table=einfacher Tisch
|
|
||||||
Tatami=Tatamimatte
|
|
||||||
Television=Fernseher
|
|
||||||
Trampoline=Trampolin
|
|
||||||
Wood Frame=hölzerner Zierrahmen
|
|
||||||
Wood Framed Glass=holzeingefasstes Glas
|
|
||||||
Wooden Cabinet=Holzschrank
|
|
||||||
Wooden Light Box=holzeingefasster Lichtblock
|
|
||||||
Wooden Tile=hölzerner Dekorblock
|
|
||||||
Woodglass Door=Tür mit Lichtausschnitt
|
|
||||||
|
|
||||||
### rope.lua ###
|
|
||||||
|
|
||||||
Rope=Seil
|
|
||||||
|
|
||||||
### workbench.lua ###
|
|
||||||
|
|
||||||
Back=Zurück
|
|
||||||
Crafting=Fertigung
|
|
||||||
Cut=Zuschnitt
|
|
||||||
Hammer=Hämmerchen
|
|
||||||
Repair=Reparatur
|
|
||||||
Storage=Aufbewahrung
|
|
||||||
Work Bench=Werkbank
|
|
|
@ -1,154 +0,0 @@
|
||||||
# textdomain: xdecor
|
|
||||||
|
|
||||||
|
|
||||||
### chess.lua ###
|
|
||||||
|
|
||||||
Black Bishop=Fou noir
|
|
||||||
Black King=Roi noir
|
|
||||||
Black Knight=Cavalier noir
|
|
||||||
Black Pawn=Pion noir
|
|
||||||
Black Queen=Reine noire
|
|
||||||
Black Rook=Tour noire
|
|
||||||
Chess=Echecs
|
|
||||||
Chess Board=Echiquier
|
|
||||||
Dumb AI=IA stupide
|
|
||||||
Multiplayer=Multijoueur
|
|
||||||
New game=Nouvelle partie
|
|
||||||
Select a mode:=Sélectionnez un mode de jeu:
|
|
||||||
Singleplayer=Solo
|
|
||||||
Someone else plays black pieces!=Quelqu’un d’autre joue les pièces noires !
|
|
||||||
Someone else plays white pieces!=Quelqu’un d’autre joue les pièces blanches !
|
|
||||||
White Bishop=Fou blanc
|
|
||||||
White King=Roi blanc
|
|
||||||
White Knight=Cavalier blanc
|
|
||||||
White Pawn=Pion blanc
|
|
||||||
White Queen=Reine blanche
|
|
||||||
White Rook=Tour blanche
|
|
||||||
|
|
||||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Vous ne pouvez pas récupérer l’échiquier, une partie à été commencée. Remettez le à zéro si vous c’est votre tour de jouer, ou réessayez dans @1
|
|
||||||
|
|
||||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Vous ne pouvez pas mettre à zéro l’échiquier, une partie a été commencée. Si ce n’est pas votre tour de jouer, réessayez dans @1
|
|
||||||
|
|
||||||
check=échec
|
|
||||||
|
|
||||||
### cooking.lua ###
|
|
||||||
|
|
||||||
Bowl=Bol
|
|
||||||
Bowl of soup=Bol de soupe
|
|
||||||
Cauldron=Chaudron
|
|
||||||
Cauldron (active) - Drop foods inside to make a soup=Chaudron (actif) - Placez des ingrédients à l’intérieur pour faire une soupe
|
|
||||||
Cauldron (active) - Use a bowl to eat the soup=Chaudron (actif) - Utilisez un bol pour boire la soupe
|
|
||||||
Cauldron (empty)=Chaudron (vide)
|
|
||||||
Cauldron (idle)=Chaudron (inactif)
|
|
||||||
No room in your inventory to add a bowl of soup.=Pas de place dans votre inventaire pour ajouter un bol de soupe.
|
|
||||||
No room in your inventory to add a bucket of water.=Pas de place dans votre inventaire pour ajouter un seau d’eau.
|
|
||||||
|
|
||||||
### enchanting.lua ###
|
|
||||||
|
|
||||||
Axe=Hache
|
|
||||||
Bronze=Bronze
|
|
||||||
Diamond=Diamant
|
|
||||||
Durability=Durabilité
|
|
||||||
Efficiency=Efficacité
|
|
||||||
Enchanted @1 @2 @3=@2 en @1 enchantée @3
|
|
||||||
Enchantment Table=Table d’enchantements
|
|
||||||
Mese=Mese
|
|
||||||
Pickaxe=Pioche
|
|
||||||
Sharpness=Tranchant
|
|
||||||
Shovel=Pelle
|
|
||||||
Steel=Fer
|
|
||||||
Sword=Épée
|
|
||||||
Your tool digs faster=Votre outil creuse plus vite
|
|
||||||
Your tool last longer=Votre outil dure plus longtemps
|
|
||||||
Your weapon inflicts more damages=Votre arme inflige plus de dégâts
|
|
||||||
|
|
||||||
### hive.lua ###
|
|
||||||
|
|
||||||
Artificial Hive=Ruche artificielle
|
|
||||||
Bees are busy making honey…=Les abeilles sont occupées à fabriquer du miel…
|
|
||||||
Honey=Miel
|
|
||||||
|
|
||||||
### itemframe.lua ###
|
|
||||||
|
|
||||||
@1 (owned by @2)=@1 (propriété de @2)
|
|
||||||
Item Frame=Cadre
|
|
||||||
|
|
||||||
### mailbox.lua ###
|
|
||||||
|
|
||||||
@1's Mailbox=Boite aux lettres de @1
|
|
||||||
Last donators=Derniers donateurs
|
|
||||||
Mailbox=Boite aux lettres
|
|
||||||
Send your goods to@n@1=Envoyer vos biens à@n@1
|
|
||||||
The mailbox is full.=La boite aux lettres est pleine.
|
|
||||||
|
|
||||||
### mechanisms.lua ###
|
|
||||||
|
|
||||||
Lever=Levier
|
|
||||||
Stone Pressure Plate=Plaque de pression en pierre
|
|
||||||
Wooden Pressure Plate=Plaque de pression en bois
|
|
||||||
|
|
||||||
### nodes.lua ###
|
|
||||||
|
|
||||||
Bamboo Frame=Cadre en bambou
|
|
||||||
Baricade=Barricade
|
|
||||||
Barrel=Tonneau
|
|
||||||
Cactus Brick=Brique en cactus
|
|
||||||
Candle=Bougie
|
|
||||||
Chainlink=Maillon de chaîne
|
|
||||||
Chair=Chaise
|
|
||||||
Coal Stone Tile=Carreau en charbon et pierre
|
|
||||||
Cobweb=Toile d’araignée
|
|
||||||
Cushion=Coussin
|
|
||||||
Cushion Block=Bloc de coussin
|
|
||||||
Desert Stone Tile=Carreau en pierre du désert
|
|
||||||
Empty Shelf=Étagère vide
|
|
||||||
Ender Chest=Coffre de l’End
|
|
||||||
Garden Stone Path=Chemin de pierres de jardin
|
|
||||||
Half Wooden Cabinet=Demi meuble en bois
|
|
||||||
Hardened Clay=Argile durcie
|
|
||||||
Iron Light Box=Boite lumineuse en fer
|
|
||||||
Ivy=Lierre
|
|
||||||
Japanese Door=Porte japonaise
|
|
||||||
Lantern=Lanterne
|
|
||||||
Moon Brick=Brique lunaire
|
|
||||||
Multi Shelf=Étagères multiple
|
|
||||||
Packed Ice=Glace compactée
|
|
||||||
Painting=Tableau
|
|
||||||
Potted Geranium=Géranium en pot
|
|
||||||
Potted Rose=Rose en pot
|
|
||||||
Potted Tulip=Tulipe en pot
|
|
||||||
Potted Viola=Violette en pot
|
|
||||||
Potted White Dandelion=Pissenlit blanc en pot
|
|
||||||
Potted Yellow Dandelion=Pissenlit jaune en pot
|
|
||||||
Prison Door=Porte de prison
|
|
||||||
Red Curtain=Rideaux rouge
|
|
||||||
Runestone=Pierre runique
|
|
||||||
Rusty Iron Bars=Barreaux en fer rouillé
|
|
||||||
Rusty Prison Door=Barreaux de prison rouillés
|
|
||||||
Screen Door=Porte avec moustiquaire
|
|
||||||
Slide Door=Porte coulissante
|
|
||||||
Stone Tile=Carreau en pierre
|
|
||||||
Table=Table
|
|
||||||
Tatami=Tatami
|
|
||||||
Television=Télévision
|
|
||||||
Trampoline=Trampoline
|
|
||||||
Wood Frame=Cadre en bois
|
|
||||||
Wood Framed Glass=Verre encadré par du bois
|
|
||||||
Wooden Cabinet=Meuble en bois
|
|
||||||
Wooden Light Box=Boite lumineuse en bois
|
|
||||||
Wooden Tile=Carreau en bois
|
|
||||||
Woodglass Door=Porte vitrée
|
|
||||||
|
|
||||||
### rope.lua ###
|
|
||||||
|
|
||||||
Rope=Corde
|
|
||||||
|
|
||||||
### workbench.lua ###
|
|
||||||
|
|
||||||
Back=Retour
|
|
||||||
Crafting=Fabrication
|
|
||||||
Cut=Couper
|
|
||||||
Hammer=Marteau
|
|
||||||
Repair=Réparer
|
|
||||||
Storage=Stockage
|
|
||||||
Work Bench=Atelier
|
|
|
@ -1,154 +0,0 @@
|
||||||
# textdomain: xdecor
|
|
||||||
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
|
|
||||||
|
|
||||||
### chess.lua ###
|
|
||||||
|
|
||||||
Black Bishop=Alfiere nero
|
|
||||||
Black King=Re nero
|
|
||||||
Black Knight=Cavallo nero
|
|
||||||
Black Pawn=Pedone nero
|
|
||||||
Black Queen=Regina nera
|
|
||||||
Black Rook=Torre nera
|
|
||||||
Chess=Scacchi
|
|
||||||
Chess Board=Scacchiera
|
|
||||||
Dumb AI=AI stupida
|
|
||||||
Multiplayer=Multigiocatore
|
|
||||||
New game=Nuova partita
|
|
||||||
Select a mode:=Selezionare una modalità
|
|
||||||
Singleplayer=Singolo giocatore
|
|
||||||
Someone else plays black pieces!=Qualcun altro gioca con il nero!
|
|
||||||
Someone else plays white pieces!=Qualcun altro gioca con il bianco!
|
|
||||||
White Bishop=Alfiere bianco
|
|
||||||
White King=Re bianco
|
|
||||||
White Knight=Cavallo bianco
|
|
||||||
White Pawn=Pedone bianco
|
|
||||||
White Queen=Regina bianca
|
|
||||||
White Rook=Torre bianca
|
|
||||||
|
|
||||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Non si può scavare la scacchiera, una partita è in corso. Resettarla se si è uno dei giocatori, o riprovare in @1
|
|
||||||
|
|
||||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Non si può resettare la partita, un gioco è in corso. Se non si è uno dei giocatori, riprovare in @1
|
|
||||||
|
|
||||||
check=scacco
|
|
||||||
|
|
||||||
### cooking.lua ###
|
|
||||||
|
|
||||||
Bowl=Ciotola
|
|
||||||
Bowl of soup=Ciotola di zuppa
|
|
||||||
Cauldron=Calderone
|
|
||||||
Cauldron (active) - Drop foods inside to make a soup=Calderone (attivo) - Mettere gli ingredienti all'interno per fare una zuppa.
|
|
||||||
Cauldron (active) - Use a bowl to eat the soup=Calderone (actif) - Utilizzare una ciotola per mangiare la zuppa
|
|
||||||
Cauldron (empty)=Calderone (vuoto)
|
|
||||||
Cauldron (idle)=Calderone (inattivo)
|
|
||||||
No room in your inventory to add a bowl of soup.=Non c'è spazio nell'inventario per aggiungere una ciotola di zuppa.
|
|
||||||
No room in your inventory to add a bucket of water.=Non c'è spazio nell'inventario per aggiungere un secchio di acqua.
|
|
||||||
|
|
||||||
### enchanting.lua ###
|
|
||||||
|
|
||||||
Axe=Ascia
|
|
||||||
Bronze=Bronzo
|
|
||||||
Diamond=Diamante
|
|
||||||
Durability=Durabilità
|
|
||||||
Efficiency=Efficacia
|
|
||||||
Enchanted @1 @2 @3=@2 su @1 incantesimo @3
|
|
||||||
Enchantment Table=Tavolo per migliorie
|
|
||||||
Mese=Mese
|
|
||||||
Pickaxe=Piccone
|
|
||||||
Sharpness=Affilatezza
|
|
||||||
Shovel=Pala
|
|
||||||
Steel=Acciaio
|
|
||||||
Sword=Spada
|
|
||||||
Your tool digs faster=Il tuo utensile scava più rapidamente
|
|
||||||
Your tool last longer=Il tuo utensile dura di più
|
|
||||||
Your weapon inflicts more damages=La tua arma infligge più danno
|
|
||||||
|
|
||||||
### hive.lua ###
|
|
||||||
|
|
||||||
Artificial Hive=Favo artificiale
|
|
||||||
Bees are busy making honey…=Le api sono occupate a fare il miele…
|
|
||||||
Honey=Miele
|
|
||||||
|
|
||||||
### itemframe.lua ###
|
|
||||||
|
|
||||||
@1 (owned by @2)=@1 (proprietà di @2)
|
|
||||||
Item Frame=Teca
|
|
||||||
|
|
||||||
### mailbox.lua ###
|
|
||||||
|
|
||||||
@1's Mailbox=Cassetta delle lettere di @1
|
|
||||||
Last donators=Ultimi donatori
|
|
||||||
Mailbox=Cassetta delle lettere
|
|
||||||
Send your goods to@n@1=Invia i tuoi item a@n@1
|
|
||||||
The mailbox is full.=La cassetta delle lettere è piena
|
|
||||||
|
|
||||||
### mechanisms.lua ###
|
|
||||||
|
|
||||||
Lever=Leva
|
|
||||||
Stone Pressure Plate=Placca di pressione di pietra
|
|
||||||
Wooden Pressure Plate=Placca di pressione di legno
|
|
||||||
|
|
||||||
### nodes.lua ###
|
|
||||||
|
|
||||||
Bamboo Frame=Cornice di bambù
|
|
||||||
Baricade=Barricata
|
|
||||||
Barrel=Barile
|
|
||||||
Cactus Brick=Mattone di cactus
|
|
||||||
Candle=Candela
|
|
||||||
Chainlink=Cotta di maglia
|
|
||||||
Chair=Sedia
|
|
||||||
Coal Stone Tile=Mattonella di pietra di carbone
|
|
||||||
Cobweb=Ragnatela
|
|
||||||
Cushion=Cuscino
|
|
||||||
Cushion Block=Blocco di cuscini
|
|
||||||
Desert Stone Tile=Mattonella di pietra del deserto
|
|
||||||
Empty Shelf=Mensola vuota
|
|
||||||
Ender Chest=Baule ender
|
|
||||||
Garden Stone Path=Sentiero da giardino in pietra
|
|
||||||
Half Wooden Cabinet=Stipo di legno a metà
|
|
||||||
Hardened Clay=Argilla indurita
|
|
||||||
Iron Light Box=Scatola luminosa di ferro
|
|
||||||
Ivy=Edera
|
|
||||||
Japanese Door=Porta giapponese
|
|
||||||
Lantern=Lanterna
|
|
||||||
Moon Brick=Mattone lunare
|
|
||||||
Multi Shelf=Mensole
|
|
||||||
Packed Ice=Ghiaccio compatto
|
|
||||||
Painting=Dipinto
|
|
||||||
Potted Geranium=Geranio in vaso
|
|
||||||
Potted Rose=Rosa in vaso
|
|
||||||
Potted Tulip=Tulipano in vaso
|
|
||||||
Potted Viola=Violetta in vaso
|
|
||||||
Potted White Dandelion=Soffione bianco in vaso
|
|
||||||
Potted Yellow Dandelion=Soffione giallo in vaso
|
|
||||||
Prison Door=Porta di prigione
|
|
||||||
Red Curtain=Tenda rossa
|
|
||||||
Runestone=Pietra runica
|
|
||||||
Rusty Iron Bars=Sbarre di prigione arrugginite
|
|
||||||
Rusty Prison Door=Porta di prigione arrugginita
|
|
||||||
Screen Door=Porta a schermo
|
|
||||||
Slide Door=Porta scorrevole
|
|
||||||
Stone Tile=Mattonella di pietra
|
|
||||||
Table=Tavolo
|
|
||||||
Tatami=Tatami
|
|
||||||
Television=Televisione
|
|
||||||
Trampoline=Trampolino
|
|
||||||
Wood Frame=Cornice in legno
|
|
||||||
Wood Framed Glass=Cornice in legno con vetro
|
|
||||||
Wooden Cabinet=Stipo di legno
|
|
||||||
Wooden Light Box=Mattonella luminosa di legno
|
|
||||||
Wooden Tile=Mattonella di legno
|
|
||||||
Woodglass Door=Porta di vetro
|
|
||||||
|
|
||||||
### rope.lua ###
|
|
||||||
|
|
||||||
Rope=Corda
|
|
||||||
|
|
||||||
### workbench.lua ###
|
|
||||||
|
|
||||||
Back=Indietro
|
|
||||||
Crafting=Fabbricare
|
|
||||||
Cut=Tagliare
|
|
||||||
Hammer=Martello
|
|
||||||
Repair=Riparare
|
|
||||||
Storage=Conservare
|
|
||||||
Work Bench=Banco da lavoro
|
|
|
@ -1,5 +0,0 @@
|
||||||
name = xdecor
|
|
||||||
description = A decoration mod meant to be simple and well-featured.
|
|
||||||
depends = lzr_sounds
|
|
||||||
optional_depends = doors, stairs, xpanes
|
|
||||||
min_minetest_version = 5.1.0
|
|
|
@ -1,16 +0,0 @@
|
||||||
local S = minetest.get_translator("xdecor")
|
|
||||||
|
|
||||||
-- Minimal rope
|
|
||||||
|
|
||||||
xdecor.register("rope", {
|
|
||||||
description = S("Rope"),
|
|
||||||
drawtype = "plantlike",
|
|
||||||
walkable = false,
|
|
||||||
climbable = true,
|
|
||||||
groups = {breakable=1},
|
|
||||||
tiles = {"xdecor_rope.png"},
|
|
||||||
inventory_image = "xdecor_rope_inv.png",
|
|
||||||
wield_image = "xdecor_rope_inv.png",
|
|
||||||
selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
|
|
||||||
})
|
|
||||||
|
|