hades_revisited/mods/hades_itemshow/init.lua

693 lines
20 KiB
Lua

local S = minetest.get_translator("hades_itemshow")
local BASE_ITEM_SIZE = 1/3
local ROTATE_SPEED = 1 -- speed at which the entity rotates
local DEFAULT_ROTATE_DIR = -1 -- clockwise
-- Clockwise because dropped item rotate counter-clockwise,
-- so the 'itemshow' entities rotate the other way by
-- default
local FACEDIR = {}
FACEDIR[0] = {x = 0, y = 0, z = 1}
FACEDIR[1] = {x = 1, y = 0, z = 0}
FACEDIR[2] = {x = 0, y = 0, z = -1}
FACEDIR[3] = {x = -1, y = 0, z = 0}
-- functions
local remove_item = function(pos, node, dry_run)
local objs = nil
local objects_found = false
if node.name == "hades_itemshow:frame" or
minetest.get_item_group(node.name, "item_showcase") == 1 then
objs = minetest.get_objects_inside_radius(pos, 0.5)
elseif minetest.get_item_group(node.name, "pedestal") == 1 then
pos.y = pos.y + 1
objs = minetest.get_objects_inside_radius(pos, 0.5)
pos.y = pos.y - 1
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() then
local ent = obj:get_luaentity()
local name = ent.name
local nodename = ent._nodename
if name == "hades_itemshow:item" and nodename == node.name then
objects_found = true
if dry_run then
return objects_found
else
obj:remove()
end
end
end
end
end
return objects_found
end
local update_item = function(pos, node, check_item)
local objects_found = remove_item(pos, node, check_item)
if check_item and objects_found then
return
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("main", 1)
if not stack:is_empty() then
if node.name == "hades_itemshow:frame" then
local posad = FACEDIR[node.param2]
if not posad then return end
local def = minetest.registered_items[stack:get_name()]
local offset = def._hades_itemshow_offset or vector.new(0,0,0)
pos.x = pos.x + posad.x * 6.5 / 16 + posad.x * offset.x
pos.y = pos.y + posad.y * 6.5 / 16 + offset.y
pos.z = pos.z + posad.z * 6.5 / 16 + posad.z * offset.z
elseif minetest.get_item_group(node.name, "pedestal") == 1 then
pos.y = pos.y + 12 / 16 + 0.33
elseif minetest.get_item_group(node.name, "item_showcase") == 1 then
-- no pos change, put in center of node
end
local e = minetest.add_entity(pos,"hades_itemshow:item")
if e then
local lua = e:get_luaentity()
if lua then
local dir = DEFAULT_ROTATE_DIR
if node.param2 == 1 then
dir = -dir
end
lua:_configure(stack:get_name(), node.name, dir)
end
end
if e and node.name == "hades_itemshow:frame" then
local yaw = math.pi * 2 - node.param2 * math.pi / 2
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, creative)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if creative then
-- Don't drop item
elseif node.name == "hades_itemshow:frame" then
minetest.add_item(pos, item)
elseif minetest.get_item_group(node.name, "pedestal") == 1 then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, item)
elseif minetest.get_item_group(node.name, "item_showcase") == 1 then
minetest.add_item({x=pos.x, y=pos.y+0.75, z=pos.z}, item)
end
inv:set_stack("main", 1, "")
end
remove_item(pos, node)
end
local on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then return end
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, "protection_bypass") then
minetest.record_protection_violation(pos, name)
return itemstack
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local creative = minetest.is_creative_enabled(name)
if not inv:get_stack("main", 1):is_empty() then
drop_item(pos, node, creative)
else
inv:set_stack("main", 1, itemstack)
update_item(pos, node)
if not creative then
itemstack:take_item()
end
return itemstack
end
end
-- This on_rotate event makes the 'displayed item' entity rotate in the other direction
local on_rotate_for_entity = function(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_FACE then
local ppos = table.copy(pos)
if minetest.get_item_group(node.name, "pedestal") == 1 then
ppos = {x=ppos.x, y=ppos.y+1, z=ppos.z}
end
-- Update rotation status in node's param2
-- param2=0: rotate_dir=-1 (clockwise)
-- param2=1: rotate_dir= 1 (counter-clockwise)
node.param2 = 1 - node.param2
minetest.swap_node(pos, node)
local objs = minetest.get_objects_inside_radius(ppos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() then
local ent = obj:get_luaentity()
local name = ent.name
local nodename = ent._nodename
if name == "hades_itemshow:item" and nodename == node.name then
-- Update entity rotation and store into _rotate_dir
-- for persistence
ent._rotate_dir = -ent._rotate_dir
local rot = ROTATE_SPEED * ent._rotate_dir
obj:set_properties({automatic_rotate = rot})
return false
end
end
end
end
-- If no showitem object found, update (respawn) it
update_item(pos, node, false)
return false
end
return false
end
-- Entity for displayed item
minetest.register_entity("hades_itemshow:item",{
hp_max = 1,
visual = "wielditem",
is_visible = false,
visual_size = {x = BASE_ITEM_SIZE, y = BASE_ITEM_SIZE },
pointable = false,
physical = false,
-- Extra fields used:
-- * _nodename: Name of node this displayed item belongs to
-- * _item: Itemstring of displayed item
-- * _rotate_dir: Direction of entity rotation (for pedestal/showcase)
_configure = function(self, item, nodename, rotate_dir)
local props = { is_visible = true }
if item then
self._item = item
props.wield_item = self._item
end
if nodename then
self._nodename = nodename
end
if rotate_dir then
self._rotate_dir = rotate_dir
end
if self._nodename and self._nodename ~= "" then
if minetest.get_item_group(self._nodename, "pedestal") == 1 or
minetest.get_item_group(self._nodename, "item_showcase") == 1 then
if not self._rotate_dir then
self._rotate_dir = DEFAULT_ROTATE_DIR
end
props.automatic_rotate = ROTATE_SPEED * self._rotate_dir
end
end
if self._item then
local def = minetest.registered_nodes[self._item]
if def then
local v = def._hades_itemshow_scale
if not v then
v = def.visual_scale
end
if v then
v = v * BASE_ITEM_SIZE
props.visual_size = { x = v, y = v }
end
end
end
self.object:set_properties(props)
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
local nodename, item, rotate_dir
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
nodename = data[1]
item = data[2]
end
if data and data[3] then
rotate_dir = tonumber(data[3]) or DEFAULT_ROTATE_DIR
end
end
if item and item ~= "" then
self:_configure(item, nodename, rotate_dir)
end
end,
get_staticdata = function(self)
if self._nodename ~= nil and self._item ~= nil then
local data = self._nodename .. ';' .. self._item
if self._rotate_dir ~= nil then
data = data .. ";" .. self._rotate_dir
end
return data
end
return ""
end,
})
-- nodes
minetest.register_node("hades_itemshow:frame",{
description = S("Item Frame"),
_tt_help = S("You can show off an item here"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5}
},
tiles = {
"hades_itemshow_frame.png",
"hades_itemshow_frame.png",
"hades_itemshow_frame.png",
"hades_itemshow_frame.png",
"hades_itemshow_frame_back.png",
"hades_itemshow_frame.png",
},
inventory_image = "hades_itemshow_frame.png",
wield_image = "hades_itemshow_frame.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {choppy = 2, dig_immediate = 2},
sounds = hades_sounds.node_sound_defaults(),
is_ground_content = false,
on_rotate = function(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then
return false
elseif mode == screwdriver.ROTATE_FACE then
local newnode = table.copy(node)
newnode.param2 = new_param2
update_item(pos, newnode)
return
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Item Frame"))
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = on_rightclick,
on_destruct = function(pos)
drop_item(pos, minetest.get_node(pos), minetest.is_creative_enabled(""))
end,
on_punch = function(pos, node, puncher)
update_item(pos, node, true)
end,
})
-- This is the upper portion of the pedestal.
-- It's invisible, the rendering is done in the main pedestal node.
minetest.register_node("hades_itemshow:pedestal_top", {
description = S("Pedestal Top"),
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {
{-7/16, -5/16, -7/16, 7/16, -4/16, 7/16}, -- top plate
{-0.25, -8/16, -0.25, 0.25, -5/16, 0.25}, -- pillar (top section)
},
},
groups = { not_in_creative_inventory = 1 },
inventory_image = "hades_itemshow_pedestal_top_inv.png",
wield_image = "hades_itemshow_pedestal_top_inv.png",
sounds = hades_sounds.node_sound_stone_defaults(),
on_blast = function() end,
can_dig = function() return false end,
drop = "",
diggable = false,
walkable = true,
is_ground_content = false,
pointable = false,
buildable_to = false,
floodable = false,
})
local function on_place_node_callbacks(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
-- Run script hook
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy =
{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
local oldnode_copy =
{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
local pointed_thing_copy = {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
ref = pointed_thing.ref,
}
callback(place_to_copy, newnode_copy, placer,
oldnode_copy, itemstack, pointed_thing_copy)
end
end
-- Register a pedestal.
-- * name: itemstring (without mod prefix)
-- * def: table:
-- * description: same as node field
-- * tiles: same as node field
-- * groups: groups to add to node
-- * craftitem: item used for craft recipe (nil = no recipe added)
-- NOTE: This is currently designed for stone/rocky materials only (due to stone sound)
local function register_pedestal(name, def)
local groups = table.copy(def.groups)
groups.pedestal = 1
minetest.register_node("hades_itemshow:"..name,{
description = def.description,
_tt_help = S("You can show off an item here"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
},
},
collision_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
{-0.25, -6/16, -0.25, 0.25, 8/16, 0.25}, -- pillar (lower part)
},
},
selection_box = {
type = "fixed",
fixed = {-7/16, -0.5, -7/16, 7/16, 12/16, 7/16}
},
tiles = def.tiles,
paramtype = "light",
groups = groups,
sounds = hades_sounds.node_sound_stone_defaults(),
on_rotate = on_rotate_for_entity,
is_ground_content = false,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local pos
if not pointed_thing.type == "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
-- Don't build if upper node is blocked, unless it's the pedestal top
if not topdef or (not topdef.buildable_to and top_node.name ~= "hades_itemshow:pedestal_top") then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pos, pn) then
minetest.record_protection_violation(pos, pn)
return itemstack
elseif minetest.is_protected(above, pn) then
minetest.record_protection_violation(above, pn)
return itemstack
end
minetest.set_node(pos, {name = "hades_itemshow:"..name})
minetest.set_node(above, {name = "hades_itemshow:pedestal_top"})
if not (minetest.is_creative_enabled(pn)) then
itemstack:take_item()
end
on_place_node_callbacks(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing)
local def = minetest.registered_nodes["hades_itemshow:"..name]
minetest.sound_play(def.sounds.place, {pos = pos}, true)
return itemstack
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Pedestal"))
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_destruct = function(pos)
drop_item(pos, minetest.get_node(pos), minetest.is_creative_enabled(""))
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local node_above = minetest.get_node(above)
if node_above.name == "hades_itemshow:pedestal_top" then
minetest.remove_node(above)
end
end,
on_rightclick = on_rightclick,
on_punch = function(pos, node, puncher)
update_item(pos, node, true)
end,
})
if def.craftitem then
minetest.register_craft({
output = 'hades_itemshow:'..name,
recipe = {
{def.craftitem, def.craftitem, def.craftitem},
{'', def.craftitem, ''},
{def.craftitem, def.craftitem, def.craftitem},
}
})
end
end
register_pedestal("pedestal_stone", {
description=S("Stone Pedestal"),
tiles={"hades_itemshow_pedestal_stone_top.png","hades_itemshow_pedestal_stone.png"},
groups={cracky=3},
craftitem="hades_core:stone"})
register_pedestal("pedestal_stone_baked", {
description=S("Burned Stone Pedestal"),
tiles={"hades_itemshow_pedestal_stone_baked_top.png","hades_itemshow_pedestal_stone_baked.png"},
groups={cracky=3},
craftitem="hades_core:stone_baked"})
register_pedestal("pedestal_marble", {
description=S("Marble Pedestal"),
tiles={"hades_core_marble.png"},
groups={cracky=3},
craftitem="hades_core:marble"})
register_pedestal("pedestal_sandstone", {
description=S("Fine Sandstone Pedestal"),
tiles={"default_sandstone.png"},
groups={cracky=3},
craftitem="hades_core:sandstone"})
register_pedestal("pedestal_sandstone_volcanic", {
description=S("Volcanic Sandstone Pedestal"),
tiles={"hades_core_sandstone_volcanic.png"},
groups={cracky=3},
craftitem="hades_core:sandstone_volcanic"})
register_pedestal("pedestal_obsidian", {
description=S("Obsidian Pedestal"),
tiles={"hades_itemshow_pedestal_obsidian_top.png","hades_itemshow_pedestal_obsidian.png"},
groups={cracky=1},
craftitem="hades_core:obsidian"})
register_pedestal("pedestal_essexite", {
description=S("Essexite Pedestal"),
tiles={"hades_itemshow_pedestal_essexite_top.png","hades_itemshow_pedestal_essexite.png"},
groups={cracky=2},
craftitem="hades_core:essexite"})
register_pedestal("pedestal_chondrite", {
description=S("Chondrite Pedestal"),
tiles={"hades_itemshow_pedestal_chondrite_top.png","hades_itemshow_pedestal_chondrite.png"},
groups={cracky=2},
craftitem="hades_core:chondrite"})
register_pedestal("pedestal_basalt", {
description=S("Basalt Pedestal"),
tiles={"hades_core_basalt.png"},
groups={cracky=3},
craftitem="hades_core:basalt"})
register_pedestal("pedestal_apolline", {
description=S("Apolline Pedestal"),
tiles={"hades_core_apolline.png"},
groups={cracky=3},
craftitem="hades_core:apolline"})
register_pedestal("pedestal_orangite", {
description=S("Orangite Pedestal"),
tiles={"hades_core_orangite.png"},
groups={cracky=3},
craftitem="hades_core:cinnaber"})
register_pedestal("pedestal_cinnaber", {
description=S("Cinnaber Pedestal"),
tiles={"hades_core_cinnaber.png"},
groups={cracky=3},
craftitem="hades_core:cinnaber"})
register_pedestal("pedestal_olivine", {
description=S("Olivine Pedestal"),
tiles={"hades_core_olivine.png"},
groups={cracky=3},
craftitem="hades_core:azurite"})
register_pedestal("pedestal_azurite", {
description=S("Azurite Pedestal"),
tiles={"hades_core_azurite.png"},
groups={cracky=3},
craftitem="hades_core:azutire"})
register_pedestal("pedestal_turquosite", {
description=S("Turquosite Pedestal"),
tiles={"hades_core_turquosite.png"},
groups={cracky=3},
craftitem="hades_core:turquosite"})
register_pedestal("pedestal_lillite", {
description=S("Lillite Pedestal"),
tiles={"hades_core_lillite.png"},
groups={cracky=3},
craftitem="hades_core:lillite"})
-- Item Showcase
minetest.register_node("hades_itemshow:showcase", {
description = S("Item Showcase"),
_tt_help = S("You can show off an item here"),
drawtype = "glasslike",
tiles = {"hades_itemshow_showcase.png"},
use_texture_alpha = "clip",
paramtype = "light",
groups = { item_showcase = 1, cracky = 3, oddly_breakable_by_hand = 2 },
sounds = hades_sounds.node_sound_glass_defaults(),
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Item Showcase"))
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_destruct = function(pos)
drop_item(pos, minetest.get_node(pos), minetest.is_creative_enabled(""))
end,
on_rotate = on_rotate_for_entity,
on_rightclick = on_rightclick,
on_punch = function(pos, node, puncher)
update_item(pos, node, true)
end,
})
-- automatically restore entities lost from frames/pedestals/showcases
-- due to /clearobjects or similar
minetest.register_lbm({
name = "hades_itemshow:respawn_entities",
label = "Respawn entities of item frames, pedestals and item showcases",
nodenames = {"hades_itemshow:frame", "group:pedestal", "group:item_showcase"},
run_at_every_load = true,
action = function(pos, node)
local num
if node.name == "hades_itemshow:frame" then
num = #minetest.get_objects_inside_radius(pos, 0.5)
elseif minetest.get_item_group(node.name, "pedestal") == 1 or
minetest.get_item_group(node.name, "item_showcase") == 1 then
pos.y = pos.y + 1
num = #minetest.get_objects_inside_radius(pos, 0.5)
pos.y = pos.y - 1
end
if num > 0 then
return
end
update_item(pos, node)
end
})
-- update itemframe/pedestal items to new item storing format
minetest.register_lbm({
name = "hades_itemshow:update_items_0_9_0",
label = "Update items of item frames and pedestals",
nodenames = {"hades_itemshow:frame", "group:pedestal"},
action = function(pos, node)
local meta = minetest.get_meta(pos)
local itemstring_old = meta:get_string("item")
if itemstring_old ~= "" then
local inv = meta:get_inventory()
inv:set_size("main", 1)
inv:set_stack("main", 1, ItemStack(itemstring_old))
meta:set_string("item", "")
end
end
})
-- crafts
minetest.register_craft({
output = 'hades_itemshow:frame',
recipe = {
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'hades_core:paper', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
minetest.register_craft({
output = 'hades_itemshow:showcase',
recipe = {
{'hades_core:glass', 'group:wood', 'hades_core:glass'},
{'group:wood', 'hades_core:steel_ingot', 'group:wood'},
{'hades_core:glass', 'group:wood', 'hades_core:glass'},
}
})