This commit is contained in:
Wuzzy 2024-12-11 02:11:36 +01:00
commit d008c017fc
36 changed files with 3896 additions and 0 deletions

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: jbo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
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msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
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msgid "Barricades"
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msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
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msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Language: pt_BR\n"
"MIME-Version: 1.0\n"
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msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
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"POT-Creation-Date: 2024-12-10 02:45+0100\n"
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msgid "Mirror Rotation"
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msgid "Mobile Mirror"
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msgid "Screws"
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msgid "More mobile Blocks"
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msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
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msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
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msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
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msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
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msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
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msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
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"MIME-Version: 1.0\n"
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msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
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msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: sk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
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"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
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msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,122 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: zh_Hans\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Welcome to Lazarr!"
msgstr ""
msgid "My first Laser"
msgstr ""
msgid "Mirror Rotation"
msgstr ""
msgid "Mobile Mirror"
msgstr ""
msgid "Screws"
msgstr ""
msgid "More mobile Blocks"
msgstr ""
msgid "Beam Splitter"
msgstr ""
msgid "Boxes"
msgstr ""
msgid "Hollow Barrels"
msgstr ""
msgid "Barricades"
msgstr ""
msgid "Laser Colors"
msgstr ""
msgid "Color Mixing"
msgstr ""
msgid "Bombs"
msgstr ""
msgid "Palm Pit"
msgstr ""
msgid "Stormy Boxes"
msgstr ""
msgid "Mirror Jail"
msgstr ""
msgid "Treasure Stash"
msgstr ""
msgid "Aged like Fine Grog"
msgstr ""
msgid "The Kitchen"
msgstr ""
msgid "Bombastic Beach"
msgstr ""
msgid "Lamp Cross"
msgstr ""
msgid "26 Mirrors"
msgstr ""
msgid "Dripstone Cave"
msgstr ""
msgid "Inside the Seashell"
msgstr ""
msgid "Crystal Room"
msgstr ""
msgid "Watery Lights"
msgstr ""
msgid "Withered Throne"
msgstr ""
msgid "One Chest at a Time"
msgstr ""
msgid "Chaotic Colors"
msgstr ""
msgid "Shy Skull Grounds"
msgstr ""
msgid "Cave of the Cursed Skulls"
msgstr ""
msgid "Funny Skulls at Night"
msgstr ""
msgid "Crystal Temple"
msgstr ""
msgid "Ocean Eye"
msgstr ""
msgid "X marks the Spot"
msgstr ""

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@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
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"POT-Creation-Date: 2024-12-10 02:46+0100\n"
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msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: jbo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: se\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: sk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: zh_Hans\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: zh_Hant\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid ""
"Hey, buddy! Ive been waiting for you. The world is full of gold blocks for "
"us pirates to claim. Theres a treasure chest over there. Just punch it to "
"open it."
msgstr ""
msgid ""
"Many chests are protected by a security lock. It can only be broken by "
"solving a laser puzzle. The laser wants to go into the detector. Punch the "
"old crate to break it. Then you can open the chest."
msgstr ""
msgid ""
"You now got a rotating hook. Use it to rotate the mirrors to deflect the "
"laser to the target. Wield the hook and press the [Punch] key on a mirror to "
"push it towards the edge. Press the [Place] key on a mirror to rotate it "
"clockwise."
msgstr ""
msgid ""
"Did you notice the screws in the corners of mirrors? Theyre bolted to the "
"ground. There are also mirrors without screws. You can pick those up (with a "
"punch) and place them somewhere else. Put the mirror without screws in the "
"right spot redirect the laser to the detector."
msgstr ""
msgid ""
"Each of the three mirrors in this room is different. The first one has iron "
"screws. It can not be moved or rotated. The one I'm standing on has copper "
"screws. You can rotate it but not take it. And the last mirror doesn't have "
"any screws. You can pick it up, place it and rotate it."
msgstr ""
msgid ""
"You can pick up emitters and detectors, too. As long there are no screws, "
"you can take them. Bring the two emitters and detectors together to unlock "
"the chest."
msgstr ""
msgid ""
"You need to activate both detectors at the same time, but theres only one "
"laser. Good we have a beam splitter! When a laser enters the angled part of "
"a beam splitter, two lasers go out: One part goes straight through, while "
"the other one is deflected."
msgstr ""
msgid ""
"There are two types of boxes. Heavy and light boxes. You can only pick up "
"the light boxes."
msgstr ""
msgid "These hollow barrels can be rotated."
msgstr ""
msgid ""
"These barriers are blocking the path forward, but theyll burn up when a "
"laser touches them. Dont worry about the huts, they are made out of fire-"
"proof wood."
msgstr ""
msgid ""
"Colored detectors only activate with the matching laser color. (Hint: You "
"can customize the laser colors in the main ship.)"
msgstr ""
msgid ""
"This mixer has two inputs and a laser output. It will emit with the mixed "
"color of its input lasers. To produce a yellow laser, send a green and a red "
"laser to the left and right of the emitter."
msgstr ""
msgid ""
"Bombs can destroy cracked stone. Place a bomb so that the laser touches the "
"fuse and watch it go boom. You might need to rotate the bomb. Careful! You "
"only have a limited number of bombs, dont waste them. If you get stuck, "
"restart the level."
msgstr ""
msgid ""
"Lets have some fun with more beam spliters! With each new beam splitter, "
"you can create more lasers."
msgstr ""
msgid ""
"Did you know? Bomb explosions affect blocks that touch the bomb at its edges "
"and corners, too."
msgstr ""
msgid "This puzzle is making my head spin!"
msgstr ""
msgid ""
"Crystals are very powerful, because they deflect lasers in all directions."
msgstr ""
msgid ""
"These are not regular skulls. These are shy skulls! They are called shy "
"because when a laser fires at them, they lose their physical form and can be "
"walked through."
msgstr ""
msgid ""
"Having been forgotten since centuries, these cursed skulls have left the "
"physical realm and nothing collides with them. But when a laser shoots at "
"them, they become solid. Redirect the laser to build a platform."
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: jbo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: se\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: sk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: zh_Hans\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""

View File

@ -0,0 +1,82 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Lazarr! package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Lazarr! 2.0.0\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2024-12-10 02:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: zh_Hant\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. ~ Short signal type name: Activate OFF
#: init.lua:119
msgid "A.OFF"
msgstr ""
#. ~ Short signal type name: Activate ON
#: init.lua:121
msgid "A.ON"
msgstr ""
#. ~ Short signal type name: Activate TOGGLE
#: init.lua:123
msgid "A.TOG"
msgstr ""
#. ~ Short signal type name: Deactivate OFF
#: init.lua:125
msgid "D.OFF"
msgstr ""
#. ~ Short signal type name: Deactivate ON
#: init.lua:127
msgid "D.ON"
msgstr ""
#. ~ Short signal type name: Deactivate TOGGLE
#: init.lua:129
msgid "D.TOG"
msgstr ""
#. ~ Short signal type name: Synchronized
#: init.lua:131
msgid "Sync"
msgstr ""
#. ~ Short signal type name: Synchronized inverted
#: init.lua:133
msgid "Sync inv"
msgstr ""
#. ~ Short signal type name: Toggle
#: init.lua:135
msgid "T."
msgstr ""
#. ~ Short signal type name: Toggle OFF
#: init.lua:137
msgid "T.OFF"
msgstr ""
#. ~ Short signal type name: Toggle ON
#: init.lua:139
msgid "T.ON"
msgstr ""
#. ~ Short receiver type name: Any
#: init.lua:239
msgid "Any"
msgstr ""
#. ~ Short receiver type name: Synchronized AND
#: init.lua:241
msgid "S.AND"
msgstr ""