57 lines
2.7 KiB
Plaintext
57 lines
2.7 KiB
Plaintext
[Graphics]
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# If true, laser beams are opaque instead of translucent.
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lzr_opaque_lasers (Opaque lasers) bool false
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# If true, each laser color will be represented by an unique pattern
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# so they can be distinguished not just by color alone.
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# If false, lasers will be flat and smooth.
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# This should be helpful in case of colorblindness.
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lzr_patterned_lasers (Represent laser colors by patterns [colorblind support]) bool false
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[Laser colors]
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# Replace the color of red lasers with a custom color.
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# The game will pretend these lasers are red, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_red (Red laser color override) string FF0000
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# Replace the color of green lasers with a custom color.
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# The game will pretend these lasers are green, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_green (Green laser color override) string 00FF00
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# Replace the color of blue lasers with a custom color.
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# The game will pretend these lasers are blue, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_blue (Blue laser color override) string 0000FF
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# Replace the color of yellow lasers with a custom color.
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# The game will pretend these lasers are yellow, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_yellow (Yellow laser color override) string FFFF00
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# Replace the color of cyan lasers with a custom color.
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# The game will pretend these lasers are cyan, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_cyan (Cyan laser color override) string 00FFFF
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# Replace the color of magenta lasers with a custom color.
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# The game will pretend these lasers are magenta, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_magenta (Magenta laser color override) string FF00FF
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# Replace the color of white lasers with a custom color.
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# The game will pretend these lasers are white, even if the custom color differs.
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# Specified by a 6-digit hexadecimal number (0-9, A-F) in RRGGBB format.
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lzr_laser_color_white (White laser color override) string FFFFFF
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[Audio]
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# If true, background music will be played.
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# Note: You can also toggle it in-game by using the
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# loudspeaker in the ship or the '/music' command.
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lzr_ambience (Play music) bool true
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[Level editor]
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# Set the number of horizontal inventory slots in the level editor.
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# The total number of inventory slots is 4 times this setting.
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lzr_inventory_width_editor (Level editor inventory width) int 8 8 10
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