255 lines
8.6 KiB
Lua
255 lines
8.6 KiB
Lua
local S = minetest.get_translator("hades_chests")
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local CHESTSIZE = 10*4
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local chest_formspec =
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"size[10,9]"..
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"list[current_name;main;0,0;10,4;]"..
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"list[current_player;main;0,5;10,4;]"..
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"listring[]"..
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"background9[8,8;10,9;hades_chests_chestui.png;true;8]"
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local function get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[10,9]"..
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"list[nodemeta:".. spos .. ";main;0,0;10,4;]"..
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"list[current_player;main;0,5;10,4;]"..
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"listring[]"..
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"background9[8,8;10,9;hades_chests_chestui.png;true;8]"
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return formspec
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end
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local function has_locked_chest_privilege(meta, player)
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local name = player:get_player_name()
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if name ~= meta:get_string("owner") and not minetest.check_player_privs(name, "protection_bypass") then
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return false
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end
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return true
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end
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local chests = {
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{ "", S("Chest"), S("Locked Chest") },
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{ "white", S("White Chest"), S("White Locked Chest") },
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{ "grey", S("Grey Chest"), S("Grey Locked Chest") },
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{ "dark_grey", S("Dark Grey Chest"), S("Dark Grey Locked Chest") },
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{ "black", S("Black Chest"), S("Black Locked Chest") },
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{ "blue", S("Blue Chest"), S("Blue Locked Chest") },
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{ "cyan", S("Cyan Chest"), S("Cyan Locked Chest") },
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{ "dark_green", S("Dark Green Chest"), S("Dark Green Locked Chest") },
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{ "green", S("Green Chest"), S("Green Locked Chest") },
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{ "magenta", S("Magenta Chest"), S("Magenta Locked Chest") },
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{ "orange", S("Orange Chest"), S("Orange Locked Chest") },
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{ "pink", S("Pink Chest"), S("Pink Locked Chest") },
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{ "red", S("Red Chest"), S("Red Locked Chest") },
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{ "violet", S("Violet Chest"), S("Violet Locked Chest") },
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{ "yellow", S("Yellow Chest"), S("Yellow Locked Chest") },
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}
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for c=1, #chests do
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local sub = chests[c][1]
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local desc_unlocked = chests[c][2]
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local desc_locked = chests[c][3]
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local tiles_unlocked, tiles_locked
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local itemstring_unlocked, itemstring_locked
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if sub == "" then
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itemstring_unlocked = "hades_chests:chest"
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itemstring_locked = "hades_chests:chest_locked"
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tiles_unlocked = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}
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tiles_locked = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}
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else
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itemstring_unlocked = "hades_chests:chest_"..sub
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itemstring_locked = "hades_chests:chest_"..sub.."_locked"
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tiles_unlocked = {"kerova_chest_top_"..sub..".png", "kerova_chest_top_"..sub..".png", "kerova_chest_"..sub..".png",
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"kerova_chest_"..sub..".png", "kerova_chest_"..sub..".png", "kerova_chest_front_"..sub..".png"}
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tiles_locked = {"kerova_chest_top_"..sub..".png", "kerova_chest_top_"..sub..".png", "kerova_chest_"..sub..".png",
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"kerova_chest_"..sub..".png", "kerova_chest_"..sub..".png", "kerova_chest_lock_"..sub..".png"}
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end
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minetest.register_node(itemstring_unlocked, {
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description = desc_unlocked,
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_tt_help = S("40 inventory slots"),
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tiles = tiles_unlocked,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2, chest=1, unlocked_chest=1},
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sounds = hades_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", desc_unlocked)
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local inv = meta:get_inventory()
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inv:set_size("main", CHESTSIZE)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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on_rotate = "simple",
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})
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minetest.register_node(itemstring_locked, {
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description = desc_locked,
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_tt_help = S("40 inventory slots, owned by placer"),
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tiles = tiles_locked,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2, chest=2, locked_chest=1},
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is_ground_content = false,
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sounds = hades_sounds.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", desc_locked .." (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", desc_locked)
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", CHESTSIZE)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"hades_chests:chest_locked",
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get_locked_chest_formspec(pos)
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)
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else
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minetest.sound_play({name="hades_chests_locked", gain=0.3}, {max_hear_distance=10}, true)
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end
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end,
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on_rotate = "simple",
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})
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if sub ~= "" then
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minetest.register_craft({
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type = "shapeless",
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output = itemstring_unlocked,
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recipe = { "group:unlocked_chest", "hades_dye:"..sub },
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})
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minetest.register_craft({
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type = "shapeless",
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output = itemstring_locked,
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recipe = { itemstring_unlocked, "hades_core:steel_ingot" },
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})
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minetest.register_craft({
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type = "shapeless",
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output = itemstring_locked,
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recipe = { "group:locked_chest", "hades_dye:"..sub },
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})
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minetest.register_craft({
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output = itemstring_unlocked,
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recipe = {
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{'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub},
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{'hades_trees:colwood_'..sub, '', 'hades_trees:colwood_'..sub},
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{'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub},
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}
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})
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minetest.register_craft({
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output = itemstring_locked,
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recipe = {
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{'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub},
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{'hades_trees:colwood_'..sub, 'hades_core:steel_ingot', 'hades_trees:colwood_'..sub},
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{'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub, 'hades_trees:colwood_'..sub},
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}
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})
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end
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end
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minetest.register_craft({
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type = "shapeless",
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output = "hades_chests:chest",
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recipe = { "group:unlocked_chest", "hades_trees:canvas_leaves" },
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})
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minetest.register_craft({
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type = "shapeless",
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output = "hades_chests:chest_locked",
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recipe = { "group:locked_chest", "hades_trees:canvas_leaves" },
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})
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minetest.register_craft({
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output = 'hades_chests:chest',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', '', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'hades_chests:chest_locked',
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recipe = {"hades_chests:chest", "hades_core:steel_ingot"},
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})
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minetest.register_craft({
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output = 'hades_chests:chest_locked',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'hades_core:steel_ingot', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:chest",
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burntime = 20,
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})
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