Rename dark chest to onyx chest
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@ -252,10 +252,10 @@ lzr_infobooks.register_book("treasures", {
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item_image = "lzr_treasure:chest_wood_locked",
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},
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{
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title = S("Wooden Chests and Dark Chests"),
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title = S("Wooden Chests and Onyx Chests"),
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text = S("There two types of chests:").."\n\n"..
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S("Wooden Chest: When the lock has been broken, it stays broken.").."\n"..
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S("Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved."),
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S("Onyx Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved."),
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item_image = { "lzr_treasure:chest_wood_locked", "lzr_treasure:chest_dark_locked"},
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},
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},
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@ -475,15 +475,15 @@ register_chest("wood", {
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register_chest("dark", {
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--~ Block description
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description_unlocked = S("Dark Chest"),
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description_unlocked = S("Onyx Chest"),
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--~ Block description
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description_locked = S("Locked Dark Chest"),
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description_locked = S("Locked Onyx Chest"),
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--~ Block description
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description_open = S("Open Dark Chest"),
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description_open = S("Open Onyx Chest"),
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--~ Block description
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description_open_laser = S("Open Dark Chest with Laser"),
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description_open_laser = S("Open Onyx Chest with Laser"),
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--~ Block description. @1 = a treasure
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description_open_with = NS("Open Dark Chest with @1"),
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description_open_with = NS("Open Onyx Chest with @1"),
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tile_top = "lzr_treasure_dark_chest_top.png",
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tile_bottom = "lzr_treasure_dark_chest_top.png",
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tile_side = "lzr_treasure_dark_chest_side.png",
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