Rename two wood types

master
Wuzzy 2021-07-01 22:55:46 +02:00
parent 88523391a5
commit deaf239f52
16 changed files with 73 additions and 69 deletions

View File

@ -25,8 +25,8 @@ columnia.register_all("hades_core:obsidianbrick")
columnia.register_all("hades_core:sandstonebrick")
columnia.register_all("hades_core:stonebrick")
columnia.register_all("hades_trees:wood", S("Common Wood"))
columnia.register_all("hades_trees:jungle_wood", S("Jungle Wood"))
columnia.register_all("hades_trees:wood", S("Temperate Wood"))
columnia.register_all("hades_trees:jungle_wood", S("Tropical Wood"))
columnia.register_all("hades_trees:pale_wood", S("Pale Wood"))
columnia.register_all("hades_trees:cream_wood", S("Cream Wood"))
columnia.register_all("hades_trees:lush_wood", S("Lush Wood"))

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@ -1,7 +1,7 @@
local S = minetest.get_translator("doors")
doors.register_door("doors:door_wood", {
description = S("Common Wood Door"),
description = S("Temperate Wood Door"),
inventory_image = "doors_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles = {{name="doors_door_wood.png", backface_culling=true}},
@ -39,7 +39,7 @@ minetest.register_craft({
doors.register_door("doors:door_wood_jungle", {
description = S("Jungle Wood Door"),
description = S("Tropical Wood Door"),
inventory_image = "doors_wood_jungle.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles = {{name="doors_door_wood_jungle.png", backface_culling=true}},
@ -225,7 +225,7 @@ minetest.register_craft({
doors.register_trapdoor("doors:trapdoor", {
description = S("Common Wood Trapdoor"),
description = S("Temperate Wood Trapdoor"),
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
@ -245,7 +245,7 @@ minetest.register_craft({
})
doors.register_trapdoor("doors:trapdoor_jungle", {
description = S("Jungle Wood Trapdoor"),
description = S("Tropical Wood Trapdoor"),
inventory_image = "doors_trapdoor_jungle.png",
wield_image = "doors_trapdoor_jungle.png",
tile_front = "doors_trapdoor_jungle.png",
@ -347,14 +347,14 @@ minetest.register_craft({
})
doors.register_fencegate("doors:gate_wood", {
description = S("Common Wood Fence Gate"),
description = S("Temperate Wood Fence Gate"),
texture = "default_wood.png",
material = "hades_trees:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_jungle_wood", {
description = S("Jungle Wood Fence Gate"),
description = S("Tropical Wood Fence Gate"),
texture = "default_junglewood.png",
material = "hades_trees:jungle_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}

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@ -10,12 +10,12 @@ local flowers = {
-- TODO: Maybe add these later?
-- {"grass", "hades_core:grass_1", S("Grass")},
-- {"junglegrass", "hades_core:junglegrass", S("Jungle Grass")},
-- {"junglegrass", "hades_core:junglegrass", S("Tropical Grass")},
-- {"dry_shrub", "hades_core:dry_shrub", S("Dry Shrub")},
{"sapling", "hades_trees:sapling", S("Common Tree Sapling")},
{"jungle_sapling", "hades_trees:jungle_sapling", S("Common Jungle Tree Sapling")},
{"cultivated_jungle_sapling", "hades_trees:cultivated_jungle_sapling", S("Cultivated Jungle Tree Sapling")},
{"sapling", "hades_trees:sapling", S("Temperate Tree Sapling")},
{"jungle_sapling", "hades_trees:jungle_sapling", S("Common Tropical Tree Sapling")},
{"cultivated_jungle_sapling", "hades_trees:cultivated_jungle_sapling", S("Cultivated Tropical Tree Sapling")},
{"olive_sapling", "hades_trees:olive_sapling", S("Olive Tree Sapling")},
{"pale_sapling", "hades_trees:pale_sapling", S("Pale Tree Sapling")},
{"birch_sapling", "hades_trees:birch_sapling", S("Birch Tree Sapling")},
@ -28,9 +28,9 @@ local flowers = {
local cubes = {
{"cactus", "hades_core:cactus", S("Cactus")},
{"leaves", "hades_trees:leaves", S("Common Leaves")},
{"jungle_leaves", "hades_trees:jungle_leaves", S("Common Jungle Leaves")},
{"cultivated_jungle_leaves", "hades_trees:cultivated_jungle_leaves", S("Cultivated Jungle Leaves")},
{"leaves", "hades_trees:leaves", S("Temperate Leaves")},
{"jungle_leaves", "hades_trees:jungle_leaves", S("Common Tropical Leaves")},
{"cultivated_jungle_leaves", "hades_trees:cultivated_jungle_leaves", S("Cultivated Tropical Leaves")},
{"olive_leaves", "hades_trees:olive_leaves", S("Olive Leaves")},
{"birch_leaves", "hades_trees:birch_leaves", S("Birch Leaves")},
{"pale_leaves", "hades_trees:pale_leaves", S("Pale Leaves")},

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@ -73,7 +73,7 @@ for i=2,5 do
end
minetest.register_node("hades_core:junglegrass", {
description = S("Jungle Grass"),
description = S("Tropical Grass"),
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},

View File

@ -66,9 +66,9 @@ end
local fences = {
{ "rusty", S("Rusty Fence"), "default_rusty.png", {cracky=3, fence_metal=1}, {"group:fence_metal", "columnia:rusty_block"}, hades_sounds.node_sound_metal_defaults() },
{ "wood", S("Common Wood Fence"), "default_wood.png" },
{ "wood", S("Temperate Wood Fence"), "default_wood.png" },
{ "pale_wood", S("Pale Wood Fence"), "hades_trees_pale_wood.png" },
{ "jungle_wood", S("Jungle Wood Fence"), "default_junglewood.png" },
{ "jungle_wood", S("Tropical Wood Fence"), "default_junglewood.png" },
{ "cream_wood", S("Cream Wood Fence"), "hades_trees_cream_wood.png" },
{ "lush_wood", S("Lush Wood Fence"), "hades_trees_lush_wood.png" },

View File

@ -1,22 +1,7 @@
local S = minetest.get_translator("hades_trees")
hades_trees.register_trunk("tree", {
description = S("Common Tree Trunk"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
})
hades_trees.register_bark("bark", {
description = S("Common Bark"),
image = "default_tree.png",
})
hades_trees.register_leaves("leaves", {
description = S("Common Leaves"),
image = "default_leaves.png",
ash_fertilizer = 3,
drop_item = "hades_trees:sapling",
drop_rarity = 20,
})
hades_trees.register_sapling("sapling", {
description = S("Common Tree Sapling"),
description = S("Apple Tree Sapling"),
image = "default_sapling.png",
selbox = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3},
})
@ -29,7 +14,7 @@ hades_trees.register_fruit("apple", {
})
minetest.register_abm({
label = "Grow sapling to apple tree",
label = "Grow apple tree sapling to apple tree",
nodenames = {"hades_trees:sapling"},
interval = 20,
chance = 50,

View File

@ -1,14 +1,14 @@
local S = minetest.get_translator("hades_trees")
hades_trees.register_leaves("cultivated_jungle_leaves", {
description = S("Cultivated Jungle Leaves"),
description = S("Cultivated Tropical Leaves"),
image = "hades_trees_cultivated_jungle_leaves.png",
ash_fertilizer = 3,
drop_item = "hades_trees:cultivated_jungle_sapling",
drop_rarity = 25,
})
hades_trees.register_sapling("cultivated_jungle_sapling", {
description = S("Cultivated Jungle Tree Sapling"),
description = S("Cultivated Tropical Tree Sapling"),
image = "hades_trees_cultivated_jungle_sapling.png",
selbox = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3},
})

View File

@ -36,7 +36,7 @@ local function check_node_light(pos, minlight, check)
return true
end
-- Common Tree
-- Apple Tree
function hades_trees.generate_tree(pos, check_light, trunk, leaves, underground, replacements)
if not trunk then
trunk = "hades_trees:tree"
@ -396,7 +396,7 @@ function hades_trees.generate_birchtree(pos, check_light, trunk, leaves, undergr
end
-- Cultivated Jungle Tree
-- Cultivated Tropical Tree
function hades_trees.generate_cjtree(pos, check_light, trunk, leaves, underground)
if not trunk then
trunk = "hades_trees:jungle_tree"

View File

@ -3,7 +3,9 @@ hades_trees = {}
dofile(minetest.get_modpath("hades_trees").."/api.lua")
dofile(minetest.get_modpath("hades_trees").."/common.lua")
dofile(minetest.get_modpath("hades_trees").."/temperate.lua")
dofile(minetest.get_modpath("hades_trees").."/apple.lua")
dofile(minetest.get_modpath("hades_trees").."/olive.lua")
dofile(minetest.get_modpath("hades_trees").."/paletree.lua")
dofile(minetest.get_modpath("hades_trees").."/birch.lua")

View File

@ -2,22 +2,22 @@ local S = minetest.get_translator("hades_trees")
local pr
hades_trees.register_trunk("jungle_tree", {
description = S("Jungle Tree Trunk"),
description = S("Tropical Tree Trunk"),
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
})
hades_trees.register_bark("jungle_bark", {
description = S("Jungle Bark"),
description = S("Tropical Bark"),
image = "default_jungletree.png",
})
hades_trees.register_leaves("jungle_leaves", {
description = S("Common Jungle Leaves"),
description = S("Common Tropical Leaves"),
image = "default_jungleleaves.png",
ash_fertilizer = 3,
drop_item = "hades_trees:jungle_sapling",
drop_rarity = 25,
})
hades_trees.register_sapling("jungle_sapling", {
description = S("Common Jungle Tree Sapling"),
description = S("Common Tropical Tree Sapling"),
image = "default_junglesapling.png",
selbox = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3},
})

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@ -0,0 +1,17 @@
local S = minetest.get_translator("hades_trees")
hades_trees.register_trunk("tree", {
description = S("Temperate Tree Trunk"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
})
hades_trees.register_bark("bark", {
description = S("Temperate Bark"),
image = "default_tree.png",
})
hades_trees.register_leaves("leaves", {
description = S("Temperate Leaves"),
image = "default_leaves.png",
ash_fertilizer = 3,
drop_item = "hades_trees:sapling",
drop_rarity = 20,
})

View File

@ -4,9 +4,9 @@ local S = minetest.get_translator("hades_trees")
local planks = {
{ "pale_wood", S("Pale Wood Planks"), "hades_trees_pale_wood.png" },
{ "cream_wood", S("Cream Wood Planks"), "hades_trees_cream_wood.png" },
{ "wood", S("Common Wood Planks"), "default_wood.png" },
{ "wood", S("Temperate Wood Planks"), "default_wood.png" },
{ "lush_wood", S("Lush Wood Planks"), "hades_trees_lush_wood.png" },
{ "jungle_wood", S("Jungle Wood Planks"), "default_junglewood.png" },
{ "jungle_wood", S("Tropical Wood Planks"), "default_junglewood.png" },
{ "charred_wood", S("Charred Wood Planks"), "hades_trees_charred_wood.png" },
-- Canvas wood: Colored wooden planks
@ -46,7 +46,7 @@ end
-- Tiles
minetest.register_node("hades_trees:floor_wood_jungle", {
description = S("Common Wood/Jungle Wood Tile"),
description = S("Temperate Wood/Tropical Wood Tile"),
tiles = {
"hades_trees_floor_wood_jungle.png",
"hades_trees_floor_wood_jungle.png",
@ -59,7 +59,7 @@ minetest.register_node("hades_trees:floor_wood_jungle", {
})
minetest.register_node("hades_trees:floor_wood_pale", {
description = S("Common Wood/Pale Wood Tile"),
description = S("Temperate Wood/Pale Wood Tile"),
tiles = {
"hades_trees_floor_wood_pale.png",
"hades_trees_floor_wood_pale.png",
@ -72,7 +72,7 @@ minetest.register_node("hades_trees:floor_wood_pale", {
})
minetest.register_node("hades_trees:floor_pale_jungle", {
description = S("Jungle Wood/Pale Wood Tile"),
description = S("Tropical Wood/Pale Wood Tile"),
tiles = {
"hades_trees_floor_pale_jungle.png",
"hades_trees_floor_pale_jungle.png",

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@ -185,9 +185,9 @@ refruit.add_refruit("banana", {
refruit.add_refruit("cocoa", {
fruit_itemstring = "hades_trees:cocoa_pod",
bud_description = S("Cocoa Bud"),
bud_tt = S("Grows to a Cocoa Flower").."\n"..surv.."\n"..S("Needs Common Jungle Leaves to grow"),
bud_tt = S("Grows to a Cocoa Flower").."\n"..surv.."\n"..S("Needs Common Tropical Leaves to grow"),
flower_description = S("Cocoa Flower"),
flower_tt = S("Grows to Cocoa").."\n"..surv.."\n"..S("Needs Common Jungle Leaves to grow"),
flower_tt = S("Grows to Cocoa").."\n"..surv.."\n"..S("Needs Common Tropical Leaves to grow"),
bud_interval = 35,
bud_chance = 10,
flower_interval = 34,
@ -200,9 +200,9 @@ refruit.add_refruit("cocoa", {
refruit.add_refruit("coconut", {
fruit_itemstring = "hades_trees:coconut",
bud_description = S("Coconut Bud"),
bud_tt = S("Grows to a Coconut Flower").."\n"..surv.."\n"..S("Needs Common Jungle Leaves to grow"),
bud_tt = S("Grows to a Coconut Flower").."\n"..surv.."\n"..S("Needs Common Tropical Leaves to grow"),
flower_description = S("Coconut Flower"),
flower_tt = S("Grows to a Coconut").."\n"..surv.."\n"..S("Needs Common Jungle Leaves to grow"),
flower_tt = S("Grows to a Coconut").."\n"..surv.."\n"..S("Needs Common Tropical Leaves to grow"),
bud_interval = 35,
bud_chance = 10,
flower_interval = 34,

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@ -367,10 +367,10 @@ end
stairs.register_stair_and_slab("wood", "hades_trees:wood",
{choppy=3,oddly_breakable_by_hand=2,flammable=3},
{"default_wood.png"},
S("Common Wood Stair"),
S("Outer Common Wood Stair"),
S("Inner Common Wood Stair"),
S("Common Wood Slab"),
S("Temperate Wood Stair"),
S("Outer Temperate Wood Stair"),
S("Inner Temperate Wood Stair"),
S("Temperate Wood Slab"),
hades_sounds.node_sound_wood_defaults())
stairs.register_stair_and_slab("pale_wood", "hades_trees:pale_wood",
@ -385,10 +385,10 @@ stairs.register_stair_and_slab("pale_wood", "hades_trees:pale_wood",
stairs.register_stair_and_slab("jungle_wood", "hades_trees:jungle_wood",
{choppy=3,oddly_breakable_by_hand=2,flammable=3},
{"default_junglewood.png"},
S("Jungle Wood Stair"),
S("Outer Jungle Wood Stair"),
S("Innter Jungle Wood Stair"),
S("Jungle Wood Slab"),
S("Tropical Wood Stair"),
S("Outer Tropical Wood Stair"),
S("Innter Tropical Wood Stair"),
S("Tropical Wood Slab"),
hades_sounds.node_sound_wood_defaults())
stairs.register_stair_and_slab("lush_wood", "hades_trees:lush_wood",
@ -423,10 +423,10 @@ stairs.register_stair_and_slab("bark", "hades_trees:bark",
stairs.register_stair_and_slab("jungle_bark", "hades_trees:jungle_bark",
{choppy=3,oddly_breakable_by_hand=1,flammable=3},
{"default_jungletree.png"},
S("Jungle Bark Stair"),
S("Outer Jungle Bark Stair"),
S("Inner Jungle Bark Stair"),
S("Jungle Bark Slab"),
S("Tropical Bark Stair"),
S("Outer Tropical Bark Stair"),
S("Inner Tropical Bark Stair"),
S("Tropical Bark Slab"),
hades_sounds.node_sound_wood_defaults())
stairs.register_stair_and_slab("pale_bark", "hades_trees:pale_bark",

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@ -226,8 +226,8 @@ end
register_vine("side", {
vines_type = "side",
description_normal = S("Jungle Vine"),
description_rotten = S("Rotten Jungle Vine"),
description_normal = S("Tropical Vine"),
description_rotten = S("Rotten Tropical Vine"),
groups = vines_group_side,
})

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@ -55,13 +55,13 @@ windows.register_window = function(id, def)
end
windows.register_window("windows:windows_wood", {
description = S("Common Wood Window"),
description = S("Temperate Wood Window"),
texture_seam = "windows_windows_wood_seam.png",
texture_front = "windows_windows_wood_front.png",
is_wood = true,
})
windows.register_window("windows:windows_jungle_wood", {
description = S("Jungle Wood Window"),
description = S("Tropical Wood Window"),
texture_seam = "windows_windows_jwood_seam.png",
texture_front = "windows_windows_jwood_front.png",
is_wood = true,