2020-10-20 14:13:42 +02:00

53 lines
1.9 KiB
Lua

local S = minetest.get_translator("wool")
-- minetest/wool/init.lua
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")
local wool = {}
-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
wool.dyes = {
{"white", S("White Wool"), nil},
{"grey", S("Grey Wool"), "basecolor_grey"},
{"black", S("Black Wool"), "basecolor_black"},
{"red", S("Red Wool"), "basecolor_red"},
{"yellow", S("Yellow Wool"), "basecolor_yellow"},
{"green", S("Green Wool"), "basecolor_green"},
{"cyan", S("Cyan Wool"), "basecolor_cyan"},
{"blue", S("Blue Wool"), "basecolor_blue"},
{"magenta", S("Magenta Wool"), "basecolor_magenta"},
{"orange", S("Orange Wool"), "excolor_orange"},
{"violet", S("Violet Wool"), "excolor_violet"},
{"brown", S("Brown Wool"), "unicolor_dark_orange"},
{"pink", S("Pink Wool"), "unicolor_light_red"},
{"dark_grey", S("Dark Grey Wool"), "unicolor_darkgrey"},
{"dark_green", S("Dark Green Wool"), "unicolor_dark_green"},
}
for _, row in ipairs(wool.dyes) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("wool:"..name, {
description = desc,
tiles = {"wool_"..name..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
sounds = hades_sounds.node_sound_defaults(),
is_ground_content = false,
})
if craft_color_group then
-- Crafting from dye and white wool
minetest.register_craft({
type = "shapeless",
output = 'wool:'..name,
recipe = {'group:dye,'..craft_color_group, 'group:wool'},
})
end
end