Add new wooden tiles
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@ -186,50 +186,8 @@ minetest.register_craft({
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-- Tiles
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minetest.register_craft({
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output = 'hades_trees:floor_wood_jungle 4',
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recipe = {
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{'hades_trees:wood', 'hades_trees:jungle_wood'},
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{'hades_trees:jungle_wood', 'hades_trees:wood'},
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}
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})
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minetest.register_craft({
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output = 'hades_trees:floor_wood_jungle 4',
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recipe = {
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{'hades_trees:jungle_wood', 'hades_trees:wood'},
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{'hades_trees:wood', 'hades_trees:jungle_wood'},
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}
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})
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---- (see wood.lua)
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minetest.register_craft({
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output = 'hades_trees:floor_wood_pale 4',
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recipe = {
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{'hades_trees:pale_wood', 'hades_trees:wood'},
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{'hades_trees:wood', 'hades_trees:pale_wood'},
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}
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})
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minetest.register_craft({
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output = 'hades_trees:floor_wood_pale 4',
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recipe = {
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{'hades_trees:wood', 'hades_trees:pale_wood'},
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{'hades_trees:pale_wood', 'hades_trees:wood'},
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}
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})
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minetest.register_craft({
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output = 'hades_trees:floor_pale_jungle 4',
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recipe = {
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{'hades_trees:pale_wood', 'hades_trees:jungle_wood'},
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{'hades_trees:jungle_wood', 'hades_trees:pale_wood'},
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}
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})
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minetest.register_craft({
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output = 'hades_trees:floor_pale_jungle 4',
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recipe = {
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{'hades_trees:jungle_wood', 'hades_trees:pale_wood'},
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{'hades_trees:pale_wood', 'hades_trees:jungle_wood'},
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}
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})
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-- Sapling crafting
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minetest.register_craft({
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After Width: | Height: | Size: 641 B |
After Width: | Height: | Size: 503 B |
After Width: | Height: | Size: 624 B |
After Width: | Height: | Size: 156 B |
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 573 B |
Before Width: | Height: | Size: 395 B |
After Width: | Height: | Size: 635 B |
Before Width: | Height: | Size: 512 B |
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@ -44,42 +44,48 @@ for p=1, #planks do
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})
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end
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-- Tiles
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minetest.register_node("hades_trees:floor_wood_jungle", {
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description = S("Temperate Wood/Tropical Wood Tile"),
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tiles = {
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"hades_trees_floor_wood_jungle.png",
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"hades_trees_floor_wood_jungle.png",
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"hades_trees_floor_wood_jungle.png",
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"hades_trees_floor_wood_jungle.png",
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"hades_trees_floor_wood_jungle.png^[transformR90",
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},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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minetest.register_node("hades_trees:floor_wood_pale", {
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description = S("Temperate Wood/Pale Wood Tile"),
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tiles = {
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"hades_trees_floor_wood_pale.png",
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"hades_trees_floor_wood_pale.png",
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"hades_trees_floor_wood_pale.png",
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"hades_trees_floor_wood_pale.png",
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"hades_trees_floor_wood_pale.png^[transformR90",
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},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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local tile_woods = {
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{ "pale", S("Pale Wood"), "hades_trees:pale_wood" },
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{ "cream", S("Cream Wood"), "hades_trees:cream_wood" },
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{ "wood", S("Temperate Wood"), "hades_trees:wood" },
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{ "lush", S("Lush Wood"), "hades_trees:lush_wood" },
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{ "jungle", S("Tropical Wood"), "hades_trees:jungle_wood" },
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}
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minetest.register_node("hades_trees:floor_pale_jungle", {
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description = S("Tropical Wood/Pale Wood Tile"),
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tiles = {
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"hades_trees_floor_pale_jungle.png",
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"hades_trees_floor_pale_jungle.png",
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"hades_trees_floor_pale_jungle.png",
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"hades_trees_floor_pale_jungle.png",
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"hades_trees_floor_pale_jungle.png^[transformR90",
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},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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for t=1, #tile_woods do
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local id1 = tile_woods[t][1]
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local woodname1 = tile_woods[t][2]
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for u=t, #tile_woods do
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if t ~= u then
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local id2 = tile_woods[u][1]
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local woodname2 = tile_woods[u][2]
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local tile = "hades_trees_floor_"..id1..".png^(hades_trees_floor_"..id2..".png^[mask:hades_trees_floor_mask.png)"
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minetest.register_node("hades_trees:floor_"..id1.."_"..id2, {
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description = S("@1/@2 Tile", woodname1, woodname2),
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tiles = {
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tile, tile, tile, tile,
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"("..tile..")^[transformR90",
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},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3,wood=1,woodtile=1},
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sounds = hades_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = 'hades_trees:floor_'..id1..'_'..id2..' 4',
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recipe = {
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{tile_woods[t][3], tile_woods[u][3]},
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{tile_woods[u][3], tile_woods[t][3]},
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}
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})
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minetest.register_craft({
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output = 'hades_trees:floor_'..id1..'_'..id2..' 4',
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recipe = {
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{tile_woods[u][3], tile_woods[t][3]},
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{tile_woods[t][3], tile_woods[u][3]},
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}
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})
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end
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end
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end
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