230 lines
6.6 KiB
Lua
230 lines
6.6 KiB
Lua
local S = minetest.get_translator("hades_core")
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minetest.register_node("hades_core:dry_shrub", {
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description = S("Dry Shrub"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_dry_shrub.png"},
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inventory_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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is_ground_content = true,
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buildable_to = true,
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floodable = true,
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groups = {snappy=3,flammable=3,attached_node=1},
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sounds = hades_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6/16, -0.5, -6/16, 6/16, 4/16, 6/16},
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},
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})
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minetest.register_node("hades_core:grass_1", {
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description = S("Grass"),
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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-- use a bigger inventory image
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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is_ground_content = true,
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buildable_to = true,
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floodable = true,
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groups = {snappy=3,flammable=3,flora=1,grass=1,attached_node=1},
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sounds = hades_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6/16, -0.5, -6/16, 6/16, -5/16, 6/16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("hades_core:grass_"..math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("hades_core:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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})
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for i=2,5 do
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minetest.register_node("hades_core:grass_"..i, {
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description = S("Grass"),
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drawtype = "plantlike",
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tiles = {"default_grass_"..i..".png"},
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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floodable = true,
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is_ground_content = true,
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drop = "hades_core:grass_1",
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groups = {snappy=3,flammable=3,flora=1,grass=1,attached_node=1,not_in_creative_inventory=1},
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sounds = hades_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6/16, -0.5, -6/16, 6/16, -3/16, 6/16},
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},
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})
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end
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minetest.register_node("hades_core:junglegrass", {
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description = S("Tropical Grass"),
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drawtype = "plantlike",
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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waving = 1,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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floodable = true,
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is_ground_content = true,
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groups = {snappy=3,flammable=2,flora=1,grass=1,attached_node=1},
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sounds = hades_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -0.5, -7/16, 7/16, 0.9, 7/16},
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},
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})
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minetest.register_node("hades_core:cactus", {
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description = S("Cactus"),
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_tt_help = S("Grows on ash and sand"),
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tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
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paramtype = "light",
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is_ground_content = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-3/16, 0.5,0.5,3/16},
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{-7/16,-0.5,-5/16, 7/16,0.5,5/16},
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{-6/16,-0.5,-6/16, 6/16,0.5,6/16},
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{-5/16,-0.5,-7/16, 5/16,0.5,7/16},
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{-3/16,-0.5,-0.5, 3/16,0.5,0.5},
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},
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},
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groups = {snappy=1,choppy=3,flammable=2},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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minetest.register_node("hades_core:cactus_block", {
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description = S("Cactus Block"),
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tiles = {"hades_core_cactus_block.png"},
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is_ground_content = false,
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groups = {choppy=3,flammable=2},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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minetest.register_node("hades_core:cactus_brick", {
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description = S("Cactus Brick"),
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tiles = {"hades_core_cactus_brick.png"},
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is_ground_content = false,
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groups = {choppy=3,flammable=2},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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minetest.register_node("hades_core:glowing_cactus_block", {
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description = S("Glowing Cactus Block"),
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tiles = {"hades_core_glowing_cactus_block.png"},
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is_ground_content = false,
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light_source = 5,
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groups = {choppy=3,flammable=2},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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-- Dig nodes upwards from
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local function dig_up(pos, node, digger)
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if digger == nil then
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return
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end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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minetest.register_node("hades_core:papyrus", {
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description = S("Papyrus"),
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_tt_help = S("Grows on Dirt with Grass near water"),
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drawtype = "nodebox",
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tiles = {
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"hades_core_papyrus_3d.png",
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"hades_core_papyrus_3d.png",
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"hades_core_papyrus_3d_s1.png",
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"hades_core_papyrus_3d_s1.png",
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"hades_core_papyrus_3d_s2.png",
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"hades_core_papyrus_3d_s2.png",
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},
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inventory_image = "default_papyrus.png",
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wield_image = "default_papyrus.png",
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paramtype = "light",
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is_ground_content = true,
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floodable = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}
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},
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node_box = {
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type = "fixed",
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fixed = {
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--papyrus 1
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{-0.03-0.1,-0.5,-0.03-0.1, 0.03-0.1,0.5,0.03-0.1},
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{-0.06-0.1,-0.02-0.1,-0.06-0.1, 0.06-0.1,0.02-0.1,0.06-0.1},
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--papyrus 2
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{-0.03-0.4,-0.5,-0.03-0.3, 0.03-0.4,0.5,0.03-0.3},
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{-0.06-0.4,-0.02-0.2,-0.06-0.3, 0.06-0.4,0.02-0.2,0.06-0.3},
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--papyrus 3
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{-0.03+0.4,-0.5,-0.03-0.3,0.03+0.4,0.5,0.03-0.3},
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{-0.06+0.4,-0.02+0.2,-0.06-0.3, 0.06+0.4,0.02+0.2,0.06-0.3},
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--papyrus 4
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{-0.03-0.4,-0.5,-0.03+0.4, 0.03-0.4,0.5,0.03+0.4},
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{-0.06-0.4,0.02+0.4,-0.06+0.4, 0.06-0.4,0.02+0.4,0.06+0.4},
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--papyrus 5
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{-0.03-0.2,-0.5,-0.03+0.2, 0.03-0.2,0.5,0.03+0.2},
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{-0.06-0.2,0.02-0.4,-0.06+0.2, 0.06-0.2,0.02-0.4,0.06+0.2},
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--papyrus 6
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{-0.03+0.1,-0.5,-0.03+0.2, 0.03+0.1,0.5,0.03+0.2},
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{-0.06+0.1,0.02+0.3,-0.06+0.2, 0.06+0.1,0.02+0.3,0.06+0.2},
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},
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},
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groups = {snappy = 3,flammable = 2},
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sounds = hades_sounds.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("hades_core:sugarcane", {
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description = S("Sugarcane"),
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_tt_help = S("Grows on Dirt with Grass near water"),
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drawtype = "plantlike",
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tiles = {"hades_core_sugarcane.png"},
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inventory_image = "hades_core_sugarcane.png",
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wield_image = "hades_core_sugarcane.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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floodable = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {snappy=3,flammable=2},
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sounds = hades_sounds.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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dig_up(pos, node, digger)
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end,
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})
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