Update TR files
This commit is contained in:
parent
0e9f6d68b7
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1284c110a8
@ -1,9 +1,12 @@
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# textdomain: lzr_ambience
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Ambience sounds enabled=
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Ambience sounds disabled=
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Ocean=
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Temple=
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Music enabled=
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Music disabled=
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Toggle music=
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Music enabled.=
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Music disabled.=
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None=
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##### not used anymore #####
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Toggle ambience sounds=Alternar sons de ambiente
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Ambience sounds enabled.=
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Ambience sounds disabled.=
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@ -16,6 +16,7 @@ Vessels Shelf=Gefäßregal
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Multi Shelf=Mehrzweckregal
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Candle=Kerze
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Chair=Stuhl
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Ship’s Wheel=
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Cobweb=Spinnenwebe
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Lantern=Laterne
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Iron Light Box=Eisenlichtblock
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@ -16,6 +16,7 @@ Vessels Shelf=Estantería de recipientes
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Multi Shelf=Estantería múltiple
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Candle=Vela
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Chair=Silla
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Ship’s Wheel=
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Cobweb=Telaraña
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Lantern=Lanterna
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Iron Light Box=Caja luminosa de hierro
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@ -16,6 +16,7 @@ Vessels Shelf=Étagère à vaisselle
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Multi Shelf=Étagère multiple
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Candle=Bougie
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Chair=Chaise
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Ship’s Wheel=
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Cobweb=Toile d’araignée
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Lantern=Lanterne
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Iron Light Box=Boîte lumineuse en fer
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=Mensole
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Candle=Candela
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Chair=Sedia
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Ship’s Wheel=
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Cobweb=Ragnatela
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Lantern=Lanterna
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Iron Light Box=Scatola luminosa di ferro
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -16,6 +16,7 @@ Vessels Shelf=
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Multi Shelf=
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Candle=
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Chair=
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Ship’s Wheel=
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Cobweb=
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Lantern=
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Iron Light Box=
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=Levelname darf keinen Schrägstr
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Level saved to @1 and @2.=Level nach @1 und @2 gespeichert.
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Level saved to @1, but could not write metadata to @2.=Level nach @1 gespeichert, aber Metadaten konnten nicht in @2 gespeichert werden.
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Error writing level file!=Fehler beim Schreiben der Level-Datei!
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=Level laden
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The editor is already loading a level!=Der Editor lädt bereits einen Level!
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Level file does not exist!=Level-Datei existiert nicht!
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@ -43,7 +44,6 @@ X=X
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Y=Y
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Z=Z
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Wall node=Wand-Node
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Window node=Fenster-Node
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Floor node=Boden-Node
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Ceiling node=Decken-Node
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Information block text=Informationsblocktext
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@ -58,8 +58,7 @@ Level name as shown to the player=Levelname, so, wie er dem Spieler angezeigt wi
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Level size along the X axis=Levelgröße entlang der X-Achse
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Level size along the Y axis=Levelgröße entlang der Y-Achse
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Level size along the Z axis=Levelgröße entlang der Z-Achse
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=Itemstring des Nodes, der an der linken, vorderen, hinteren und rechten Levelgrenze platziert wird, außer Fenster
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Itemstring of node to be placed as window in the level walls=Itemstring des Nodes, der als Fenster in den Levelwänden platziert wird
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=Itemstring des Nodes, der unterhalb des Levels platziert wird
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Itemstring of node to be placed at the top of the level=Itemstring des Nodes, der oberhalb des Levels platziert wird
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Text to be shown when player interacts with the information block=Text, der angezeigt wird, wenn der Spieler mit dem Informationsblock interagiert
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@ -86,3 +85,10 @@ Cancel=Abbrechen
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There are no nodes to choose from.=Es stehen keine Nodes zur Auswahl.
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Select a boundary node:=Grenz-Node auswählen:
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Page @1/@2=Seite @1/@2
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##### not used anymore #####
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Window node=Fenster-Node
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=Itemstring des Nodes, der an der linken, vorderen, hinteren und rechten Levelgrenze platziert wird, außer Fenster
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Itemstring of node to be placed as window in the level walls=Itemstring des Nodes, der als Fenster in den Levelwänden platziert wird
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=¡El nombre del nivel no debe co
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Level saved to @1 and @2.=Nivel guardado a @1 y @2.
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Level saved to @1, but could not write metadata to @2.=Nivel guardado en @1, pero no se pudieron escribir metadatos en @2.
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Error writing level file!=¡Error al escribir el archivo de nivel!
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=Cargar nivel
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The editor is already loading a level!=¡El editor ya está cargando un nivel!
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Level file does not exist!=¡El archivo del nivel no existe!
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@ -43,7 +44,6 @@ X=X
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Y=Y
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Z=Z
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Wall node=Nodo de pared
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Window node=Nodo de ventana
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Floor node=Nodo del suelo
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Ceiling node=Nodo de techo
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Information block text=Información del bloque de texto
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@ -58,8 +58,7 @@ Level name as shown to the player=Nombre del nivel como se muestra al jugador
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Level size along the X axis=Tamaño del nivel a lo largo del eje X
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Level size along the Y axis=Tamaño del nivel a lo largo del eje Y
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Level size along the Z axis=Tamaño del nivel a lo largo del eje Z
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=Cadena de elementos del nodo que se colocará en los bordes de nivel izquierdo, frontal, posterior y derecho, excepto ventanas
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Itemstring of node to be placed as window in the level walls=Cadena de elementos del nodo que se colocará como ventana en las paredes del nivel
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=Cadena de elementos del nodo que se colocará en la parte inferior del nivel
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Itemstring of node to be placed at the top of the level=Cadena de elementos del nodo que se colocará en la parte superior del nivel
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Text to be shown when player interacts with the information block=Texto que se mostrará cuando el jugador interactúe con el bloque de información
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@ -86,3 +85,10 @@ Cancel=Cancelar
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There are no nodes to choose from.=No hay nodos para elegir.
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Select a boundary node:=Seleccione un nodo de límite:
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Page @1/@2=Página @1/@2
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##### not used anymore #####
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Window node=Nodo de ventana
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=Cadena de elementos del nodo que se colocará en los bordes de nivel izquierdo, frontal, posterior y derecho, excepto ventanas
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Itemstring of node to be placed as window in the level walls=Cadena de elementos del nodo que se colocará como ventana en las paredes del nivel
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=Le nom du niveau ne doit conteni
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Level saved to @1 and @2.=Le niveau a été enregistré dans @1 et @2.
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Level saved to @1, but could not write metadata to @2.=Le niveau a été enregistré dans @1, mais les métadonnées n'ont pas pu être enregistrées dans @2.
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Error writing level file!=Une erreur est survenue pendant l'écriture du fichier du niveau !
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=Ouvrir un niveau
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The editor is already loading a level!=L'éditeur est déjà en train de charger un niveau !
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Level file does not exist!=Le fichier de niveau spécifié est introuvable !
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@ -43,7 +44,6 @@ X=X
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Y=Y
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Z=Z
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Wall node=Bloc pour les murs
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Window node=Bloc pour les fenêtres
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Floor node=Bloc pour le sol
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Ceiling node=Bloc pour le plafond
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Information block text=Texte du bloc d'information
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@ -58,8 +58,7 @@ Level name as shown to the player=Le nom du niveau qui sera montré au joueur
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Level size along the X axis=Taille du niveau selon l'axe X
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Level size along the Y axis=Taille du niveau selon l'axe Y
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Level size along the Z axis=Taille du niveau selon l'axe Z
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=Itemstring du bloc utilisé pour les limites horizontales du niveau, sauf pour les fenêtres
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Itemstring of node to be placed as window in the level walls=Itemstring du bloc utilisé comme fenêtres dans les murs du niveau
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=Itemstring du bloc utilisé pour le sol du niveau
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Itemstring of node to be placed at the top of the level=Itemstring du bloc utilisé pour le plafond du niveau
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Text to be shown when player interacts with the information block=Texte qui sera montré à un joueur qui interagit avec le bloc d'information
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@ -86,3 +85,10 @@ Cancel=Annuler
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There are no nodes to choose from.=Il n'y a aucun blocs parmi lesquels choisir.
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Select a boundary node:=Sélectionnez un bloc pour la limite du niveau :
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Page @1/@2=Page @1/@2
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##### not used anymore #####
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Window node=Bloc pour les fenêtres
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=Itemstring du bloc utilisé pour les limites horizontales du niveau, sauf pour les fenêtres
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Itemstring of node to be placed as window in the level walls=Itemstring du bloc utilisé comme fenêtres dans les murs du niveau
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
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@ -43,7 +44,6 @@ X=
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Y=
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Z=
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Wall node=
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Window node=
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Floor node=
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Ceiling node=
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Information block text=
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@ -58,8 +58,7 @@ Level name as shown to the player=
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Level size along the X axis=
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Level size along the Y axis=
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Level size along the Z axis=
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=
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Itemstring of node to be placed as window in the level walls=
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=
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Itemstring of node to be placed at the top of the level=
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Text to be shown when player interacts with the information block=
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
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@ -43,7 +44,6 @@ X=
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Y=
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Z=
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Wall node=
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Window node=
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Floor node=
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Ceiling node=
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Information block text=
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@ -58,8 +58,7 @@ Level name as shown to the player=
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Level size along the X axis=
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Level size along the Y axis=
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Level size along the Z axis=
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=
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Itemstring of node to be placed as window in the level walls=
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=
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Itemstring of node to be placed at the top of the level=
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Text to be shown when player interacts with the information block=
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
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@ -43,7 +44,6 @@ X=
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Y=
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Z=
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Wall node=
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Window node=
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Floor node=
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Ceiling node=
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Information block text=
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@ -58,8 +58,7 @@ Level name as shown to the player=
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Level size along the X axis=
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Level size along the Y axis=
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Level size along the Z axis=
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=
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Itemstring of node to be placed as window in the level walls=
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=
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Itemstring of node to be placed at the top of the level=
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Text to be shown when player interacts with the information block=
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
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@ -43,7 +44,6 @@ X=
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Y=
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Z=
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Wall node=
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Window node=
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Floor node=
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Ceiling node=
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Information block text=
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@ -58,8 +58,7 @@ Level name as shown to the player=
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Level size along the X axis=
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Level size along the Y axis=
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Level size along the Z axis=
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=
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Itemstring of node to be placed as window in the level walls=
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=
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Itemstring of node to be placed at the top of the level=
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Text to be shown when player interacts with the information block=
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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||||
Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
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@ -43,11 +44,10 @@ X=
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Y=
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Z=
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Wall node=
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Window node=
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Floor node=
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Ceiling node=
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Information block text=
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Ambience=Ambiente
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Music=
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Sky=
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Weather=
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Backdrop=
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@ -58,8 +58,7 @@ Level name as shown to the player=
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Level size along the X axis=
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Level size along the Y axis=
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Level size along the Z axis=
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=
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Itemstring of node to be placed as window in the level walls=
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=
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Itemstring of node to be placed at the top of the level=
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Text to be shown when player interacts with the information block=
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@ -86,3 +85,8 @@ Cancel=
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There are no nodes to choose from.=
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Select a boundary node:=
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Page @1/@2=
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##### not used anymore #####
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Ambience=Ambiente
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
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@ -43,7 +44,6 @@ X=X
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Y=
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Z=
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Wall node=
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Window node=
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Floor node=
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Ceiling node=
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Information block text=
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@ -58,8 +58,7 @@ Level name as shown to the player=
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Level size along the X axis=
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Level size along the Y axis=
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Level size along the Z axis=
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Itemstring of node to be placed on the left, front, back and right level borders, except windows=
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Itemstring of node to be placed as window in the level walls=
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Itemstring of node to be placed on the left, front, back and right level borders=
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Itemstring of node to be placed at the bottom of the level=
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Itemstring of node to be placed at the top of the level=
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Text to be shown when player interacts with the information block=
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@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
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Level saved to @1 and @2.=
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Level saved to @1, but could not write metadata to @2.=
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Error writing level file!=
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Note: This level uses a legacy window boundary, which is no longer supported.=
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Load level=
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The editor is already loading a level!=
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Level file does not exist!=
|
||||
@ -43,7 +44,6 @@ X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Window node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
@ -58,8 +58,7 @@ Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders, except windows=
|
||||
Itemstring of node to be placed as window in the level walls=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
|
@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
@ -43,7 +44,6 @@ X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Window node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
@ -58,8 +58,7 @@ Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders, except windows=
|
||||
Itemstring of node to be placed as window in the level walls=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
|
@ -24,6 +24,7 @@ Level name must not contain slash or backslash!=
|
||||
Level saved to @1 and @2.=
|
||||
Level saved to @1, but could not write metadata to @2.=
|
||||
Error writing level file!=
|
||||
Note: This level uses a legacy window boundary, which is no longer supported.=
|
||||
Load level=
|
||||
The editor is already loading a level!=
|
||||
Level file does not exist!=
|
||||
@ -43,7 +44,6 @@ X=
|
||||
Y=
|
||||
Z=
|
||||
Wall node=
|
||||
Window node=
|
||||
Floor node=
|
||||
Ceiling node=
|
||||
Information block text=
|
||||
@ -58,8 +58,7 @@ Level name as shown to the player=
|
||||
Level size along the X axis=
|
||||
Level size along the Y axis=
|
||||
Level size along the Z axis=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders, except windows=
|
||||
Itemstring of node to be placed as window in the level walls=
|
||||
Itemstring of node to be placed on the left, front, back and right level borders=
|
||||
Itemstring of node to be placed at the bottom of the level=
|
||||
Itemstring of node to be placed at the top of the level=
|
||||
Text to be shown when player interacts with the information block=
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=@1 / @2
|
||||
Level solution test=
|
||||
Loading … =Laden …
|
||||
Level Editor=Level-Editor
|
||||
Development Mode=Entwicklungsmodus
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=@1 / @2
|
||||
Level solution test=
|
||||
Loading … =Cargando ...
|
||||
Level Editor=Editor de niveles
|
||||
Development Mode=Modo de desarollo
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=@1 / @2
|
||||
Level solution test=
|
||||
Loading … =Chargement . . .
|
||||
Level Editor=Éditeur de niveaux
|
||||
Development Mode=Mode développement
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -1,11 +1,17 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=@1 / @2
|
||||
Level solution test=
|
||||
Loading … =Carregando …
|
||||
Level Editor=Editor de Nível
|
||||
Development Mode=Modo de Desenvolvimento
|
||||
Start game=Iniciar Jogo
|
||||
Custom levels=Níveis personalizados
|
||||
Level editor=Editor de nível
|
||||
Ambience=Ambiente
|
||||
Music=
|
||||
Graphics settings=Ajustes gráficos
|
||||
Help=Ajuda
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Ambience=Ambiente
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=@1 / @2
|
||||
Level solution test=
|
||||
Loading … =Загрузка …
|
||||
Level Editor=Редактор уровней
|
||||
Development Mode=Режим разработчика
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -1,5 +1,6 @@
|
||||
# textdomain: lzr_gui
|
||||
@1 / @2=
|
||||
Level solution test=
|
||||
Loading … =
|
||||
Level Editor=
|
||||
Development Mode=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=Das Level konnte aufgrund
|
||||
Go to level=Zu Level gehen
|
||||
<level>=<Level>
|
||||
Invalid level!=Ungültiges Level!
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=Ein Level kann während des Ladens nicht gestartet werden!
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=El nivel no puede ser car
|
||||
Go to level=Ir al nivel
|
||||
<level>=<nivel>
|
||||
Invalid level!=¡Nivel invalido!
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=¡No se puede iniciar un nivel mientras se carga!
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=Le niveau n'a pas pu êtr
|
||||
Go to level=Aller au niveau
|
||||
<level>=<niveau>
|
||||
Invalid level!=Niveau invalide !
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=Le niveau est en train de charger, il est impossible d'en commencer un nouveau !
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=O nível não pôde ser c
|
||||
Go to level=Ir para o nível
|
||||
<level>=<nível>
|
||||
Invalid level!=Nível inválido!
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=Não é possível iniciar com o nível carragando!
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=Этот уровень
|
||||
Go to level=Перейти на уровень
|
||||
<level>=<уровень>
|
||||
Invalid level!=Неправильный уровень!
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=Нельзя начать уровень при загрузке!
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -20,4 +20,5 @@ The level could not be loaded due to an unknown error.=
|
||||
Go to level=
|
||||
<level>=
|
||||
Invalid level!=
|
||||
Not possible during the level solution test!=
|
||||
Can’t start a level while loading!=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=Kein Rätsel war z
|
||||
You have become the Perfect Plunderer!=Du bist der Perfekte Plünderer!
|
||||
Final level completed!=Letztes Level abgeschlossen!
|
||||
Untitled (@1)=Ohne Titel (@1)
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=Es wird kein Level gespielt!
|
||||
Restart current level=Aktuelles Level neustarten
|
||||
Can’t restart while loading!=Beim Laden kann nicht neugestartet werden!
|
||||
Not playing in a level!=Es wird kein Level gespielt!
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=Aktuelles Level verlassen
|
||||
Can’t leave while loading!=Verlassen ist während des Ladens nicht möglich!
|
||||
Reset level progress=Levelfortschritt zurücksetzen
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=Ningún rompecabez
|
||||
You have become the Perfect Plunderer!=¡Te has convertido en el ladrón perfecto!
|
||||
Final level completed!=¡Nivel final completado!
|
||||
Untitled (@1)=Sin título (@1)
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=¡No estás jugando un nivel!
|
||||
Restart current level=Reiniciar nivel actual
|
||||
Can’t restart while loading!=¡No se puede reiniciar mientras carga!
|
||||
Not playing in a level!=¡No estás jugando un nivel!
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=Abandonar el nivel actual
|
||||
Can’t leave while loading!=¡No puede salir mientras está cargando!
|
||||
Reset level progress=Reiniciar progreso del nivel
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=Aucune énigme, au
|
||||
You have become the Perfect Plunderer!=Vous êtes devenu le Pilleur parfait !
|
||||
Final level completed!=Dernier niveau terminé !
|
||||
Untitled (@1)=Sans nom (@1)
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=Vous n'êtes pas en train de faire un niveau !
|
||||
Restart current level=Recommencer le niveau
|
||||
Can’t restart while loading!=Le niveau est en train de charger, il est impossible de le recommencer maintenant !
|
||||
Not playing in a level!=Vous n'êtes pas en train de faire un niveau !
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=Quitter le niveau
|
||||
Can’t leave while loading!=Le niveau est en train de charger, il est impossible de le quitter maintenant !
|
||||
Reset level progress=Réinitialiser la progression du niveau
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=Никакие п
|
||||
You have become the Perfect Plunderer!=Вы стали идеальным грабителем!
|
||||
Final level completed!=Финальный уровень пройден!
|
||||
Untitled (@1)=Безымянный (@1)
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=Перезапустить текущий уровень
|
||||
Can’t restart while loading!=Нельзя перезапускать при загрузке!
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=Покинуть текущий уровень
|
||||
Can’t leave while loading!=Нельзя выходить при загрузке!
|
||||
Reset level progress=Сбросить прогресс уровня
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -7,9 +7,21 @@ No puzzle was too hard, no security mechanism could stop you.=
|
||||
You have become the Perfect Plunderer!=
|
||||
Final level completed!=
|
||||
Untitled (@1)=
|
||||
Display information about the identity of the current level=
|
||||
• Level name: @1=
|
||||
• Level name (in your language): @1=
|
||||
• Level name (in English): @1=
|
||||
• File name: @1=
|
||||
• Level type: @1=
|
||||
core=
|
||||
• Level number: @1=
|
||||
custom=
|
||||
Could not get level information.=
|
||||
You’re in the level editor.=
|
||||
Not playing in a level!=
|
||||
Restart current level=
|
||||
Can’t restart while loading!=
|
||||
Not playing in a level!=
|
||||
Can’t restart during the level solution test!=
|
||||
Leave current level=
|
||||
Can’t leave while loading!=
|
||||
Reset level progress=
|
||||
|
@ -5,9 +5,9 @@ Custom Level Starter=Nível Inicial Personalizado
|
||||
Play custom levels=Jogar níveis personalizados
|
||||
Level Editor Starter=Editor de Nível Inicial
|
||||
Enter the level editor=Entrar no editor de nível
|
||||
Toggle ambience sounds=Alternar sons de ambiente
|
||||
(Ambience is enabled)=(Ambiente está habilitado)
|
||||
(Ambience is disabled)=(Ambiente está desabilitado)
|
||||
Toggle music=
|
||||
(Music is enabled)=
|
||||
(Music is disabled)=
|
||||
Speaker=Alto-falante
|
||||
red=vermelho
|
||||
“red” lasers=lasers vermelhos
|
||||
@ -61,3 +61,10 @@ Info Book Bookshelf=
|
||||
Read about how to play the game=
|
||||
Painting: Perfect Plunderer=
|
||||
Found every treasure of the known world=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Toggle ambience sounds=Alternar sons de ambiente
|
||||
(Ambience is enabled)=(Ambiente está habilitado)
|
||||
(Ambience is disabled)=(Ambiente está desabilitado)
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=Aktuelles Level: @1
|
||||
Restart level=Level neustarten
|
||||
Inventory=Inventar
|
||||
Continue=Weiter
|
||||
Restart level=Level neustarten
|
||||
Return to Ship=Zurück zum Schiff
|
||||
Get items=Gegenstände holen
|
||||
Level editor=Level-Editor
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=Nivel actual: @1
|
||||
Restart level=Reiniciar nivel
|
||||
Inventory=Inventario
|
||||
Continue=Continuar
|
||||
Restart level=Reiniciar nivel
|
||||
Return to Ship=Regresar a la nave
|
||||
Get items=Obtener objetos
|
||||
Level editor=Editor del nivel
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=Vous êtes au niveau @1
|
||||
Restart level=Recommencer le niveau
|
||||
Inventory=Inventaire
|
||||
Continue=Fermer l'inventaire
|
||||
Restart level=Recommencer le niveau
|
||||
Return to Ship=Retourner au bateau
|
||||
Get items=Obtenir des blocs
|
||||
Level editor=Éditeur de niveau
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=Editor de nível
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=Редактор уровней
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,8 +1,9 @@
|
||||
# textdomain: lzr_player
|
||||
Loading …=
|
||||
Current level: @1=
|
||||
Restart level=
|
||||
Inventory=
|
||||
Continue=
|
||||
Restart level=
|
||||
Return to Ship=
|
||||
Get items=
|
||||
Level editor=
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Holztreppe
|
||||
Inner Wooden Stair=Innere Holztreppe
|
||||
Outer Wooden Stair=Äußere Holztreppe
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Escalera de madera
|
||||
Inner Wooden Stair=Escalera interior de madera
|
||||
Outer Wooden Stair=Escalera exterior de madera
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Escalier en bois
|
||||
Inner Wooden Stair=Escalier intérieur en bois
|
||||
Outer Wooden Stair=Escalier extérieur en bois
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Tangga Kayu
|
||||
Inner Wooden Stair=Tangga Kayu Dalam
|
||||
Outer Wooden Stair=Tangga Kayu Luar
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Scala di legno
|
||||
Inner Wooden Stair=Scala di legno interna
|
||||
Outer Wooden Stair=Scala di legno esterna
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=lo mudri serti
|
||||
Inner Wooden Stair=lo zo'i blaci serti
|
||||
Outer Wooden Stair=lo ze'o blaci serti
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Tangga Kayu
|
||||
Inner Wooden Stair=Tangga Kayu Dalaman
|
||||
Outer Wooden Stair=Tangga Kayu Luaran
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=
|
||||
Inner Wooden Stair=
|
||||
Outer Wooden Stair=
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Деревянная ступень
|
||||
Inner Wooden Stair=Угловая деревянная ступень (внутренний угол)
|
||||
Outer Wooden Stair=Угловая деревянная ступень (внешний угол)
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Trätrappa
|
||||
Inner Wooden Stair=Inre trätrappa
|
||||
Outer Wooden Stair=Yttre trätrappa
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=Drevené schod
|
||||
Inner Wooden Stair=Vnútorný drevené schod
|
||||
Outer Wooden Stair=Vonkajší drevené schod
|
||||
|
@ -1,4 +1,9 @@
|
||||
# textdomain: lzr_stairs
|
||||
@1 (top)=
|
||||
Double Stone Block Slab=
|
||||
Reverse Double Stone Block Slab=
|
||||
Double Mossy Stone Block Slab=
|
||||
Reverse Double Mossy Stone Block Slab=
|
||||
Wooden Stair=
|
||||
Inner Wooden Stair=
|
||||
Outer Wooden Stair=
|
||||
|
Loading…
x
Reference in New Issue
Block a user