Fix ABM action error in hades_plantslib
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@ -70,59 +70,6 @@ end
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-- The spawning ABM
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local function spawn_on_surfaces_abm_action(pos, node, active_object_count, active_object_count_wider)
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local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
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local n_top = minetest.get_node(p_top)
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if is_node_loaded(p_top) then
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local n_light = minetest.get_node_light(p_top, nil)
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if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
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and n_light >= biome.light_min
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and n_light <= biome.light_max
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and (not(biome.neighbors and biome.ncount) or table.getn(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
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and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or table.getn(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
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and (not(biome.air_count and biome.air_size) or table.getn(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
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then
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local currentsurface = minetest.get_node(pos).name
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if currentsurface ~= "hades_core:water_source"
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or (currentsurface == "hades_core:water_source" and table.getn(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"hades_core:dirt", "hades_core:dirt_with_grass", "hades_core:ash"})) > 0 )
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then
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local rnd = math.random(1, biome.spawn_plants_count)
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local plant_to_spawn = biome.spawn_plants[rnd]
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dbg("Chose entry number "..rnd.." of "..biome.spawn_plants_count)
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local fdir = biome.facedir
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if biome.random_facedir then
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fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
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dbg("Gave it a random facedir: "..fdir)
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end
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if not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
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if n_top.name == "air" then
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dbg("Spawn: "..plant_to_spawn.." on top of "..minetest.pos_to_string(pos).."; facedir="..fdir)
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minetest.add_node(p_top, { name = plant_to_spawn, param2 = fdir })
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end
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elseif biome.spawn_replace_node then
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dbg("Spawn: "..plant_to_spawn.." to replace "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos))
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minetest.add_node(pos, { name = plant_to_spawn, param2 = fdir })
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elseif biome.spawn_on_side then
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local onside = find_open_side(pos)
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if onside then
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dbg("Spawn: "..plant_to_spawn.." at side of "..minetest.pos_to_string(pos)..", facedir "..onside.facedir)
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minetest.add_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
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end
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elseif biome.spawn_on_bottom then
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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dbg("Spawn: "..plant_to_spawn.." on bottom of "..minetest.pos_to_string(pos))
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minetest.add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
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end
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end
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end
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end
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end
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end
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function hades_plantslib.spawn_on_surfaces(biome)
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if biome.spawn_delay*time_scale >= 1 then
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@ -145,8 +92,57 @@ function hades_plantslib.spawn_on_surfaces(biome)
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interval = biome.interval,
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chance = biome.spawn_chance,
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neighbors = biome.neighbors,
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action = spawn_on_surfaces_abm_action,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
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local n_top = minetest.get_node(p_top)
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if is_node_loaded(p_top) then
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local n_light = minetest.get_node_light(p_top, nil)
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if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
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and n_light >= biome.light_min
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and n_light <= biome.light_max
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and (not(biome.neighbors and biome.ncount) or table.getn(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
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and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or table.getn(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
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and (not(biome.air_count and biome.air_size) or table.getn(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
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then
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local currentsurface = minetest.get_node(pos).name
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if currentsurface ~= "hades_core:water_source"
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or (currentsurface == "hades_core:water_source" and table.getn(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"hades_core:dirt", "hades_core:dirt_with_grass", "hades_core:ash"})) > 0 )
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then
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local rnd = math.random(1, biome.spawn_plants_count)
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local plant_to_spawn = biome.spawn_plants[rnd]
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dbg("Chose entry number "..rnd.." of "..biome.spawn_plants_count)
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local fdir = biome.facedir
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if biome.random_facedir then
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fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
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dbg("Gave it a random facedir: "..fdir)
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end
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if not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
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if n_top.name == "air" then
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dbg("Spawn: "..plant_to_spawn.." on top of "..minetest.pos_to_string(pos).."; facedir="..fdir)
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minetest.add_node(p_top, { name = plant_to_spawn, param2 = fdir })
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end
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elseif biome.spawn_replace_node then
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dbg("Spawn: "..plant_to_spawn.." to replace "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos))
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minetest.add_node(pos, { name = plant_to_spawn, param2 = fdir })
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elseif biome.spawn_on_side then
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local onside = find_open_side(pos)
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if onside then
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dbg("Spawn: "..plant_to_spawn.." at side of "..minetest.pos_to_string(pos)..", facedir "..onside.facedir)
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minetest.add_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
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end
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elseif biome.spawn_on_bottom then
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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dbg("Spawn: "..plant_to_spawn.." on bottom of "..minetest.pos_to_string(pos))
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minetest.add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
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end
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end
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end
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end
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end
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end,
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})
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end
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