Upd. translation files, translate a bit to German
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14
mods/bags/locale/bags.de.tr
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14
mods/bags/locale/bags.de.tr
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# textdomain: bags
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Bag 1=Tasche 1
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Bag 2=Tasche 2
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Bag 3=Tasche 3
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Bag 4=Tasche 4
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Main=Haupt
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Bag @1=Tasche @1
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Bags=Taschen
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Small Bag=Kleine Tasche
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+8 inventory slots=+8 Inventarplätze
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Medium Bag=Mittlere Tasche
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+16 inventory slots=+16 Inventarplätze
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Large Bag=Große Tasche
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+24 inventory slots=+24 Inventarplätze
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14
mods/bags/locale/template.txt
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14
mods/bags/locale/template.txt
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# textdomain: bags
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Bag 1=
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Bag 2=
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Bag 3=
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Bag 4=
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Main=
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Bag @1=
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Bags=
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Small Bag=
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+8 inventory slots=
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Medium Bag=
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+16 inventory slots=
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Large Bag=
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+24 inventory slots=
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4
mods/bones/locale/bones.de.tr
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4
mods/bones/locale/bones.de.tr
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# textdomain: bones
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Bones=Knochen
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@1's old bones=Alte Knochen von @1
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@1's fresh bones=Frische Knochen von @1
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4
mods/bones/locale/template.txt
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4
mods/bones/locale/template.txt
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# textdomain: bones
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Bones=
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@1's old bones=
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@1's fresh bones=
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80
mods/columnia/locale/columnia.de.tr
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80
mods/columnia/locale/columnia.de.tr
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# textdomain: columnia
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@1 Column=
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@1 Column Top=
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@1 Column Bottom=
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@1 Column Crosslink=
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@1 Column Link=
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@1 Column Link Down=
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@1 Column Link Cross=
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@1 Column Link Cross Down=
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@1 Column Link Vertical=
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@1 Column Link Corner=
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@1 Column Link Corner Down=
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@1 Column Link T-Form=
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@1 Column Link T-Form Down=
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@1 Stair Substructure=
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@1 Stair Substructure Pillar=
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Bracket=
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Column Lamp=Säulenlampe
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Rusty Block=Rostblock
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Columnia Workstation=Säulenarbeitsstation
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Turns blocks to columns and more=Macht Blöcke zu Säulen und mehr
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Columnia workstation (owned by @1)=Säulenarbeitsstation (Eigentum von @1)
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Columnia workstation=Säulenarbeitsstation
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Input:=Eingabe:
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Output:=Ausgabe:
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Basics=Basis
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Links=Verbundstücke
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Links with Downs=Verbundstücke, abwärts
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Stair Substructures=Treppenunterstruktur
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Column Bottom=Säulenbasis
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Column=Säule
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Column Top=Säulenkapitell
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Column Crosslink=
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Column Link=Säulenverbundstück
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Column Cross=Säulenkreuzung
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Column Link Cross=Säulenverbundkreuzung
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Column Link T-Form=
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Column Link Down=
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Column Cross Down=
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Column Link Cross Down=
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Column Link T-Form Down=
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Column Link Vertical=
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Stair Substructure=Treppenunterstruktur
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Stair Substructure Pillar=Treppenunterstruktursäule
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Temperate Wood=Gemäßigtes Holz
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Tropical Wood=Tropenholz
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Pale Wood=Bleichholz
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Cream Wood=Cremeholz
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Lush Wood=Sattholz
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Uncolored Canvas Wood=
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Black Canvas Wood=
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Blue Canvas Wood=
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Brown Canvas Wood=
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Cyan Canvas Wood=
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Dark Green Canvas Wood=
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Dark Grey Canvas Wood=
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Grey Canvas Wood=
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Green Canvas Wood=
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Magenta Canvas Wood=
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Orange Canvas Wood=
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Pink Canvas Wood=
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Red Canvas Wood=
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Violet Canvas Wood=
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White Canvas Wood=
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Yellow Canvas Wood=
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Uncolored Brick=
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Black Brick=
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Blue Brick=
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Brown Brick=
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Cyan Brick=
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Dark Green Brick=
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Grey Brick=
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Green Brick=
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Magenta Brick=
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Orange Brick=
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Pink Brick=
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Red Brick=
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Violet Brick=
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White Brick=
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Yellow Brick=
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80
mods/columnia/locale/template.txt
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80
mods/columnia/locale/template.txt
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# textdomain: columnia
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@1 Column=
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@1 Column Top=
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@1 Column Bottom=
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@1 Column Crosslink=
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@1 Column Link=
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@1 Column Link Down=
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@1 Column Link Cross=
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@1 Column Link Cross Down=
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@1 Column Link Vertical=
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@1 Column Link Corner=
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@1 Column Link Corner Down=
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@1 Column Link T-Form=
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@1 Column Link T-Form Down=
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@1 Stair Substructure=
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@1 Stair Substructure Pillar=
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Bracket=
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Column Lamp=
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Rusty Block=
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Columnia Workstation=
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Turns blocks to columns and more=
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Columnia workstation (owned by @1)=
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Columnia workstation=
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Input:=
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Output:=
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Basics=
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Links=
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Links with Downs=
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Stair Substructures=
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Column Bottom=
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Column=
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Column Top=
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Column Crosslink=
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Column Link=
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Column Cross=
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Column Link Cross=
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Column Link T-Form=
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Column Link Down=
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Column Cross Down=
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Column Link Cross Down=
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Column Link T-Form Down=
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Column Link Vertical=
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Stair Substructure=
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Stair Substructure Pillar=
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Temperate Wood=
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Tropical Wood=
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Pale Wood=
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Cream Wood=
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Lush Wood=
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Uncolored Canvas Wood=
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Black Canvas Wood=
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Blue Canvas Wood=
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Brown Canvas Wood=
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Cyan Canvas Wood=
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Dark Green Canvas Wood=
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Dark Grey Canvas Wood=
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Grey Canvas Wood=
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Green Canvas Wood=
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Magenta Canvas Wood=
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Orange Canvas Wood=
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Pink Canvas Wood=
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Red Canvas Wood=
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Violet Canvas Wood=
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White Canvas Wood=
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Yellow Canvas Wood=
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Uncolored Brick=
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Black Brick=
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Blue Brick=
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Brown Brick=
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Cyan Brick=
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Dark Green Brick=
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Grey Brick=
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Green Brick=
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Magenta Brick=
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Orange Brick=
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Pink Brick=
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Red Brick=
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Violet Brick=
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White Brick=
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Yellow Brick=
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@ -1,5 +1,6 @@
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# textdomain: creative
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Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
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@1 / @2=@1 / @2
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Search=Suchen
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Reset=Zurücksetzen
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Previous page=Vorherige Seite
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@ -1,4 +1,6 @@
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# textdomain: creative
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Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
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@1 / @2=
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Search=Serĉu
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Reset=Rekomencigu
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Previous page=Pasinta paĝo
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@ -7,4 +9,3 @@ All=Ĉio
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Nodes=Nodoj
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Tools=Iloj
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Items=Objektoj
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Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
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# textdomain: creative
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Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
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@1 / @2=
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Search=Buscar
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Reset=Resetear
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Previous page=Pág. siguiente
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# textdomain: creative
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Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
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@1 / @2=
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Search=Rechercher
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Reset=Réinitialiser
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Previous page=Page précédente
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# textdomain: creative
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Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
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@1 / @2=
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Search=Cari
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Reset=Atur ulang
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Previous page=Halaman sebelumnya
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# textdomain: creative
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Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
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@1 / @2=
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Search=Cerca
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Reset=Azzera
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Previous page=Pagina precedente
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# textdomain: creative
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Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
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@1 / @2=
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Search=sisku
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Reset=kraga'igau
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Previous page=lidne
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# textdomain: creative
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Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
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@1 / @2=
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Search=Cari
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Reset=Set semula
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Previous page=Halaman sebelumnya
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# textdomain: creative
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Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
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@1 / @2=
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Search=Pesquisar
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Reset=Redefinir
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Previous page=Página anterior
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# textdomain: creative
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Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
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@1 / @2=
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Search=Поиск
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Reset=Сброс
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Previous page=Предыдущая страница
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# textdomain: creative
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Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
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@1 / @2=
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Search=Sök
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Reset=Återställ
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Previous page=Förra sidan
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# textdomain: creative
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Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
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@1 / @2=
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Search=Hľadaj
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Reset=Vrátiť späť
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Previous page=Predchádzajúca stránka
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# textdomain: creative
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Allow player to use creative inventory=允许玩家使用创造模式物品栏
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@1 / @2=
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Search=搜索
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Reset=重置
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Previous page=上一页
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# textdomain: creative
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Allow player to use creative inventory=允許玩家使用創造模式物品欄
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@1 / @2=
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Search=搜索
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Reset=重置
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Previous page=上一頁
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@ -1,5 +1,6 @@
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# textdomain: creative
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Allow player to use creative inventory=
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@1 / @2=
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Search=
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Reset=
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Previous page=
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62
mods/doors/locale/doors.de.tr
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62
mods/doors/locale/doors.de.tr
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# textdomain: doors
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Shared Hidden Door Segment=Gemeinsames verborgenes Türsegment
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Hidden Center Door Segment=Verborgees Mitteltürsegment
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unlocked=aufgeschlossen
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locked=abgeschlossen
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shared=gemeinsam
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Locking mode is set to @1.=Abschließmodus wurde zu @1 gesetzt.
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This block does not provide locking adjustments.=Dieser Block hat keine Abschließmodi.
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Closing mode is set to @1.=Schließmodus wurde zu @1 gesetzt.
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This block does not provide closing adjustments.=Dieser Block hat keine Schließmodi.
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Fence gates do not provide locking or closing adjustments.=Zauntore haben keine Schließ- oder Abschließmodi.
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Temperate Wood Door=Gemäßigtholztür
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Pale Wood Door=Bleichholztür
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Tropical Wood Door=Tropenholztür
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Cream Wood Door=Cremeholztür
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Lush Wood Door=Sattholztür
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Plain Steel Door=Schlichte Stahltür
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Black Steel Door=Schwarze Stahltür
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Grey Steel Door=Graue Stahltür
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Dark Grey Steel Door=Dunkelgraue Stahltür
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White Steel Door=Weiße Stahltür
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Magenta Steel Door=Magenta Stahltür
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Violet Steel Door=Violette Stahltür
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Blue Steel Door=Blaue Stahltür
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Cyan Steel Door=Türkise Stahltür
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Green Steel Door=Grüne Stahltür
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Dark Green Steel Door=Dunkelgrüne Stahltür
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Pink Steel Door=Rosa Stahltür
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Red Steel Door=Rote Stahltür
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Orange Steel Door=Orange Stahltür
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Brown Steel Door=Braune Stahltür
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Yellow Steel Door=Gelbe Stahltür
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Dungeon Interior Door=Kerkerinnentür
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Dungeon Exterior Door=Kerkeraußentür
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Rusty Door=Rosttür
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Steel Bar Door=Stahlstabtür
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Rusty Bar Door=Roststabtür
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Stone Door=Steintür
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Chondrite Door=Chondrittür
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Essexite Door=Essexittür
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Marble Door=Marmortür
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Fine Sandstone Door=Feinsandsteintür
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Volcanic Sandstone Door=Vulkansandsteintür
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Glass Door=Glastür
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Obsidian Glass Door=Obsidianglastür
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Temperate Wood Trapdoor=Gemäßigtholzfalltür
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Tropical Wood Trapdoor=Tropenholzfalltür
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Pale Wood Trapdoor=Bleichholzfalltür
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Cream Wood Trapdoor=Cremeholzfalltür
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Lush Wood Trapdoor=Sattholzfalltür
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Steel Trapdoor=Stahlfalltür
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Steel Bar Trapdoor=Stahlstabfalltür
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Rusty Bar Trapdoor=Roststabfalltür
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Temperate Wood Fence Gate=Gemäßigtholzzauntor
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Tropical Wood Fence Gate=Tropenholzzauntor
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Pale Wood Fence Gate=Bleichholzzauntor
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Cream Wood Fence Gate=Cremeholzzauntor
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Lush Wood Fence Gate=Sattholzzauntor
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Wrench=Schraubenschlüssel
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Punch to adjust door locking=Hauen, um Türabschließmodus anzupassen
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Place to adjust door closing=Hauen, um Türschließodus anzupassen
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Hold Sneak to check state=Schleihen gedrückt halten, um Zustand zu ermitteln
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62
mods/doors/locale/template.txt
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62
mods/doors/locale/template.txt
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# textdomain: doors
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Shared Hidden Door Segment=
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Hidden Center Door Segment=
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unlocked=
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locked=
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shared=
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Locking mode is set to @1.=
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This block does not provide locking adjustments.=
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Closing mode is set to @1.=
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This block does not provide closing adjustments.=
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Fence gates do not provide locking or closing adjustments.=
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Temperate Wood Door=
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Pale Wood Door=
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Tropical Wood Door=
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Cream Wood Door=
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Lush Wood Door=
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Plain Steel Door=
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Black Steel Door=
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Grey Steel Door=
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Dark Grey Steel Door=
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White Steel Door=
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Magenta Steel Door=
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Violet Steel Door=
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Blue Steel Door=
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Cyan Steel Door=
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Green Steel Door=
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Dark Green Steel Door=
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Pink Steel Door=
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Red Steel Door=
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Orange Steel Door=
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Brown Steel Door=
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Yellow Steel Door=
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Dungeon Interior Door=
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Dungeon Exterior Door=
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Rusty Door=
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Steel Bar Door=
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Rusty Bar Door=
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Stone Door=
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Chondrite Door=
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Essexite Door=
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Marble Door=
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Fine Sandstone Door=
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Volcanic Sandstone Door=
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Glass Door=
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Obsidian Glass Door=
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Temperate Wood Trapdoor=
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Tropical Wood Trapdoor=
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Pale Wood Trapdoor=
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Cream Wood Trapdoor=
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Lush Wood Trapdoor=
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Steel Trapdoor=
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Steel Bar Trapdoor=
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Rusty Bar Trapdoor=
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Temperate Wood Fence Gate=
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Tropical Wood Fence Gate=
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Pale Wood Fence Gate=
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Cream Wood Fence Gate=
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Lush Wood Fence Gate=
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Wrench=
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Punch to adjust door locking=
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Place to adjust door closing=
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Hold Sneak to check state=
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16
mods/dye/locale/dye.de.tr
Normal file
16
mods/dye/locale/dye.de.tr
Normal file
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# textdomain: dye
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White Dye=Weißer Farbstoff
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Grey Dye=Grauer Farbstoff
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Dark Grey Dye=Dunkelgrauer Farbstoff
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Black Dye=Schwarzer Farbstoff
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Violet Dye=Violetter Farbstoff
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Blue Dye=Blauer Farbstoff
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Cyan Dye=Türkiser Farbstoff
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Dark Green Dye=Dunkelgrüner Farbstoff
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Green Dye=Grüner Farbstoff
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Yellow Dye=Gelber Farbstoff
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Brown Dye=Brauner Farbstoff
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Orange Dye=Orange Farbstoff
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Red Dye=Roter Farbstoff
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Magenta Dye=Magenta Farbstoff
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Pink Dye=Rosa Farbstoff
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16
mods/dye/locale/template.txt
Normal file
16
mods/dye/locale/template.txt
Normal file
@ -0,0 +1,16 @@
|
||||
# textdomain: dye
|
||||
White Dye=
|
||||
Grey Dye=
|
||||
Dark Grey Dye=
|
||||
Black Dye=
|
||||
Violet Dye=
|
||||
Blue Dye=
|
||||
Cyan Dye=
|
||||
Dark Green Dye=
|
||||
Green Dye=
|
||||
Yellow Dye=
|
||||
Brown Dye=
|
||||
Orange Dye=
|
||||
Red Dye=
|
||||
Magenta Dye=
|
||||
Pink Dye=
|
8
mods/glowcrystals/locale/glowcrystals.de.tr
Normal file
8
mods/glowcrystals/locale/glowcrystals.de.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: glowcrystals
|
||||
Glowing Crystal Ore=Leuchtkristallerz
|
||||
Glowing Crystal Block=Leuchtkristallblock
|
||||
Glowing Crystal Torch=Leuchtkristallfackel
|
||||
Glow Glass=Leuchtglas
|
||||
Glowing Window=Leuchtfenster
|
||||
Glowing Crystal=Leuchtkristall
|
||||
Glow Dust=Leuchtstaub
|
8
mods/glowcrystals/locale/template.txt
Normal file
8
mods/glowcrystals/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: glowcrystals
|
||||
Glowing Crystal Ore=
|
||||
Glowing Crystal Block=
|
||||
Glowing Crystal Torch=
|
||||
Glow Glass=
|
||||
Glowing Window=
|
||||
Glowing Crystal=
|
||||
Glow Dust=
|
25
mods/gluncarp/locale/gluncarp.de.tr
Normal file
25
mods/gluncarp/locale/gluncarp.de.tr
Normal file
@ -0,0 +1,25 @@
|
||||
# textdomain: gluncarp
|
||||
Black Carpet=Schwarzer Teppich
|
||||
Blue Carpet=Blauer Teppich
|
||||
Brown Carpet=Brauner Teppich
|
||||
Cyan Carpet=Türkiser Teppich
|
||||
Dark Green Carpet=Dunkelgrüner Teppich
|
||||
Dark Grey Carpet=Dunkelgrauer Teppich
|
||||
Green Carpet=Grüner Teppich
|
||||
Grey Carpet=Grauer Teppich
|
||||
Magenta Carpet=Magenta Teppich
|
||||
Orange Carpet=Orange Teppich
|
||||
Pink Carpet=Rosa Teppich
|
||||
Red Carpet=Roter Teppich
|
||||
Violet Carpet=Violetter Teppich
|
||||
White Carpet=Weißer Teppich
|
||||
Yellow Carpet=Gelber Teppich
|
||||
Black and Gold Carpet=Schwarz-Goldener Teppich
|
||||
Black Cloth with Gold=Schwarz-Goldener Stoff
|
||||
Carpet Workstation=Teppicharbeitsstation
|
||||
Turns cloth to carpets=Macht Stoff zu Teppichen
|
||||
Carpet workstation (owned by @1)=Teppicharbeitsstation (Eigentum von @1)
|
||||
Cloth:=Stoff:
|
||||
Output:=Ausgabe:
|
||||
Craft:=Fertigen:
|
||||
Carpet workstation=Teppicharbeitsstation
|
25
mods/gluncarp/locale/template.txt
Normal file
25
mods/gluncarp/locale/template.txt
Normal file
@ -0,0 +1,25 @@
|
||||
# textdomain: gluncarp
|
||||
Black Carpet=
|
||||
Blue Carpet=
|
||||
Brown Carpet=
|
||||
Cyan Carpet=
|
||||
Dark Green Carpet=
|
||||
Dark Grey Carpet=
|
||||
Green Carpet=
|
||||
Grey Carpet=
|
||||
Magenta Carpet=
|
||||
Orange Carpet=
|
||||
Pink Carpet=
|
||||
Red Carpet=
|
||||
Violet Carpet=
|
||||
White Carpet=
|
||||
Yellow Carpet=
|
||||
Black and Gold Carpet=
|
||||
Black Cloth with Gold=
|
||||
Carpet Workstation=
|
||||
Turns cloth to carpets=
|
||||
Carpet workstation (owned by @1)=
|
||||
Cloth:=
|
||||
Output:=
|
||||
Craft:=
|
||||
Carpet workstation=
|
2
mods/hades_bedrock/locale/hades_bedrock.de.tr
Normal file
2
mods/hades_bedrock/locale/hades_bedrock.de.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: hades_bedrock
|
||||
Bedrock=Grundgestein
|
2
mods/hades_bedrock/locale/template.txt
Normal file
2
mods/hades_bedrock/locale/template.txt
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: hades_bedrock
|
||||
Bedrock=
|
6
mods/hades_beds/locale/hades_beds.de.tr
Normal file
6
mods/hades_beds/locale/hades_beds.de.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: hades_beds
|
||||
Lets you set your respawn position=Lässt Sie Ihre Respawn-Position bestimmen
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
Your respawn position was blocked or dangerous. You've lost your old respawn position.=Ihre Respawn-Position war blockiert oder gefährlich. Sie haben Ihre alte Respawn-Position verloren.
|
||||
Spawn position set!=Spawnn-Position gesetzt
|
6
mods/hades_beds/locale/template.txt
Normal file
6
mods/hades_beds/locale/template.txt
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: hades_beds
|
||||
Lets you set your respawn position=
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
||||
Your respawn position was blocked or dangerous. You've lost your old respawn position.=
|
||||
Spawn position set!=
|
4
mods/hades_bounds/locale/hades_bounds.de.tr
Normal file
4
mods/hades_bounds/locale/hades_bounds.de.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hades_bounds
|
||||
WARNING: Critically high radiation!=ACHTUNG: Kritischer Strahlungspegel!
|
||||
WARNING: High radiation!=ACHTUNG: Hoher Strahlungspegel!
|
||||
Radiation poisoning=Strahlenkrankheit
|
4
mods/hades_bounds/locale/template.txt
Normal file
4
mods/hades_bounds/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hades_bounds
|
||||
WARNING: Critically high radiation!=
|
||||
WARNING: High radiation!=
|
||||
Radiation poisoning=
|
9
mods/hades_bushes/locale/template.txt
Normal file
9
mods/hades_bushes/locale/template.txt
Normal file
@ -0,0 +1,9 @@
|
||||
# textdomain: hades_bushes
|
||||
Branch Bush=
|
||||
Green Bush=
|
||||
White Bush=
|
||||
Yellow Bush=
|
||||
Blue Bush=
|
||||
Red Bush=
|
||||
Orange Bush=
|
||||
Violet Bush=
|
33
mods/hades_chests/locale/hades_chests.de.tr
Normal file
33
mods/hades_chests/locale/hades_chests.de.tr
Normal file
@ -0,0 +1,33 @@
|
||||
# textdomain: hades_chests
|
||||
Chest=Truhe
|
||||
Locked Chest=Abgeschlossene Truhe
|
||||
White Chest=
|
||||
White Locked Chest=
|
||||
Grey Chest=
|
||||
Grey Locked Chest=
|
||||
Dark Grey Chest=
|
||||
Dark Grey Locked Chest=
|
||||
Black Chest=
|
||||
Black Locked Chest=
|
||||
Blue Chest=
|
||||
Blue Locked Chest=
|
||||
Cyan Chest=
|
||||
Cyan Locked Chest=
|
||||
Dark Green Chest=
|
||||
Dark Green Locked Chest=
|
||||
Green Chest=
|
||||
Green Locked Chest=
|
||||
Magenta Chest=
|
||||
Magenta Locked Chest=
|
||||
Orange Chest=
|
||||
Orange Locked Chest=
|
||||
Pink Chest=
|
||||
Pink Locked Chest=
|
||||
Red Chest=
|
||||
Red Locked Chest=
|
||||
Violet Chest=
|
||||
Violet Locked Chest=
|
||||
Yellow Chest=
|
||||
Yellow Locked Chest=
|
||||
40 inventory slots=40 Inventarplätze
|
||||
40 inventory slots, owned by placer=40 Inventarplätze, Eigentum vom Platzierer
|
33
mods/hades_chests/locale/template.txt
Normal file
33
mods/hades_chests/locale/template.txt
Normal file
@ -0,0 +1,33 @@
|
||||
# textdomain: hades_chests
|
||||
Chest=
|
||||
Locked Chest=
|
||||
White Chest=
|
||||
White Locked Chest=
|
||||
Grey Chest=
|
||||
Grey Locked Chest=
|
||||
Dark Grey Chest=
|
||||
Dark Grey Locked Chest=
|
||||
Black Chest=
|
||||
Black Locked Chest=
|
||||
Blue Chest=
|
||||
Blue Locked Chest=
|
||||
Cyan Chest=
|
||||
Cyan Locked Chest=
|
||||
Dark Green Chest=
|
||||
Dark Green Locked Chest=
|
||||
Green Chest=
|
||||
Green Locked Chest=
|
||||
Magenta Chest=
|
||||
Magenta Locked Chest=
|
||||
Orange Chest=
|
||||
Orange Locked Chest=
|
||||
Pink Chest=
|
||||
Pink Locked Chest=
|
||||
Red Chest=
|
||||
Red Locked Chest=
|
||||
Violet Chest=
|
||||
Violet Locked Chest=
|
||||
Yellow Chest=
|
||||
Yellow Locked Chest=
|
||||
40 inventory slots=
|
||||
40 inventory slots, owned by placer=
|
8
mods/hades_commands/locale/hades_commands.de.tr
Normal file
8
mods/hades_commands/locale/hades_commands.de.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: hades_commands
|
||||
[<player>] <value>=[<Spieler>] <Wert>
|
||||
Set health points of player or yourself=Gesundheitspunkte von Spielern oder die eigenen setzen
|
||||
Not possible, damage is disabled.=Nicht möglich, Schaden ist deaktiviert.
|
||||
Invalid health!=Ungültige Gesundheit!
|
||||
Player @1 does not exist.=Spieler @1 existiert nicht.
|
||||
A death wish=Ein Todeswunsch
|
||||
A higher power=Eine höhere Macht
|
8
mods/hades_commands/locale/template.txt
Normal file
8
mods/hades_commands/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: hades_commands
|
||||
[<player>] <value>=
|
||||
Set health points of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid health!=
|
||||
Player @1 does not exist.=
|
||||
A death wish=
|
||||
A higher power=
|
171
mods/hades_core/locale/hades_core.de.tr
Normal file
171
mods/hades_core/locale/hades_core.de.tr
Normal file
@ -0,0 +1,171 @@
|
||||
# textdomain: hades_core
|
||||
Stick=Stock
|
||||
Steel Rod=Stahlstange
|
||||
Paper=Papier
|
||||
Book=Buch
|
||||
Coal Lump=Kohleklumpen
|
||||
Iron Lump=Eisenklumpen
|
||||
Tin Lump=Zinnklumpen
|
||||
Copper Lump=Kupferklumpen
|
||||
Mese Crystal=Mesekristall
|
||||
Gold Lump=Goldklumpen
|
||||
Diamond=Diamant
|
||||
Clay Lump=Tonklumpen
|
||||
Steel Ingot=Stahlbarren
|
||||
Tin Ingot=Zinnbarren
|
||||
Copper Ingot=Kupferbarren
|
||||
Bronze Ingot=Bronzebarren
|
||||
Gold Ingot=Goldbarren
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Clay Brick=Tonziegel
|
||||
Obsidian Shard=Obsidianscherbe
|
||||
Emerald=Smaragd
|
||||
Sapphire=Saphir
|
||||
Ruby=Rubin
|
||||
Nails=Nägel
|
||||
Sugar=Zucker
|
||||
Prismatic Gem=Prismatischer Edelstein
|
||||
Dirt=Erde
|
||||
Dirt with Grass=Erde mit Gras
|
||||
Dirt with Growing Grass (Stage @1)=Erde mit wachsendem Gras (@1. Stufe)
|
||||
A piece of ladder which allows you to climb vertically.=Ein Stück Leiter, an dem man vertikal klettern kann.
|
||||
Temperate Wood Ladder=Gemäßigtholzleiter
|
||||
Lush Wood Ladder=Sattholzleiter
|
||||
Pale Wood Ladder=Bleichholzleiter
|
||||
Cream Wood Ladder=Cremeholzleiter
|
||||
Jungle Wood Ladder=Dschungelholzleiter
|
||||
Bronze Ladder=Bronzeleiter
|
||||
Flowing Water=Fließendes Wasser
|
||||
Water Source=Wasserquelle
|
||||
Flowing Lava=Fließende Lava
|
||||
Lava Source=Lavaquelle
|
||||
Cactus=Kaktus
|
||||
Grows on ash and sand=Wächst auf Asche und Sand
|
||||
Cactus Block=Kaktusblock
|
||||
Cactus Brick=Kaktusziegel
|
||||
Glowing Cactus Block=Leuchtender Kaktusblock
|
||||
Papyrus=Papyrus
|
||||
Grows on Dirt with Grass near water=Wächst auf Erde mit Gras nahe Wasser
|
||||
Sugarcane=Zuckerrohr
|
||||
Stone=Stein
|
||||
Stone Block=Steinblock
|
||||
Mossy Stone=Bemoster Stein
|
||||
Stone Brick=Steinziegel
|
||||
Burned Stone=Verbrannter Stein
|
||||
Burned Stone Block=Verbrannter Steinblock
|
||||
Burned Stone Brick=Verbrannter Steinziegel
|
||||
Chondrite=Chondrit
|
||||
Becomes Marble when close to water and at Y@=-500 or below=Wird zu Marmor, wenn nahe Wasser und bei Y=@=-500 oder niedriger
|
||||
Chondrite Block=Chondritblock
|
||||
Chondrite Brick=Chondritziegel
|
||||
Tuff=Tuff
|
||||
Tuff Block=Tuffblock
|
||||
Tuff Brick=Tuffziegel
|
||||
Burned Tuff=Verbrannter Tuff
|
||||
Burned Tuff Block=Verbrannter Tuffblock
|
||||
Burned Tuff Brick=Verbrannter Tuffziefel
|
||||
Mossy Tuff=Bemoster Tuff
|
||||
Marble=Marmor
|
||||
Marble Block=Marmorblock
|
||||
Marble Brick=Marmorziegel
|
||||
Essexite=Essexit
|
||||
Essexite Block=Essexitblock
|
||||
Essexite Brick=Essexitziegel
|
||||
Obsidian=Obsidian
|
||||
Obsidian Block=Obsidianblock
|
||||
Obsidian Brick=Obsidianziegel
|
||||
Chondrite/Stone Block=Chondrit-/Steinblock
|
||||
Burned Stone/Fine Sandstone Block=Verbrannter-Stein-/Feinsandsteinblock
|
||||
Marble/Essexite Block=Marmor-/Essexitblock
|
||||
Golden Essexite Block=Goldener Essexitblock
|
||||
Coal Ore=Kohleerz
|
||||
Iron Ore=Eisenerz
|
||||
Tin Ore=Zinnerz
|
||||
Copper Ore=Kupfererz
|
||||
Mese Ore=Meseerz
|
||||
Gold Ore=Golderz
|
||||
Diamond Ore=Diamanterz
|
||||
Emerald Ore=Smaragderz
|
||||
Sapphire Ore=Saphirerz
|
||||
Ruby Ore=Rubinerz
|
||||
Volcanic Ash=Vulkanasche
|
||||
Becomes Clay when close to water=Wird zu Ton, wenn nahe Wasser
|
||||
Volcanic Ash Block=Volkanascheblock
|
||||
Volcanic Sand=Vulkansand
|
||||
Fertile Sand=Fruchtbarer Sand
|
||||
Becomes Dirt when close to water=Wird zu Erde, wenn nahe Wasser
|
||||
Gravel=Kies
|
||||
Gravel Block=Kiesblock
|
||||
Volcanic Gravel=Vulkankies
|
||||
Becomes Obsidian when close to water and lava at Y@=-1000 or below=Wird zu Obsidian, wenn nahe Wasser und Lava bei Y@=-1000 oder niedriger
|
||||
Volcanic Gravel Block=Vulkankiesblock
|
||||
Volcanic Sandstone=Vulkansandstein
|
||||
Cobbled Volcanic Sandstone=Vulkansandsteinkopfsteinpflaster
|
||||
Volcanic Sandstone Brick=Vulkansandsteinziegel
|
||||
Fine Sandstone=Feinsandstein
|
||||
Cobbled Fine Sandstone=Feinsandsteinkopfsteinpflaster
|
||||
Fine Sandstone Brick=Feinsandsteinsiziegel
|
||||
Clay=Ton
|
||||
Uncolored Brick Block=Ungefärbter Ziegelblock
|
||||
Black Brick Block=Schwarzer Ziegelblock
|
||||
Blue Brick Block=Blauer Ziegelblock
|
||||
Brown Brick Block=Brauner Ziegelblock
|
||||
Cyan Brick Block=Türkiser Ziegelblock
|
||||
Dark Green Brick Block=Dunkelgrüner Ziegelblock
|
||||
Dark Grey Brick Block=Dunkelgrauer Ziegelblock
|
||||
Green Brick Block=Grüner Ziegelblock
|
||||
Grey Brick Block=Grauer Ziegelblock
|
||||
Magenta Brick Block=Magenta Ziegelblock
|
||||
Orange Brick Block=Orange Ziegelblock
|
||||
Pink Brick Block=Rosa Ziegelblock
|
||||
Red Brick Block=Roter Ziegelblock
|
||||
Violet Brick Block=Violetter Ziegelblock
|
||||
White Brick Block=Weißer Ziegelblock
|
||||
Yellow Brick Block=Gelber Ziegelblock
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Cobblestone=Kopfsteinpflaster
|
||||
Cobblestone Block=Kopfsteinpflasterblock
|
||||
Burned Cobblestone=Verbranntes Kopfsteinpflaster
|
||||
Burned Cobblestone Block=Verbrannter Kopfsteinpflasterblock
|
||||
Mossy Cobblestone=Bemostes Kopfsteinpflaster
|
||||
Coal Block=Kohleblock
|
||||
Steel Block=Stahlblock
|
||||
Tin Block=Zinnblock
|
||||
Copper Block=Kupferblock
|
||||
Bronze Block=Bronzeblock
|
||||
Mese Block=Meseblock
|
||||
Gold Block=Goldblock
|
||||
Emerald Block=Smaragdblock
|
||||
Sapphire Block=Saphirblock
|
||||
Ruby Block=Rubinblock
|
||||
Diamond Block=Diamantblock
|
||||
Bookshelf=Bücherregal
|
||||
Digs hard, cracky blocks=Gräbt harte, brüchige Blöcke
|
||||
Digs soft, crumbly blocks=Gräbt weiche, mürbe Blöcke
|
||||
Chops wood=Fällt Holz
|
||||
Melee weapon=Nahkampfwaffe
|
||||
Wooden Pickaxe=Holzspitzhacke
|
||||
Stone Pickaxe=Steinspitzhacke
|
||||
Steel Pickaxe=Stahlspitzhacke
|
||||
Bronze Pickaxe=Bronzespitzhacke
|
||||
Mese Pickaxe=Mesespitzhacke
|
||||
Prism Pickaxe=Prismaspitzhacke
|
||||
Wooden Shovel=Holzschaufel
|
||||
Stone Shovel=Steinschaufel
|
||||
Steel Shovel=Stahlschaufel
|
||||
Bronze Shovel=Bronzeschaufel
|
||||
Mese Shovel=Meseschaufel
|
||||
Prism Shovel=Prismaschaufel
|
||||
Wooden Axe=Holzaxt
|
||||
Stone Axe=Steinaxt
|
||||
Steel Axe=Stahlaxt
|
||||
Bronze Axe=Bronzeaxt
|
||||
Mese Axe=Meseaxt
|
||||
Prism Axe=Prismaaxt
|
||||
Wooden Sword=Holzschwert
|
||||
Stone Sword=Steinschwert
|
||||
Steel Sword=Stahlschwert
|
||||
Bronze Sword=Bronzeschwert
|
||||
Mese Sword=Meseschwert
|
||||
Prism Sword=Prismaschwert
|
171
mods/hades_core/locale/template.txt
Normal file
171
mods/hades_core/locale/template.txt
Normal file
@ -0,0 +1,171 @@
|
||||
# textdomain: hades_core
|
||||
Stick=
|
||||
Steel Rod=
|
||||
Paper=
|
||||
Book=
|
||||
Coal Lump=
|
||||
Iron Lump=
|
||||
Tin Lump=
|
||||
Copper Lump=
|
||||
Mese Crystal=
|
||||
Gold Lump=
|
||||
Diamond=
|
||||
Clay Lump=
|
||||
Steel Ingot=
|
||||
Tin Ingot=
|
||||
Copper Ingot=
|
||||
Bronze Ingot=
|
||||
Gold Ingot=
|
||||
Mese Crystal Fragment=
|
||||
Clay Brick=
|
||||
Obsidian Shard=
|
||||
Emerald=
|
||||
Sapphire=
|
||||
Ruby=
|
||||
Nails=
|
||||
Sugar=
|
||||
Prismatic Gem=
|
||||
Dirt=
|
||||
Dirt with Grass=
|
||||
Dirt with Growing Grass (Stage @1)=
|
||||
A piece of ladder which allows you to climb vertically.=
|
||||
Temperate Wood Ladder=
|
||||
Lush Wood Ladder=
|
||||
Pale Wood Ladder=
|
||||
Cream Wood Ladder=
|
||||
Jungle Wood Ladder=
|
||||
Bronze Ladder=
|
||||
Flowing Water=
|
||||
Water Source=
|
||||
Flowing Lava=
|
||||
Lava Source=
|
||||
Cactus=
|
||||
Grows on ash and sand=
|
||||
Cactus Block=
|
||||
Cactus Brick=
|
||||
Glowing Cactus Block=
|
||||
Papyrus=
|
||||
Grows on Dirt with Grass near water=
|
||||
Sugarcane=
|
||||
Stone=
|
||||
Stone Block=
|
||||
Mossy Stone=
|
||||
Stone Brick=
|
||||
Burned Stone=
|
||||
Burned Stone Block=
|
||||
Burned Stone Brick=
|
||||
Chondrite=
|
||||
Becomes Marble when close to water and at Y@=-500 or below=
|
||||
Chondrite Block=
|
||||
Chondrite Brick=
|
||||
Tuff=
|
||||
Tuff Block=
|
||||
Tuff Brick=
|
||||
Burned Tuff=
|
||||
Burned Tuff Block=
|
||||
Burned Tuff Brick=
|
||||
Mossy Tuff=
|
||||
Marble=
|
||||
Marble Block=
|
||||
Marble Brick=
|
||||
Essexite=
|
||||
Essexite Block=
|
||||
Essexite Brick=
|
||||
Obsidian=
|
||||
Obsidian Block=
|
||||
Obsidian Brick=
|
||||
Chondrite/Stone Block=
|
||||
Burned Stone/Fine Sandstone Block=
|
||||
Marble/Essexite Block=
|
||||
Golden Essexite Block=
|
||||
Coal Ore=
|
||||
Iron Ore=
|
||||
Tin Ore=
|
||||
Copper Ore=
|
||||
Mese Ore=
|
||||
Gold Ore=
|
||||
Diamond Ore=
|
||||
Emerald Ore=
|
||||
Sapphire Ore=
|
||||
Ruby Ore=
|
||||
Volcanic Ash=
|
||||
Becomes Clay when close to water=
|
||||
Volcanic Ash Block=
|
||||
Volcanic Sand=
|
||||
Fertile Sand=
|
||||
Becomes Dirt when close to water=
|
||||
Gravel=
|
||||
Gravel Block=
|
||||
Volcanic Gravel=
|
||||
Becomes Obsidian when close to water and lava at Y@=-1000 or below=
|
||||
Volcanic Gravel Block=
|
||||
Volcanic Sandstone=
|
||||
Cobbled Volcanic Sandstone=
|
||||
Volcanic Sandstone Brick=
|
||||
Fine Sandstone=
|
||||
Cobbled Fine Sandstone=
|
||||
Fine Sandstone Brick=
|
||||
Clay=
|
||||
Uncolored Brick Block=
|
||||
Black Brick Block=
|
||||
Blue Brick Block=
|
||||
Brown Brick Block=
|
||||
Cyan Brick Block=
|
||||
Dark Green Brick Block=
|
||||
Dark Grey Brick Block=
|
||||
Green Brick Block=
|
||||
Grey Brick Block=
|
||||
Magenta Brick Block=
|
||||
Orange Brick Block=
|
||||
Pink Brick Block=
|
||||
Red Brick Block=
|
||||
Violet Brick Block=
|
||||
White Brick Block=
|
||||
Yellow Brick Block=
|
||||
Glass=
|
||||
Obsidian Glass=
|
||||
Cobblestone=
|
||||
Cobblestone Block=
|
||||
Burned Cobblestone=
|
||||
Burned Cobblestone Block=
|
||||
Mossy Cobblestone=
|
||||
Coal Block=
|
||||
Steel Block=
|
||||
Tin Block=
|
||||
Copper Block=
|
||||
Bronze Block=
|
||||
Mese Block=
|
||||
Gold Block=
|
||||
Emerald Block=
|
||||
Sapphire Block=
|
||||
Ruby Block=
|
||||
Diamond Block=
|
||||
Bookshelf=
|
||||
Digs hard, cracky blocks=
|
||||
Digs soft, crumbly blocks=
|
||||
Chops wood=
|
||||
Melee weapon=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Steel Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
Mese Pickaxe=
|
||||
Prism Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Steel Shovel=
|
||||
Bronze Shovel=
|
||||
Mese Shovel=
|
||||
Prism Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Steel Axe=
|
||||
Bronze Axe=
|
||||
Mese Axe=
|
||||
Prism Axe=
|
||||
Wooden Sword=
|
||||
Stone Sword=
|
||||
Steel Sword=
|
||||
Bronze Sword=
|
||||
Mese Sword=
|
||||
Prism Sword=
|
73
mods/hades_craftguide/locale/template.txt
Normal file
73
mods/hades_craftguide/locale/template.txt
Normal file
@ -0,0 +1,73 @@
|
||||
# textdomain: hades_craftguide
|
||||
Any cloth=
|
||||
Any dye=
|
||||
Any vessel=
|
||||
Any coal lump=
|
||||
Any flower=
|
||||
Any wooden window=
|
||||
Any canvas wood window=
|
||||
Any vines=
|
||||
Any chest=
|
||||
Any unlocked chest=
|
||||
Any locked chest=
|
||||
Any stone=
|
||||
Any sand=
|
||||
Any wooden fence=
|
||||
Any canvas wood fence=
|
||||
Any steel door=
|
||||
Any clay bricks=
|
||||
Any table=
|
||||
Any chair=
|
||||
Any armchair=
|
||||
Any tree=
|
||||
Any leaves=
|
||||
Any sapling=
|
||||
Any wooden planks=
|
||||
Any canvas wood planks=
|
||||
Any stick=
|
||||
Any mesecon conductor=
|
||||
Any red flower=
|
||||
Any blue flower=
|
||||
Any black flower=
|
||||
Any green flower=
|
||||
Any white flower=
|
||||
Any orange flower=
|
||||
Any violet flower=
|
||||
Any yellow flower=
|
||||
Any red dye=
|
||||
Any blue dye=
|
||||
Any cyan dye=
|
||||
Any grey dye=
|
||||
Any pink dye=
|
||||
Any black dye=
|
||||
Any brown dye=
|
||||
Any green dye=
|
||||
Any white dye=
|
||||
Any orange dye=
|
||||
Any violet dye=
|
||||
Any yellow dye=
|
||||
Any magenta dye=
|
||||
Any dark grey dye=
|
||||
Any dark green dye=
|
||||
G=
|
||||
Any item belonging to the group(s): @1=
|
||||
Unknown Item=
|
||||
Fuel=
|
||||
Usage @1 of @2=
|
||||
Recipe @1 of @2=
|
||||
Previous recipe=
|
||||
Next recipe=
|
||||
Recipe is too big to be displayed.=
|
||||
Shapeless=
|
||||
Cooking time: @1=
|
||||
@1 / @2=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
Next page=
|
||||
Show recipes=
|
||||
Show usages=
|
||||
No items to show.=
|
||||
No usages.=
|
||||
No recipes.=
|
||||
Recipes=
|
@ -0,0 +1,2 @@
|
||||
# textdomain: hades_death_messages
|
||||
Cause of death: @1.=Todesursache: @1.
|
2
mods/hades_death_messages/locale/template.txt
Normal file
2
mods/hades_death_messages/locale/template.txt
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: hades_death_messages
|
||||
Cause of death: @1.=
|
2
mods/hades_equipment/locale/hades_equipment.de.tr
Normal file
2
mods/hades_equipment/locale/hades_equipment.de.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: hades_equipment
|
||||
Equipment=Equipment
|
2
mods/hades_equipment/locale/template.txt
Normal file
2
mods/hades_equipment/locale/template.txt
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: hades_equipment
|
||||
Equipment=
|
29
mods/hades_farming/locale/hades_farming.de.tr
Normal file
29
mods/hades_farming/locale/hades_farming.de.tr
Normal file
@ -0,0 +1,29 @@
|
||||
# textdomain: hades_farming
|
||||
Uses: @1=Verwendungen: @1
|
||||
Stage @1=@1. Stufe
|
||||
Turns Dirt to Soil=Macht Erde zu Acker
|
||||
Wooden Hoe=Holzhacke
|
||||
Stone Hoe=Steinhacke
|
||||
Steel Hoe=Stahlhacke
|
||||
Bronze Hoe=Bronzehacke
|
||||
Mese Hoe=Mesehacke
|
||||
Prism Hoe=Prismahacke
|
||||
Soil=Acker
|
||||
Wet Soil=Nasser Acker
|
||||
Straw=Stroh
|
||||
Chance to drop random seed when dug=Chance, einen zufälligen Samen beim Abbauen zu geben
|
||||
Wheat Seed=Weizensamen
|
||||
Grows on Wet Soil in light=Wächst auf nassem Acker im Licht
|
||||
Wheat=Weizen
|
||||
Flour=Mehl
|
||||
Bread=Brot
|
||||
Cotton Seed=Baumwollsamen
|
||||
String=Faden
|
||||
Tomato Seed=Tomatensamen
|
||||
Tomato=Tomate
|
||||
Sprouting Potato=Sprießende Kartoffel
|
||||
Potato=Kartoffel
|
||||
Strawberry Seed=Erdbeersamen
|
||||
Strawberry=Erdbeere
|
||||
Spice Seed=Gewürzsamen
|
||||
Spice=Gewürz
|
29
mods/hades_farming/locale/template.txt
Normal file
29
mods/hades_farming/locale/template.txt
Normal file
@ -0,0 +1,29 @@
|
||||
# textdomain: hades_farming
|
||||
Uses: @1=
|
||||
Stage @1=
|
||||
Turns Dirt to Soil=
|
||||
Wooden Hoe=
|
||||
Stone Hoe=
|
||||
Steel Hoe=
|
||||
Bronze Hoe=
|
||||
Mese Hoe=
|
||||
Prism Hoe=
|
||||
Soil=
|
||||
Wet Soil=
|
||||
Straw=
|
||||
Chance to drop random seed when dug=
|
||||
Wheat Seed=
|
||||
Grows on Wet Soil in light=
|
||||
Wheat=
|
||||
Flour=
|
||||
Bread=
|
||||
Cotton Seed=
|
||||
String=
|
||||
Tomato Seed=
|
||||
Tomato=
|
||||
Sprouting Potato=
|
||||
Potato=
|
||||
Strawberry Seed=
|
||||
Strawberry=
|
||||
Spice Seed=
|
||||
Spice=
|
23
mods/hades_fences/locale/template.txt
Normal file
23
mods/hades_fences/locale/template.txt
Normal file
@ -0,0 +1,23 @@
|
||||
# textdomain: hades_fences
|
||||
Rusty Fence=
|
||||
Temperate Wood Fence=
|
||||
Pale Wood Fence=
|
||||
Tropical Wood Fence=
|
||||
Cream Wood Fence=
|
||||
Lush Wood Fence=
|
||||
Uncolored Canvas Wood Fence=
|
||||
Black Canvas Wood Fence=
|
||||
Blue Canvas Wood Fence=
|
||||
Cyan Canvas Wood Fence=
|
||||
Magenta Canvas Wood Fence=
|
||||
Violet Canvas Wood Fence=
|
||||
Red Canvas Wood Fence=
|
||||
Pink Canvas Wood Fence=
|
||||
Orange Canvas Wood Fence=
|
||||
Brown Canvas Wood Fence=
|
||||
Yellow Canvas Wood Fence=
|
||||
Green Canvas Wood Fence=
|
||||
Dark Green Canvas Wood Fence=
|
||||
White Canvas Wood Fence=
|
||||
Grey Canvas Wood Fence=
|
||||
Dark Grey Canvas Wood Fence=
|
5
mods/hades_fertilizer/locale/template.txt
Normal file
5
mods/hades_fertilizer/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: hades_fertilizer
|
||||
Fertilizer=
|
||||
Makes plants grow=
|
||||
Super Fertilizer=
|
||||
Makes a lot of plants grow=
|
32
mods/hades_flowerpots/locale/template.txt
Normal file
32
mods/hades_flowerpots/locale/template.txt
Normal file
@ -0,0 +1,32 @@
|
||||
# textdomain: hades_flowerpots
|
||||
Flower Pot with Red Flower=
|
||||
Flower Pot with Orange Flower=
|
||||
Flower Pot with Blue Flower=
|
||||
Flower Pot with Violet Flower=
|
||||
Flower Pot with Yellow Flower=
|
||||
Flower Pot with White Flower=
|
||||
Flower Pot with Branch Bush=
|
||||
Flower Pot with Temperate Tree Sapling=
|
||||
Flower Pot with Common Tropical Tree Sapling=
|
||||
Flower Pot with Cultivated Tropical Tree Sapling=
|
||||
Flower Pot with Olive Tree Sapling=
|
||||
Flower Pot with Pale Tree Sapling=
|
||||
Flower Pot with Birch Tree Sapling=
|
||||
Flower Pot with Orange Tree Sapling=
|
||||
Flower Pot with Banana Tree Sapling=
|
||||
Flower Pot with Cocoa Tree Sapling=
|
||||
Flower Pot with Coconut Tree Sapling=
|
||||
Flower Pot with Canvas Tree Sapling=
|
||||
Flower Pot with Cactus=
|
||||
Flower Pot with Temperate Leaves=
|
||||
Flower Pot with Common Tropical Leaves=
|
||||
Flower Pot with Cultivated Tropical Leaves=
|
||||
Flower Pot with Olive Leaves=
|
||||
Flower Pot with Birch Leaves=
|
||||
Flower Pot with Pale Leaves=
|
||||
Flower Pot with Orange Leaves=
|
||||
Flower Pot with Banana Leaves=
|
||||
Flower Pot with Canvas Leaves=
|
||||
Flower Pot with Burned Branches=
|
||||
Flower Pot=
|
||||
Can hold a flower or other small plant=
|
7
mods/hades_flowers/locale/template.txt
Normal file
7
mods/hades_flowers/locale/template.txt
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: hades_flowers
|
||||
White Flower=
|
||||
Yellow Flower=
|
||||
Blue Flower=
|
||||
Red Flower=
|
||||
Orange Flower=
|
||||
Violet Flower=
|
11
mods/hades_food/locale/template.txt
Normal file
11
mods/hades_food/locale/template.txt
Normal file
@ -0,0 +1,11 @@
|
||||
# textdomain: hades_food
|
||||
Plate=
|
||||
Raw Strawberry Pie=
|
||||
Strawberry Pie=
|
||||
Bottle of Olive Oil=
|
||||
Tomato Salad=
|
||||
Tomato-Potato Salad=
|
||||
Spiced Potato=
|
||||
Baked Potato=
|
||||
Raw Apple Pie=
|
||||
Apple Pie=
|
14
mods/hades_furnaces/locale/template.txt
Normal file
14
mods/hades_furnaces/locale/template.txt
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain: hades_furnaces
|
||||
Furnace=
|
||||
Smelts and cooks items by using fuel=
|
||||
Prism Furnace=
|
||||
More efficient than the normal furnace=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Empty=
|
||||
Not cookable=
|
||||
inactive=
|
||||
active=
|
||||
@1 @2=
|
||||
(Item: @1; Fuel: @2)=
|
||||
@1 (active)=
|
21
mods/hades_furniture/locale/template.txt
Normal file
21
mods/hades_furniture/locale/template.txt
Normal file
@ -0,0 +1,21 @@
|
||||
# textdomain: hades_furniture
|
||||
Uncolored Table=
|
||||
Uncolored Chair=
|
||||
Black Table=
|
||||
Black Chair=
|
||||
White Table=
|
||||
White Chair=
|
||||
Black Armchair=
|
||||
White Armchair=
|
||||
Red Armchair=
|
||||
Brown Armchair=
|
||||
Blue Armchair=
|
||||
Dark Green Armchair=
|
||||
Table Lamp (level @1)=
|
||||
4 different luminance levels=
|
||||
Table Lamp=
|
||||
Straight Steel Bars=
|
||||
Binding Steel Bars=
|
||||
Straight Rusty Bars=
|
||||
Binding Rusty Bars=
|
||||
Plant Pot=
|
5
mods/hades_gaia/locale/template.txt
Normal file
5
mods/hades_gaia/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: hades_gaia
|
||||
Staff of Gaia=
|
||||
Turns ash, sand, stone and tuff to dirt=
|
||||
Head of the Staff of Gaia=
|
||||
Shaft of the Staff of Gaia=
|
8
mods/hades_grass/locale/template.txt
Normal file
8
mods/hades_grass/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: hades_grass
|
||||
Grass Clump=
|
||||
Grass Clump (Stage @1)=
|
||||
Grass Seed=
|
||||
Grows on Dirt, Soil, Clay, Fertile Sand in light=
|
||||
Tropical Grass=
|
||||
Dead Grass Clump=
|
||||
Dead Grass Clump (Stage @1)=
|
10
mods/hades_greeting/locale/template.txt
Normal file
10
mods/hades_greeting/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: hades_greeting
|
||||
Welcome to planet Hades!=
|
||||
Creative Mode is active. You have unlimited supplies.=
|
||||
Create the buildings of your dreams and have fun! <END OF TRANSMISSION>=
|
||||
You have stranded on planet Hades.=
|
||||
Search for some water. Lay down fertile sand next to the water and it will soon turn into dirt. Use the crafting guide to see what you can craft.=
|
||||
Survive and build a nice habitable place!=
|
||||
Good luck! <END OF TRANSMISSION>=
|
||||
Hades Revisited is a very incomplete game, so expect bugs, chaos, ugliness, broken gameplay, and worse.=
|
||||
That having said, have fun playtesting, and please report bugs to Wuzzy.=
|
19
mods/hades_info/locale/template.txt
Normal file
19
mods/hades_info/locale/template.txt
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: hades_info
|
||||
@1: @2=
|
||||
Main menu=
|
||||
5=
|
||||
6F=
|
||||
6=
|
||||
7=
|
||||
C=
|
||||
V=
|
||||
F=
|
||||
Q@1=
|
||||
X=
|
||||
Date: @1=
|
||||
Welcome to the GBTC Mission Terminal! Select a topic:=
|
||||
Welcome to the Hades Information Terminal! Select a topic:=
|
||||
Planetary Data=
|
||||
Region Class=
|
||||
Display information about your mission=
|
||||
Get information about this world=
|
14
mods/hades_itemshow/locale/template.txt
Normal file
14
mods/hades_itemshow/locale/template.txt
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain: hades_itemshow
|
||||
Item Frame=
|
||||
You can show off an item here=
|
||||
Pedestal Top=
|
||||
Pedestal=
|
||||
Stone Pedestal=
|
||||
Burned Stone Pedestal=
|
||||
Marble Pedestal=
|
||||
Fine Sandstone Pedestal=
|
||||
Volcanic Sandstone Pedestal=
|
||||
Obsidian Pedestal=
|
||||
Essexite Pedestal=
|
||||
Chondrite Pedestal=
|
||||
Item Showcase=
|
4
mods/hades_lamps/locale/template.txt
Normal file
4
mods/hades_lamps/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hades_lamps
|
||||
Attached Lamp=
|
||||
Bronze Floor Lantern=
|
||||
Rusty Floor Lantern=
|
5
mods/hades_magic_wand/locale/template.txt
Normal file
5
mods/hades_magic_wand/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: hades_magic_wand
|
||||
Magic Wand=
|
||||
Changes block variant=
|
||||
Magic Shaper=
|
||||
Changes a block shape=
|
5
mods/hades_materials/locale/template.txt
Normal file
5
mods/hades_materials/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: hades_materials
|
||||
Plastic Sheet=
|
||||
Unprocessed Plastic Base=
|
||||
Teleporter Device=
|
||||
Silicon=
|
5
mods/hades_movement/locale/template.txt
Normal file
5
mods/hades_movement/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: hades_movement
|
||||
Jump Dampener=
|
||||
Allows you to reduce your jumping height=
|
||||
Put in Equipment slot to enable=
|
||||
Push the 'Aux1' control to toggle=
|
31
mods/hades_refruit/locale/template.txt
Normal file
31
mods/hades_refruit/locale/template.txt
Normal file
@ -0,0 +1,31 @@
|
||||
# textdomain: hades_refruit
|
||||
Needs a matching tree trunk to survive=
|
||||
Apple Bud=
|
||||
Grows to an Apple Flower=
|
||||
Needs Common Leaves to grow=
|
||||
Apple Flower=
|
||||
Grows to an Apple=
|
||||
Olive Bud=
|
||||
Grows to an Olive Flower=
|
||||
Needs Olive Leaves to grow=
|
||||
Olive Flower=
|
||||
Grows to an Olive=
|
||||
Orange Bud=
|
||||
Grows to an Orange Flower=
|
||||
Needs Orange Leaves to grow=
|
||||
Orange Flower=
|
||||
Grows to an Orange=
|
||||
Banana Bud=
|
||||
Grows to a Banana Flower=
|
||||
Needs Banana Leaves to grow=
|
||||
Banana Flower=
|
||||
Grows to an Banana=
|
||||
Cocoa Bud=
|
||||
Grows to a Cocoa Flower=
|
||||
Needs Common Tropical Leaves to grow=
|
||||
Cocoa Flower=
|
||||
Grows to Cocoa=
|
||||
Coconut Bud=
|
||||
Grows to a Coconut Flower=
|
||||
Coconut Flower=
|
||||
Grows to a Coconut=
|
3
mods/hades_safespawn/locale/template.txt
Normal file
3
mods/hades_safespawn/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: hades_safespawn
|
||||
Danger zone detected. Safety teleportation activated.=
|
||||
Danger zone detected, and the safety teleportation failed. Good luck!=
|
17
mods/hades_seasons/locale/template.txt
Normal file
17
mods/hades_seasons/locale/template.txt
Normal file
@ -0,0 +1,17 @@
|
||||
# textdomain: hades_seasons
|
||||
Spring=
|
||||
Summer=
|
||||
Fall=
|
||||
[ spring | summer | fall | natural ]=
|
||||
Force-set the season or show the current season=
|
||||
Season is now forced to be spring until the game is shut down.=
|
||||
Season is now forced to be summer until the game is shut down.=
|
||||
Season is now forced to be fall until the game is shut down.=
|
||||
Seasons are now based on the day in year.=
|
||||
spring=
|
||||
summer=
|
||||
fall=
|
||||
Current season is @1 (forced).=
|
||||
Current season is @1.=
|
||||
Day @1 of @2, Year @3=
|
||||
Show the current date=
|
32
mods/hades_skins/locale/template.txt
Normal file
32
mods/hades_skins/locale/template.txt
Normal file
@ -0,0 +1,32 @@
|
||||
# textdomain: hades_skins
|
||||
No hair=
|
||||
Medium hair=
|
||||
Long hair=
|
||||
Hair with beard=
|
||||
No accessory=
|
||||
Ribbon=
|
||||
Headband=
|
||||
Head flowers=
|
||||
Shirt=
|
||||
T-Shirt=
|
||||
Tanktop=
|
||||
Top=
|
||||
No belt=
|
||||
Belt=
|
||||
Long pants=
|
||||
Shorts=
|
||||
Hotpants=
|
||||
Shoes=
|
||||
Skin=
|
||||
Eyes=
|
||||
Random skin=
|
||||
Close=
|
||||
Color=
|
||||
Red=
|
||||
Green=
|
||||
Blue=
|
||||
Random color=
|
||||
Update preview=
|
||||
Back=
|
||||
Change your clothes and body=
|
||||
No player.=
|
18
mods/hades_tiles/locale/template.txt
Normal file
18
mods/hades_tiles/locale/template.txt
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: hades_tiles
|
||||
Stone=
|
||||
Fine Sandstone=
|
||||
Volcanic Sandstone=
|
||||
Marble=
|
||||
Essexite=
|
||||
Golden Essexite=
|
||||
Pale Wood=
|
||||
Cream Wood=
|
||||
Temperate Wood=
|
||||
Lush Wood=
|
||||
Tropical Wood=
|
||||
Tuff=
|
||||
Burned Stone=
|
||||
Burned Tuff=
|
||||
Chondrite=
|
||||
@1/@2 Tile=
|
||||
@1 Tile=
|
3
mods/hades_torches/locale/template.txt
Normal file
3
mods/hades_torches/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: hades_torches
|
||||
Bright Torch=
|
||||
Weak Torch=
|
4
mods/hades_trash/locale/template.txt
Normal file
4
mods/hades_trash/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hades_trash
|
||||
Trash Can=
|
||||
Lets you get rid of unwanted items=
|
||||
Empty Trash=
|
68
mods/hades_trees/locale/template.txt
Normal file
68
mods/hades_trees/locale/template.txt
Normal file
@ -0,0 +1,68 @@
|
||||
# textdomain: hades_trees
|
||||
Needs Dirt, Fertile Sand, Volcanic Sand or Volcanic Ash to grow, and light=
|
||||
Needs Dirt and light to grow=
|
||||
Apple Sapling=
|
||||
Apple Leaves=
|
||||
Apple=
|
||||
Banana Leaves=
|
||||
Banana Sapling=
|
||||
Banana=
|
||||
Birch Tree Trunk=
|
||||
Birch Bark=
|
||||
Birch Leaves=
|
||||
Birch Sapling=
|
||||
Canvas Tree Trunk=
|
||||
Canvas Leaves=
|
||||
Canvas Bark=
|
||||
Canvas Tree Sapling=
|
||||
Charred Tree Trunk=
|
||||
Charred Bark=
|
||||
Burned Branches=
|
||||
Cultivated Tropical Leaves=
|
||||
Cultivated Tropical Tree Sapling=
|
||||
Cocoa Tree Sapling=
|
||||
Cocoa Pod=
|
||||
Cocoa Bean=
|
||||
Coconut Palm Sapling=
|
||||
Coconut=
|
||||
Fertilizes Volcanic Ash/Sand=
|
||||
Tropical Tree Trunk=
|
||||
Tropical Bark=
|
||||
Common Tropical Leaves=
|
||||
Common Tropical Tree Sapling=
|
||||
Olive Leaves=
|
||||
Olive Tree Sapling=
|
||||
Olive=
|
||||
Orange Tree Trunk=
|
||||
Orange Bark=
|
||||
Orange Leaves=
|
||||
Orange Tree Sapling=
|
||||
Orange=
|
||||
Pale Tree Trunk=
|
||||
Pale Bark=
|
||||
Pale Leaves=
|
||||
Pale Tree Sapling=
|
||||
Temperate Tree Trunk=
|
||||
Temperate Bark=
|
||||
Pale Wood Planks=
|
||||
Cream Wood Planks=
|
||||
Temperate Wood Planks=
|
||||
Lush Wood Planks=
|
||||
Tropical Wood Planks=
|
||||
Charred Wood Planks=
|
||||
Uncolored Canvas Wood Planks=
|
||||
Black Canvas Wood Planks=
|
||||
Blue Canvas Wood Planks=
|
||||
Brown Canvas Wood Planks=
|
||||
Cyan Canvas Wood Planks=
|
||||
Dark Grey Canvas Wood Planks=
|
||||
Dark Green Canvas Wood Planks=
|
||||
Green Canvas Wood Planks=
|
||||
Grey Canvas Wood Planks=
|
||||
Magenta Canvas Wood Planks=
|
||||
Orange Canvas Wood Planks=
|
||||
Pink Canvas Wood Planks=
|
||||
Red Wood Canvas Planks=
|
||||
Violet Canvas Wood Planks=
|
||||
White Canvas Wood Planks=
|
||||
Yellow Canvas Wood Planks=
|
22
mods/hades_tt/locale/template.txt
Normal file
22
mods/hades_tt/locale/template.txt
Normal file
@ -0,0 +1,22 @@
|
||||
# textdomain: hades_tt
|
||||
Damage: @1=
|
||||
Healing: @1=
|
||||
Damage (@1): @2=
|
||||
Healing (@1): @2=
|
||||
Full punch interval: @1s=
|
||||
Contact damage: @1 per second=
|
||||
Contact healing: @1 per second=
|
||||
Drowning damage: @1=
|
||||
Fall damage: +@1%=
|
||||
No fall damage=
|
||||
Fall damage: @1%=
|
||||
No jumping=
|
||||
No swimming upwards=
|
||||
No rising=
|
||||
Climbable (only downwards)=
|
||||
Climbable=
|
||||
Slippery=
|
||||
Bouncy (@1%)=
|
||||
Luminance: @1=
|
||||
Food points: +@1=
|
||||
Spreads on Dirt with Grass=
|
12
mods/hades_vines/locale/template.txt
Normal file
12
mods/hades_vines/locale/template.txt
Normal file
@ -0,0 +1,12 @@
|
||||
# textdomain: hades_vines
|
||||
Needs a tree trunk to survive=
|
||||
Tropical Vine=
|
||||
Rotten Tropical Vine=
|
||||
Willow Vine=
|
||||
Rotten Willow Vine=
|
||||
Cave Vine=
|
||||
Rotten Cave Vine=
|
||||
Root Vine=
|
||||
Shears=
|
||||
Cuts leaves, vines and plants=
|
||||
Vines Block=
|
3
mods/hades_wardrobes/locale/template.txt
Normal file
3
mods/hades_wardrobes/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: hades_wardrobes
|
||||
Wardrobe=
|
||||
Lets you change your clothes and body=
|
@ -1,3 +1,3 @@
|
||||
# textdomain:hades_waterplants
|
||||
# textdomain: hades_waterplants
|
||||
Waterlily=Wasserlilie
|
||||
Seaweed=Seetang
|
||||
|
@ -1,3 +1,3 @@
|
||||
# textdomain:hades_waterplants
|
||||
# textdomain: hades_waterplants
|
||||
Waterlily=
|
||||
Seaweed=
|
||||
|
@ -1,7 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=Sättigung
|
||||
Starvation=
|
||||
[<player>] <satiation>=[<Spieler>] <Sättigung>
|
||||
Set satiation of player or yourself=Sättigung von Spieler oder Ihnen selbst setzen
|
||||
Not possible, damage is disabled.=Nicht möglich, Schaden ist deaktiviert.
|
||||
Invalid satiation!=Ungültige Sättigung!
|
||||
Player @1 does not exist.=Spieler @1 existiert nicht.
|
||||
[<player>] <satiation>=[<Spieler>] <Sättigung>
|
||||
|
@ -1,2 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=Satiété
|
||||
Starvation=
|
||||
[<player>] <satiation>=
|
||||
Set satiation of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid satiation!=
|
||||
Player @1 does not exist.=
|
||||
|
@ -1,2 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=Sazietà
|
||||
Starvation=
|
||||
[<player>] <satiation>=
|
||||
Set satiation of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid satiation!=
|
||||
Player @1 does not exist.=
|
||||
|
@ -1,2 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=Kekenyangan
|
||||
Starvation=
|
||||
[<player>] <satiation>=
|
||||
Set satiation of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid satiation!=
|
||||
Player @1 does not exist.=
|
||||
|
@ -1,2 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=Saciedade
|
||||
Starvation=
|
||||
[<player>] <satiation>=
|
||||
Set satiation of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid satiation!=
|
||||
Player @1 does not exist.=
|
||||
|
@ -1,2 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=голод
|
||||
Starvation=
|
||||
[<player>] <satiation>=
|
||||
Set satiation of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid satiation!=
|
||||
Player @1 does not exist.=
|
||||
|
@ -1,7 +1,9 @@
|
||||
# textdomain:hbhunger
|
||||
# textdomain: hbhunger
|
||||
Food poisoning=
|
||||
Satiation=
|
||||
Starvation=
|
||||
[<player>] <satiation>=
|
||||
Set satiation of player or yourself=
|
||||
Not possible, damage is disabled.=
|
||||
Invalid satiation!=
|
||||
Player @1 does not exist.=
|
||||
[<player>] <satiation>=
|
||||
|
@ -1,4 +1,8 @@
|
||||
# textdomain: hudbars
|
||||
Health=Leben
|
||||
Breath=Atem
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -1,4 +1,8 @@
|
||||
# textdomain: hudbars
|
||||
Health=Salud
|
||||
Breath=Aliento
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -2,5 +2,8 @@
|
||||
Health=Salute
|
||||
Breath=Ossigeno
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -1,4 +1,8 @@
|
||||
# textdomain: hudbars
|
||||
Health=Kesihatan
|
||||
Breath=Nafas
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -2,5 +2,8 @@
|
||||
Health=Gezondheid
|
||||
Breath=Adem
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -2,5 +2,8 @@
|
||||
Health=Saude
|
||||
Breath=Folego
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -1,4 +1,8 @@
|
||||
# textdomain: hudbars
|
||||
Health=HP
|
||||
Breath=дыхание
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -1,4 +1,8 @@
|
||||
# textdomain: hudbars
|
||||
Health=Can
|
||||
Breath=Nefes
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1: @2/@3=@1: @2/@3
|
||||
|
@ -2,5 +2,8 @@
|
||||
Health=
|
||||
Breath=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
@1: @2/@3=
|
||||
|
@ -1,6 +1,8 @@
|
||||
# textdomain: mobs
|
||||
Peaceful Mode active - No monsters will spawn=Friedlicher Modus aktiv – Keine Monster werden spawnen
|
||||
Peaceful mode active: Hostile mobs won't spawn=
|
||||
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
|
||||
Mob has been protected!=Kreatur wurde geschützt!
|
||||
lifetimer expired, removed @1=
|
||||
@1 (Tamed)=@1 (Gezähmt)
|
||||
Not tamed!=Nicht gezähmt!
|
||||
@1 is owner!=@1 ist der Besitzer!
|
||||
@ -12,9 +14,17 @@ Enter name:=Namen eingeben:
|
||||
Rename=Umbenennen
|
||||
Mob Spawner=Kreaturenspawner
|
||||
Periodically spawns mobs around it=Spawnt regelmäßig Mobs in der Nähe
|
||||
Mob MinLight MaxLight Amount PlayerDist=Kreatur MinLicht MaxLicht Menge SpielerEntfng
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
|
||||
Spawner Active (@1)=Spawner aktiv (@1)
|
||||
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# textdomain: mobs
|
||||
Peaceful Mode active - No monsters will spawn=Friedlicher Modus aktiv – Keine Monster werden spawnen
|
||||
Mob MinLight MaxLight Amount PlayerDist=Kreatur MinLicht MaxLicht Menge SpielerEntfng
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”=Syntax: „Name min_Licht[0-14] max_Licht[0-14] max_Mobs_im_Gebiet[0 zum Deaktivieren] Distanz[1-20] y_Versatz[-10 bis 10]“
|
||||
|
@ -1,34 +1,43 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
# textdomain: mobs
|
||||
Peaceful mode active: Hostile mobs won't spawn=
|
||||
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
|
||||
Mob has been protected!=El mob ha sido protegido!
|
||||
lifetimer expired, removed @1=
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
@1 at full health (@2)=@1 con salud llena (@2)
|
||||
@1 has been tamed!=@1 ha sido domesticado!
|
||||
Not tamed!=No domesticado!
|
||||
@1 is owner!=@1 es el dueño!
|
||||
Missed!=Perdido!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Ya está protegido!
|
||||
@1 at full health (@2)=@1 con salud llena (@2)
|
||||
@1 has been tamed!=@1 ha sido domesticado!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Ingrese nombre:
|
||||
Rename=Renombrar
|
||||
Mob Spawner=
|
||||
Periodically spawns mobs around it=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
|
||||
Spawner Active (@1)=Generador activo (@1)
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
|
||||
Leather=Cuero
|
||||
Meat=Carne
|
||||
Missed!=Perdido!
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Runa de protección de Mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
|
||||
Mob has been protected!=El mob ha sido protegido!
|
||||
Name Tag=Nombrar etiqueta
|
||||
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
|
||||
Not tamed!=No domesticado!
|
||||
Raw Meat=Carne cruda
|
||||
Rename=Renombrar
|
||||
Saddle=Montura
|
||||
Spawner Active (@1)=Generador activo (@1)
|
||||
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
|
||||
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
||||
|
@ -1,34 +1,43 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
|
||||
# textdomain: mobs
|
||||
Peaceful mode active: Hostile mobs won't spawn=
|
||||
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
|
||||
Mob has been protected!=L'animal a été protégé !
|
||||
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré
|
||||
@1 (Tamed)=@1 (apprivoisé)
|
||||
Not tamed!=Non-apprivoisé !
|
||||
@1 is owner!=Appartient à @1 !
|
||||
Missed!=Raté !
|
||||
Already protected!=Déjà protégé !
|
||||
@1 at full health (@2)=@1 est en pleine forme (@2)
|
||||
@1 has been tamed!=@1 a été apprivoisé !
|
||||
@1 is owner!=Appartient à @1 !
|
||||
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
|
||||
Already protected!=Déjà protégé !
|
||||
Change=Changer
|
||||
Command:=Commande :
|
||||
Enter name:=Saisissez un nom :
|
||||
Rename=Renommer
|
||||
Mob Spawner=Créateur d'êtres vivants
|
||||
Periodically spawns mobs around it=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=Commande :
|
||||
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
|
||||
Spawner Active (@1)=Créateur actif (@1)
|
||||
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
|
||||
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
|
||||
Change=Changer
|
||||
Enter texture:=Saisissez une texture :
|
||||
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Leather=Cuir
|
||||
Meat=Viande
|
||||
Missed!=Raté !
|
||||
Mob Fence= Clôture à animaux
|
||||
Mob Fence Top=Haut de clôture à animaux
|
||||
Mob Protection Rune=Rune de protection des animaux
|
||||
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
|
||||
Mob Spawner=Créateur d'êtres vivants
|
||||
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
|
||||
Mob has been protected!=L'animal a été protégé !
|
||||
Name Tag=Étiquette de collier
|
||||
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Not tamed!=Non-apprivoisé !
|
||||
Raw Meat=Viande crue
|
||||
Rename=Renommer
|
||||
Saddle=Selle
|
||||
Spawner Active (@1)=Créateur actif (@1)
|
||||
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
|
||||
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
|
||||
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré
|
||||
|
@ -1,34 +1,45 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
|
||||
# textdomain: mobs
|
||||
Peaceful mode active: Hostile mobs won't spawn=
|
||||
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
|
||||
Mob has been protected!=Il mob è stato protetto!
|
||||
lifetimer expired, removed @1=
|
||||
@1 (Tamed)=@1 (Addomesticato)
|
||||
@1 at full health (@2)=@1 in piena salute (@2)
|
||||
@1 has been tamed!=@1 è stato addomesticato!
|
||||
Not tamed!=Non addomesticato!
|
||||
@1 is owner!=Il padrone è @1!
|
||||
Missed!=Mancato!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Già protetto!
|
||||
@1 at full health (@2)=@1 in piena salute (@2)
|
||||
@1 has been tamed!=@1 è stato addomesticato!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Inserire il nome:
|
||||
Rename=Rinomina
|
||||
Mob Spawner=
|
||||
Periodically spawns mobs around it=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
|
||||
Spawner Active (@1)=Generatore attivo (@1)
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
|
||||
Leather=Pelle
|
||||
Meat=Carne
|
||||
Missed!=Mancato!
|
||||
Mob Fence=Recinzione per mob
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Runa di protezione per mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
|
||||
Mob has been protected!=Il mob è stato protetto!
|
||||
Name Tag=Targhetta
|
||||
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
|
||||
Not tamed!=Non addomesticato!
|
||||
Raw Meat=Carne cruda
|
||||
Rename=Rinomina
|
||||
Saddle=Sella
|
||||
Spawner Active (@1)=Generatore attivo (@1)
|
||||
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
|
||||
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
||||
|
@ -1,34 +1,45 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
|
||||
# textdomain: mobs
|
||||
Peaceful mode active: Hostile mobs won't spawn=
|
||||
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
|
||||
Mob has been protected!=Mob telah pun dilindungi!
|
||||
lifetimer expired, removed @1=
|
||||
@1 (Tamed)=@1 (Jinak)
|
||||
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
|
||||
@1 has been tamed!=@1 telah dijinakkan!
|
||||
Not tamed!=Belum dijinakkan!
|
||||
@1 is owner!=Ini hak milik @1!
|
||||
Missed!=Terlepas!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Telah dilindungi!
|
||||
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
|
||||
@1 has been tamed!=@1 telah dijinakkan!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Masukkan nama:
|
||||
Rename=Namakan semula
|
||||
Mob Spawner=
|
||||
Periodically spawns mobs around it=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
|
||||
Spawner Active (@1)=Pewujud Mob Aktif (@1)
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Leather=Kulit
|
||||
Meat=Daging Bakar
|
||||
Missed!=Terlepas!
|
||||
Mob Fence=Pagar Mob
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Rune Perlindungan Mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
|
||||
Mob has been protected!=Mob telah pun dilindungi!
|
||||
Name Tag=Tanda Nama
|
||||
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Not tamed!=Belum dijinakkan!
|
||||
Raw Meat=Daging Mentah
|
||||
Rename=Namakan semula
|
||||
Saddle=Pelana
|
||||
Spawner Active (@1)=Pewujud Mob Aktif (@1)
|
||||
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
|
||||
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
||||
|
@ -1,34 +1,45 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
# textdomain: mobs
|
||||
Peaceful mode active: Hostile mobs won't spawn=
|
||||
Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.=
|
||||
Mob has been protected!=
|
||||
lifetimer expired, removed @1=
|
||||
@1 (Tamed)=
|
||||
Not tamed!=Indomesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
Missed!=Faltou!
|
||||
Already protected!=
|
||||
@1 at full health (@2)=@1 em plena saude (@2)
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Insira um nome:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Leather=Couro
|
||||
Meat=Carne
|
||||
Missed!=Faltou!
|
||||
Rename=Renomear
|
||||
Mob Spawner=
|
||||
Periodically spawns mobs around it=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
|
||||
#Saddle=
|
||||
Spawner Active (@1)=Spawnador Ativo (@1)
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Leather=Couro
|
||||
Meat=Carne
|
||||
#Mob has been protected!=
|
||||
Name Tag=Etiqueta
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Not tamed!=Indomesticado!
|
||||
Raw Meat=Carne crua
|
||||
Rename=Renomear
|
||||
#Saddle=
|
||||
Spawner Active (@1)=Spawnador Ativo (@1)
|
||||
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user