hades_revisited/mods/hades_grass/init.lua

354 lines
11 KiB
Lua

local S = minetest.get_translator("hades_grass")
local grass_drop = {
max_items = 1,
items = {
{ items = { "hades_grass:seed_grass 2" }, rarity = 13 },
{ items = { "hades_grass:grass_1" } },
}
}
-- Grass grows or withers depending on the block it was placed on
local RATE_GOOD = 2 -- grass grows up to seasonal limit
local RATE_MED = 1 -- grass size limited to 1
local RATE_BAD = 0 -- grass withers and dies
local grass_surfaces = {
["hades_core:clay"] = RATE_GOOD,
["hades_core:fertile_sand"] = RATE_GOOD,
["hades_furniture:plant_pot"] = RATE_GOOD,
["hades_core:volcanic_sand"] = RATE_MED,
["hades_core:gravel"] = RATE_MED,
["hades_core:tuff"] = RATE_MED,
["hades_core:tuff_baked"] = RATE_MED,
["hades_core:mossytuff"] = RATE_MED,
}
-- Returns rating of surface level for grass
local get_grass_surface_level = function(nodename)
if grass_surfaces[nodename] then
return grass_surfaces[nodename]
elseif minetest.get_item_group(nodename, "dirt") ~= 0 then
return RATE_GOOD
elseif minetest.get_item_group(nodename, "soil") > 1 then
return RATE_GOOD
elseif minetest.get_item_group(nodename, "soil") == 1 then
return RATE_MED
end
return RATE_BAD
end
minetest.register_node("hades_grass:grass_1", {
description = S("Grass Clump"),
drawtype = "plantlike",
tiles = {"hades_grass_plant_colorable_1.png"},
inventory_image = "hades_grass_plant_colorable_1.png",
wield_image = "hades_grass_plant_colorable_1.png",
paramtype = "light",
paramtype2 = "color",
palette = "hades_core_palette_grass.png",
color = "#AEFF5F",
waving = 1,
walkable = false,
is_ground_content = true,
buildable_to = true,
floodable = true,
drop = grass_drop,
groups = {snappy=3,flammable=3,flora=1,grass_clump=1,grass=1,attached_node=1},
sounds = hades_sounds.node_sound_grass_defaults(),
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, -5/16, 6/16},
},
on_place = function(itemstack, placer, pointed_thing)
-- Pick the correct grass color
local param2 = hades_core.get_seasonal_grass_color_param2()
local ret = minetest.item_place(itemstack, placer, pointed_thing, param2)
return ItemStack("hades_grass:grass_1 "..ret:get_count())
end,
_hades_magic_next = "hades_grass:grass_2",
})
for i=2,5 do
minetest.register_node("hades_grass:grass_"..i, {
description = S("Grass Clump (Stage @1)", i),
drawtype = "plantlike",
tiles = {"hades_grass_plant_colorable_"..i..".png"},
inventory_image = "hades_grass_plant_colorable_"..i..".png",
wield_image = "hades_grass_plant_colorable_"..i..".png",
paramtype = "light",
paramtype2 = "color",
palette = "hades_core_palette_grass.png",
color = "#AEFF5F",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
is_ground_content = true,
drop = grass_drop,
groups = {snappy=3,flammable=3,flora=1,grass=1,grass_clump=i,attached_node=1,not_in_creative_inventory=1},
sounds = hades_sounds.node_sound_grass_defaults(),
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, -3/16, 6/16},
},
on_place = function(itemstack, placer, pointed_thing)
-- pick the correct grass color
local param2 = hades_core.get_seasonal_grass_color_param2()
local ret = minetest.item_place(stack, placer, pointed_thing, param2)
return ret
end,
_hades_magic_next = "hades_grass:grass_"..(i%5+1),
})
end
hades_seeds.register_seed("hades_grass:seed_grass", {
description = S("Grass Seed"),
image = "hades_grass_grass_seed.png",
surface_check = function(node)
-- Allow planting on good surface except plant pot
if node.name == "hades_furniture:plant_pot" then
return false
else
return get_grass_surface_level(node.name) == RATE_GOOD
end
end,
_tt_help = S("Grows on Dirt, Soil, Clay, Fertile Sand in light"),
})
minetest.register_abm({
label = "Grow grass seeds in light",
nodenames = {"hades_grass:seed_grass"},
interval = 10,
chance = 25,
action = function(pos, node)
local light = minetest.get_node_light(pos)
if light < 8 then
return
end
local param2 = hades_core.get_seasonal_grass_color_param2()
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local bnode = minetest.get_node(below)
-- Growth behavior depends on node below ...
if bnode.name == "hades_core:dirt_with_grass" then
-- grow grass clump on (full) dirt with grass
minetest.set_node(pos, {name = "hades_grass:grass_1", param2 = param2})
elseif get_grass_surface_level(bnode.name) == RATE_GOOD then
-- Turn dirt and soil into dirt-with-grass;
-- For an intermediate dirt-with-grass stage,
-- increase grass cover level by 1
local next_node = hades_core.get_next_grass_cover_level(bnode.name)
if not next_node then
next_node = "hades_core:dirt_with_grass_l1"
end
minetest.remove_node(pos)
minetest.set_node(below, {name = next_node, param2 = param2})
else
-- Seeds are on wrong node, let's kill them!
minetest.remove_node(pos)
end
end
})
minetest.register_node("hades_grass:junglegrass", {
description = S("Tropical Grass"),
drawtype = "plantlike",
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
waving = 1,
paramtype = "light",
walkable = false,
buildable_to = true,
floodable = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{ items = { "hades_grass:junglegrass" } },
}
},
groups = {snappy=3,flammable=2,flora=1,grass=1,attached_node=1},
sounds = hades_sounds.node_sound_grass_defaults(),
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, 0.5, 6/16},
},
})
minetest.register_abm({
label = "Update seasonal grass clump color",
nodenames = {"group:grass_clump"},
interval = 5,
chance = 20,
action = function(pos, node)
local old_param2 = node.param2
local new_param2 = hades_core.get_seasonal_grass_color_param2(old_param2)
if new_param2 ~= old_param2 then
minetest.set_node(pos, {name = node.name, param2 = new_param2})
end
end
})
minetest.register_abm({
label = "Update grass clump height",
nodenames = {"group:grass_clump"},
interval = 20,
chance = 40,
action = function(pos, node)
-- The grass clump height is determined by season, surface
-- and light.
-- Seasons determine the max height the grass clump can have.
-- To grow, the correct surface type and light level is required.
-- If the grass clump is too big for the current season or
-- it was placed on a low-quality surface, it loses height.
-- If the grass was placed on a surface it can't live on at
-- all, it dies (dead grass).
local size = minetest.get_item_group(node.name, "grass_clump")
local oldsize = size
-- Season-based max height
local maxsize = 5
local season = hades_seasons.get_season()
if season == hades_seasons.SEASON_SPRING then
maxsize = 3
elseif season == hades_seasons.SEASON_FALL then
maxsize = 2
end
-- Check light and surface node
local light = minetest.get_node_light(pos)
local pos_surface = {x=pos.x,y=pos.y-1,z=pos.z}
local node_surface = minetest.get_node(pos_surface)
local rating = get_grass_surface_level(node_surface.name)
-- Update grass stage depending on surface and light
if (rating == RATE_BAD) then
-- Become dead grass
minetest.set_node(pos, {name="hades_grass:dead_grass_"..size, param2 = 0})
return
elseif (size > maxsize or rating == RATE_MED) and size > 1 then
-- Reduce size
size = size - 1
elseif size < maxsize and light >= 8 and rating == RATE_GOOD then
-- Increase size
size = size + 1
end
if oldsize ~= size then
minetest.set_node(pos, {name="hades_grass:grass_"..size, param2 = node.param2})
return
end
end
})
minetest.register_node("hades_grass:dead_grass_1", {
description = S("Dead Grass Clump"),
drawtype = "plantlike",
tiles = {"hades_dead_grass_plant_colorable_1.png"},
inventory_image = "hades_dead_grass_plant_colorable_1.png",
wield_image = "hades_dead_grass_plant_colorable_1.png",
paramtype = "light",
paramtype2 = "color",
palette = "hades_core_palette_dead_grass.png",
color = "#FFE770",
waving = 1,
walkable = false,
is_ground_content = true,
buildable_to = true,
floodable = true,
groups = {snappy=3,flammable=3,dead_grass_clump=1,grass=1,attached_node=1},
sounds = hades_sounds.node_sound_grass_defaults(),
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, -5/16, 6/16},
},
_hades_magic_next = "hades_grass:dead_grass_2",
})
for i=2,5 do
minetest.register_node("hades_grass:dead_grass_"..i, {
description = S("Dead Grass Clump (Stage @1)", i),
drawtype = "plantlike",
tiles = {"hades_dead_grass_plant_colorable_"..i..".png"},
inventory_image = "hades_dead_grass_plant_colorable_"..i..".png",
wield_image = "hades_dead_grass_plant_colorable_"..i..".png",
paramtype = "light",
paramtype2 = "color",
palette = "hades_core_palette_dead_grass.png",
color = "#FFE770",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
is_ground_content = true,
drop = "hades_grass:dead_grass_1",
groups = {snappy=3,flammable=3,grass=1,dead_grass_clump=i,attached_node=1,not_in_creative_inventory=1},
sounds = hades_sounds.node_sound_grass_defaults(),
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, -3/16, 6/16},
},
_hades_magic_next = "hades_grass:dead_grass_"..(i%5+1),
})
end
minetest.register_craft({
output = 'hades_grass:grass_1',
recipe = {
{'hades_core:mossycobble', '', ''},
{'hades_core:mossycobble', '', ''},
{'hades_core:dirt', '', ''},
}
})
minetest.register_craft({
output = 'hades_grass:grass_1',
recipe = {
{'hades_core:mossytuff', '', ''},
{'hades_core:mossytuff', '', ''},
{'hades_core:dirt', '', ''},
}
})
minetest.register_craft({
output = 'hades_grass:seed_grass 2',
recipe = {{'hades_grass:grass_1'}},
})
minetest.register_craft({
output = 'hades_grass:junglegrass',
recipe = {
{'hades_grass:grass_1', '', ''},
{'hades_core:dirt', '', ''},
}
})
minetest.register_craft({
type = "fuel",
recipe = "hades_grass:grass_1",
burntime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "hades_grass:junglegrass",
burntime = 2,
})
do
minetest.override_item("hades_core:dirt_with_grass", {
drop = {
items = {
{ items = { "hades_grass:seed_grass" }, rarity = 8 },
{ items = { "hades_grass:seed_grass" }, rarity = 8 },
{ items = { "hades_core:dirt" } },
},
}
})
end
minetest.register_alias("hades_core:grass_1", "hades_grass:grass_1")
minetest.register_alias("hades_core:grass_2", "hades_grass:grass_2")
minetest.register_alias("hades_core:grass_3", "hades_grass:grass_3")
minetest.register_alias("hades_core:grass_4", "hades_grass:grass_4")
minetest.register_alias("hades_core:grass_5", "hades_grass:grass_5")
minetest.register_alias("hades_core:junglegrass", "hades_grass:junglegrass")