Add variant changer tool (WIP)

This commit is contained in:
Wuzzy 2024-09-11 17:21:31 +02:00
parent f4030fe5dd
commit d99372584b
2 changed files with 175 additions and 0 deletions

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@ -2,6 +2,8 @@ local S = minetest.get_translator("lzr_tools")
local instadig = { times = { [1] = 0, [2] = 0, [3] = 0}, uses=0, maxlevel=255}
lzr_tools = {}
-- Cheat tools and weapons
@ -163,3 +165,176 @@ if minetest.settings:get_bool("lzr_debug", false) then
})
end
local variant_cycles = {
next_nodes = {},
prev_nodes = {},
}
lzr_tools.register_variant_cycle = function(cycle)
for c=1, #cycle do
local cn = c + 1
if cn > #cycle then
cn = 1
end
local cp = c - 1
if cp < 1 then
cp = #cycle
end
local node_self = cycle[c]
local node_next = cycle[cn]
local node_prev = cycle[cp]
if variant_cycles.next_nodes[node_self] or variant_cycles.prev_nodes[node_self] then
minetest.log("warning", "[lzr_tools] register_variant_cycle: Node '"..node_self.."' already was part of a variant cycle. Overwriting ...")
end
variant_cycles.next_nodes[node_self] = node_next
variant_cycles.prev_nodes[node_self] = node_prev
end
end
lzr_tools.register_variant_cycle({
"lzr_core:stone",
"lzr_core:stone_cracked",
"lzr_core:stone_block",
"lzr_core:stone_block_mossy",
"lzr_core:stone_brick_circular",
"lzr_core:stone_brick_circular_mossy",
"lzr_core:stone_brick",
"lzr_core:stone_brick_mossy",
})
lzr_tools.register_variant_cycle({
"lzr_decor:ocean_stone",
"lzr_decor:ocean_stone_cracked",
"lzr_decor:ocean_stone_block",
"lzr_decor:ocean_carved",
"lzr_decor:ocean_cobble",
"lzr_decor:ocean_bricks",
"lzr_decor:ocean_circular",
})
lzr_tools.register_variant_cycle({
"lzr_core:island_stone",
"lzr_core:island_stone_cracked",
})
lzr_tools.register_variant_cycle({
"lzr_core:cave_stone",
"lzr_core:cave_stone_cracked",
})
lzr_tools.register_variant_cycle({
"lzr_core:sand",
"lzr_core:seabed",
})
lzr_tools.register_variant_cycle({
"lzr_core:dirt",
"lzr_core:dirt_with_grass",
"lzr_core:dirt_with_jungle_litter",
})
lzr_tools.register_variant_cycle({
"lzr_core:tree",
"lzr_core:palm_tree",
"lzr_core:coconut_tree",
})
lzr_tools.register_variant_cycle({
"lzr_core:wood",
"lzr_core:wood_mossy",
"lzr_core:palm_wood",
"lzr_core:coconut_wood",
})
lzr_tools.register_variant_cycle({
"lzr_decor:blanket_table",
"lzr_decor:working_table",
})
lzr_tools.register_variant_cycle({
"lzr_core:sandstone",
"lzr_core:sandstone_block",
"lzr_core:sandstone_brick",
})
lzr_tools.register_variant_cycle({
"lzr_decor:cauldron",
"lzr_decor:cauldron_water",
})
lzr_tools.register_variant_cycle({
"lzr_decor:forge",
"lzr_decor:forge_lit",
})
lzr_tools.register_variant_cycle({
"lzr_decor:cabinet",
"lzr_decor:cabinet_half",
})
lzr_tools.register_variant_cycle({
"lzr_decor:potted_dandelion_white",
"lzr_decor:potted_dandelion_yellow",
"lzr_decor:potted_tulip",
"lzr_decor:potted_rose",
"lzr_decor:potted_geranium",
"lzr_decor:potted_viola",
})
lzr_tools.register_variant_cycle({
"lzr_decor:empty_shelf",
"lzr_decor:bookshelf",
"lzr_decor:vessels_shelf",
"lzr_decor:multishelf",
})
lzr_tools.register_variant_cycle({
"lzr_decor:thatch",
"lzr_decor:thatch_wet",
})
lzr_tools.register_variant_cycle({
"lzr_laser:crate",
"lzr_laser:crate_mossy",
})
lzr_tools.register_variant_cycle({
"lzr_plants:island_grass",
"lzr_plants:crab_grass",
})
minetest.register_tool("lzr_tools:variant_changer", {
description = S("Block Variant Changer"),
_tt_help = S("Changes a block to different variant"),
inventory_image = "lzr_tools_variant_changer.png",
groups = { editor_tool = 1 },
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then
minetest.chat_send_player(user:get_player_name(), S("This tool only works in the level editor."))
return itemstack
end
local pos = pointed_thing.under
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return itemstack
end
local node = minetest.get_node(pos)
local next_node = variant_cycles.next_nodes[node.name]
if next_node then
node.name = next_node
minetest.swap_node(pos, node)
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then
minetest.chat_send_player(user:get_player_name(), S("This tool only works in the level editor."))
return itemstack
end
local pos = pointed_thing.under
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return itemstack
end
local node = minetest.get_node(pos)
local prev_node = variant_cycles.prev_nodes[node.name]
if prev_node then
node.name = prev_node
minetest.swap_node(pos, node)
end
return itemstack
end,
})

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