Upd. translation files, translate a bit to German

This commit is contained in:
Wuzzy 2022-04-06 00:37:21 +02:00
parent 6e04501d82
commit 25fc60e56c
116 changed files with 2722 additions and 250 deletions

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# textdomain: bags
Bag 1=Tasche 1
Bag 2=Tasche 2
Bag 3=Tasche 3
Bag 4=Tasche 4
Main=Haupt
Bag @1=Tasche @1
Bags=Taschen
Small Bag=Kleine Tasche
+8 inventory slots=+8 Inventarplätze
Medium Bag=Mittlere Tasche
+16 inventory slots=+16 Inventarplätze
Large Bag=Große Tasche
+24 inventory slots=+24 Inventarplätze

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# textdomain: bags
Bag 1=
Bag 2=
Bag 3=
Bag 4=
Main=
Bag @1=
Bags=
Small Bag=
+8 inventory slots=
Medium Bag=
+16 inventory slots=
Large Bag=
+24 inventory slots=

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# textdomain: bones
Bones=Knochen
@1's old bones=Alte Knochen von @1
@1's fresh bones=Frische Knochen von @1

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# textdomain: bones
Bones=
@1's old bones=
@1's fresh bones=

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# textdomain: columnia
@1 Column=
@1 Column Top=
@1 Column Bottom=
@1 Column Crosslink=
@1 Column Link=
@1 Column Link Down=
@1 Column Link Cross=
@1 Column Link Cross Down=
@1 Column Link Vertical=
@1 Column Link Corner=
@1 Column Link Corner Down=
@1 Column Link T-Form=
@1 Column Link T-Form Down=
@1 Stair Substructure=
@1 Stair Substructure Pillar=
Bracket=
Column Lamp=Säulenlampe
Rusty Block=Rostblock
Columnia Workstation=Säulenarbeitsstation
Turns blocks to columns and more=Macht Blöcke zu Säulen und mehr
Columnia workstation (owned by @1)=Säulenarbeitsstation (Eigentum von @1)
Columnia workstation=Säulenarbeitsstation
Input:=Eingabe:
Output:=Ausgabe:
Basics=Basis
Links=Verbundstücke
Links with Downs=Verbundstücke, abwärts
Stair Substructures=Treppenunterstruktur
Column Bottom=Säulenbasis
Column=Säule
Column Top=Säulenkapitell
Column Crosslink=
Column Link=Säulenverbundstück
Column Cross=Säulenkreuzung
Column Link Cross=Säulenverbundkreuzung
Column Link T-Form=
Column Link Down=
Column Cross Down=
Column Link Cross Down=
Column Link T-Form Down=
Column Link Vertical=
Stair Substructure=Treppenunterstruktur
Stair Substructure Pillar=Treppenunterstruktursäule
Temperate Wood=Gemäßigtes Holz
Tropical Wood=Tropenholz
Pale Wood=Bleichholz
Cream Wood=Cremeholz
Lush Wood=Sattholz
Uncolored Canvas Wood=
Black Canvas Wood=
Blue Canvas Wood=
Brown Canvas Wood=
Cyan Canvas Wood=
Dark Green Canvas Wood=
Dark Grey Canvas Wood=
Grey Canvas Wood=
Green Canvas Wood=
Magenta Canvas Wood=
Orange Canvas Wood=
Pink Canvas Wood=
Red Canvas Wood=
Violet Canvas Wood=
White Canvas Wood=
Yellow Canvas Wood=
Uncolored Brick=
Black Brick=
Blue Brick=
Brown Brick=
Cyan Brick=
Dark Green Brick=
Grey Brick=
Green Brick=
Magenta Brick=
Orange Brick=
Pink Brick=
Red Brick=
Violet Brick=
White Brick=
Yellow Brick=

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# textdomain: columnia
@1 Column=
@1 Column Top=
@1 Column Bottom=
@1 Column Crosslink=
@1 Column Link=
@1 Column Link Down=
@1 Column Link Cross=
@1 Column Link Cross Down=
@1 Column Link Vertical=
@1 Column Link Corner=
@1 Column Link Corner Down=
@1 Column Link T-Form=
@1 Column Link T-Form Down=
@1 Stair Substructure=
@1 Stair Substructure Pillar=
Bracket=
Column Lamp=
Rusty Block=
Columnia Workstation=
Turns blocks to columns and more=
Columnia workstation (owned by @1)=
Columnia workstation=
Input:=
Output:=
Basics=
Links=
Links with Downs=
Stair Substructures=
Column Bottom=
Column=
Column Top=
Column Crosslink=
Column Link=
Column Cross=
Column Link Cross=
Column Link T-Form=
Column Link Down=
Column Cross Down=
Column Link Cross Down=
Column Link T-Form Down=
Column Link Vertical=
Stair Substructure=
Stair Substructure Pillar=
Temperate Wood=
Tropical Wood=
Pale Wood=
Cream Wood=
Lush Wood=
Uncolored Canvas Wood=
Black Canvas Wood=
Blue Canvas Wood=
Brown Canvas Wood=
Cyan Canvas Wood=
Dark Green Canvas Wood=
Dark Grey Canvas Wood=
Grey Canvas Wood=
Green Canvas Wood=
Magenta Canvas Wood=
Orange Canvas Wood=
Pink Canvas Wood=
Red Canvas Wood=
Violet Canvas Wood=
White Canvas Wood=
Yellow Canvas Wood=
Uncolored Brick=
Black Brick=
Blue Brick=
Brown Brick=
Cyan Brick=
Dark Green Brick=
Grey Brick=
Green Brick=
Magenta Brick=
Orange Brick=
Pink Brick=
Red Brick=
Violet Brick=
White Brick=
Yellow Brick=

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# textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
@1 / @2=@1 / @2
Search=Suchen
Reset=Zurücksetzen
Previous page=Vorherige Seite

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# textdomain: creative
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
@1 / @2=
Search=Serĉu
Reset=Rekomencigu
Previous page=Pasinta paĝo
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Nodes=Nodoj
Tools=Iloj
Items=Objektoj
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko

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# textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
@1 / @2=
Search=Buscar
Reset=Resetear
Previous page=Pág. siguiente

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# textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
@1 / @2=
Search=Rechercher
Reset=Réinitialiser
Previous page=Page précédente

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# textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
@1 / @2=
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya

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# textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
@1 / @2=
Search=Cerca
Reset=Azzera
Previous page=Pagina precedente

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# textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
@1 / @2=
Search=sisku
Reset=kraga'igau
Previous page=lidne

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# textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
@1 / @2=
Search=Cari
Reset=Set semula
Previous page=Halaman sebelumnya

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# textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
@1 / @2=
Search=Pesquisar
Reset=Redefinir
Previous page=Página anterior

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# textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
@1 / @2=
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница

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# textdomain: creative
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
@1 / @2=
Search=Sök
Reset=Återställ
Previous page=Förra sidan

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# textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
@1 / @2=
Search=Hľadaj
Reset=Vrátiť späť
Previous page=Predchádzajúca stránka

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# textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏
@1 / @2=
Search=搜索
Reset=重置
Previous page=上一页

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# textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄
@1 / @2=
Search=搜索
Reset=重置
Previous page=上一頁

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# textdomain: creative
Allow player to use creative inventory=
@1 / @2=
Search=
Reset=
Previous page=

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# textdomain: doors
Shared Hidden Door Segment=Gemeinsames verborgenes Türsegment
Hidden Center Door Segment=Verborgees Mitteltürsegment
unlocked=aufgeschlossen
locked=abgeschlossen
shared=gemeinsam
Locking mode is set to @1.=Abschließmodus wurde zu @1 gesetzt.
This block does not provide locking adjustments.=Dieser Block hat keine Abschließmodi.
Closing mode is set to @1.=Schließmodus wurde zu @1 gesetzt.
This block does not provide closing adjustments.=Dieser Block hat keine Schließmodi.
Fence gates do not provide locking or closing adjustments.=Zauntore haben keine Schließ- oder Abschließmodi.
Temperate Wood Door=Gemäßigtholztür
Pale Wood Door=Bleichholztür
Tropical Wood Door=Tropenholztür
Cream Wood Door=Cremeholztür
Lush Wood Door=Sattholztür
Plain Steel Door=Schlichte Stahltür
Black Steel Door=Schwarze Stahltür
Grey Steel Door=Graue Stahltür
Dark Grey Steel Door=Dunkelgraue Stahltür
White Steel Door=Weiße Stahltür
Magenta Steel Door=Magenta Stahltür
Violet Steel Door=Violette Stahltür
Blue Steel Door=Blaue Stahltür
Cyan Steel Door=Türkise Stahltür
Green Steel Door=Grüne Stahltür
Dark Green Steel Door=Dunkelgrüne Stahltür
Pink Steel Door=Rosa Stahltür
Red Steel Door=Rote Stahltür
Orange Steel Door=Orange Stahltür
Brown Steel Door=Braune Stahltür
Yellow Steel Door=Gelbe Stahltür
Dungeon Interior Door=Kerkerinnentür
Dungeon Exterior Door=Kerkeraußentür
Rusty Door=Rosttür
Steel Bar Door=Stahlstabtür
Rusty Bar Door=Roststabtür
Stone Door=Steintür
Chondrite Door=Chondrittür
Essexite Door=Essexittür
Marble Door=Marmortür
Fine Sandstone Door=Feinsandsteintür
Volcanic Sandstone Door=Vulkansandsteintür
Glass Door=Glastür
Obsidian Glass Door=Obsidianglastür
Temperate Wood Trapdoor=Gemäßigtholzfalltür
Tropical Wood Trapdoor=Tropenholzfalltür
Pale Wood Trapdoor=Bleichholzfalltür
Cream Wood Trapdoor=Cremeholzfalltür
Lush Wood Trapdoor=Sattholzfalltür
Steel Trapdoor=Stahlfalltür
Steel Bar Trapdoor=Stahlstabfalltür
Rusty Bar Trapdoor=Roststabfalltür
Temperate Wood Fence Gate=Gemäßigtholzzauntor
Tropical Wood Fence Gate=Tropenholzzauntor
Pale Wood Fence Gate=Bleichholzzauntor
Cream Wood Fence Gate=Cremeholzzauntor
Lush Wood Fence Gate=Sattholzzauntor
Wrench=Schraubenschlüssel
Punch to adjust door locking=Hauen, um Türabschließmodus anzupassen
Place to adjust door closing=Hauen, um Türschließodus anzupassen
Hold Sneak to check state=Schleihen gedrückt halten, um Zustand zu ermitteln

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# textdomain: doors
Shared Hidden Door Segment=
Hidden Center Door Segment=
unlocked=
locked=
shared=
Locking mode is set to @1.=
This block does not provide locking adjustments.=
Closing mode is set to @1.=
This block does not provide closing adjustments.=
Fence gates do not provide locking or closing adjustments.=
Temperate Wood Door=
Pale Wood Door=
Tropical Wood Door=
Cream Wood Door=
Lush Wood Door=
Plain Steel Door=
Black Steel Door=
Grey Steel Door=
Dark Grey Steel Door=
White Steel Door=
Magenta Steel Door=
Violet Steel Door=
Blue Steel Door=
Cyan Steel Door=
Green Steel Door=
Dark Green Steel Door=
Pink Steel Door=
Red Steel Door=
Orange Steel Door=
Brown Steel Door=
Yellow Steel Door=
Dungeon Interior Door=
Dungeon Exterior Door=
Rusty Door=
Steel Bar Door=
Rusty Bar Door=
Stone Door=
Chondrite Door=
Essexite Door=
Marble Door=
Fine Sandstone Door=
Volcanic Sandstone Door=
Glass Door=
Obsidian Glass Door=
Temperate Wood Trapdoor=
Tropical Wood Trapdoor=
Pale Wood Trapdoor=
Cream Wood Trapdoor=
Lush Wood Trapdoor=
Steel Trapdoor=
Steel Bar Trapdoor=
Rusty Bar Trapdoor=
Temperate Wood Fence Gate=
Tropical Wood Fence Gate=
Pale Wood Fence Gate=
Cream Wood Fence Gate=
Lush Wood Fence Gate=
Wrench=
Punch to adjust door locking=
Place to adjust door closing=
Hold Sneak to check state=

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mods/dye/locale/dye.de.tr Normal file
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# textdomain: dye
White Dye=Weißer Farbstoff
Grey Dye=Grauer Farbstoff
Dark Grey Dye=Dunkelgrauer Farbstoff
Black Dye=Schwarzer Farbstoff
Violet Dye=Violetter Farbstoff
Blue Dye=Blauer Farbstoff
Cyan Dye=Türkiser Farbstoff
Dark Green Dye=Dunkelgrüner Farbstoff
Green Dye=Grüner Farbstoff
Yellow Dye=Gelber Farbstoff
Brown Dye=Brauner Farbstoff
Orange Dye=Orange Farbstoff
Red Dye=Roter Farbstoff
Magenta Dye=Magenta Farbstoff
Pink Dye=Rosa Farbstoff

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# textdomain: dye
White Dye=
Grey Dye=
Dark Grey Dye=
Black Dye=
Violet Dye=
Blue Dye=
Cyan Dye=
Dark Green Dye=
Green Dye=
Yellow Dye=
Brown Dye=
Orange Dye=
Red Dye=
Magenta Dye=
Pink Dye=

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# textdomain: glowcrystals
Glowing Crystal Ore=Leuchtkristallerz
Glowing Crystal Block=Leuchtkristallblock
Glowing Crystal Torch=Leuchtkristallfackel
Glow Glass=Leuchtglas
Glowing Window=Leuchtfenster
Glowing Crystal=Leuchtkristall
Glow Dust=Leuchtstaub

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# textdomain: glowcrystals
Glowing Crystal Ore=
Glowing Crystal Block=
Glowing Crystal Torch=
Glow Glass=
Glowing Window=
Glowing Crystal=
Glow Dust=

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# textdomain: gluncarp
Black Carpet=Schwarzer Teppich
Blue Carpet=Blauer Teppich
Brown Carpet=Brauner Teppich
Cyan Carpet=Türkiser Teppich
Dark Green Carpet=Dunkelgrüner Teppich
Dark Grey Carpet=Dunkelgrauer Teppich
Green Carpet=Grüner Teppich
Grey Carpet=Grauer Teppich
Magenta Carpet=Magenta Teppich
Orange Carpet=Orange Teppich
Pink Carpet=Rosa Teppich
Red Carpet=Roter Teppich
Violet Carpet=Violetter Teppich
White Carpet=Weißer Teppich
Yellow Carpet=Gelber Teppich
Black and Gold Carpet=Schwarz-Goldener Teppich
Black Cloth with Gold=Schwarz-Goldener Stoff
Carpet Workstation=Teppicharbeitsstation
Turns cloth to carpets=Macht Stoff zu Teppichen
Carpet workstation (owned by @1)=Teppicharbeitsstation (Eigentum von @1)
Cloth:=Stoff:
Output:=Ausgabe:
Craft:=Fertigen:
Carpet workstation=Teppicharbeitsstation

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# textdomain: gluncarp
Black Carpet=
Blue Carpet=
Brown Carpet=
Cyan Carpet=
Dark Green Carpet=
Dark Grey Carpet=
Green Carpet=
Grey Carpet=
Magenta Carpet=
Orange Carpet=
Pink Carpet=
Red Carpet=
Violet Carpet=
White Carpet=
Yellow Carpet=
Black and Gold Carpet=
Black Cloth with Gold=
Carpet Workstation=
Turns cloth to carpets=
Carpet workstation (owned by @1)=
Cloth:=
Output:=
Craft:=
Carpet workstation=

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# textdomain: hades_bedrock
Bedrock=Grundgestein

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# textdomain: hades_bedrock
Bedrock=

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# textdomain: hades_beds
Lets you set your respawn position=Lässt Sie Ihre Respawn-Position bestimmen
Fancy Bed=Schickes Bett
Simple Bed=Schlichtes Bett
Your respawn position was blocked or dangerous. You've lost your old respawn position.=Ihre Respawn-Position war blockiert oder gefährlich. Sie haben Ihre alte Respawn-Position verloren.
Spawn position set!=Spawnn-Position gesetzt

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# textdomain: hades_beds
Lets you set your respawn position=
Fancy Bed=
Simple Bed=
Your respawn position was blocked or dangerous. You've lost your old respawn position.=
Spawn position set!=

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# textdomain: hades_bounds
WARNING: Critically high radiation!=ACHTUNG: Kritischer Strahlungspegel!
WARNING: High radiation!=ACHTUNG: Hoher Strahlungspegel!
Radiation poisoning=Strahlenkrankheit

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# textdomain: hades_bounds
WARNING: Critically high radiation!=
WARNING: High radiation!=
Radiation poisoning=

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# textdomain: hades_bushes
Branch Bush=
Green Bush=
White Bush=
Yellow Bush=
Blue Bush=
Red Bush=
Orange Bush=
Violet Bush=

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# textdomain: hades_chests
Chest=Truhe
Locked Chest=Abgeschlossene Truhe
White Chest=
White Locked Chest=
Grey Chest=
Grey Locked Chest=
Dark Grey Chest=
Dark Grey Locked Chest=
Black Chest=
Black Locked Chest=
Blue Chest=
Blue Locked Chest=
Cyan Chest=
Cyan Locked Chest=
Dark Green Chest=
Dark Green Locked Chest=
Green Chest=
Green Locked Chest=
Magenta Chest=
Magenta Locked Chest=
Orange Chest=
Orange Locked Chest=
Pink Chest=
Pink Locked Chest=
Red Chest=
Red Locked Chest=
Violet Chest=
Violet Locked Chest=
Yellow Chest=
Yellow Locked Chest=
40 inventory slots=40 Inventarplätze
40 inventory slots, owned by placer=40 Inventarplätze, Eigentum vom Platzierer

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# textdomain: hades_chests
Chest=
Locked Chest=
White Chest=
White Locked Chest=
Grey Chest=
Grey Locked Chest=
Dark Grey Chest=
Dark Grey Locked Chest=
Black Chest=
Black Locked Chest=
Blue Chest=
Blue Locked Chest=
Cyan Chest=
Cyan Locked Chest=
Dark Green Chest=
Dark Green Locked Chest=
Green Chest=
Green Locked Chest=
Magenta Chest=
Magenta Locked Chest=
Orange Chest=
Orange Locked Chest=
Pink Chest=
Pink Locked Chest=
Red Chest=
Red Locked Chest=
Violet Chest=
Violet Locked Chest=
Yellow Chest=
Yellow Locked Chest=
40 inventory slots=
40 inventory slots, owned by placer=

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# textdomain: hades_commands
[<player>] <value>=[<Spieler>] <Wert>
Set health points of player or yourself=Gesundheitspunkte von Spielern oder die eigenen setzen
Not possible, damage is disabled.=Nicht möglich, Schaden ist deaktiviert.
Invalid health!=Ungültige Gesundheit!
Player @1 does not exist.=Spieler @1 existiert nicht.
A death wish=Ein Todeswunsch
A higher power=Eine höhere Macht

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# textdomain: hades_commands
[<player>] <value>=
Set health points of player or yourself=
Not possible, damage is disabled.=
Invalid health!=
Player @1 does not exist.=
A death wish=
A higher power=

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# textdomain: hades_core
Stick=Stock
Steel Rod=Stahlstange
Paper=Papier
Book=Buch
Coal Lump=Kohleklumpen
Iron Lump=Eisenklumpen
Tin Lump=Zinnklumpen
Copper Lump=Kupferklumpen
Mese Crystal=Mesekristall
Gold Lump=Goldklumpen
Diamond=Diamant
Clay Lump=Tonklumpen
Steel Ingot=Stahlbarren
Tin Ingot=Zinnbarren
Copper Ingot=Kupferbarren
Bronze Ingot=Bronzebarren
Gold Ingot=Goldbarren
Mese Crystal Fragment=Mesekristallfragment
Clay Brick=Tonziegel
Obsidian Shard=Obsidianscherbe
Emerald=Smaragd
Sapphire=Saphir
Ruby=Rubin
Nails=Nägel
Sugar=Zucker
Prismatic Gem=Prismatischer Edelstein
Dirt=Erde
Dirt with Grass=Erde mit Gras
Dirt with Growing Grass (Stage @1)=Erde mit wachsendem Gras (@1. Stufe)
A piece of ladder which allows you to climb vertically.=Ein Stück Leiter, an dem man vertikal klettern kann.
Temperate Wood Ladder=Gemäßigtholzleiter
Lush Wood Ladder=Sattholzleiter
Pale Wood Ladder=Bleichholzleiter
Cream Wood Ladder=Cremeholzleiter
Jungle Wood Ladder=Dschungelholzleiter
Bronze Ladder=Bronzeleiter
Flowing Water=Fließendes Wasser
Water Source=Wasserquelle
Flowing Lava=Fließende Lava
Lava Source=Lavaquelle
Cactus=Kaktus
Grows on ash and sand=Wächst auf Asche und Sand
Cactus Block=Kaktusblock
Cactus Brick=Kaktusziegel
Glowing Cactus Block=Leuchtender Kaktusblock
Papyrus=Papyrus
Grows on Dirt with Grass near water=Wächst auf Erde mit Gras nahe Wasser
Sugarcane=Zuckerrohr
Stone=Stein
Stone Block=Steinblock
Mossy Stone=Bemoster Stein
Stone Brick=Steinziegel
Burned Stone=Verbrannter Stein
Burned Stone Block=Verbrannter Steinblock
Burned Stone Brick=Verbrannter Steinziegel
Chondrite=Chondrit
Becomes Marble when close to water and at Y@=-500 or below=Wird zu Marmor, wenn nahe Wasser und bei Y=@=-500 oder niedriger
Chondrite Block=Chondritblock
Chondrite Brick=Chondritziegel
Tuff=Tuff
Tuff Block=Tuffblock
Tuff Brick=Tuffziegel
Burned Tuff=Verbrannter Tuff
Burned Tuff Block=Verbrannter Tuffblock
Burned Tuff Brick=Verbrannter Tuffziefel
Mossy Tuff=Bemoster Tuff
Marble=Marmor
Marble Block=Marmorblock
Marble Brick=Marmorziegel
Essexite=Essexit
Essexite Block=Essexitblock
Essexite Brick=Essexitziegel
Obsidian=Obsidian
Obsidian Block=Obsidianblock
Obsidian Brick=Obsidianziegel
Chondrite/Stone Block=Chondrit-/Steinblock
Burned Stone/Fine Sandstone Block=Verbrannter-Stein-/Feinsandsteinblock
Marble/Essexite Block=Marmor-/Essexitblock
Golden Essexite Block=Goldener Essexitblock
Coal Ore=Kohleerz
Iron Ore=Eisenerz
Tin Ore=Zinnerz
Copper Ore=Kupfererz
Mese Ore=Meseerz
Gold Ore=Golderz
Diamond Ore=Diamanterz
Emerald Ore=Smaragderz
Sapphire Ore=Saphirerz
Ruby Ore=Rubinerz
Volcanic Ash=Vulkanasche
Becomes Clay when close to water=Wird zu Ton, wenn nahe Wasser
Volcanic Ash Block=Volkanascheblock
Volcanic Sand=Vulkansand
Fertile Sand=Fruchtbarer Sand
Becomes Dirt when close to water=Wird zu Erde, wenn nahe Wasser
Gravel=Kies
Gravel Block=Kiesblock
Volcanic Gravel=Vulkankies
Becomes Obsidian when close to water and lava at Y@=-1000 or below=Wird zu Obsidian, wenn nahe Wasser und Lava bei Y@=-1000 oder niedriger
Volcanic Gravel Block=Vulkankiesblock
Volcanic Sandstone=Vulkansandstein
Cobbled Volcanic Sandstone=Vulkansandsteinkopfsteinpflaster
Volcanic Sandstone Brick=Vulkansandsteinziegel
Fine Sandstone=Feinsandstein
Cobbled Fine Sandstone=Feinsandsteinkopfsteinpflaster
Fine Sandstone Brick=Feinsandsteinsiziegel
Clay=Ton
Uncolored Brick Block=Ungefärbter Ziegelblock
Black Brick Block=Schwarzer Ziegelblock
Blue Brick Block=Blauer Ziegelblock
Brown Brick Block=Brauner Ziegelblock
Cyan Brick Block=Türkiser Ziegelblock
Dark Green Brick Block=Dunkelgrüner Ziegelblock
Dark Grey Brick Block=Dunkelgrauer Ziegelblock
Green Brick Block=Grüner Ziegelblock
Grey Brick Block=Grauer Ziegelblock
Magenta Brick Block=Magenta Ziegelblock
Orange Brick Block=Orange Ziegelblock
Pink Brick Block=Rosa Ziegelblock
Red Brick Block=Roter Ziegelblock
Violet Brick Block=Violetter Ziegelblock
White Brick Block=Weißer Ziegelblock
Yellow Brick Block=Gelber Ziegelblock
Glass=Glas
Obsidian Glass=Obsidianglas
Cobblestone=Kopfsteinpflaster
Cobblestone Block=Kopfsteinpflasterblock
Burned Cobblestone=Verbranntes Kopfsteinpflaster
Burned Cobblestone Block=Verbrannter Kopfsteinpflasterblock
Mossy Cobblestone=Bemostes Kopfsteinpflaster
Coal Block=Kohleblock
Steel Block=Stahlblock
Tin Block=Zinnblock
Copper Block=Kupferblock
Bronze Block=Bronzeblock
Mese Block=Meseblock
Gold Block=Goldblock
Emerald Block=Smaragdblock
Sapphire Block=Saphirblock
Ruby Block=Rubinblock
Diamond Block=Diamantblock
Bookshelf=Bücherregal
Digs hard, cracky blocks=Gräbt harte, brüchige Blöcke
Digs soft, crumbly blocks=Gräbt weiche, mürbe Blöcke
Chops wood=Fällt Holz
Melee weapon=Nahkampfwaffe
Wooden Pickaxe=Holzspitzhacke
Stone Pickaxe=Steinspitzhacke
Steel Pickaxe=Stahlspitzhacke
Bronze Pickaxe=Bronzespitzhacke
Mese Pickaxe=Mesespitzhacke
Prism Pickaxe=Prismaspitzhacke
Wooden Shovel=Holzschaufel
Stone Shovel=Steinschaufel
Steel Shovel=Stahlschaufel
Bronze Shovel=Bronzeschaufel
Mese Shovel=Meseschaufel
Prism Shovel=Prismaschaufel
Wooden Axe=Holzaxt
Stone Axe=Steinaxt
Steel Axe=Stahlaxt
Bronze Axe=Bronzeaxt
Mese Axe=Meseaxt
Prism Axe=Prismaaxt
Wooden Sword=Holzschwert
Stone Sword=Steinschwert
Steel Sword=Stahlschwert
Bronze Sword=Bronzeschwert
Mese Sword=Meseschwert
Prism Sword=Prismaschwert

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# textdomain: hades_core
Stick=
Steel Rod=
Paper=
Book=
Coal Lump=
Iron Lump=
Tin Lump=
Copper Lump=
Mese Crystal=
Gold Lump=
Diamond=
Clay Lump=
Steel Ingot=
Tin Ingot=
Copper Ingot=
Bronze Ingot=
Gold Ingot=
Mese Crystal Fragment=
Clay Brick=
Obsidian Shard=
Emerald=
Sapphire=
Ruby=
Nails=
Sugar=
Prismatic Gem=
Dirt=
Dirt with Grass=
Dirt with Growing Grass (Stage @1)=
A piece of ladder which allows you to climb vertically.=
Temperate Wood Ladder=
Lush Wood Ladder=
Pale Wood Ladder=
Cream Wood Ladder=
Jungle Wood Ladder=
Bronze Ladder=
Flowing Water=
Water Source=
Flowing Lava=
Lava Source=
Cactus=
Grows on ash and sand=
Cactus Block=
Cactus Brick=
Glowing Cactus Block=
Papyrus=
Grows on Dirt with Grass near water=
Sugarcane=
Stone=
Stone Block=
Mossy Stone=
Stone Brick=
Burned Stone=
Burned Stone Block=
Burned Stone Brick=
Chondrite=
Becomes Marble when close to water and at Y@=-500 or below=
Chondrite Block=
Chondrite Brick=
Tuff=
Tuff Block=
Tuff Brick=
Burned Tuff=
Burned Tuff Block=
Burned Tuff Brick=
Mossy Tuff=
Marble=
Marble Block=
Marble Brick=
Essexite=
Essexite Block=
Essexite Brick=
Obsidian=
Obsidian Block=
Obsidian Brick=
Chondrite/Stone Block=
Burned Stone/Fine Sandstone Block=
Marble/Essexite Block=
Golden Essexite Block=
Coal Ore=
Iron Ore=
Tin Ore=
Copper Ore=
Mese Ore=
Gold Ore=
Diamond Ore=
Emerald Ore=
Sapphire Ore=
Ruby Ore=
Volcanic Ash=
Becomes Clay when close to water=
Volcanic Ash Block=
Volcanic Sand=
Fertile Sand=
Becomes Dirt when close to water=
Gravel=
Gravel Block=
Volcanic Gravel=
Becomes Obsidian when close to water and lava at Y@=-1000 or below=
Volcanic Gravel Block=
Volcanic Sandstone=
Cobbled Volcanic Sandstone=
Volcanic Sandstone Brick=
Fine Sandstone=
Cobbled Fine Sandstone=
Fine Sandstone Brick=
Clay=
Uncolored Brick Block=
Black Brick Block=
Blue Brick Block=
Brown Brick Block=
Cyan Brick Block=
Dark Green Brick Block=
Dark Grey Brick Block=
Green Brick Block=
Grey Brick Block=
Magenta Brick Block=
Orange Brick Block=
Pink Brick Block=
Red Brick Block=
Violet Brick Block=
White Brick Block=
Yellow Brick Block=
Glass=
Obsidian Glass=
Cobblestone=
Cobblestone Block=
Burned Cobblestone=
Burned Cobblestone Block=
Mossy Cobblestone=
Coal Block=
Steel Block=
Tin Block=
Copper Block=
Bronze Block=
Mese Block=
Gold Block=
Emerald Block=
Sapphire Block=
Ruby Block=
Diamond Block=
Bookshelf=
Digs hard, cracky blocks=
Digs soft, crumbly blocks=
Chops wood=
Melee weapon=
Wooden Pickaxe=
Stone Pickaxe=
Steel Pickaxe=
Bronze Pickaxe=
Mese Pickaxe=
Prism Pickaxe=
Wooden Shovel=
Stone Shovel=
Steel Shovel=
Bronze Shovel=
Mese Shovel=
Prism Shovel=
Wooden Axe=
Stone Axe=
Steel Axe=
Bronze Axe=
Mese Axe=
Prism Axe=
Wooden Sword=
Stone Sword=
Steel Sword=
Bronze Sword=
Mese Sword=
Prism Sword=

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# textdomain: hades_craftguide
Any cloth=
Any dye=
Any vessel=
Any coal lump=
Any flower=
Any wooden window=
Any canvas wood window=
Any vines=
Any chest=
Any unlocked chest=
Any locked chest=
Any stone=
Any sand=
Any wooden fence=
Any canvas wood fence=
Any steel door=
Any clay bricks=
Any table=
Any chair=
Any armchair=
Any tree=
Any leaves=
Any sapling=
Any wooden planks=
Any canvas wood planks=
Any stick=
Any mesecon conductor=
Any red flower=
Any blue flower=
Any black flower=
Any green flower=
Any white flower=
Any orange flower=
Any violet flower=
Any yellow flower=
Any red dye=
Any blue dye=
Any cyan dye=
Any grey dye=
Any pink dye=
Any black dye=
Any brown dye=
Any green dye=
Any white dye=
Any orange dye=
Any violet dye=
Any yellow dye=
Any magenta dye=
Any dark grey dye=
Any dark green dye=
G=
Any item belonging to the group(s): @1=
Unknown Item=
Fuel=
Usage @1 of @2=
Recipe @1 of @2=
Previous recipe=
Next recipe=
Recipe is too big to be displayed.=
Shapeless=
Cooking time: @1=
@1 / @2=
Search=
Reset=
Previous page=
Next page=
Show recipes=
Show usages=
No items to show.=
No usages.=
No recipes.=
Recipes=

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# textdomain: hades_death_messages
Cause of death: @1.=Todesursache: @1.

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# textdomain: hades_death_messages
Cause of death: @1.=

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# textdomain: hades_equipment
Equipment=Equipment

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# textdomain: hades_equipment
Equipment=

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# textdomain: hades_farming
Uses: @1=Verwendungen: @1
Stage @1=@1. Stufe
Turns Dirt to Soil=Macht Erde zu Acker
Wooden Hoe=Holzhacke
Stone Hoe=Steinhacke
Steel Hoe=Stahlhacke
Bronze Hoe=Bronzehacke
Mese Hoe=Mesehacke
Prism Hoe=Prismahacke
Soil=Acker
Wet Soil=Nasser Acker
Straw=Stroh
Chance to drop random seed when dug=Chance, einen zufälligen Samen beim Abbauen zu geben
Wheat Seed=Weizensamen
Grows on Wet Soil in light=Wächst auf nassem Acker im Licht
Wheat=Weizen
Flour=Mehl
Bread=Brot
Cotton Seed=Baumwollsamen
String=Faden
Tomato Seed=Tomatensamen
Tomato=Tomate
Sprouting Potato=Sprießende Kartoffel
Potato=Kartoffel
Strawberry Seed=Erdbeersamen
Strawberry=Erdbeere
Spice Seed=Gewürzsamen
Spice=Gewürz

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# textdomain: hades_farming
Uses: @1=
Stage @1=
Turns Dirt to Soil=
Wooden Hoe=
Stone Hoe=
Steel Hoe=
Bronze Hoe=
Mese Hoe=
Prism Hoe=
Soil=
Wet Soil=
Straw=
Chance to drop random seed when dug=
Wheat Seed=
Grows on Wet Soil in light=
Wheat=
Flour=
Bread=
Cotton Seed=
String=
Tomato Seed=
Tomato=
Sprouting Potato=
Potato=
Strawberry Seed=
Strawberry=
Spice Seed=
Spice=

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# textdomain: hades_fences
Rusty Fence=
Temperate Wood Fence=
Pale Wood Fence=
Tropical Wood Fence=
Cream Wood Fence=
Lush Wood Fence=
Uncolored Canvas Wood Fence=
Black Canvas Wood Fence=
Blue Canvas Wood Fence=
Cyan Canvas Wood Fence=
Magenta Canvas Wood Fence=
Violet Canvas Wood Fence=
Red Canvas Wood Fence=
Pink Canvas Wood Fence=
Orange Canvas Wood Fence=
Brown Canvas Wood Fence=
Yellow Canvas Wood Fence=
Green Canvas Wood Fence=
Dark Green Canvas Wood Fence=
White Canvas Wood Fence=
Grey Canvas Wood Fence=
Dark Grey Canvas Wood Fence=

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# textdomain: hades_fertilizer
Fertilizer=
Makes plants grow=
Super Fertilizer=
Makes a lot of plants grow=

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# textdomain: hades_flowerpots
Flower Pot with Red Flower=
Flower Pot with Orange Flower=
Flower Pot with Blue Flower=
Flower Pot with Violet Flower=
Flower Pot with Yellow Flower=
Flower Pot with White Flower=
Flower Pot with Branch Bush=
Flower Pot with Temperate Tree Sapling=
Flower Pot with Common Tropical Tree Sapling=
Flower Pot with Cultivated Tropical Tree Sapling=
Flower Pot with Olive Tree Sapling=
Flower Pot with Pale Tree Sapling=
Flower Pot with Birch Tree Sapling=
Flower Pot with Orange Tree Sapling=
Flower Pot with Banana Tree Sapling=
Flower Pot with Cocoa Tree Sapling=
Flower Pot with Coconut Tree Sapling=
Flower Pot with Canvas Tree Sapling=
Flower Pot with Cactus=
Flower Pot with Temperate Leaves=
Flower Pot with Common Tropical Leaves=
Flower Pot with Cultivated Tropical Leaves=
Flower Pot with Olive Leaves=
Flower Pot with Birch Leaves=
Flower Pot with Pale Leaves=
Flower Pot with Orange Leaves=
Flower Pot with Banana Leaves=
Flower Pot with Canvas Leaves=
Flower Pot with Burned Branches=
Flower Pot=
Can hold a flower or other small plant=

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# textdomain: hades_flowers
White Flower=
Yellow Flower=
Blue Flower=
Red Flower=
Orange Flower=
Violet Flower=

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# textdomain: hades_food
Plate=
Raw Strawberry Pie=
Strawberry Pie=
Bottle of Olive Oil=
Tomato Salad=
Tomato-Potato Salad=
Spiced Potato=
Baked Potato=
Raw Apple Pie=
Apple Pie=

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# textdomain: hades_furnaces
Furnace=
Smelts and cooks items by using fuel=
Prism Furnace=
More efficient than the normal furnace=
100% (output full)=
@1%=
Empty=
Not cookable=
inactive=
active=
@1 @2=
(Item: @1; Fuel: @2)=
@1 (active)=

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# textdomain: hades_furniture
Uncolored Table=
Uncolored Chair=
Black Table=
Black Chair=
White Table=
White Chair=
Black Armchair=
White Armchair=
Red Armchair=
Brown Armchair=
Blue Armchair=
Dark Green Armchair=
Table Lamp (level @1)=
4 different luminance levels=
Table Lamp=
Straight Steel Bars=
Binding Steel Bars=
Straight Rusty Bars=
Binding Rusty Bars=
Plant Pot=

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# textdomain: hades_gaia
Staff of Gaia=
Turns ash, sand, stone and tuff to dirt=
Head of the Staff of Gaia=
Shaft of the Staff of Gaia=

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# textdomain: hades_grass
Grass Clump=
Grass Clump (Stage @1)=
Grass Seed=
Grows on Dirt, Soil, Clay, Fertile Sand in light=
Tropical Grass=
Dead Grass Clump=
Dead Grass Clump (Stage @1)=

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# textdomain: hades_greeting
Welcome to planet Hades!=
Creative Mode is active. You have unlimited supplies.=
Create the buildings of your dreams and have fun! <END OF TRANSMISSION>=
You have stranded on planet Hades.=
Search for some water. Lay down fertile sand next to the water and it will soon turn into dirt. Use the crafting guide to see what you can craft.=
Survive and build a nice habitable place!=
Good luck! <END OF TRANSMISSION>=
Hades Revisited is a very incomplete game, so expect bugs, chaos, ugliness, broken gameplay, and worse.=
That having said, have fun playtesting, and please report bugs to Wuzzy.=

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# textdomain: hades_info
@1: @2=
Main menu=
5=
6F=
6=
7=
C=
V=
F=
Q@1=
X=
Date: @1=
Welcome to the GBTC Mission Terminal! Select a topic:=
Welcome to the Hades Information Terminal! Select a topic:=
Planetary Data=
Region Class=
Display information about your mission=
Get information about this world=

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# textdomain: hades_itemshow
Item Frame=
You can show off an item here=
Pedestal Top=
Pedestal=
Stone Pedestal=
Burned Stone Pedestal=
Marble Pedestal=
Fine Sandstone Pedestal=
Volcanic Sandstone Pedestal=
Obsidian Pedestal=
Essexite Pedestal=
Chondrite Pedestal=
Item Showcase=

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# textdomain: hades_lamps
Attached Lamp=
Bronze Floor Lantern=
Rusty Floor Lantern=

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# textdomain: hades_magic_wand
Magic Wand=
Changes block variant=
Magic Shaper=
Changes a block shape=

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# textdomain: hades_materials
Plastic Sheet=
Unprocessed Plastic Base=
Teleporter Device=
Silicon=

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# textdomain: hades_movement
Jump Dampener=
Allows you to reduce your jumping height=
Put in Equipment slot to enable=
Push the 'Aux1' control to toggle=

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# textdomain: hades_refruit
Needs a matching tree trunk to survive=
Apple Bud=
Grows to an Apple Flower=
Needs Common Leaves to grow=
Apple Flower=
Grows to an Apple=
Olive Bud=
Grows to an Olive Flower=
Needs Olive Leaves to grow=
Olive Flower=
Grows to an Olive=
Orange Bud=
Grows to an Orange Flower=
Needs Orange Leaves to grow=
Orange Flower=
Grows to an Orange=
Banana Bud=
Grows to a Banana Flower=
Needs Banana Leaves to grow=
Banana Flower=
Grows to an Banana=
Cocoa Bud=
Grows to a Cocoa Flower=
Needs Common Tropical Leaves to grow=
Cocoa Flower=
Grows to Cocoa=
Coconut Bud=
Grows to a Coconut Flower=
Coconut Flower=
Grows to a Coconut=

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# textdomain: hades_safespawn
Danger zone detected. Safety teleportation activated.=
Danger zone detected, and the safety teleportation failed. Good luck!=

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# textdomain: hades_seasons
Spring=
Summer=
Fall=
[ spring | summer | fall | natural ]=
Force-set the season or show the current season=
Season is now forced to be spring until the game is shut down.=
Season is now forced to be summer until the game is shut down.=
Season is now forced to be fall until the game is shut down.=
Seasons are now based on the day in year.=
spring=
summer=
fall=
Current season is @1 (forced).=
Current season is @1.=
Day @1 of @2, Year @3=
Show the current date=

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# textdomain: hades_skins
No hair=
Medium hair=
Long hair=
Hair with beard=
No accessory=
Ribbon=
Headband=
Head flowers=
Shirt=
T-Shirt=
Tanktop=
Top=
No belt=
Belt=
Long pants=
Shorts=
Hotpants=
Shoes=
Skin=
Eyes=
Random skin=
Close=
Color=
Red=
Green=
Blue=
Random color=
Update preview=
Back=
Change your clothes and body=
No player.=

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# textdomain: hades_tiles
Stone=
Fine Sandstone=
Volcanic Sandstone=
Marble=
Essexite=
Golden Essexite=
Pale Wood=
Cream Wood=
Temperate Wood=
Lush Wood=
Tropical Wood=
Tuff=
Burned Stone=
Burned Tuff=
Chondrite=
@1/@2 Tile=
@1 Tile=

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# textdomain: hades_torches
Bright Torch=
Weak Torch=

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# textdomain: hades_trash
Trash Can=
Lets you get rid of unwanted items=
Empty Trash=

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# textdomain: hades_trees
Needs Dirt, Fertile Sand, Volcanic Sand or Volcanic Ash to grow, and light=
Needs Dirt and light to grow=
Apple Sapling=
Apple Leaves=
Apple=
Banana Leaves=
Banana Sapling=
Banana=
Birch Tree Trunk=
Birch Bark=
Birch Leaves=
Birch Sapling=
Canvas Tree Trunk=
Canvas Leaves=
Canvas Bark=
Canvas Tree Sapling=
Charred Tree Trunk=
Charred Bark=
Burned Branches=
Cultivated Tropical Leaves=
Cultivated Tropical Tree Sapling=
Cocoa Tree Sapling=
Cocoa Pod=
Cocoa Bean=
Coconut Palm Sapling=
Coconut=
Fertilizes Volcanic Ash/Sand=
Tropical Tree Trunk=
Tropical Bark=
Common Tropical Leaves=
Common Tropical Tree Sapling=
Olive Leaves=
Olive Tree Sapling=
Olive=
Orange Tree Trunk=
Orange Bark=
Orange Leaves=
Orange Tree Sapling=
Orange=
Pale Tree Trunk=
Pale Bark=
Pale Leaves=
Pale Tree Sapling=
Temperate Tree Trunk=
Temperate Bark=
Pale Wood Planks=
Cream Wood Planks=
Temperate Wood Planks=
Lush Wood Planks=
Tropical Wood Planks=
Charred Wood Planks=
Uncolored Canvas Wood Planks=
Black Canvas Wood Planks=
Blue Canvas Wood Planks=
Brown Canvas Wood Planks=
Cyan Canvas Wood Planks=
Dark Grey Canvas Wood Planks=
Dark Green Canvas Wood Planks=
Green Canvas Wood Planks=
Grey Canvas Wood Planks=
Magenta Canvas Wood Planks=
Orange Canvas Wood Planks=
Pink Canvas Wood Planks=
Red Wood Canvas Planks=
Violet Canvas Wood Planks=
White Canvas Wood Planks=
Yellow Canvas Wood Planks=

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# textdomain: hades_tt
Damage: @1=
Healing: @1=
Damage (@1): @2=
Healing (@1): @2=
Full punch interval: @1s=
Contact damage: @1 per second=
Contact healing: @1 per second=
Drowning damage: @1=
Fall damage: +@1%=
No fall damage=
Fall damage: @1%=
No jumping=
No swimming upwards=
No rising=
Climbable (only downwards)=
Climbable=
Slippery=
Bouncy (@1%)=
Luminance: @1=
Food points: +@1=
Spreads on Dirt with Grass=

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# textdomain: hades_vines
Needs a tree trunk to survive=
Tropical Vine=
Rotten Tropical Vine=
Willow Vine=
Rotten Willow Vine=
Cave Vine=
Rotten Cave Vine=
Root Vine=
Shears=
Cuts leaves, vines and plants=
Vines Block=

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# textdomain: hades_wardrobes
Wardrobe=
Lets you change your clothes and body=

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# textdomain:hades_waterplants
# textdomain: hades_waterplants
Waterlily=Wasserlilie
Seaweed=Seetang

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# textdomain:hades_waterplants
# textdomain: hades_waterplants
Waterlily=
Seaweed=

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# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=Sättigung
Starvation=
[<player>] <satiation>=[<Spieler>] <Sättigung>
Set satiation of player or yourself=Sättigung von Spieler oder Ihnen selbst setzen
Not possible, damage is disabled.=Nicht möglich, Schaden ist deaktiviert.
Invalid satiation!=Ungültige Sättigung!
Player @1 does not exist.=Spieler @1 existiert nicht.
[<player>] <satiation>=[<Spieler>] <Sättigung>

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# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=Satiété
Starvation=
[<player>] <satiation>=
Set satiation of player or yourself=
Not possible, damage is disabled.=
Invalid satiation!=
Player @1 does not exist.=

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# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=Sazietà
Starvation=
[<player>] <satiation>=
Set satiation of player or yourself=
Not possible, damage is disabled.=
Invalid satiation!=
Player @1 does not exist.=

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# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=Kekenyangan
Starvation=
[<player>] <satiation>=
Set satiation of player or yourself=
Not possible, damage is disabled.=
Invalid satiation!=
Player @1 does not exist.=

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# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=Saciedade
Starvation=
[<player>] <satiation>=
Set satiation of player or yourself=
Not possible, damage is disabled.=
Invalid satiation!=
Player @1 does not exist.=

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@ -1,2 +1,9 @@
# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=голод
Starvation=
[<player>] <satiation>=
Set satiation of player or yourself=
Not possible, damage is disabled.=
Invalid satiation!=
Player @1 does not exist.=

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# textdomain:hbhunger
# textdomain: hbhunger
Food poisoning=
Satiation=
Starvation=
[<player>] <satiation>=
Set satiation of player or yourself=
Not possible, damage is disabled.=
Invalid satiation!=
Player @1 does not exist.=
[<player>] <satiation>=

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# textdomain: hudbars
Health=Leben
Breath=Atem
##### not used anymore #####
@1: @2/@3=@1: @2/@3

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# textdomain: hudbars
Health=Salud
Breath=Aliento
##### not used anymore #####
@1: @2/@3=@1: @2/@3

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Health=Salute
Breath=Ossigeno
##### not used anymore #####
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=@1: @2/@3

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# textdomain: hudbars
Health=Kesihatan
Breath=Nafas
##### not used anymore #####
@1: @2/@3=@1: @2/@3

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@ -2,5 +2,8 @@
Health=Gezondheid
Breath=Adem
##### not used anymore #####
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=@1: @2/@3

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@ -2,5 +2,8 @@
Health=Saude
Breath=Folego
##### not used anymore #####
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
@1: @2/@3=@1: @2/@3

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@ -1,4 +1,8 @@
# textdomain: hudbars
Health=HP
Breath=дыхание
##### not used anymore #####
@1: @2/@3=@1: @2/@3

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@ -1,4 +1,8 @@
# textdomain: hudbars
Health=Can
Breath=Nefes
##### not used anymore #####
@1: @2/@3=@1: @2/@3

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@ -2,5 +2,8 @@
Health=
Breath=
##### not used anymore #####
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=

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@ -1,6 +1,8 @@
# textdomain: mobs
Peaceful Mode active - No monsters will spawn=Friedlicher Modus aktiv Keine Monster werden spawnen
Peaceful mode active: Hostile mobs won't spawn=
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
Mob has been protected!=Kreatur wurde geschützt!
lifetimer expired, removed @1=
@1 (Tamed)=@1 (Gezähmt)
Not tamed!=Nicht gezähmt!
@1 is owner!=@1 ist der Besitzer!
@ -12,9 +14,17 @@ Enter name:=Namen eingeben:
Rename=Umbenennen
Mob Spawner=Kreaturenspawner
Periodically spawns mobs around it=Spawnt regelmäßig Mobs in der Nähe
Mob MinLight MaxLight Amount PlayerDist=Kreatur MinLicht MaxLicht Menge SpielerEntfng
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Spawner Active (@1)=Spawner aktiv (@1)
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
##### not used anymore #####
# textdomain: mobs
Peaceful Mode active - No monsters will spawn=Friedlicher Modus aktiv Keine Monster werden spawnen
Mob MinLight MaxLight Amount PlayerDist=Kreatur MinLicht MaxLicht Menge SpielerEntfng
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”=Syntax: „Name min_Licht[0-14] max_Licht[0-14] max_Mobs_im_Gebiet[0 zum Deaktivieren] Distanz[1-20] y_Versatz[-10 bis 10]“

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@ -1,34 +1,43 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
# textdomain: mobs
Peaceful mode active: Hostile mobs won't spawn=
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
Mob has been protected!=El mob ha sido protegido!
lifetimer expired, removed @1=
@1 (Tamed)=@1 (Domesticado)
@1 at full health (@2)=@1 con salud llena (@2)
@1 has been tamed!=@1 ha sido domesticado!
Not tamed!=No domesticado!
@1 is owner!=@1 es el dueño!
Missed!=Perdido!
#Active Mob Limit Reached!=
Already protected!=Ya está protegido!
@1 at full health (@2)=@1 con salud llena (@2)
@1 has been tamed!=@1 ha sido domesticado!
#Change=
#Command:=
Enter name:=Ingrese nombre:
Rename=Renombrar
Mob Spawner=
Periodically spawns mobs around it=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Spawner Active (@1)=Generador activo (@1)
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
##### not used anymore #####
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Leather=Cuero
Meat=Carne
Missed!=Perdido!
#Mob Fence=
#Mob Fence Top=
Mob Protection Rune=Runa de protección de Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Mob has been protected!=El mob ha sido protegido!
Name Tag=Nombrar etiqueta
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
Not tamed!=No domesticado!
Raw Meat=Carne cruda
Rename=Renombrar
Saddle=Montura
Spawner Active (@1)=Generador activo (@1)
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -1,34 +1,43 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
# textdomain: mobs
Peaceful mode active: Hostile mobs won't spawn=
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
Mob has been protected!=L'animal a été protégé !
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré
@1 (Tamed)=@1 (apprivoisé)
Not tamed!=Non-apprivoisé !
@1 is owner!=Appartient à @1 !
Missed!=Raté !
Already protected!=Déjà protégé !
@1 at full health (@2)=@1 est en pleine forme (@2)
@1 has been tamed!=@1 a été apprivoisé !
@1 is owner!=Appartient à @1 !
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Already protected!=Déjà protégé !
Change=Changer
Command:=Commande :
Enter name:=Saisissez un nom :
Rename=Renommer
Mob Spawner=Créateur d'êtres vivants
Periodically spawns mobs around it=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=Commande :
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Spawner Active (@1)=Créateur actif (@1)
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
##### not used anymore #####
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Change=Changer
Enter texture:=Saisissez une texture :
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Leather=Cuir
Meat=Viande
Missed!=Raté !
Mob Fence= Clôture à animaux
Mob Fence Top=Haut de clôture à animaux
Mob Protection Rune=Rune de protection des animaux
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
Mob Spawner=Créateur d'êtres vivants
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Mob has been protected!=L'animal a été protégé !
Name Tag=Étiquette de collier
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Not tamed!=Non-apprivoisé !
Raw Meat=Viande crue
Rename=Renommer
Saddle=Selle
Spawner Active (@1)=Créateur actif (@1)
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré

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@ -1,34 +1,45 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
# textdomain: mobs
Peaceful mode active: Hostile mobs won't spawn=
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
Mob has been protected!=Il mob è stato protetto!
lifetimer expired, removed @1=
@1 (Tamed)=@1 (Addomesticato)
@1 at full health (@2)=@1 in piena salute (@2)
@1 has been tamed!=@1 è stato addomesticato!
Not tamed!=Non addomesticato!
@1 is owner!=Il padrone è @1!
Missed!=Mancato!
#Active Mob Limit Reached!=
Already protected!=Già protetto!
@1 at full health (@2)=@1 in piena salute (@2)
@1 has been tamed!=@1 è stato addomesticato!
#Change=
#Command:=
Enter name:=Inserire il nome:
Rename=Rinomina
Mob Spawner=
Periodically spawns mobs around it=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Spawner Active (@1)=Generatore attivo (@1)
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
##### not used anymore #####
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Leather=Pelle
Meat=Carne
Missed!=Mancato!
Mob Fence=Recinzione per mob
#Mob Fence Top=
Mob Protection Rune=Runa di protezione per mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Mob has been protected!=Il mob è stato protetto!
Name Tag=Targhetta
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
Not tamed!=Non addomesticato!
Raw Meat=Carne cruda
Rename=Rinomina
Saddle=Sella
Spawner Active (@1)=Generatore attivo (@1)
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -1,34 +1,45 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
# textdomain: mobs
Peaceful mode active: Hostile mobs won't spawn=
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
Mob has been protected!=Mob telah pun dilindungi!
lifetimer expired, removed @1=
@1 (Tamed)=@1 (Jinak)
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
@1 has been tamed!=@1 telah dijinakkan!
Not tamed!=Belum dijinakkan!
@1 is owner!=Ini hak milik @1!
Missed!=Terlepas!
#Active Mob Limit Reached!=
Already protected!=Telah dilindungi!
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
@1 has been tamed!=@1 telah dijinakkan!
#Change=
#Command:=
Enter name:=Masukkan nama:
Rename=Namakan semula
Mob Spawner=
Periodically spawns mobs around it=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Spawner Active (@1)=Pewujud Mob Aktif (@1)
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
##### not used anymore #####
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
#Enter texture:=
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Leather=Kulit
Meat=Daging Bakar
Missed!=Terlepas!
Mob Fence=Pagar Mob
#Mob Fence Top=
Mob Protection Rune=Rune Perlindungan Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Mob has been protected!=Mob telah pun dilindungi!
Name Tag=Tanda Nama
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
Not tamed!=Belum dijinakkan!
Raw Meat=Daging Mentah
Rename=Namakan semula
Saddle=Pelana
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -1,34 +1,45 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
# textdomain: mobs
Peaceful mode active: Hostile mobs won't spawn=
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
Mob has been protected!=
lifetimer expired, removed @1=
@1 (Tamed)=
Not tamed!=Indomesticado!
@1 is owner!=Dono @1!
Missed!=Faltou!
Already protected!=
@1 at full health (@2)=@1 em plena saude (@2)
@1 has been tamed!=@1 foi domesticado!
@1 is owner!=Dono @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=Insira um nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Leather=Couro
Meat=Carne
Missed!=Faltou!
Rename=Renomear
Mob Spawner=
Periodically spawns mobs around it=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
#Saddle=
Spawner Active (@1)=Spawnador Ativo (@1)
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
##### not used anymore #####
#Enter texture:=
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Leather=Couro
Meat=Carne
#Mob has been protected!=
Name Tag=Etiqueta
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Not tamed!=Indomesticado!
Raw Meat=Carne crua
Rename=Renomear
#Saddle=
Spawner Active (@1)=Spawnador Ativo (@1)
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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