66 lines
2.6 KiB
Plaintext
66 lines
2.6 KiB
Plaintext
[General]
|
|
# Show a greeting message that briefly explains the game to players who join
|
|
# the world the first time.
|
|
hades_greeting (Show greeting message) bool true
|
|
|
|
# If enabled, new players will receive a pack of starter items.
|
|
# HINT: If you have nothing, hunt some mutants. They'll appear on volcanic
|
|
# ash and drop apples and pickaxes when they die.
|
|
give_initial_stuff (Give starter items) bool true
|
|
|
|
# If enabled, dead players will get a message that says how they died.
|
|
hades_show_death_messages (Show cause of death) bool true
|
|
|
|
# If enabled, the item identifier of the wielded item will be shown in HUD.
|
|
show_wielded_item_itemname (Show itemstring in HUD) bool false
|
|
|
|
# Time in seconds after which bones of a deceased player become 'old',
|
|
# meaning they can be looted and dug by anyone.
|
|
# Setting this to 0 means this will never happen.
|
|
share_bones_time (Bones share time) int 1200 0
|
|
|
|
[Mobs]
|
|
# If false, then mobs no longer spawn in world without a spawner or spawn egg.
|
|
# CAREFUL! Without mobs, you can get stuck if you lost everything.
|
|
# The only way to get pickaxes and apples naturally is by killing mutants.
|
|
# This setting is only read at startup.
|
|
mobs_spawn (Spawn mobs) bool true
|
|
|
|
# If enabled, then hostile mobs won't spawn in world.
|
|
# This setting is only read at startup.
|
|
only_peaceful_mobs (Only spawn peaceful mobs) bool false
|
|
|
|
# If disabled, then mobs won't destroy or place blocks in the world.
|
|
# This setting is only read at startup.
|
|
mobs_griefing (Griefing mobs) bool true
|
|
|
|
# If false, then mobs no longer spawn inside player protected areas.
|
|
# This setting is only read at startup.
|
|
mobs_spawn_protected (Spawn mobs in protected areas) bool true
|
|
|
|
# If true, mobs will be removed once a map chunk is out of view.
|
|
# This setting is only read at startup.
|
|
remove_far_mobs (Remove far-away mobs) bool true
|
|
|
|
# Sets mob difficulty level by multiplying punch damage.
|
|
# This setting is only read at startup.
|
|
mob_difficulty (Mob difficulty) float 1.0 0.0
|
|
|
|
# Used to multiply the mob spawn probability.
|
|
# The lower this value, the higher the chance that a mob will spawn.
|
|
# 0 = maximum chance.
|
|
# This setting is only read at startup.
|
|
mob_chance_multiplier (Mob spawn chance multiplier) float 1.0 0.0
|
|
|
|
# If enabled, mobs drop items when they die.
|
|
# This setting is only read at startup.
|
|
mobs_drop_items (Mobs drop items) bool true
|
|
|
|
# Distance around player within mobs cannot spawn.
|
|
# This setting is only read at startup.
|
|
mob_nospawn_range (Mob no-spawn range) float 12.0 0.0
|
|
|
|
# Maximum number of active mobs in the world (0 for unlimited).
|
|
# This setting is only read at startup.
|
|
mob_active_limit (Active mobs limit) int 0 0
|