30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
# If false then mobs no longer spawn in world without spawner or spawn egg
|
|
mobs_spawn (Spawn Mobs) bool true
|
|
|
|
# If enabled then monsters no longer spawn in world
|
|
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
|
|
|
|
# If disabled then Mobs no longer destroy world blocks
|
|
mobs_griefing (Griefing Mobs) bool true
|
|
|
|
# If false then Mobs no longer spawn inside player protected areas
|
|
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
|
|
|
|
# If true Mobs will be removed once a map chunk is out of view
|
|
remove_far_mobs (Remove far Mobs) bool true
|
|
|
|
# Sets Mob difficulty level by multiplying punch damage
|
|
mob_difficulty (Mob difficulty) float 1.0 0.0
|
|
|
|
# Contains a value used to multiply Mob spawn values
|
|
mob_chance_multiplier (Mob chance multiplier) float 1.0 0.0
|
|
|
|
# When false Mob no longer drop items when killed
|
|
mobs_drop_items (Mob drops) bool true
|
|
|
|
# Sets minimum distance around player that mobs cannot spawn
|
|
mob_nospawn_range (Mob no-spawn range) float 12.0 0.0
|
|
|
|
# Sets maximum number of active mobs in game (0 for unlimited)
|
|
mob_active_limit (Mob Active Limit) int 0 0
|