hades_revisited/mods/gluncarp/carpets.lua

46 lines
1.3 KiB
Lua

local S = minetest.get_translator("gluncarp")
local carpet_tab = {
{"black", S("Black Carpet")},
{"blue", S("Blue Carpet")},
{"brown", S("Brown Carpet")},
{"cyan", S("Cyan Carpet")},
{"dark_green", S("Dark Green Carpet")},
{"dark_grey", S("Dark Grey Carpet")},
{"green", S("Green Carpet")},
{"grey", S("Grey Carpet")},
{"magenta", S("Magenta Carpet")},
{"orange", S("Orange Carpet")},
{"pink", S("Pink Carpet")},
{"red", S("Red Carpet")},
{"violet", S("Violet Carpet")},
{"white", S("White Carpet")},
{"yellow", S("Yellow Carpet")},
{"blackgold", S("Black and Gold Carpet")},
}
for i in ipairs(carpet_tab) do
local carpetname = carpet_tab[i][1]
local carpetdesc = carpet_tab[i][2]
minetest.register_node("gluncarp:"..carpetname, {
description = carpetdesc,
drawtype = "nodebox",
tiles = {"gluncarp_"..carpetname..".png"},
inventory_image = "gluncarp_"..carpetname.."_inv.png",
wield_image = "gluncarp_"..carpetname..".png",
paramtype = "light",
is_ground_content = false,
walkable = false,
buildable_to = false,
floodable = true,
wield_scale= { x=1, y=1, z=0.5 },
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {snappy=3, dig_immediate=2, carpet=1, attached_node=1},
sounds = hades_sounds.node_sound_cloth_defaults(),
})
end