Fix some level select bugs

master
Wuzzy 2022-02-11 04:16:39 +01:00
parent 7b2196715a
commit 192fa03794
1 changed files with 9 additions and 22 deletions

View File

@ -4,10 +4,10 @@ local F = minetest.formspec_escape
lzr_level_select = {}
local current_level_selection = nil
lzr_level_select.open_dialog = function(player, preselect)
lzr_level_select.open_dialog = function(player)
local form = "formspec_version[4]size[6,10]"..
"label[0.5,0.4;"..F(S("Select level:")).."]"..
"button[1.5,8.5;3,1;okay;"..F(S("Start")).."]"..
"button_exit[1.5,8.5;3,1;okay;"..F(S("Start")).."]"..
"tablecolumns[color;text]"..
"table[0.5,0.8;5,7.5;levellist;"
local list = {}
@ -28,12 +28,9 @@ lzr_level_select.open_dialog = function(player, preselect)
if not first_uncompleted_level then
first_uncompleted_level = 1
end
local list_str = table.concat(list, ",")
if preselect == false then
first_uncompleted_level = ""
end
form = form .. list_str .. ";"..first_uncompleted_level.."]"
current_level_selection = first_uncompleted_level
local list_str = table.concat(list, ",")
form = form .. list_str .. ";"..first_uncompleted_level.."]"
minetest.show_formspec(player:get_player_name(), "lzr_level_select:levellist", form)
end
@ -42,17 +39,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.okay then
if current_level_selection then
lzr_levels.start_level(current_level_selection)
minetest.close_formspec(player:get_player_name(), "lzr_level_select:levellist")
else
current_level_selection = 1
lzr_level_select.open_dialog(player, true)
end
elseif fields.levellist then
local expl = minetest.explode_textlist_event(fields.levellist)
local expl = minetest.explode_table_event(fields.levellist)
if expl.type == "CHG" then
current_level_selection = expl.index
current_level_selection = expl.row
elseif expl.type == "DCL" then
current_level_selection = expl.index
current_level_selection = expl.row
lzr_levels.start_level(current_level_selection)
minetest.close_formspec(player:get_player_name(), "lzr_level_select:levellist")
elseif expl.type == "INV" then
@ -65,17 +58,11 @@ end)
minetest.register_chatcommand("level", {
privs = { server = true },
description = S("Go to level"),
params = S("[<level>]"),
params = S("<level>"),
func = function(name, param)
local level = tonumber(param)
if not level then
local player = minetest.get_player_by_name(name)
if not player then
return false, S("No player.")
end
current_level_selection = nil
lzr_level_select.open_dialog(player, false)
return true
return false
end
if level < 1 or level > lzr_levels.LAST_LEVEL then
return false, S("Invalid level!")