hades_revisited/mods/mobs_hades/cave_master.lua

140 lines
3.3 KiB
Lua

local S = minetest.get_translator("mobs_hades")
-- Cave Master
-- (This one spits out fireballs at you)
local cave_master = {
type = "monster",
hp_min = 25,
hp_max = 35,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {"mobs_dungeon_master.png"},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
attack = "mobs_fireball",
},
view_range = 24,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {
{name = "hades_core:mese_crystal_fragment",
chance = 1,
min = 1,
max = 3,},
{name = "hades_core:diamond",
chance = 4,
min = 1,
max = 1,},
{name = "hades_core:mese_crystal",
chance = 2,
min = 1,
max = 2,},
{name = "hades_core:mese",
chance = 30,
min = 1,
max = 1,},
},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs_hades:fireball",
shoot_interval = 2.5,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
jump = true,
step = 0.5,
shoot_offset = 0,
blood_texture = "mobs_blood.png",
floats = 1,
pathfinding = 1,
}
mobs:register_mob("mobs_hades:cave_master", cave_master)
mobs:spawn_specific("mobs_hades:cave_master", {"hades_core:stone"}, "air", 0, 1, 100, 7000, 1, -30000, -1000)
local cave_elder = table.copy(cave_master)
cave_elder.hp_min = 40
cave_elder.hp_max = 50
cave_elder.shoot_interval = 2.0
cave_elder.collisionbox = {-0.875, -0.01, -0.875, 0.875, 3.250, 0.875}
cave_elder.visual_size = {x=10, y=10}
cave_elder.textures = {"mobs_dungeon_master5.png"}
cave_elder.drops = {
{name = "hades_core:mese_crystal_fragment",
chance = 1,
min = 2,
max = 6,},
{name = "hades_core:diamond",
chance = 3,
min = 1,
max = 1,},
{name = "hades_core:mese_crystal",
chance = 2,
min = 2,
max = 4,},
{name = "hades_core:mese",
chance = 20,
min = 1,
max = 1,},
},
mobs:register_mob("mobs_hades:cave_elder", cave_elder)
mobs:spawn_specific("mobs_hades:cave_elder", {"hades_core:stone"}, "air", 0, 1, 100, 10000, 1, -30000, -7500)
mobs:register_egg("mobs_hades:cave_master", S("Cave Master Spawn Egg"), "mobs_chicken_egg_overlay.png^[colorize:#5D3000:228", 1, false)
mobs:register_egg("mobs_hades:cave_elder", S("Cave Elder Spawn Egg"), "mobs_chicken_egg_overlay.png^[colorize:#2D1000:228", 1, false)
-- Fireball (weapon)
mobs:register_arrow("mobs_hades:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"mobs_fireball.png"},
velocity = 5,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
local s = self.object:get_pos()
local p = player:get_pos()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=8},
})
end,
-- node hit, bursts into flame (cannot blast through obsidian)
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
local def = minetest.registered_nodes[n]
if def and def.on_blast then
minetest.registered_nodes[n].on_blast(pos, 5)
else
minetest.set_node(p, {name="air"})
end
end
end
end
end
})