hades_revisited/mods/hades_drippingwater/init.lua

90 lines
2.8 KiB
Lua

-- Dripping Water Mod
local GRAVITY = -(tonumber(minetest.settings:get("movement_gravity")) or 10)
minetest.register_entity("hades_drippingwater:drop_water", {
hp_max = 2,
physical = true,
collide_with_objects = false,
collisionbox = { -0.025, -0.05, -0.025, 0.025, -0.01, 0.025 },
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png","default_water.png"},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 1, true)
self.object:set_armor_groups({immortal=1})
end,
on_step = function(self, dtime)
local ownpos = self.object:get_pos()
local falling = false
local acc = self.object:get_acceleration()
if acc.y < -0.01 then
falling = true
end
if not falling then
local k = math.random(1,222)
if k==1 then
self.object:set_acceleration({x=0, y=GRAVITY, z=0})
else
local n_above = minetest.get_node({x=ownpos.x, y=ownpos.y+0.5, z=ownpos.z})
local d_above = minetest.registered_nodes[n_above.name]
if not d_above then
self.object:remove()
return
end
if not d_above.walkable then
self.object:set_acceleration({x=0, y=GRAVITY, z=0})
end
end
end
local n_below = minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z})
local d_below = minetest.registered_nodes[n_below.name]
if not d_below then
self.object:remove()
return
end
if d_below.walkable or d_below.liquidtype ~= "none" then
self.object:remove()
local snd, gain = "drippingwater_drip", 0.5
local n_here = minetest.get_node(ownpos)
if minetest.get_item_group(n_below.name, "water") ~= 0 or
minetest.get_item_group(n_here.name, "water") ~= 0 then
snd, gain = "drippingwater_drip_on_water", 0.5
elseif minetest.get_item_group(n_below.name, "lava") ~= 0 or
minetest.get_item_group(n_here.name, "lava") ~= 0 then
snd, gain = "drippingwater_drip_on_lava", 0.2
end
minetest.sound_play({name=snd}, {pos = ownpos, gain = gain, max_hear_distance = 8}, true)
end
end,
})
--Create drop
minetest.register_abm({
label = "Spawn water droplets",
nodenames = {"group:porous"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
action = function(pos)
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
local below1 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local below2 = minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name
if minetest.get_item_group(above, "water") > 0 and
below1 == "air" and below2 == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y-0.501, z=pos.z + i}, "hades_drippingwater:drop_water")
end
end,
})