Update TR files from PO files

This commit is contained in:
Wuzzy 2024-11-24 02:49:04 +01:00
parent 15bd9c648d
commit cb1b837b86
88 changed files with 1581 additions and 103 deletions

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@ -5,8 +5,3 @@ Toggle music=
Music enabled.=
Music disabled.=
None=
##### not used anymore #####
Toggle ambience sounds=Alternar sons de ambiente

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@ -0,0 +1,7 @@
# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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@ -0,0 +1,7 @@
# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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@ -1,13 +1,7 @@
# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=WARNUNG: Die Einstellungen für die Spielerbewegung sind nicht auf den empfohlenen Werten für Lazarr! Die Physik wird evtl. nicht wie erwartet funktionieren!
Please exit the game and reset the following Luanti settings to their default value:=
Please exit the game and reset the following Luanti settings to their default value:=Bitte verlassen Sie das Spiel und setzen Sie die folgenden Luanti-Einstellungen auf ihren Standardwert zurück:
, =,
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Sie haben das Spiel verlassen. Denken Sie dran, dass Lazarr! erwartet, dass die folgenden Luanti-Einstellungen auf den Standardwert zurückgesetzt werden: @1
Exit game=Spiel verlassen
Continue playing anyway=Trotzdem weiterspielen
##### not used anymore #####
Please exit the game and reset the following Minetest settings to their default value:=Bitte verlassen Sie das Spiel und setzen Sie die folgenden Minetest-Einstellungen zurück auf den Standardwert:
You quit. Remember, Lazarr! expects the following Minetest settings to be reset to the default value: @1=Sie haben das Spiel verlassen. Denken Sie dran, Lazarr! erwartet, dass die folgenden Minetest-Einstellungen auf den Standardwert gesetzt werden: @1

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@ -5,9 +5,3 @@ Please exit the game and reset the following Luanti settings to their default va
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=Salir del juego
Continue playing anyway=Seguir jugando de todas formas
##### not used anymore #####
Please exit the game and reset the following Minetest settings to their default value:=Sal del juego y restablece las siguientes configuraciones de Minetest a sus valores predeterminados:
You quit. Remember, Lazarr! expects the following Minetest settings to be reset to the default value: @1=Has abandonado el juego. Recuerda, Lazarr! espera que las siguientes configuraciones de Minetest estén configuradas de forma predeterminada: @1

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@ -5,9 +5,3 @@ Please exit the game and reset the following Luanti settings to their default va
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=Quitter le jeu
Continue playing anyway=Continuer à jouer malgré tout
##### not used anymore #####
Please exit the game and reset the following Minetest settings to their default value:=Veuillez quitter le jeu et réinitialiser les paramètres de Minetest suivants à leur valeur par défaut :
You quit. Remember, Lazarr! expects the following Minetest settings to be reset to the default value: @1=Vous avez quitté le jeu. Rappelez-vous que Lazarr ! nécessite que vous réinitialisiez les paramètres de Minetest suivants à leur valeur par défaut : @1

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@ -5,9 +5,3 @@ Please exit the game and reset the following Luanti settings to their default va
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=Выйти из игры
Continue playing anyway=Продолжать играть в любом случае
##### not used anymore #####
Please exit the game and reset the following Minetest settings to their default value:=Пожалуйста, выйдите из игры и сбросьте следующие настройки Minetest до значений по умолчанию:
You quit. Remember, Lazarr! expects the following Minetest settings to be reset to the default value: @1=Вы выходите. Запомните, Lazarr! ожидает, чтобы следующие настройки были сброшены до заводских настроек: @1

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@ -0,0 +1,7 @@
# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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@ -0,0 +1,7 @@
# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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@ -0,0 +1,7 @@
# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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@ -0,0 +1,7 @@
# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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@ -0,0 +1,41 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

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@ -0,0 +1,41 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

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@ -16,7 +16,7 @@ Vessels Shelf=Gefäßregal
Multi Shelf=Mehrzweckregal
Candle=Kerze
Chair=Stuhl
Ships Wheel=
Ships Wheel=Steuerrad
Cobweb=Spinnenwebe
Lantern=Laterne
Iron Light Box=Eisenlichtblock

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@ -0,0 +1,55 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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@ -0,0 +1,55 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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@ -0,0 +1,5 @@
# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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@ -0,0 +1,5 @@
# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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@ -24,7 +24,7 @@ Level name must not contain slash or backslash!=Levelname darf keinen Schrägstr
Level saved to @1 and @2.=Level nach @1 und @2 gespeichert.
Level saved to @1, but could not write metadata to @2.=Level nach @1 gespeichert, aber Metadaten konnten nicht in @2 gespeichert werden.
Error writing level file!=Fehler beim Schreiben der Level-Datei!
Note: This level uses a legacy window boundary, which is no longer supported.=
Note: This level uses a legacy window boundary, which is no longer supported.=Anmerkung: Dieses Level benutzt die veraltete Fenstergrenze. Dies wird nicht länger unterstützt.
Load level=Level laden
The editor is already loading a level!=Der Editor lädt bereits einen Level!
Level file does not exist!=Level-Datei existiert nicht!
@ -58,7 +58,7 @@ Level name as shown to the player=Levelname, so, wie er dem Spieler angezeigt wi
Level size along the X axis=Levelgröße entlang der X-Achse
Level size along the Y axis=Levelgröße entlang der Y-Achse
Level size along the Z axis=Levelgröße entlang der Z-Achse
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed on the left, front, back and right level borders=Itemstring des Nodes, der an den linken, vorderen, hinteren und rechten Levelgrenzen platziert wird
Itemstring of node to be placed at the bottom of the level=Itemstring des Nodes, der unterhalb des Levels platziert wird
Itemstring of node to be placed at the top of the level=Itemstring des Nodes, der oberhalb des Levels platziert wird
Text to be shown when player interacts with the information block=Text, der angezeigt wird, wenn der Spieler mit dem Informationsblock interagiert
@ -85,10 +85,3 @@ Cancel=Abbrechen
There are no nodes to choose from.=Es stehen keine Nodes zur Auswahl.
Select a boundary node:=Grenz-Node auswählen:
Page @1/@2=Seite @1/@2
##### not used anymore #####
Window node=Fenster-Node
Itemstring of node to be placed on the left, front, back and right level borders, except windows=Itemstring des Nodes, der an der linken, vorderen, hinteren und rechten Levelgrenze platziert wird, außer Fenster
Itemstring of node to be placed as window in the level walls=Itemstring des Nodes, der als Fenster in den Levelwänden platziert wird

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@ -85,10 +85,3 @@ Cancel=Cancelar
There are no nodes to choose from.=No hay nodos para elegir.
Select a boundary node:=Seleccione un nodo de límite:
Page @1/@2=Página @1/@2
##### not used anymore #####
Window node=Nodo de ventana
Itemstring of node to be placed on the left, front, back and right level borders, except windows=Cadena de elementos del nodo que se colocará en los bordes de nivel izquierdo, frontal, posterior y derecho, excepto ventanas
Itemstring of node to be placed as window in the level walls=Cadena de elementos del nodo que se colocará como ventana en las paredes del nivel

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@ -85,10 +85,3 @@ Cancel=Annuler
There are no nodes to choose from.=Il n'y a aucun blocs parmi lesquels choisir.
Select a boundary node:=Sélectionnez un bloc pour la limite du niveau :
Page @1/@2=Page @1/@2
##### not used anymore #####
Window node=Bloc pour les fenêtres
Itemstring of node to be placed on the left, front, back and right level borders, except windows=Itemstring du bloc utilisé pour les limites horizontales du niveau, sauf pour les fenêtres
Itemstring of node to be placed as window in the level walls=Itemstring du bloc utilisé comme fenêtres dans les murs du niveau

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@ -85,8 +85,3 @@ Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=
##### not used anymore #####
Ambience=Ambiente

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@ -0,0 +1,87 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

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@ -0,0 +1,5 @@
# textdomain: lzr_fallout
Youre sleeping with the fishes!=
Where yer thinks yar goin, landlubber?=
You were skull-crushed!=
You were between a rock and a hard place.=

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@ -0,0 +1,5 @@
# textdomain: lzr_fallout
Youre sleeping with the fishes!=
Where yer thinks yar goin, landlubber?=
You were skull-crushed!=
You were between a rock and a hard place.=

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@ -0,0 +1,3 @@
# textdomain: lzr_game_meta
Lazarr!=
Be a pirate and solve laser puzzles=

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@ -0,0 +1,3 @@
# textdomain: lzr_game_meta
Lazarr!=
Be a pirate and solve laser puzzles=

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@ -0,0 +1,12 @@
# textdomain: lzr_getitem
You can only take items in the level editor, in development mode, or when you have the give privilege.=
You can only trash items in the level editor, in development mode, or when you have the give privilege.=
<=
>=
Page: @1/@2=
No items found.=
Reset search=
Trash:=
Search=
X=
This is only available in the level editor, or when you have the 'give' privilege.=

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@ -0,0 +1,12 @@
# textdomain: lzr_getitem
You can only take items in the level editor, in development mode, or when you have the give privilege.=
You can only trash items in the level editor, in development mode, or when you have the give privilege.=
<=
>=
Page: @1/@2=
No items found.=
Reset search=
Trash:=
Search=
X=
This is only available in the level editor, or when you have the 'give' privilege.=

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@ -1,6 +1,6 @@
# textdomain: lzr_gui
@1 / @2=@1 / @2
Level solution test=
Level solution test=Levellösungstest
Loading … =Laden …
Level Editor=Level-Editor
Development Mode=Entwicklungsmodus

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@ -10,8 +10,3 @@ Level editor=Editor de nível
Music=
Graphics settings=Ajustes gráficos
Help=Ajuda
##### not used anymore #####
Ambience=Ambiente

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@ -0,0 +1,12 @@
# textdomain: lzr_gui
@1 / @2=
Level solution test=
Loading … =
Level Editor=
Development Mode=
Start game=
Custom levels=
Level editor=
Music=
Graphics settings=
Help=

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@ -0,0 +1,4 @@
# textdomain: lzr_hook
Rotating Hook=
Punch to push edge, place to rotate face=
Sneak to reverse rotation direction=

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@ -0,0 +1,4 @@
# textdomain: lzr_hook
Rotating Hook=
Punch to push edge, place to rotate face=
Sneak to reverse rotation direction=

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@ -0,0 +1,4 @@
# textdomain: lzr_incomplete_message
This game is incomplete!=
The levels are mostly a tech demo right now, so dont expect too much.=
You might want to give the level editor a try through.=

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@ -0,0 +1,4 @@
# textdomain: lzr_incomplete_message
This game is incomplete!=
The levels are mostly a tech demo right now, so dont expect too much.=
You might want to give the level editor a try through.=

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@ -0,0 +1,79 @@
# textdomain: lzr_infobooks
<=
Previous page=
>=
Next page=
Select a book:=
Read=
Emitter=
This block emits a laser when turned on. Emitters come in different colors.=
Detector (colorless)=
This block has a hole and will be activated when a laser goes into it. It may then trigger something.=
Detector (colored)=
Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.=
When a laser hits the mirror, it will make a turn.=
The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.=
When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.=
Shooting a laser at the backside of this block wont to anything.=
When a laser goes into a crystal, it will spread in all directions.=
The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.=
When only one input is used, the same laser will go out of the output unchanged.=
Skulls have holes on each side and lasers fired at it will go straight through.=
This skull is called “shy” because its afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.=
The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.=
The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.=
Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.=
A simple obstacle with an opening where a laser can go through.=
Laser Blocks=
Solid Block=
Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.=
Cracked Stone=
Cracked stone will be destroyed by explosions.=
Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.=
Old Wood=
Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.=
Light Box=
Light boxes create light. They may be turned on or off by detectors.=
Cobwebs make it impossible to jump while inside them. You also cant touch anything behind a cobweb.=
Cobwebs can be destroyed with lasers.=
Other Blocks=
Treasures=
Gold Block=
The goal of every level is to find all gold blocks.=
Treasure Chests=
You can find treasure chests all over the world. You can find a gold block inside.=
To open an unlocked chest, just punch it.=
Breaking the lock=
Many chests are locked. To break the lock, you need to solve a laser puzzle.=
Wooden Chests and Dark Chests=
There two types of chests:=
Wooden Chest: When the lock has been broken, it stays broken.=
Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.=
How to get rich=
Step 1: Go to place with hidden treasure=
Step 2: Crack the laser security mechanism (if any)=
Step 3: Loot treasure chests for gold=
Step 4: Repeat steps 1 until 3 until youre rich=
The Pirates Code=
Steal from the rich and give it to ourselves=
Screws=
While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.=
Screw types=
There are two types of screws:=
Copper screws (brown): Block can be rotated.=
Iron screws (gray): Block cannot be rotated.=
Laser Colors=
Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.=
Color Mixing=
When two lasers overlap or get mixed in a mixer, their colors will be combined.=
Red + Green → Yellow=
Red + Blue → Magenta=
Green + Blue → Cyan=
Red + Green + Blue → White=
Hook=
Rotating Hook=
The rotating hook allows you to rotate blocks. Not all blocks can be rotated.=
Use the [Place] or [Punch] key to rotate.=
[Place]: Rotate the block clockwise.=
[Punch]: Rotate the block towards the edge you touched.=
Holding down [Sneak] will rotate in the reverse direction.=

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@ -0,0 +1,79 @@
# textdomain: lzr_infobooks
<=
Previous page=
>=
Next page=
Select a book:=
Read=
Emitter=
This block emits a laser when turned on. Emitters come in different colors.=
Detector (colorless)=
This block has a hole and will be activated when a laser goes into it. It may then trigger something.=
Detector (colored)=
Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.=
When a laser hits the mirror, it will make a turn.=
The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.=
When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.=
Shooting a laser at the backside of this block wont to anything.=
When a laser goes into a crystal, it will spread in all directions.=
The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.=
When only one input is used, the same laser will go out of the output unchanged.=
Skulls have holes on each side and lasers fired at it will go straight through.=
This skull is called “shy” because its afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.=
The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.=
The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.=
Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.=
A simple obstacle with an opening where a laser can go through.=
Laser Blocks=
Solid Block=
Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.=
Cracked Stone=
Cracked stone will be destroyed by explosions.=
Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.=
Old Wood=
Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.=
Light Box=
Light boxes create light. They may be turned on or off by detectors.=
Cobwebs make it impossible to jump while inside them. You also cant touch anything behind a cobweb.=
Cobwebs can be destroyed with lasers.=
Other Blocks=
Treasures=
Gold Block=
The goal of every level is to find all gold blocks.=
Treasure Chests=
You can find treasure chests all over the world. You can find a gold block inside.=
To open an unlocked chest, just punch it.=
Breaking the lock=
Many chests are locked. To break the lock, you need to solve a laser puzzle.=
Wooden Chests and Dark Chests=
There two types of chests:=
Wooden Chest: When the lock has been broken, it stays broken.=
Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.=
How to get rich=
Step 1: Go to place with hidden treasure=
Step 2: Crack the laser security mechanism (if any)=
Step 3: Loot treasure chests for gold=
Step 4: Repeat steps 1 until 3 until youre rich=
The Pirates Code=
Steal from the rich and give it to ourselves=
Screws=
While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.=
Screw types=
There are two types of screws:=
Copper screws (brown): Block can be rotated.=
Iron screws (gray): Block cannot be rotated.=
Laser Colors=
Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.=
Color Mixing=
When two lasers overlap or get mixed in a mixer, their colors will be combined.=
Red + Green → Yellow=
Red + Blue → Magenta=
Green + Blue → Cyan=
Red + Green + Blue → White=
Hook=
Rotating Hook=
The rotating hook allows you to rotate blocks. Not all blocks can be rotated.=
Use the [Place] or [Punch] key to rotate.=
[Place]: Rotate the block clockwise.=
[Punch]: Rotate the block towards the edge you touched.=
Holding down [Sneak] will rotate in the reverse direction.=

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@ -0,0 +1,137 @@
# textdomain: lzr_laser
Heavy Crate=
Old Crate=
Mossy Heavy Crate=
Light Crate=
Light enough to be picked up=
Mirror=
Deflects a laser=
Beam Splitter=
Both deflects a laser and lets it through=
Beam Splitter (active, @1)=
Double Mirror=
Deflects lasers on both sides=
Double Mirror (active, @1)=
Crystal=
Deflects lasers in all directions=
Mixer=
Two lasers go in, a laser with their colors combined goes out=
Red Emitter=
Emits a red laser=
Would emit a red laser if it were turned on=
Green Emitter=
Emits a green laser=
Would emit a green laser if it were turned on=
Blue Emitter=
Emits a blue laser=
Would emit a blue laser if it were turned on=
Yellow Emitter=
Emits a yellow laser=
Would emit a yellow laser if it were turned on=
Magenta Emitter=
Emits a magenta laser=
Would emit a magenta laser if it were turned on=
Cyan Emitter=
Emits a cyan laser=
Would emit a cyan laser if it were turned on=
White Emitter=
Emits a white laser=
Would emit a white laser if it were turned on=
Detector=
Activates when a laser goes into the hole=
Red Detector=
Activates when a red laser goes into the hole=
Green Detector=
Activates when a green laser goes into the hole=
Blue Detector=
Activates when a blue laser goes into the hole=
Yellow Detector=
Activates when a yellow laser goes into the hole=
Magenta Detector=
Activates when a magenta laser goes into the hole=
Cyan Detector=
Activates when a cyan laser goes into the hole=
White Detector=
Activates when a white laser goes into the hole=
Hollow Barrel=
Cursed Skull=
Is untouchable unless a laser goes through it=
Becomes untouchable when no laser goes through it=
Shy Skull=
Becomes untouchable when a laser goes through it=
Is untouchable while a laser goes through it=
Barricade=
Burns on laser contact=
Burning Barricade=
Ignites neighboring barricades and burns up after 1 second=
Bomb=
Explodes when fuse gets ignited by laser or fire=
Destroys cracked blocks in a 3×3×3 area=
Ignited bomb=
Will explode soon=
Ignited Bomb=
@1 (rotatable)=
@1 (fixed)=
@1 (soft-fixed)=
@1 (fixed, inactive)=
@1 (inactive)=
@1 (fixed, active)=
@1 (active)=
@1 (fixed, active, @2)=
@1 (active, @2)=
@1 (soft-fixed, inactive)=
@1 (soft-fixed, active)=
@1 (soft-fixed, active, @2)=
Laser (@1)=
Barrier Laser (@1)=
Rain Membrane Laser (@1)=
Enable or disable frozen lasers. When lasers are frozen, they wont be updated automatically. Useful for debugging=
Lasers are now frozen. Map updates will no longer update the lasers.=
Lasers are now unfrozen. Map updates will update the lasers again.=
Force a full laser update to occur in the current level boundaries=
Emit lasers from all emitters in the current level boundaries=
[<max. iterations>]=
Remove all lasers in the current level boundaries and the current out-of-bounds lasers=
Block State Toggler=
Turns blocks on or off=
This tool only works in the level editor or development mode.=
Color Changer=
Changes block color=
Screw Changer=
Cycles through screw types for blocks=
Sender Mode=
Punch node to select a sender to add receivers to in Receiver Mode=
Receiver Mode=
Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode=
Signal Type Mode=
Punch sender node to change its signal type=
Receiver Type Mode=
Punch receiver node to change its receiver type=
Reset Mode=
Punch sender or receiver to remove all its trigger information=
Info Mode=
Punch node to expose its current trigger relations=
Trigger Tool=
Place to change mode=
This tool only works in the level editor.=
This node is outside the level area.=
This node is neither a sender nor a receiver.=
This node isnt a sender.=
ERROR: This node wasnt initialized as a trigger!=
Now setting receivers for sender: @1=
This node isnt a receiver.=
Select a sender in Sender Mode first!=
The selected sender no longer exists.=
Added signal from sender @1 to receiver @2.=
This receiver was already added to the receiver list of the sender at @1.=
@1 (@2)=
Signal type of sender @1 changed to @2.=
Receiver type of receiver @1 changed to @2.=
Reset node at @1.=
, =
This node sends to: @1=
This node receives from: @1=
This node is a sender and receiver. It neither sends nor receives signals.=
This node is a receiver. It does not receive signals.=
This node is a sender. It does not send signals.=
Tool set to @1!=

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@ -0,0 +1,137 @@
# textdomain: lzr_laser
Heavy Crate=
Old Crate=
Mossy Heavy Crate=
Light Crate=
Light enough to be picked up=
Mirror=
Deflects a laser=
Beam Splitter=
Both deflects a laser and lets it through=
Beam Splitter (active, @1)=
Double Mirror=
Deflects lasers on both sides=
Double Mirror (active, @1)=
Crystal=
Deflects lasers in all directions=
Mixer=
Two lasers go in, a laser with their colors combined goes out=
Red Emitter=
Emits a red laser=
Would emit a red laser if it were turned on=
Green Emitter=
Emits a green laser=
Would emit a green laser if it were turned on=
Blue Emitter=
Emits a blue laser=
Would emit a blue laser if it were turned on=
Yellow Emitter=
Emits a yellow laser=
Would emit a yellow laser if it were turned on=
Magenta Emitter=
Emits a magenta laser=
Would emit a magenta laser if it were turned on=
Cyan Emitter=
Emits a cyan laser=
Would emit a cyan laser if it were turned on=
White Emitter=
Emits a white laser=
Would emit a white laser if it were turned on=
Detector=
Activates when a laser goes into the hole=
Red Detector=
Activates when a red laser goes into the hole=
Green Detector=
Activates when a green laser goes into the hole=
Blue Detector=
Activates when a blue laser goes into the hole=
Yellow Detector=
Activates when a yellow laser goes into the hole=
Magenta Detector=
Activates when a magenta laser goes into the hole=
Cyan Detector=
Activates when a cyan laser goes into the hole=
White Detector=
Activates when a white laser goes into the hole=
Hollow Barrel=
Cursed Skull=
Is untouchable unless a laser goes through it=
Becomes untouchable when no laser goes through it=
Shy Skull=
Becomes untouchable when a laser goes through it=
Is untouchable while a laser goes through it=
Barricade=
Burns on laser contact=
Burning Barricade=
Ignites neighboring barricades and burns up after 1 second=
Bomb=
Explodes when fuse gets ignited by laser or fire=
Destroys cracked blocks in a 3×3×3 area=
Ignited bomb=
Will explode soon=
Ignited Bomb=
@1 (rotatable)=
@1 (fixed)=
@1 (soft-fixed)=
@1 (fixed, inactive)=
@1 (inactive)=
@1 (fixed, active)=
@1 (active)=
@1 (fixed, active, @2)=
@1 (active, @2)=
@1 (soft-fixed, inactive)=
@1 (soft-fixed, active)=
@1 (soft-fixed, active, @2)=
Laser (@1)=
Barrier Laser (@1)=
Rain Membrane Laser (@1)=
Enable or disable frozen lasers. When lasers are frozen, they wont be updated automatically. Useful for debugging=
Lasers are now frozen. Map updates will no longer update the lasers.=
Lasers are now unfrozen. Map updates will update the lasers again.=
Force a full laser update to occur in the current level boundaries=
Emit lasers from all emitters in the current level boundaries=
[<max. iterations>]=
Remove all lasers in the current level boundaries and the current out-of-bounds lasers=
Block State Toggler=
Turns blocks on or off=
This tool only works in the level editor or development mode.=
Color Changer=
Changes block color=
Screw Changer=
Cycles through screw types for blocks=
Sender Mode=
Punch node to select a sender to add receivers to in Receiver Mode=
Receiver Mode=
Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode=
Signal Type Mode=
Punch sender node to change its signal type=
Receiver Type Mode=
Punch receiver node to change its receiver type=
Reset Mode=
Punch sender or receiver to remove all its trigger information=
Info Mode=
Punch node to expose its current trigger relations=
Trigger Tool=
Place to change mode=
This tool only works in the level editor.=
This node is outside the level area.=
This node is neither a sender nor a receiver.=
This node isnt a sender.=
ERROR: This node wasnt initialized as a trigger!=
Now setting receivers for sender: @1=
This node isnt a receiver.=
Select a sender in Sender Mode first!=
The selected sender no longer exists.=
Added signal from sender @1 to receiver @2.=
This receiver was already added to the receiver list of the sender at @1.=
@1 (@2)=
Signal type of sender @1 changed to @2.=
Receiver type of receiver @1 changed to @2.=
Reset node at @1.=
, =
This node sends to: @1=
This node receives from: @1=
This node is a sender and receiver. It neither sends nor receives signals.=
This node is a receiver. It does not receive signals.=
This node is a sender. It does not send signals.=
Tool set to @1!=

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@ -20,5 +20,5 @@ The level could not be loaded due to an unknown error.=Das Level konnte aufgrund
Go to level=Zu Level gehen
<level>=<Level>
Invalid level!=Ungültiges Level!
Not possible during the level solution test!=
Not possible during the level solution test!=Dies ist während des Levellösungstests nicht möglich!
Cant start a level while loading!=Ein Level kann während des Ladens nicht gestartet werden!

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@ -0,0 +1,24 @@
# textdomain: lzr_level_select
OK=
Select level:=
Select custom level:=
Start=
There are no levels.=
There are no custom levels.=
Install levels from your friends or use the level editor to build your own.=
Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=
The level could not be loaded. Invalid syntax of level CSV file.=
Theres no teleporter for the player to start on.=
Theres more than one teleporter.=
Theres more than one information block.=
Theres a barrier or barrier-like node in the level.=
Theres a bare gold block in the level.=
Theres a rooted plant in the level.=
Reason: @1=
This level is unplayable.=
The level could not be loaded due to an unknown error.=
Go to level=
<level>=
Invalid level!=
Not possible during the level solution test!=
Cant start a level while loading!=

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@ -0,0 +1,24 @@
# textdomain: lzr_level_select
OK=
Select level:=
Select custom level:=
Start=
There are no levels.=
There are no custom levels.=
Install levels from your friends or use the level editor to build your own.=
Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=
The level could not be loaded. Invalid syntax of level CSV file.=
Theres no teleporter for the player to start on.=
Theres more than one teleporter.=
Theres more than one information block.=
Theres a barrier or barrier-like node in the level.=
Theres a bare gold block in the level.=
Theres a rooted plant in the level.=
Reason: @1=
This level is unplayable.=
The level could not be loaded due to an unknown error.=
Go to level=
<level>=
Invalid level!=
Not possible during the level solution test!=
Cant start a level while loading!=

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@ -7,21 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=Kein Rätsel war z
You have become the Perfect Plunderer!=Du bist der Perfekte Plünderer!
Final level completed!=Letztes Level abgeschlossen!
Untitled (@1)=Ohne Titel (@1)
Display information about the identity of the current level=
• Level name: @1=
• Level name (in your language): @1=
• Level name (in English): @1=
• File name: @1=
• Level type: @1=
core=
• Level number: @1=
custom=
Could not get level information.=
Youre in the level editor.=
Display information about the identity of the current level=Informationen über die Identität des aktuellen Levels anzeigen
• Level name: @1=• Levelname: @1
• Level name (in your language): @1=• Levelname (in Ihrer Sprache): @1
• Level name (in English): @1=• Levelname (auf Englisch): @1
• File name: @1=• Dateiname: @1
• Level type: @1=• Leveltyp: @1
core=Haupt
• Level number: @1=• Levelnummer: @1
custom=Benutzer
Could not get level information.=Die Levelinformationen konnten nicht geholt werden.
Youre in the level editor.=Sie befinden sich im Level-Editor.
Not playing in a level!=Es wird kein Level gespielt!
Restart current level=Aktuelles Level neustarten
Cant restart while loading!=Beim Laden kann nicht neugestartet werden!
Cant restart during the level solution test!=
Cant restart during the level solution test!=Ein Neustart ist während des Levellösungstests nicht möglich!
Leave current level=Aktuelles Level verlassen
Cant leave while loading!=Verlassen ist während des Ladens nicht möglich!
Reset level progress=Levelfortschritt zurücksetzen

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@ -0,0 +1,30 @@
# textdomain: lzr_levels
Level complete!=
There are no treasures here!=
Yarr! You did it! Our ships full of gold now. Were rich!=
Youve collected every treasure in the known world!=
No puzzle was too hard, no security mechanism could stop you.=
You have become the Perfect Plunderer!=
Final level completed!=
Untitled (@1)=
Display information about the identity of the current level=
• Level name: @1=
• Level name (in your language): @1=
• Level name (in English): @1=
• File name: @1=
• Level type: @1=
core=
• Level number: @1=
custom=
Could not get level information.=
Youre in the level editor.=
Not playing in a level!=
Restart current level=
Cant restart while loading!=
Cant restart during the level solution test!=
Leave current level=
Cant leave while loading!=
Reset level progress=
Level progress resetted.=
To reset level progress, use “/reset_progress yes”=
Mark all levels as complete except the first one=

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@ -0,0 +1,5 @@
# textdomain: lzr_mapgen
Ocean=
Islands=
Underground=
Sky=

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@ -0,0 +1,5 @@
# textdomain: lzr_mapgen
Ocean=
Islands=
Underground=
Sky=

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@ -61,10 +61,3 @@ Info Book Bookshelf=
Read about how to play the game=
Painting: Perfect Plunderer=
Found every treasure of the known world=
##### not used anymore #####
Toggle ambience sounds=Alternar sons de ambiente
(Ambience is enabled)=(Ambiente está habilitado)
(Ambience is disabled)=(Ambiente está desabilitado)

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@ -0,0 +1,63 @@
# textdomain: lzr_menu
Level Starter=
Start playing=
Custom Level Starter=
Play custom levels=
Level Editor Starter=
Enter the level editor=
Toggle music=
(Music is enabled)=
(Music is disabled)=
Speaker=
red=
“red” lasers=
Adjust the replacement color for “red” lasers=
green=
“green” lasers=
Adjust the replacement color for “green” lasers=
blue=
“blue” lasers=
Adjust the replacement color for “blue” lasers=
yellow=
“yellow” lasers=
Adjust the replacement color for “yellow” lasers=
cyan=
“cyan” lasers=
Adjust the replacement color for “cyan” lasers=
magenta=
“magenta” lasers=
Adjust the replacement color for “magenta” lasers=
white=
“white” lasers=
Adjust the replacement color for “white” lasers=
Red=
Green=
Blue=
Here you can redefine the color @1 for lasers.=
The game will pretend this is @1, even if the actual color is different.=
@1=
+@1=
@1/@2=
Default=
Pick the default color=
OK=
Cancel=
This setting will take effect after a restart.=
Opaque lasers=
If enabled, lasers arent translucent. Can improve performance.=
Draw patterns on lasers=
Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.=
Laser colors:=
Reset=
Reset all laser colors=
Apply=
The game needs to be restarted for the new graphics settings to take effect.=
Restart=
Keep playing=
Youve quit the game. Start the game again for the settings to take effect.=
Television=
Change graphics settings=
Info Book Bookshelf=
Read about how to play the game=
Painting: Perfect Plunderer=
Found every treasure of the known world=

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@ -1,5 +1,4 @@
# textdomain: lzr_menu
# The 3 primary color channels
Level Starter=
Start playing=
Custom Level Starter=

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@ -2,8 +2,3 @@
@1 with Laser=
Iron Bars=
Iron Grate=
##### not used anymore #####
Steel Bars=钢筋

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@ -2,8 +2,3 @@
@1 with Laser=
Iron Bars=
Iron Grate=
##### not used anymore #####
Steel Bars=鋼筋

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@ -0,0 +1,11 @@
# textdomain: lzr_parrot_npc
Goldie the Parrot=
Goldie=
@1 says:=
Information=
OK=
Parrot Stand=
Parrot Spawner=
Information Block Spawner=
An info block will spawn here=
(only one per level allowed)=

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@ -0,0 +1,11 @@
# textdomain: lzr_parrot_npc
Goldie the Parrot=
Goldie=
@1 says:=
Information=
OK=
Parrot Stand=
Parrot Spawner=
Information Block Spawner=
An info block will spawn here=
(only one per level allowed)=

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@ -0,0 +1,10 @@
# textdomain: lzr_plants
Island Grass=
Crab Grass=
Seaweed=
Cotton=
Purple Coral=
Purple Coral on Sand=
Purple Coral on Seabed=
Seaweed on Sand=
Seaweed on Seabed=

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@ -0,0 +1,10 @@
# textdomain: lzr_plants
Island Grass=
Crab Grass=
Seaweed=
Cotton=
Purple Coral=
Purple Coral on Sand=
Purple Coral on Seabed=
Seaweed on Sand=
Seaweed on Seabed=

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@ -1,5 +1,5 @@
# textdomain: lzr_player
Loading …=
Loading …=Laden …
Current level: @1=Aktuelles Level: @1
Restart level=Level neustarten
Inventory=Inventar

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@ -0,0 +1,13 @@
# textdomain: lzr_player
Loading …=
Current level: @1=
Restart level=
Inventory=
Continue=
Return to Ship=
Get items=
Level editor=
Exit=
Level settings=
Save level=
Load level=

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@ -0,0 +1,11 @@
# textdomain: lzr_sky
Bright Blue=
Tropical Dawn=
Ocean Evening=
Ocean Morning=
Ominous Fog=
Stormy Clouds=
Starry Night=
Underground=
You cant use this command to set the time in this game. Try a different sky in the level settings.=
You cant use this command to set the time in this game.=

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@ -0,0 +1,11 @@
# textdomain: lzr_sky
Bright Blue=
Tropical Dawn=
Ocean Evening=
Ocean Morning=
Ominous Fog=
Stormy Clouds=
Starry Night=
Underground=
You cant use this command to set the time in this game. Try a different sky in the level settings.=
You cant use this command to set the time in this game.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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@ -0,0 +1,21 @@
# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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# textdomain: lzr_solutions
Core level solution test PASSED!=
Level solution test PASSED!=
Could not create and/or access world solutions path.=
Solution file written to: @1=
Could not write solution file.=
Recording finished.=
Recording cancelled.=
Replay saved solution for current level, if one exists=
Not playing in a level!=
Already replaying a solution!=
Already recording!=
No solution available.=
Replay started.=
CSV error in solution: @1.=
No solution file available.=
Test the solution of all core levels=
Start or stop recording solution for current level, writing to a solution file when stopping=
Recording started.=
Not recording!=
Recording stopped.=

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# textdomain: lzr_stairs
@1 (top)=
Double Stone Block Slab=
Reverse Double Stone Block Slab=
Double Mossy Stone Block Slab=
Reverse Double Mossy Stone Block Slab=
@1 (top)=@1 (oben)
Double Stone Block Slab=Doppelsteinblockplatte
Reverse Double Stone Block Slab=Umgekehrte Doppelsteinblockplatte
Double Mossy Stone Block Slab=Moosige Doppelsteinblockplatte
Reverse Double Mossy Stone Block Slab=Umgekehrte moosige Doppelsteinblockplatte
Wooden Stair=Holztreppe
Inner Wooden Stair=Innere Holztreppe
Outer Wooden Stair=Äußere Holztreppe

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# textdomain: lzr_teleporter
Teleporter=
Player start point of the level=
Player will face towards the white dot=
(only one per level allowed)=

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# textdomain: lzr_teleporter
Teleporter=
Player start point of the level=
Player will face towards the white dot=
(only one per level allowed)=

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# textdomain: lzr_tools
Ultra Pickaxe=
Removes blocks except liquids=
Ultra Bucket=
Removes liquids=
Laser Absorber=
Removes lasers=
Laser Stepper=
Simulates the laser travel algorithm up to a given number of iterations=
Punch: Increase laser iterations by 1=
Place: Decrease laser iterations by 1=
Place/Punch + Sneak: Multiply iterations change by 10=
Emitted lasers with @1 iteration(s).=
This tool only works in the level editor or development mode.=
Block Variant Changer=
Changes a block to different variant=

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# textdomain: lzr_tools
Ultra Pickaxe=
Removes blocks except liquids=
Ultra Bucket=
Removes liquids=
Laser Absorber=
Removes lasers=
Laser Stepper=
Simulates the laser travel algorithm up to a given number of iterations=
Punch: Increase laser iterations by 1=
Place: Decrease laser iterations by 1=
Place/Punch + Sneak: Multiply iterations change by 10=
Emitted lasers with @1 iteration(s).=
This tool only works in the level editor or development mode.=
Block Variant Changer=
Changes a block to different variant=

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# textdomain: lzr_treasure
Gold Block=
Contains a gold block=
Gets locked when triggered off=
Lock breaks when triggered on, but it re-appears when triggered off=
Lock breaks when triggered on=
Wooden Chest=
Locked Wooden Chest=
Open Wooden Chest=
Open Wooden Chest with Laser=
Open Wooden Chest with @1=
Dark Chest=
Locked Dark Chest=
Open Dark Chest=
Open Dark Chest with Laser=
Open Dark Chest with @1=

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# textdomain: lzr_treasure
Gold Block=
Contains a gold block=
Gets locked when triggered off=
Lock breaks when triggered on, but it re-appears when triggered off=
Lock breaks when triggered on=
Wooden Chest=
Locked Wooden Chest=
Open Wooden Chest=
Open Wooden Chest with Laser=
Open Wooden Chest with @1=
Dark Chest=
Locked Dark Chest=
Open Dark Chest=
Open Dark Chest with Laser=
Open Dark Chest with @1=

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# textdomain: lzr_triggers
Malformed trigger ID=
Invalid signal type of trigger=
Invalid receiver type of trigger=
Malformed trigger location=
Trigger assigned to node that doesnt support triggers=
Locked chest cant be opened due to lack of senders=
Triggers=
player=
start=
No triggers.=
ID=
Location=
Node=
@1Recv.=
@1Send.=
Sig. type=
Recv. type=
Triggers:=
Columns:=
@1: Unique trigger identifier=
@1: Current node location (start @= initial position, player @= in player inventory)=
@1: Name of the node that triggers=
@1: Number of receivers this trigger sends to=
@1: Number of senders this trigger receives from=
@1: Signal type=
@1: Receiver type=
Signal types:=
@1: @2=
Receiver types:=
Type=
Receiver=
Sender=
None=
Signals of trigger @1:=
Show a list of all triggers=
No player.=
Activate OFF=
Activate ON=
Activate TOGGLE=
Deactivate OFF=
Deactivate ON=
Deactivate TOGGLE=
Synchronous=
Synchronous inverted=
Toggle=
Toggle OFF=
Toggle ON=
send ON signal when activated, send OFF signal when deactivated=
send OFF signal when activated, send ON signal when deactivated=
send TOGGLE signal when toggled=
send ON signal when toggled=
send OFF signal when toggled=
send ON signal when activated=
send TOGGLE signal when activated=
send OFF signal when activated=
send ON signal when deactivated=
send TOGGLE signal when deactivated=
send OFF signal when deactivated=
Any=
Synchronous AND=
react to any signal=
activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when thats not the case=

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# textdomain: lzr_triggers
Malformed trigger ID=
Invalid signal type of trigger=
Invalid receiver type of trigger=
Malformed trigger location=
Trigger assigned to node that doesnt support triggers=
Locked chest cant be opened due to lack of senders=
Triggers=
player=
start=
No triggers.=
ID=
Location=
Node=
@1Recv.=
@1Send.=
Sig. type=
Recv. type=
Triggers:=
Columns:=
@1: Unique trigger identifier=
@1: Current node location (start @= initial position, player @= in player inventory)=
@1: Name of the node that triggers=
@1: Number of receivers this trigger sends to=
@1: Number of senders this trigger receives from=
@1: Signal type=
@1: Receiver type=
Signal types:=
@1: @2=
Receiver types:=
Type=
Receiver=
Sender=
None=
Signals of trigger @1:=
Show a list of all triggers=
No player.=
Activate OFF=
Activate ON=
Activate TOGGLE=
Deactivate OFF=
Deactivate ON=
Deactivate TOGGLE=
Synchronous=
Synchronous inverted=
Toggle=
Toggle OFF=
Toggle ON=
send ON signal when activated, send OFF signal when deactivated=
send OFF signal when activated, send ON signal when deactivated=
send TOGGLE signal when toggled=
send ON signal when toggled=
send OFF signal when toggled=
send ON signal when activated=
send TOGGLE signal when activated=
send OFF signal when activated=
send ON signal when deactivated=
send TOGGLE signal when deactivated=
send OFF signal when deactivated=
Any=
Synchronous AND=
react to any signal=
activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when thats not the case=

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# textdomain: lzr_tt
Cannot jump in it=
Destroyed on touch=
Destroyed by explosions=
Destroyed by lasers=

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# textdomain: lzr_tt
Cannot jump in it=
Destroyed on touch=
Destroyed by explosions=
Destroyed by lasers=

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# textdomain: lzr_weather
Clear=
Drizzle=
Rain=
Storm=

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# textdomain: lzr_weather
Clear=
Drizzle=
Rain=
Storm=

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# textdomain: no_multiplayer
This is not a multiplayer game! Please disable server hosting and try again.=

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# textdomain: no_multiplayer
This is not a multiplayer game! Please disable server hosting and try again.=