90 lines
2.8 KiB
Lua
90 lines
2.8 KiB
Lua
-- Dripping Water Mod
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local GRAVITY = -(tonumber(minetest.settings:get("movement_gravity")) or 10)
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minetest.register_entity("hades_drippingwater:drop_water", {
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hp_max = 2,
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physical = true,
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collide_with_objects = false,
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collisionbox = { -0.025, -0.05, -0.025, 0.025, -0.01, 0.025 },
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pointable = false,
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png","default_water.png"},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 1, true)
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self.object:set_armor_groups({immortal=1})
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end,
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on_step = function(self, dtime)
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local ownpos = self.object:get_pos()
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local falling = false
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local acc = self.object:get_acceleration()
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if acc.y < -0.01 then
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falling = true
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end
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if not falling then
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local k = math.random(1,222)
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if k==1 then
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self.object:set_acceleration({x=0, y=GRAVITY, z=0})
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else
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local n_above = minetest.get_node({x=ownpos.x, y=ownpos.y+0.5, z=ownpos.z})
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local d_above = minetest.registered_nodes[n_above.name]
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if not d_above then
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self.object:remove()
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return
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end
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if not d_above.walkable then
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self.object:set_acceleration({x=0, y=GRAVITY, z=0})
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end
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end
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end
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local n_below = minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z})
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local d_below = minetest.registered_nodes[n_below.name]
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if not d_below then
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self.object:remove()
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return
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end
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if d_below.walkable or d_below.liquidtype ~= "none" then
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self.object:remove()
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local snd, gain = "drippingwater_drip", 0.5
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local n_here = minetest.get_node(ownpos)
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if minetest.get_item_group(n_below.name, "water") ~= 0 or
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minetest.get_item_group(n_here.name, "water") ~= 0 then
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snd, gain = "drippingwater_drip_on_water", 0.5
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elseif minetest.get_item_group(n_below.name, "lava") ~= 0 or
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minetest.get_item_group(n_here.name, "lava") ~= 0 then
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snd, gain = "drippingwater_drip_on_lava", 0.2
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end
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minetest.sound_play({name=snd}, {pos = ownpos, gain = gain, max_hear_distance = 8}, true)
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end
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end,
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})
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--Create drop
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minetest.register_abm({
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label = "Spawn water droplets",
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nodenames = {"group:porous"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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action = function(pos)
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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local below1 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local below2 = minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name
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if minetest.get_item_group(above, "water") > 0 and
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below1 == "air" and below2 == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y-0.501, z=pos.z + i}, "hades_drippingwater:drop_water")
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end
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end,
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})
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